Firewatch

Sniper

Firewatch

★★★★★

Rhodes Island

Btier

Introduction

Firewatch is a 5-star character in Arknights. Firewatch's class is Sniper. Faction: Rhodes Island.

On the combined Arknights tier list Firewatch is B tier, 169th of the 410 characters ranked, from where 3 community tier lists put Firewatch.

What Firewatch does

A Sniper who hunts ranged enemies, hitting them for 145% ATK. Tactical Transceiver drops three bombs around her range, each hitting everything nearby for 300%, and Camouflage adds 70% ATK and makes her Invisible.

Profile

Firewatch is a female Elafia. Firewatch stands 158cm tall. Firewatch is voiced by Jingxia Liu in Chinese, Jemma Moore in English, Thing Ru in Japanese, and Jang Mi in Korean. aZLing4 drew her.

Stories

8
Basic Info

[Code Name] Firewatch

[Gender] Female

[Combat Experience] 5 years

[Place of Birth] Unknown

[Date of Birth] Unknown

[Race] Elafia

[Height] 158cm

[Infection Status]

Medical tests have confirmed that no infection is present.

Physical Exam

[Physical Strength] Normal

[Mobility] Standard

[Physical Resilience] Normal

[Tactical Acumen] Standard

[Combat Skill] Excellent

[Originium Arts Assimilation] Normal

Profile

Firewatch comes from unknown origins. She fought for many years on the border between Kazimierz and Ursus. It is suspected that she was a guerrilla during this time. She shows deep experience in asymmetric operations like ambushes, sniping, unconventional tactics, and mobile tactics.

She currently works as part of the Rhodes Island sniper group to provide protection services.

Clinical Analysis

Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Assimilation] 0%

Operator shows no signs of infection at this time.

[Blood Originium-Crystal Density] 0.08u/L

This Operator has rarely come into contact with Originium.

Archive File 1

Firewatch is everything a normal person would expect a sniper to be: steady, focused, cool-headed, and exceedingly firm. On the other hand, however, Firewatch is not a cold-blooded killer. It's just that very few people get the opportunity to see her show an emotion other than 'vengeance.'

Firewatch regards any display of emotion as weakness. And in order to get her revenge, she can never allow herself to become weak.

Archive File 2

People who have come face-to-face with Firewatch have felt as though they were coming face-to-face with a forest.

The bowstring shakes and the arrow whistles through the air. This is Firewatch's wordless language, like the leaves and the branches rubbing together as the wind blows through the forest.

Firewatch is tight-lipped when it comes to her past. I have not had an opportunity to learn more about her through her stories.

But voices do not make mistakes. Something many people have missed - everyone's got their own unique voice. Some voices come from the throat; others come from the heart.

The voice in Firewatch's heart comes from the forest. Moreover, it comes from the deepest depths of the forest.

Only in the deepest part of the forest can you hear the quiet and yet deafening silence.

Firewatch once said that the people of her race and her friends are all buried there.

Just what has she been through?

Archive File 3

The favorite musical instrument of the Elafian people is the harmonica. Most of them are born in the frigid region of Sami. Some live in Ursus and the northern region of Kazimierz. Therefore, they enjoy small and medium-sized instruments. Aside from the harmonica, they also enjoy the flute, the fiddle, and the guitar.

Playing these instruments does not require using much energy. Given that the Elafian people spend all year long in autumnal and wintry climates, this makes these instruments suitable for their way of life. Moreover, it only takes one musician to send the whole room into an emotional state of joy or sorrow.

Sometimes, Firewatch will sit alone upon a bridge and play her harmonica. Each time she does this, she sits facing the north.

Whenever I hear that harmonica and its mellifluous yet sad voice upon the wind, my heart follows as well and drifts towards the mountains and forests of the north.

Archive File 4

[Classified Log]

Meteorite, the mercenary, is now Meteorite, Rhodes Island Operator. The first time this bowgun-wielding Sarkaz met Firewatch, the two said nary a word to one another. Now that they are on two separate squads, they never make an effort to communicate.

