Aurora

Aurora

SSRWaterTidal Element Pillar

Introduction

Aurora is an SSR Water character in Whisperborne. Aurora's weapon is Tidal Element Pillar and role is Special. Class: Mage.

Other Water characters in Whisperborne: Ann, Aria, Chiano, Dick, Joe Ferdinand, Luche and 12 more.

Stats

  • ATK51st1,408
  • HP15th290
  • ATK per level7th90
  • HP per level5th18

At level 1, before weapons and summons. Each bar is measured against the highest value in the Whisperborne roster, and the place is out of every character with that stat.

Skills

6
  • Azure Sky Light

    Charge Attack

    · Deal 5x Water DMG to one enemy · All Water allies gain (2 turns): - DMG taken reduced (2000) - Gain Counter (2 times) Counter: Buff. After an enemy finishes attacking, strike back and deal DMG to it.

  • Lantern for the Lost

    Skill 1 · Cooldown 7 turns

    · Gain Lamplight (1 turn, undispellable) Lamplight effects: - Normal attack DMG Amplify 50% - Guaranteed triple attack - Gain Flurry (4 hits) Upgraded: · Gain Lamplight (1 turn, undispellable) Lamplight effects: - Normal attack DMG Amplify 50% - Guaranteed triple attack - Gain Flurry (4 hits) DMG Amplify: Buff. Raises DMG by a final percentage. Flurry: Buff. Normal attacks split into multiple hits. Total DMG is unchanged.

  • Azure Glimmer Wave

    Skill 2 · Cooldown 7 turns

    · Attack one enemy 6 times, dealing 1.5x Water DMG each · Inflict 1 stack of Frostbite (4 turns, max 10 stacks, undispellable) Upgraded: · Attack one enemy 6 times, dealing 1.5x Water DMG each · Inflict 1 stack of Frostbite (4 turns, max 10 stacks, undispellable) Frostbite: Debuff. Lowers double attack rate and triple attack rate based on stacks.

  • Avatar of the Sea

    Skill 3 · Cooldown 9999 turns

    · Gain Glimmer of the Sea (permanent, undispellable) Glimmer of the Sea effects: - Gain DEF Up 300% - Gain Counter (2 times per turn) - Debuff immunity - Charge bar gained from taking DMG up 200% - Gain Drain (10% of DMG dealt/cap 1000) DEF Up: Buff. Raises the character's DEF. Counter: Buff. After an enemy finishes attacking, strike back and deal DMG to it. Drain: Buff. After dealing DMG with an attack action, restore HP equal to a set portion of the DMG dealt.

  • Fish of the Nether Waves

    Passive

    · Permanently gain the following: - HP up 50% · Water allies gain Counter DMG Amplify 200% On turns this character takes DMG: · Automatically trigger "Azure Glimmer Wave" 1 time

  • Wings of Water

    Passive

    Active in front or back row · Weapon skills "Demon Water" and "Divine Water" are 20% stronger

More Water characters

All characters