
Vanguard
Cantabile
★★★★★
Rhodes Island
Introduction
Cantabile is a 5-star character in Arknights. Cantabile's weapon type is Knives and class is Vanguard. Faction: Rhodes Island.
On the combined Arknights tier list Cantabile is A tier, 64th of the 410 characters ranked, from where 2 community tier lists put Cantabile.
What Cantabile does
A
Vanguard who earns DP by fighting, since both skills give 1 DP per attack.
Penetrating Gaze starts on deployment with +100% ATK, and
Specular Reflection adds 40% ATK, 50 ASPD and Camouflage for 18 shots.
Profile
Cantabile is a female Liberi. Her birthday is Apr 7, and she stands 169cm tall. Cantabile is voiced by Luttefair in Chinese, Frankie Kevich in English, Yuka Saito in Japanese, and Moon Sun-hee in Korean. 温泉瓜 drew her.
Stories
9Basic Info
[Code Name] Cantabile
[Gender] Female
[Combat Experience] 6 Years
[Place of Birth] Bolívar
[Date of Birth] Apr 7
[Race] Liberi
[Height] 169cm
[Infection Status]
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
[Physical Strength] Standard
[Mobility] Normal
[Physical Resilience] Standard
[Tactical Acumen] Standard
[Combat Skill] Standard
[Originium Arts Assimilation] Standard
Profile
Cantabile was rescued from the slums by the Bolívar office of Rhodes Island and sent to the landship for further treatment. She was accepted into Rhodes Island as an operator six months later, at her own request.
Clinical Analysis
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.
[Cell-Originium Assimilation] 14%
Crystals mainly found in the upper-right arm.
[Blood Originium-Crystal Density] 0.30u/L
There are many Infected who lose the will to live. Many patients only tell us about their past once we become more familiar with each other, establishing a degree of mutual trust for further treatment. Cantabile refused to interact with us at the start of her treatment, and at one point wanted to terminate treatment entirely; this was concerning, even though she did not take any drastic measures.
Fortunately, she grew to trust us as her treatment progressed.
Archive File 1
Cantabile was a topic of some discussion among her fellow patients, who wondered why someone like her was found at death's door in the slums. She seemed more like someone from a well-to-do family in Leithanien, rather than a vagrant who had to be rescued by Rhodes Island operators after suffering an Oripathy attack that caused a panic in the area.
No one was rude enough to ask her about it directly, of course. As her condition stabilized and she became more open to interaction, the patients learned that she had considerably more knowledge of music and literature than the average person. Some of them said that she seemed like a governess, or perhaps used to be one; she could play a dozen musical instruments, talk about poetry in depth, and demonstrated an impressive command of etiquette. She was particularly open to interacting with younger patients, and some sighed that it was Oripathy that caused her predicament.
Background investigations indicate potential past ties to a Bolívarian arms dealer, though it appears that any such ties had been severed by the time she was rescued.
Archive File 2
We recommend that patients visit Lena's garden, and let the aroma and metal crabs soothe their minds and souls. The garden is particularly popular with younger patients, but Cantabile seems to have developed an aversion to it and its metal crabs after her first visit. It was not that she was afraid of Beanstalk's crabs, but rather seemed uncomfortable at the guide's use of the word 'pet.' She asked whether we have the children pick out their favorite metal crabs, and form an emotional bond with them, only to ultimately kill these same pets. The medic on duty answered clearly in the negative, and Cantabile did not pursue the topic any further.
As Cantabile's treatment progressed and she became familiar with more of Rhodes Island, she was observed to react to words such as 'instructor' and 'training room', though she refused to reveal any more of her past.
It is against our policies to force people to reveal their pasts if they are not comfortable doing so, and a background check has confirmed that she does not pose a threat to Rhodes Island. Therefore, we operated on the principle of showing our good faith, building her trust in Rhodes Island, and helping her differentiate us from her previous environment.
Since becoming an operator, Cantabile has shown interest in adopting a metal crab, though she continues to have reservations about her ability to care for it. She appears to harbor a fear of witnessing the loss of life, though we believe that simply having such concerns implies that she is relatively well suited for the task. In addition, there are many people eager to help her out, Beanstalk foremost amongst them.