The two once fought side-by-side, but after the annihilation of Firewatch's hometown, they parted ways. Meeting by chance again at Rhodes Island, they once more fought with one purpose in mind. Whether the events of the past will play out once again is unknown.

For Rhodes Island, no matter what happens in the future, one thing must be avoided at all costs - dangers from within.

However, Rhodes Island does not turn away those who have overcome great difficulty to come here just because of their complicated pasts.

If you've read this far, I'd like to implore you to heed a request I have concerning Firewatch.

Please guide her. Free her of her tethers. Lead her out of the gloomy forest of her past.

Let her heavy desire for vengeance be buried amidst the dead leaves of the autumn.

Stats

  • HP359th1,450
  • ATK17th1,085
  • DEF319th131
  • RES0
  • Block1
  • DP cost278th21
  • Redeploy70s
  • Attack interval371st2.7s

At Elite 2, level 80, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 714ATK: 486DEF: 63RES: 0Block: 1DP: 19Redeploy: 70Interval: 2.7
  • Elite 0 Lv. 50HP: 928ATK: 675DEF: 85RES: 0Block: 1DP: 19Redeploy: 70Interval: 2.7
  • Elite 1 Lv. 70HP: 1160ATK: 889DEF: 107RES: 0Block: 1DP: 21Redeploy: 70Interval: 2.7
  • Elite 2 Lv. 80HP: 1450ATK: 1085DEF: 131RES: 0Block: 1DP: 21Redeploy: 70Interval: 2.7

Base values before trust, potentials and modules. Full trust adds ATK +90.

Range from Elite 0
Range from Elite 1

Trait

Prioritizes attacking the enemy with lowest DEF within range first

Skills

2
  • Camouflage

    Manual trigger · Auto recovery · Unlocks at Elite 0
    Level

    ATK +70% and gain Invisibility

    SP cost
    20
    Initial SP
    0
    Duration
    50s
  • Tactical Transceiver

    Manual trigger · Auto recovery · Unlocks at Elite 1
    Level

    Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies

    SP cost
    50
    Initial SP
    30

Talents

1
  • Assassin

    Elite 1
    ATK increases to 120% when attacking ranged enemies
    Elite 1 · Potential 5
    ATK increases to 125% (+5%) when attacking ranged enemies
    Elite 2
    ATK increases to 140% when attacking ranged enemies
    Elite 2 · Potential 5
    ATK increases to 145% (+5%) when attacking ranged enemies

Potentials

Potential 2
DP Cost -1
Potential 3
Redeployment Time -4 sec
Potential 4
ATK +35
Potential 5
Improves Talent
Potential 6
DP Cost -1

Modules

1
  • Field Sniper Equipment (DEA-Y)

    Unlocks at Elite 2 Lv. 50
    • Stage 1Stats: HP +80, ATK +60Trait: If the attacked enemy remains alive, gain 1 additional SP
    • Stage 2Stats: HP +110, ATK +75Trait: If the attacked enemy remains alive, gain 1 additional SPTalent: ATK increases to 145% when attacking ranged enemies and enemies that do not attack
    • Stage 3Stats: HP +130, ATK +87Trait: If the attacked enemy remains alive, gain 1 additional SPTalent: ATK increases to 150% when attacking ranged enemies and enemies that do not attack

    To unlock

    • Defeat a total of 25 enemy ranged units with Firewatch (Firewatch cannot be a Support Unit)
    • Clear Main Theme 2-10 with a 3-star rating; a non-Support Firewatch must be deployed during the operation, and Firewatch must defeat Skullshatterer
    Module record

    The leaves were inserted into a small novel as bookmarks.

    'The Knight's Forest,' page 21.

    'Let me join your knight squad!'

    'Ask again when you're a little older.'

    'That's what you said last time! I've waited a whole year, and I've gotten really good with my crossbow! I can hit a tree branch from 200 meters away!'

