Muse

Muse

SSRWaterSerenity

Introduction

Muse is an SSR Water character in Whisperborne. Muse's weapon is Serenity and role is Attack. Class: Mage.

Other Water characters in Whisperborne: Ann, Aria, Aurora, Chiano, Dick, Joe Ferdinand and 12 more.

Stats

  • ATK26th1,643
  • HP17th288
  • ATK per level28th83
  • HP per level15th17

At level 1, before weapons and summons. Each bar is measured against the highest value in the Whisperborne roster, and the place is out of every character with that stat.

Skills

6
  • Morning Dew

    Charge Attack

    · Deal 4.5x Water DMG to one enemy · Gain 1 stack of Azure Wave Pact · All allies gain Critical DMG Up (4 turns) Azure Wave Pact: Buff. Shared Water-element status. Critical DMG Up: Buff. Raises DMG dealt on critical hits.

  • Falling Rain

    Skill 1 · Cooldown 7 turns

    · All Water allies gain the following: - Critical Hit (70% chance, 30% bonus DMG, 3 turns) - Critical DMG Up (3 turns) - 1 stack of Azure Wave Pact With 5 stacks of Azure Wave Pact on self, this skill is enhanced: · All Water allies gain the following: - Critical Hit (100% chance, 30% bonus DMG, 3 turns) - Critical DMG Up (3 turns) - Water Echo 50% (3 turns) - DMG Cap Up 15% (3 turns) Upgraded (Falling Rain+): · All Water allies gain the following: - Critical Hit (70% chance, 30% bonus DMG, 3 turns) - Critical DMG Up (3 turns) - 1 stack of Azure Wave Pact With 5 stacks of Azure Wave Pact on self, this skill is enhanced: · All Water allies gain the following: - Critical Hit (100% chance, 30% bonus DMG, 3 turns) - Critical DMG Up (3 turns) - Water Echo 50% (3 turns) - DMG Cap Up 15% (3 turns) Critical Hit: Buff. Chance to deal extra DMG. Critical DMG Up: Buff. Raises DMG dealt on critical hits. Azure Wave Pact: Buff. Shared Water-element status. Water Echo: Buff. Normal attacks deal 1 extra hit at a set percentage of the original DMG. DMG Cap Up: Buff. Raises the character's DMG cap.

  • Blossom's Guard

    Skill 2 · Cooldown 5 turns

    · The chosen ally gains the following: - Restore 40% HP (cap 2500) - Gain Evening Flower (4 turns, undispellable) With 5 stacks of Azure Wave Pact on self, effects apply to all allies · Evening Flower: - ATK Up 50% - DEF Up 50% - Double Attack Rate Up 80% - Triple Attack Rate Up 30% Upgraded (Blossom's Guard+): · The chosen ally gains the following: - Restore 40% HP (cap 2500) - Gain Evening Flower (4 turns, undispellable) With 5 stacks of Azure Wave Pact on self, effects apply to all allies · Evening Flower effects: - ATK Up 50% - DEF Up 50% - Double Attack Rate Up 80% - Triple Attack Rate Up 30% Azure Wave Pact: Buff. Shared Water-element status. ATK Up: Buff. Raises the character's ATK. DEF Up: Buff. Raises the character's DEF. Double Attack Rate Up: Buff. Raises the character's double attack rate. Triple Attack Rate Up: Buff. Raises the character's triple attack rate.

  • Mirage Blossoms

    Skill 3 · Cooldown 8 turns

    · Deal 2 hits of 3x Water DMG to one enemy and dispel 1 buff With at least 3 stacks of Azure Wave Pact on self: · Consume 1 stack to make this skill usable again immediately Azure Wave Pact: Buff. Shared Water-element status.

  • Flower's Ward

    Passive

    Active only while self is in the front row · When a Water ally's normal attack lands a Critical Hit, they gain Water Echo 10% Critical Hit: Buff. Chance to deal extra DMG. Water Echo: Buff. Normal attacks deal 1 extra hit at a set percentage of the original DMG.

  • Returning Thoughts

    Passive

    Active in front or back row · All Water allies gain Critical Hit 5% per stack of their own Azure Wave Pact (max 25% chance, 30% bonus DMG) Critical Hit: Buff. Chance to deal extra DMG. Azure Wave Pact: Buff. Shared Water-element status.

More Water characters

All characters