Archive File 3
Cantabile has demonstrated a striking interest in the current state of Bolívar since becoming an operator, though her doubts are apparent as well. Her interactions with Dobermann and the Doctor demonstrate a very limited understanding of the true state of the nation. Snippets of her past, garnered from previous conversations, indicate that she learned what she knows from her previous organization, which apparently did not want her well-informed on politics and current events. However, neither Dobermann nor the Doctor would turn down an inquisitive soul, and Cantabile has developed mixed feelings about Bolívar as a result of what she's learned.
While she wrote down Bolívar as her place of birth after some hesitation, she has since mentioned that she was not born there, only that it was where she grew up, the country that she was most familiar with, and the place where everything changed for her. It is hard to assign responsibility for events in the past; Cantabile says that she used to feel like there was no such thing as an innocent Bolívarian, but that she later grew to feel that she herself is the greatest culprit. Tormented by fear and guilt, she wanted atone for her sins with her life.
She says, however, that she has realized that dying in the slums would not have changed anything; she would use the life we saved to atone, and to walk a new path that she was only beginning to see. If life was not simply a 'goal' or a 'tool,' she would find out what she needs to do, and what choices she should make.
Archive File 4
When Cantabile first joined Rhodes Island, there was a major difference in how she worked compared to other operators: she was obsessed with every detail of a mission, often to a fault. Although this is not unheard of among new operators and those with a strong sense of responsibility, Cantabile took this beyond all reasonable limits. If a mission involved helping Infected workers, for example, she would look up the family history of the factory owner. She would also write long, non-compliant mission reports afterward, including extraneous details such as her investigation into the previous history of the target. She comes to her own conclusions regarding what is needed of her and how she should complete a mission, listing out various possibilities and compulsively warning herself not to use force except under extreme circumstances.
Cantabile's reports have improved after many corrections and instructions regarding her non-compliant writing style and actions, but her obsessive compulsions did not stop. Her quarters are filled with rejected drafts detailing her thoughts, with various possibilities listed out in increasing detail, and she's even been reprimanded for refusing to carry weapons on a mission.
Her strongest reaction occurred after she accidentally caused an injury. Although the testimony of other operators at the scene absolved Cantabile of all blame, she chose to punish herself by starvation upon returning to HQ, an act that seems to have special significance for her. She was found by medics who noticed that something was not right and forcibly put her on IV, and was temporarily suspended from field operations.
Another noteworthy incident, albeit happier, occurred when Cantabile saved a young child for the first time. She began to tremble uncontrollably as she gave water and food to the malnourished child, and reported feeling that she was fortunate for the first time in her life, trusting in herself and Rhodes Island to help the child, and to give her a better future with freedom of choice.
Promotion Record
Cantabile later told us about her first friend.
It was a little girl, about 5-6 years old, whom Cantabile was governess to. Cantabile taught the girl music, read storybooks to her, and helped her make her first pastries. The girl was afraid of her own parents, who rarely showed any emotion on their faces, and the servants limited conversation with their employer's young daughter to a minimum. The governess was both a teacher and a friend to the girl, who quickly grew to rely on her. Cantabile never answered the girl's questions about whether she knew what her parents did, nor did she ever teach the girl anything aside from music. After completing her first mission, Cantabile hurried to the designated location, trembling from fear, the joy of being alive, and revulsion at the blood that she saw. As she was being searched on her way back, her handler found something that she could not bring back with her: a little cloth doll that the girl had left in her pocket.
This was where Cantabile ended her story, as she stroked a little fowlbeast that she had adopted.
Stats
- HP197th of 4551,917
- ATK242nd of 455560
- DEF201st of 455267
- RES0
- Block1
- DP cost31st of 44610
- Redeploy16th of 45535s
- Attack interval26th of 4551s
At Elite 2, level 80, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 857ATK: 236DEF: 94RES: 0Block: 1DP: 8Redeploy: 35Interval: 1
- Elite 0 Lv. 50HP: 1225ATK: 348DEF: 157RES: 0Block: 1DP: 8Redeploy: 35Interval: 1
- Elite 1 Lv. 70HP: 1571ATK: 459DEF: 225RES: 0Block: 1DP: 10Redeploy: 35Interval: 1
- Elite 2 Lv. 80HP: 1917ATK: 560DEF: 267RES: 0Block: 1DP: 10Redeploy: 35Interval: 1
Base values before trust, potentials and modules. Full trust adds ATK +30, DEF +30.