    'Fine then, if you can go outside town, slay a gloompincer, and bring it back to camp before nightfall, I'll let you join.'

    The squad captain couldn't talk the young girl out of it, so he wanted to make things as hard for her as possible so that she would reconsider.

    Though he had said those words half-jokingly, how could he possibly leave a child to fight against a gloompincer alone? He followed the girl quietly, curious as to what she planned to do. But when he saw her scouting out a sniping position, camouflaging into the environment, and then landing three clean shots in a row, he changed his mind.

    The captain appeared in front of the girl as she dragged the corpse of the gloompincer back to town, the slain beast almost bigger than herself.

    'Come with me from now on.'

    The girl lifted her head with a smile across her muddied face.

    'The Knight's Forest,' page 53.

    Time flies, and so the young girl grew up. She had fought in many battles against the Ursus Army, scoring success after success. The knights would come and go like the wind, routing the Ursus troops before disappearing without a trace. As their names spread fear through the ranks of the Ursus Army, the knights' prestige soared ever higher, and the girl herself became a war hero in the eyes of the people.

    'We won again. Why are you frowning?' The girl asked the captain.

    'Winter is almost here, and our supplies are running short. How long can we persist like this?'

    'The Knights' Forest,' page 137.

    The fated day finally came.

    When the enemy army invaded, the knights prepared to sweep them with their usual hit-and-run tactics. But at that moment, the might of Ursus's artillery fell directly on top of them, and the knights were completely unable to put up a fight in the face of overwhelming military strength......

    'Impossible! How could Ursus possibly know our precise location? It's utterly impossible, unless, '

    The girl didn't have time for idle thoughts. The most important thing was to break free from the enemy's siege. If she died here, everything would've been for naught.

    'One day, I'll find you, whoever you are, '

    Against insurmountable odds, the girl somehow managed to escape the hail of bullets. Behind her... came the smoke of her hometown ablaze.

    'The Knights' Forest,' page 201.

    All the pages of the book after this point were burnt, the edges of the leaf caught between the pages singed.

    The leaf was laminated and stowed in the girls' tactical equipment box. Every time she put away her equipment, she would take another look at that leaf.

    This may be the last leaf from her hometown that she can still see.

    This is the story of an ancient war. Just another story.

    But to Firewatch, this book, and the sole leaf remaining, seems to hold some deeper significance.

Base skills

2
  • Clue Search α

    Reception Room · Elite 0

    When this Operator is assigned to the Reception Room, Clue search speed increases by 10%

  • Clue Search β

    Reception Room · Elite 2

    When this Operator is assigned to the Reception Room, Clue search speed increases by 20%

