32 operators with base skills
Arknights: Endfield Dijiang optimizer
Set each cabin's level and what it makes, pick what you want most, and every shift gets the operators whose base skills add the most to it, nobody in two places. With operators ticked in My collection it only uses those, at the skill ranks their promotion has reached (E1 and E2 unlock the two skills, E3 and E4 raise them).
Cabins
Goal
Operators
Control NexusMFG Cabin 1MFG Cabin 2Growth ChamberReception Room
Control Nexus
3 operators per 12-hour shiftShift 1+48% mood regen
LifengYouthful Ambition γ: Grant all operators' Mood Regen +16%
LiinoStage Vibe That Lingers γ: Grant all operators' Mood Regen +16%
SnowshineHappy-Go-Lucky γ: Grant all operators' Mood Regen +16%
Shift 2+40% mood regen
FluoriteReader of Emotions γ: Grant all operators' Mood Regen +16%
AleshCasual Angling β: Grant all operators' Mood Regen +12%
AvywennaResidence Advisor β: Grant all operators' Mood Regen +12%
MFG Cabin 1
Operator EXP materials · 3 operators per 12-hour shiftShift 1+90% output
LaevatainMemory Crucible γ: Grant operator EXP material production efficiency +30%Undying Flames γ: Slow Mood Drop of all operators in it by 18%
Zhuang FangyiViceroy Experience γ: Slow Mood Drop of all operators in it by 18%Tianshi Chi Meditation γ: Grant operator EXP material production efficiency +30%
CamilleAgaš'mekanaz's Manual γ: Grant operator EXP material production efficiency +30%
Shift 2+80% output
EmberSpecial Northern Training γ: Grant operator EXP material production efficiency +30%
PurrchenaDesserts for the Debrief γ: Grant operator EXP material production efficiency +30%
WulfgardPack Techniques β: Grant operator EXP material production efficiency +20%
MFG Cabin 2
Weapon EXP materials · 3 operators per 12-hour shiftShift 1+90% output
GilbertaMessengerial Processing γ: Slow Mood Drop of all operators in it by 18%Messengerial Arms Mastery γ: Grant weapon EXP material production efficiency +30%
PogranichnikHone the Weapons γ: Grant weapon EXP material production efficiency +30%Morale Boost γ: Slow Mood Drop of all operators in it by 18%
PerlicaProtocol Redistribution γ: Grant weapon EXP material production efficiency +30%
Shift 2+60% output
ArclightBlade of the Wildlands β: Grant weapon EXP material production efficiency +20%
Chen QianyuBlade Critique β: Grant weapon EXP material production efficiency +20%
AntalExperimental Arts Unit β: Grant weapon EXP material production efficiency +20%
Growth Chamber
Fungal matter · 3 operators per 12-hour shiftShift 1+90% output
YvonneFungal Pigment Extraction γ: Grant fungal matter growth rate +30%Fashionista γ: Slow Mood Drop of all operators in it by 18%
Mi FuEsoteric Tisane γ: Grant fungal matter growth rate +30%
TyphoeusLife in the Spores γ: Grant fungal matter growth rate +30%
Shift 2+20% output
Da PanChef of Forage and Game β: Grant fungal matter growth rate +20%
TangtangSupreme Chief γ: Slow Mood Drop of all operators in it by 18%
CatcherGrounded Approach γ: Slow Mood Drop of all operators in it by 18%
Reception Room
3 operators per 12-hour shiftShift 1+90% clue collecting
Rate-UP: none
ArdeliaTales of the Land γ: Grant operator clue collecting efficiency +30%Mr. Dolly's Game γ: Slow Mood Drop of all operators in it by 18%
RossiClan Etiquette γ: Slow Mood Drop of all operators in it by 18%Scent of the Hunt γ: Grant operator clue collecting efficiency +30%
SiWare is the Geist γ: Grant operator clue collecting efficiency +30%Ink Spirit Aide γ: Slow Mood Drop of all operators in it by 18%
Shift 2+30% clue collecting
Rate-UP: Cabal of Tranquility, Seš'qa
EstellaFrequency Monitoring γ: Grant operator clue collecting efficiency +30%
Last RiteFame of the Royal Courts β: Grant operators Clue 7 Rate-UP: Seš'qa (activates upon assignment; effects of the same type cannot stack)
XaihiMurmuring Session β: Grant operators Clue 5 Rate-UP: Cabal of Tranquility (activates upon assignment; effects of the same type cannot stack)