Trait
- Has reduced Redeployment Time, can use ranged attacks
Skills
2
Penetrating Gaze
Passive · Unlocks at Elite 0LevelAfter deployment, ATK +100%. Generates 1 DP after each attack
- Duration
- 20s

Specular Reflection
Manual trigger · Auto recovery · Unlocks at Elite 1LevelATK +40%, ASPD +50, gains Camouflage. Generates 1 DP after each attack. Skill activation grants 18 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
- SP cost
- 25
- Initial SP
- 20
Talents
1Protean
- Elite 1
- ASPD +6 when not blocking an enemy, ATK +6% when blocking an enemy
- Elite 1 · Potential 5
- ASPD +8 (+2) when not blocking an enemy, ATK +8% (+2%) when blocking an enemy
- Elite 2
- ASPD +12 when not blocking an enemy, ATK +12% when blocking an enemy
- Elite 2 · Potential 5
- ASPD +14 (+2) when not blocking an enemy, ATK +14% (+2%) when blocking an enemy
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- ASPD +5
- Potential 5
- Improves Talent
- Potential 6
- DP Cost -1
Modules
1
'The Voiceless' (AGE-Y)
Unlocks at Elite 2 Lv. 50StageStatsTraitTalent- Stage 1Stats: HP +130, ATK +18Trait: First Redeployment Time reduced by 35%
- Stage 2Stats: HP +180, ATK +28Trait: First Redeployment Time reduced by 35%Talent: ASPD +15 when not blocking an enemy, ATK +15% when blocking an enemy
- Stage 3Stats: HP +220, ATK +33Trait: First Redeployment Time reduced by 35%Talent: ASPD +18 when not blocking an enemy, ATK +18% when blocking an enemy
To unlock
- During battle, deploy your own Cantabile a total of 12 times
- Clear Main Theme 5-3 with a 3-star rating; You must deploy your own Cantabile, and have Cantabile defeat at least 3 Spec Ops Casters or Spec Ops Caster Leaders
Module record
Cantabile places the leather case she is carrying on the desk. This is the fifteenth time she has opened it since submitting her report to Rhodes Island. A fowlbeast curls up as it dozes on the corner of the desk, the miniature mountain of grains it piled up still by her hand.
'Number 01. First used in Dossoles. Target: the Ramirez couple... Husband and wife, both major founders of the Sacred Heart Welfare Foundation. Residence entered under the guise of a tutor. 8 hours, 22 minutes over schedule. Punishment was fasting for 25 hours.'
Cantabile senses her vocal cords quivering as she wipes the knife with a cloth.
'Number 02. First used in Dossoles. Target: 'Greenbeard', a representative of a local worker's federation. Participated in a union theater performance under the guise of a student. 2 hours, 10 minutes over schedule. Punishment was confinement for 6 hours.'
She cleans her weapons, over and over, summarizing her past missions as she does so. A habit etched into her by the sickening training she received during her days in darkness. She is unsure when it became the only way she can destress. She wants to change, but they followed her close.
'Number 03. First used in southern Bolívar. Target: Miguel Luis, police captain. Approached the target under the guise of a restaurant band member. Completed on schedule.
'Number 04. First used in southern Bolívar. Target: Luchi Luis, newspaper journalist. Residence entered under the guise of a new poet. During a poetry recital, the contents of Number 04 were dumped into his wine glass. Completed on schedule.
'...Yes, I got better at them as I went. I recited poetry, played instruments, even learned how to sing... I learned that all so that... so that those beautiful notes would conceal the sound of my footsteps as I approached...'
The Liberi woman loosens her vice grip. She closes her eyes. The awakened fowlbeast looks at her in puzzlement, its head askew.