Outfits

4
  • Firewatch: Elite 1

    Elite 1

    Default Outfit

    Art by aZLing4

  • Firewatch: Elite 2

    Elite 2

    Default Outfit

    Art by aZLing4

  • Firewatch: Snowywatch

    Snowywatch

    Icefield Messenger/II

    Art by aZLing4

    Store

  • Firewatch: Wilted Cypress

    Wilted Cypress

    Vitafield/II

    Art by aZLing4

    Store

Voice lines

38
Show all 38 lines
Appointed as Assistant
I'm keeping an eye on our surroundings. So far everything seems fine.
Talk 1
You should know that some of those eyes on you hold nothing but malice. You're not safe, not even at Rhodes Island.
Talk 2
Don't be afraid of those hostiles hiding in the shadow. No matter how those criminals try to hide, they can't escape my eyes.
Talk 3
I'll have my revenge... even if I must lose my life for it.
Talk after Promotion 1
My clan, my friends, they all perished in the woods of our hometown... The only ones who mourned them were the trees, which gave unto them their leaves.
Talk after Promotion 2
This crossbow is manufactured for the sole purpose of punishing sinners. The day will come when I use it to pass my final judgement on those who deserve it.
Talk after Trust Increase 1
Meteorite... we used to be friends. On the day my hometown was destroyed, we were part of the small group that managed to escape.
Talk after Trust Increase 2
Since then, I've never stopped searching for the traitor who led the rebel army to our town. Could it be Meteorite? No, I... It couldn't be her...
Talk after Trust Increase 3
...Oh, did I fall asleep? Sorry, I've been spending more time patrolling these days... It's fine, you say? But... um, thank you for caring.
Idle
I'd like to take a nap...
Onboard
Firewatch here. I'm a sniper. To avenge my fallen clan, I need all the power I can get.
Watching Battle Record
I need more power...
Promotion 1
Thanks for appointing me to this position.
Promotion 2
Thank you for the promotion. I hope you'll keep using my powers for the right thing. If you don't, however...
Added to Squad
The team is complete.
Appointed as Squad Leader
Got it.
Depart
All Operators, get ready!
Begin Operation
Enemies spotted. Taking action.
Selecting Operator 1
Understood.
Selecting Operator 2
Awaiting instructions.
Deployment 1
Searching for enemies.
Deployment 2
I am in position.
In Battle 1
Laying suppressive fire.
In Battle 2
Target locked.
In Battle 3
Strike inbound.
In Battle 4
Firing!
4-star Result
I'm not done until I have my revenge...
3-star Result
All targets eliminated. Mission complete.
Sub 3-star Result
Mission accomplished, request search for remaining hostiles.
Operation Failure
Retreating... immediately...
Assigned to Facility
I'm not used to being in a room with so many people...
Tap
Huh!?
Trust Tap
Uh, please don't touch my antlers... it tickles...
Title
Arknights.
New Year's blessing
New Year's? It's noisy, but I remember days like this back in the forest. We used to sing around the campfire, give each other bracelets weaved from vines... Do you want to hear the songs of my homeland? I've never forgotten them.
Greeting
Huh? Oh, it's you, Doctor.
Birthday
You want to hear my harmonica? Fine. What are you in the mood for?… Calm and leisurely… Alright, here's a little tune called 'Greenleaves.'
Anniversary Celebration
Today will be noisy. I think I'll find a quiet place to hide. Have fun with Meteorite and the others.

Upgrade costs

Open in the planner

Promotion

  • Elite 1Sniper Chip ×4Device ×3Polyketon ×2LMD ×20,000
  • Elite 2Sniper Dualchip ×3Polyester Lump ×7Loxic Kohl ×15LMD ×120,000

Skill levels

  • Lv. 2Skill Summary - 1 ×4
  • Lv. 3Skill Summary - 1 ×4Damaged Device ×4
  • Lv. 4Skill Summary - 2 ×6Orirock Cube ×4
  • Lv. 5Skill Summary - 2 ×6Sugar ×5
  • Lv. 6Skill Summary - 2 ×6Loxic Kohl ×4
  • Lv. 7Skill Summary - 3 ×6Manganese Ore ×2RMA70-12 ×3

Mastery: Camouflage

  • M1Skill Summary - 3 ×5Grindstone Pentahydrate ×3Loxic Kohl ×4
  • M2Skill Summary - 3 ×6Orirock Concentration ×3Grindstone Pentahydrate ×6
  • M3Skill Summary - 3 ×10Bipolar Nanoflake ×4Orirock Concentration ×4

Mastery: Tactical Transceiver

  • M1Skill Summary - 3 ×5RMA70-24 ×3Manganese Ore ×2
  • M2Skill Summary - 3 ×6Sugar Lump ×3RMA70-24 ×5
  • M3Skill Summary - 3 ×10D32 Steel ×4Polyester Lump ×4

Module: Field Sniper Equipment (DEA-Y)

  • Stage 1Module Data Block ×2Keton Colloid ×3LMD ×40,000
  • Stage 2Module Data Block ×2Data Supplement Stick ×20Manganese Trihydrate ×4LMD ×50,000
  • Stage 3Module Data Block ×2Data Supplement Instrument ×8Grindstone Pentahydrate ×5LMD ×60,000

How to get Firewatch

Recruitment & Headhunting

Art

Firewatch key art

More characters

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