Esil Radiru

Esil Radiru

SSRFireSpearS tier

Introduction

Esil Radiru is an SSR Fire character in Solo Leveling: Arise. Esil Radiru's weapon type is Spear and role is Ranger. Faction: Radiru Family.

On our Solo Leveling: Arise tier list Esil Radiru is S tier, 12th of the 60 characters ranked, from where 6 current tier lists put Esil Radiru.

Other Fire characters in Solo Leveling: Arise: Choi Jong-In, Christopher Reed, Emma Laurent, Fern, Gina, Liu Zhigang and 5 more.

Is Esil Radiru good?

Esil keeps a lance-throwing attack going through nearly her whole kit, and using her other skills upgrades that throw into an enhanced version that hits harder and builds more Break the more it stacks. Landing that throw tags the enemy with a Prey debuff, and once she actually breaks them the debuff upgrades into something that weakens them even further.

She's built to break enemies quickly and then keep punishing them, and pairing her with other Fire units helps when a boss's Break gauge keeps refilling.

Pairs well with: Fire team.

Strengths

  • Skills chain into an enhanced version of her lance throw that scales in power
  • Applies a stacking weaken debuff once she breaks the target
  • Strong at both applying and following up on Break

Profile

Esil Radiru is a female Demon. Esil Radiru is voiced by Jad Saxton in English.

Background

Esil Radiru is a playable Hunter in Solo Leveling: ARISE.

A demon who came to the human world through an unknown power.

She's taking several classes to help her adapt.

Dossier #01: The Commanding Voice

"Protect the space you're occupying." Esil had heard that command since she first opened her eyes in the Demons' Castle.

Who was sending the message? Where was it coming from?

She was curious, but she didn't have time to question it.

She diligently carried out the order.

Esil's everyday life followed a steady routine.

She patrolled the Radiru Clan's territory every day to find enemies that may or may not exist, then returned too the castle to complete her training regimen.

Afterwards, she either sparred with her subordinates or sharpened her weapons.

Sometimes, when she had time, she would help her father with his political affairs or try to enjoy her hobbies, like embroidery...

but that skill hadn't improved over the years.

Nothing special happened anymore. The repetitive life under the voice's command became very natural to Esil.

Dossier #02: Devoid of Memories

Esil was an outstanding knight who helped her father build the family name by fighting actively on the battlefield.

Although she suffered serious injuries on numerous occasions, she was tenacious.

She was always able to survive thanks to her...

unique survival tactics. In a moment of distress, she would do everything she could to make her enemy take pity on her.

Of course, she didn't let an enemy live once their guard was down.

Her father always said "To bring honor to the family name, you must accomplish as many victories as possible on the battlefield."

To fulfill her father's wishes, Esil pushed herself in training and spent more and more time on the battlefield.

But Alas, she never received the fulfillment she was hoping for.

There was an emptiness in her mind where memories should have been, where the constant echo of "Protect the space you're occupying." resonated, but never filled the void.

Whenever she began to get that nagging feeling that she had forgotten something, the voice in her head would always remind her of the command and she would go about her boring everyday life without really thinking much about it.

She was getting used to the same old thing day after day when someone showed up to throw a spanner in the works.

Dossier #03: Villain or Hero?

When Esil first saw the human, she felt an unexplainable sense of relief and a sense of liberation.

Although it was clear that he was an outsider and possible threat, his presence gave her a sense of comfort.

And after seeing the man's powers with her own eyes, she felt relieved and even happy at the thought of being freed from the duty this inexplicable voice had saddled her with.

She couldn't understand it. It's clear that her emotions were conflicting with the command in her head, but why didn't she feel the need to correct it?

When she reached the end of her journey with him, she found herself more conflicted than ever.

She had grown fond of the man, but she knew such feelings contradicted the omnipotent orders she'd been following for as long as she could remember.

What should she do? Eventually, her heart spoke for her- Esil watched her arm hurl her spear into the monarch's head and fall to the ground.

A strange power allowed her to escape the command that had controlled her mind for so long.

The desire to protect her new companion, even if it meant betraying everything she stood for, broke through the haze of the ever-present voice.

But unfortunately, she made this discovery just in time to say goodbye.

Dossier #04: Emotions She'd Only Read About

After the human had disappeared, Esil had a hard time concentrating on anything.

She would return to the place where he disappeared and recall the events of that day and while looking around, staring at the only proof she had found that he had ever been there at all: a stalwart Shadow Infantryman who guarded the place that Jinwoo had stood at the moment he had left.

Esil visited the Shadow Infantryman every day and told them about her daily life.

But whenever she saw looked at the Shadow, all she could see was Jinwoo's face.

More often than not, Esil would often return to the Radiru Family home with swollen eyes.

Esil finally admitted to herself that what she was feeling was longing.

After that realization, she expressed her wishes to the Shadow Infantryman that she would see him again.

Dossier #05: Confession

That day she spoke her wish out loud was like any other day.

As she slumped to the ground, she felt the light disappear form overhead and she heard a familiar voice.