'Number 05.' The longest of them, the broadest of them, the hardest of them to conceal. She has never forgotten its position. 'First used in Bunkerhill, Columbia. Target: the traitor 'Gold'. Hunt them down and strike fast. Make it painless...'
She retches. The knives lie there in their case, in voiceless silence.
Of course. They're dismantled now. They once lived in poem and song. They were always silent.
How would these kindhearted people look upon her? How would these saviors of men look upon a killer? How would the triplets in andante look upon a monstrous, bloodstained knife quivering point-down in the wood grain?
'Coo, coocoo, !'
The sound of the fowlbeast's flapping wings and melodic chirps mingle by her ear. She opens her eyes. It has thrown that familiar golden pendent into the case, scattering the neatly-arranged cold congregation. The little golden spot lets out a bright warmth on its own.
From the other side of the door, the gentle voice of a field operator is punctuated by a few raps on the door.
'Are you awake, Cantabile? I, err, if you'd like to talk about things... How about we go get something to eat at the cafeteria?'
Base skills
2
Overlook Nothing α
Reception Room · Elite 0When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board.

Overlook Nothing β
Reception Room · Elite 2When this Operator is assigned to the Reception Room, Clue search speed increases by 10%, and increases the likelihood of obtaining clues that are not on the Clue Board.
Outfits
4
Elite 1
Default Outfit
Art by 温泉瓜

Elite 2
Default Outfit
Art by 温泉瓜

Bard by the Lake
EPOQUE/XLIII
Art by 温泉瓜
Store

Illumination That of Daylights
0011 Craft/VIII
Art by 温泉瓜
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Doctor, watch your hands. If you aren't careful around my weapons, you'll get hurt.
- Talk 1
- Here are the instruments I used to play. There aren't too many of them, but the gems on them are very valuable. Sell them, and they should cover my medical fees... Once my debt's cleared, I'd like to go back to living on my own. Would that be alright?
- Talk 2
- I've seen pets kept around your hospital here, and you have a training room. I've seen some of the children you're giving intensive care in the wards. 'Instructor?' 'Professor?' My previous savior brought me to those with the same title, and look how I ended up.
- Talk 3
- This? This is my lyre. I may be better with other instruments, but I like playing this one most. Listen. Such an airy, lingering timbre, and the hand moves so beautifully when playing. But when you fully lose yourself in the melody, the knife concealed inside will... I'm sorry, I got carried away.
- Talk after Promotion 1
- Doctor, do you intend only to treat me here? Strange. You really don't need me to do anything? I can't trust kindness with no strings attached. Let me do a little something for you, okay? I'm sure you'll be satisfied, no matter the task, But, you must share with me your motivations.
- Talk after Promotion 2
- I remember coming back from my first fulfilled mission when I was young, weeping and throwing up, scared I didn't do well enough, that I would starve to death in some forgotten corner, unknown to anyone... No longer do I fear these things. Thanks to the days with Rhodes Island, I now know how it feels to be truly alive.
- Talk after Trust Increase 1
- The Originium on my arm... it hurts terribly, but it's much more manageable by now. I know none of the physicians, but I can tell how sincerely they're working to save me. Doctor, once my illness has stabilized to a point, can I... stay here?
- Talk after Trust Increase 2
- A lot of my past mistakes were made out of fear. I was scared, I felt that if I didn't listen to them, I was dead. But after catching Oripathy, they threw me out there to die. I should have been terrified at that moment, but instead I was... relieved. The sun shining on my face, it was so warm, it really was.
- Talk after Trust Increase 3
- Doctor, could you take me with you on your next field mission? I want to know the reasoning behind your every decision. Why did you save me, a stranger? Just what does my life mean to you...? I want to figure you out, just a little clearer.
- Idle
- All the ones before you would sleep with one eye open, when I was around. Do you... trust me that much?
- Onboard
- So you're the Doctor from Rhodes Island...? Thank you for what you did. I'll pay for my treatment in time. Otherwise, I'd like to be on my own for now.
- Watching Battle Record
- I'm a fast learner, don't worry.
- Promotion 1
- So this is how it feels... to hold my life in my own hands.
