Monthly, since January 2026
Arknights: Endfield revenue
Arknights: Endfield made an estimated $7.6M on mobile in September 2026 across China, Global and Vietnam, up 26% on August. Its best month on record is January 2026 at $28.6M.
Monthly revenue
September 2026$7.6M302K downloads
$8M
$16M
$24M
$32M
JanMarMayJulSep
At a glance
- September 2026
- $7.6M▲ 26% vs August
- Last 12 months
- $132M
- Best month
- $28.6M January 2026
- Total since January 2026
- $132M
- Downloads in September 2026
- 302K
Every month by region
9 months| Month | China | Global | Vietnam | Total | Change |
|---|---|---|---|---|---|
| September 2026 | $3.6M | $4.0M | $16K | $7.6M | +26% |
| August 2026 | $3.0M | $3.0M | $16K | $6.0M | -38% |
| July 2026 | $5.8M | $4.0M | $19K | $9.8M | +3% |
| June 2026 | $5.5M | $4.0M | $20K | $9.5M | +100% |
| May 2026 | $2.8M | $2.0M | $16K | $4.8M | -72% |
| April 2026 | $8.3M | $9.0M | $30K | $17.3M | -22% |
| March 2026 | $11.0M | $11.0M | $50K | $22.1M | -15% |
| February 2026 | $11.0M | $15.0M | $80K | $26.1M | -9% |
| January 2026 | $16.5M | $12.0M | $50K | $28.6M | - |
How these numbers work
These are estimates of what players spent in the App Store and Google Play, in US dollars and before the stores take their cut. Spending on PC, console and the publisher's own web shop isn't in them, so for games that sell a lot outside mobile the real figure is higher.
China has no Google Play. Android spending there goes through dozens of local stores that don't publish numbers, so the China figure is the App Store estimate plus Android at 1.75 times that.