Esil lifted her head in disbelief. It was really him.

Jinwoo was standing in front of her. Did she long for him so desperately that she was seeing things?

Esil blinked her eyes several times. Surprisingly, he didn't vanish.

The man in front of her was the real Sung Jinwoo.

Esil bursts into tears, vowing that she wasn't going to let him go this time.

She decided to be honest about her feelings, even if her confession wasn't well thought out.

That moment felt like eternity.

Stats

  • HP13,321
  • ATK7,196
  • DEF6,355

At max level. Each bar is measured against the highest value in the Solo Leveling: Arise roster.

Skills

8
  • Radiru Spearmanship

    Break

    Esil swings her double-edged sword. Stage 1 Damage: 216-324% of the user's Attack Stage 2 Damage: 225-337.5% of the user's Attack Stage 3 Damage: 237-355.5% of the user's Attack ・Deals Fire elemental damage. ・Deals weak Break damage.

  • Stabbing Spikes

    Core

    Esil quickly leaps and then strikes down towards enemies on the ground, manifesting spikes beneath them. Damage: 1200-1800% of the user's Attack ・Deals Fire elemental damage. ・Deals weak Break damage. ・When this skill hits, it [Knocks Down] the target.

  • Cascading Glory

    QTE

    After unleashing a barrage of manifested weapons, Esil jumps between them and stabs downward. Damage: 1173-1759.5% of the user's Attack Cooldown: 20 sec Usage Conditions: Extreme Evasion, Core Attack, Ultimate Skill, [Stun], or [Blind] ・Deals Fire elemental damage. ・Deals medium Break damage. ・When this skill hits, it [Knocks Down] the target.

  • Glorious Wounds

    Skill 1

    Esil Jumps towards the target, strikes quickly, and then hurls them upward. Damage: 1378-2067% of the user's Attack Cooldown: 8 sec MP Consumption: 150-198 ・Deals Fire elemental damage. ・Deals weak Break damage. ・When the final hit lands, it inflicts the [Airborne] effect on the target. ・While using this skill, the user gains [Super Armor].

  • Death's Rush

    Skill 2

    After jumping and using a single slash to throw the enemy upward, Esil endows her spear with the power of a Lance and rockets forward to quickly stab the enemy again. Damage: 2298-3447% of the user's Attack Cooldown: 14 sec MP Consumption: 250-330 ・Deals Fire elemental damage. ・Deals weak Break damage. ・When the final hit lands, it inflicts the [Aiborne] effect on the target. ・While using this skill, the user gains [Super Armor].

  • Support Fire

    Support

    Esil manifests supporting fire from her Demons' Castle allies. Damage: 953-1958.94% of the user's Attack Cooldown: 25 sec ・Deals Fire elemental damage. ・Deals medium Break damage. ・When this skill hits, it [Knocks Down] the target. ・When this skill hits, it activates the [Weak Point Strike] effect. ・Using this skill increases Sung Jinwoo's Fire Weapon Skill damage by 20% for 25 second(s). ・Using this skill increases the Basic Skill damage of Radiru Family's Longbow by 24%. [Weak Point Strike] Increases the target's Fire damage taken by 10%. Increases the target's damage taken by 10%. Duration: 60 second(s)

  • Foretold Victory

    Ultimate

    A barrage of arrows from the Demons' Castle rains down on the heads of her enemies. Damage: 3920-5880% of the user's Attack Cooldown: 45 sec Power Gauge Consumption: 100% ・Deals Fire elemental damage ・Deals weak Break damage. ・Fires a barrage of arrows over nearby enemies for 10 second(s).

  • Passive

    Passive

    • When Esil Radiru successfully puts a target in a Break state it increases the duration of the Break state by 3 second(s). • When she uses Death's Rush, or Extreme Evasion is activated, it activates Lance Throw. When she uses Stabbing Spikes, Glorious Wounds, or Cascading Glory, she grants herself the Enhanced Lance Throw effect. When Lance Throw is activated its potency increases based on the number of Enhanced Lance Throw instances applied. Lance Throw - Esil throws a spear that pierces through magically created armor. She delas damage equal to 800% of her Attack. When her attack hits she deals weak Break damage. When Lance Throw hits it activates the Prey effect. The maximum number of Prey effects that can be applied through Lance Through is 5. • Enhanced Lance Throw - Increases the damage of Lance Throw and Break effectiveness by 80% (stacking up to 5 times). After Lance Throw is activated, all effects of Enhanced Lance Throw are removed. Duration: Infinite (stacking up to 5 times). • Prey - When Esil successfully puts a target into a Break state it gains a Prey on the Weak effect with a potency based on the number of Prey effects previously applied. Duration: 60 seconds (stacks up to 50 times). • Prey on the Weak - Increases the target's Fire damage taken by 0.3%. Damage taken increases by 0.3%. Duration: 90 Seconds (stacking up to 100 times)

How to get Esil Radiru

Esil Radiru's signature weapon is Glorious Demise.

Art

Esil Radiru key art

More Fire characters

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