
Valora
Introduction
Valora is a character in Silver and Blood.
On our Silver and Blood tier list Valora is B tier, 36th of the 72 characters ranked, from where 4 current tier lists put Valora.
Is Valora good?
An Ancestral Vault Assassin with big AoE and control. She charges in at battle start and surrounds the first enemy with hellfire for 15 seconds, which ticks every 1.5 seconds and explodes with a guaranteed crit every 7 seconds, and her Talent keeps her critting almost permanently.
Her Ultimate can be cast at 3 Bloodsoul through Overdrive, and she shields herself. She's hard to obtain without a strong clan, has no synergy, and her basic attack does little.
Strengths
- Strong AoE and control
- Near-permanent crits
- Self-shield
Weaknesses
- Hard to obtain
- No synergy
- Weak basic attack
Skills
4Swing
BasicDeals 100.0% ATK (P.DMG).
Soul Immolation
Valora increases her ATK and CRIT Rate based on the range of Hellfire, by up to 40.0%. All enemies within range of Hellfire gain Soul Burn. When casting her Ultimate, Valora gains a Shield equal to 30.0% Max HP that lasts until her Ultimate ends. During this period, when any of Valora's Shields are broken, Valora becomes Untargetable for 2 sec.
Steely Resolve
SpecialWhen the battle begins, Rushes forward and deals 600.0% ATK (P. DMG) to the first enemy hit, creating a Hellfire circle around them for 15 sec and marking them as the target. Hellfires deal 150.0% ATK (P. DMG) to enemies within range every 1.5 sec. Passively triggers every 7 sec, causing all Hellfires on the field to explode, dealing P. DMG equal to 200.0% times of base DMG to enemies within range. This DMG is guaranteed to CRIT.
Spiritual Anguish
Ultimate · Ultimate Cost 0This Ultimate has Overdrive. Valora gains immunity to all control effects and rushes toward the farthest or selected enemy on Ludgard, dealing 200.0% ATK (P. DMG) to enemies along the path and applying Stun for 1 sec, then dealing 225.0% ATK (P. DMG) to the target and nearby enemies. After her first rush, Valora Channels for 15 sec, during which she rushes toward the farthest enemy every 8 sec, dealing 200.0% ATK (P. DMG) to enemies along her path as well as the target. In this phase, enemies not yet affected by rush are prioritized. After each rush, deals 225.0% ATK (P. DMG) to enemies in a cone around the nearest target. Each rush during her Ultimate leaves Hellfire on the ground for 15 sec, dealing 150.0% ATK (P. DMG) to enemies within range once every 1.5 sec.