- Promotion 2
- This isn't the first time someone saves my life. But, if I had a chance to get back to those barrens, a chance to weigh up what's behind those helping hands again, I would choose to starve to death there. Doctor, I've been thinking... how nice it would've been, if you were there offering your hand instead.
- Added to Squad
- I trust your judgment. You won't lead me astray.
- Appointed as Squad Leader
- If I make any mistakes, please point them out to me.
- Depart
- Things are different. I don't want to hide myself any longer.
- Begin Operation
- It's them, right?
- Selecting Operator 1
- What is it?
- Selecting Operator 2
- I'm listening.
- Deployment 1
- In time, I'll find the right place for myself too.
- Deployment 2
- This is the position, right?
- In Battle 1
- I'm aware of what I'm doing.
- In Battle 2
- I know what it is I want.
- In Battle 3
- I obey my own heart.
- In Battle 4
- You've gone astray.
- 4-star Result
- That's one more step in the right direction, isn't it?
- 3-star Result
- Someday in the future, I'll have as clear a direction as you do.
- Sub 3-star Result
- We have a few runaways. A little like I once was.
- Operation Failure
- This isn't happening, don't abandon me... Doctor, where are you?
- Assigned to Facility
- Are you interested in my instruments? I can teach you how to play.
- Tap
- Ah! Doctor... that's dangerous.
- Trust Tap
- If I leave someday, you'll send me off, won't you?
- Title
- Arknights.
- New Year's blessing
- Such pretty fireworks... I used to think they were too far away, but here I am today, watching them lit below me. A single firework's just a tiny little thing, but there it goes, flying into the sky, blossoming into flowers so bright. Doctor, is that something I can aspire to?
- Greeting
- I heard the sound of your footsteps, Doctor.
- Birthday
- So today's your birthday... I don't even remember my own. Does my record in Medical note what day I was saved? I want that day to be my birthday. Doctor, I'll spend the day with you, so when my birthday comes, would you spend it with me?
- Anniversary Celebration
- They told me I was meant to be an assassin, twisted my life onto a path it never should've taken. But they never even gave me a reason, and I did far too much I never should have done. You've given me a new lease on life, and I'll be sure to use it well.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Vanguard Chip ×4
Polyketon ×4
Polyester ×3
LMD ×20,000 - Elite 2
Vanguard Dualchip ×3
Incandescent Alloy Block ×7
Loxic Kohl ×18
LMD ×120,000
Skill levels
- Lv. 2
Skill Summary - 1 ×4 - Lv. 3
Skill Summary - 1 ×4
Orirock ×10 - Lv. 4
Skill Summary - 2 ×6
Sugar ×3 - Lv. 5
Skill Summary - 2 ×6
Polyester ×5 - Lv. 6
Skill Summary - 2 ×6
Loxic Kohl ×4 - Lv. 7
Skill Summary - 3 ×6
Manganese Ore ×2
Compound Cutting Fluid ×3
Mastery: Penetrating Gaze
- M1
Skill Summary - 3 ×5
Keton Colloid ×3
Coagulating Gel ×2 - M2
Skill Summary - 3 ×6
Refined Solvent ×3
Polymerized Gel ×6 - M3
Skill Summary - 3 ×10
Crystalline Electronic Unit ×4
Grindstone Pentahydrate ×3
Mastery: Specular Reflection
- M1
Skill Summary - 3 ×5
Optimized Device ×2
Oriron Cluster ×3 - M2
Skill Summary - 3 ×6
Orirock Concentration ×2
Grindstone Pentahydrate ×7 - M3
Skill Summary - 3 ×10
Bipolar Nanoflake ×4
Manganese Trihydrate ×3
Module: 'The Voiceless' (AGE-Y)
- Stage 1
Module Data Block ×2
Incandescent Alloy Block ×3
LMD ×40,000 - Stage 2
Module Data Block ×2
Data Supplement Stick ×20
Crystalline Circuit ×4
LMD ×50,000 - Stage 3
Module Data Block ×2
Data Supplement Instrument ×8
Keton Colloid ×5
LMD ×60,000
How to get Cantabile
Recruitment & Headhunting
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