Indra

Guard

Indra

★★★★★

Glasgow

Ctier

Introduction

Indra is a 5-star character in Arknights. Indra's class is Guard. Faction: Glasgow.

On the combined Arknights tier list Indra is C tier, 305th of the 410 characters ranked, from where 3 community tier lists put Indra.

What Indra does

A brawler who dodges a third of physical melee attacks and hits back twice as hard after each one. Her second skill adds 120% ATK, turns her damage into Arts and heals her for a quarter of what she deals.

Profile

Indra is a female Feline. Her birthday is April 15, and she stands 173cm tall. Indra is voiced by Mia Miao in Chinese, Polly Eachus in English, Yuko Hara in Japanese, and Lee Sae-byeok in Korean. Infukun drew her.

Stories

8
Basic Info

[Code Name] Indra

[Gender] Female

[Combat Experience] 7 Years

[Place of Birth] Unknown

[Date of Birth] April 15

[Race] Feline

[Height] 173cm

[Infection Status]

Confirmed Infected by medical examination.

Physical Exam

[Physical Strength] Excellent

[Mobility] Standard

[Physical Resilience] Standard

[Tactical Acumen] Normal

[Combat Skill] Excellent

[Originium Arts Assimilation] Normal

Profile

The leader of the Glasgow Gang's fighters in Victoria. During the war, she fought courageously alongside Vina Victoria and the Exemplars. After the war, she returned to Norport to continue running the Slobberknocker boxing gym. As one of our main points of contact at Rhodes Island's Victoria office, she is often invited to participate in practical combat training (essentially serving as a sparring partner) and occasionally helps Vina Victoria deliver messages back to Rhodes Island.

Clinical Analysis

Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 9%

No visible Originium crystals have been observed on the surface of Indra's body. Though her disease is currently under control, she needs to be closely monitored.

[Blood Originium-Crystal Density] 0.19u/L

Indra was injured during operations in Victoria, and became infected after long-term exposure to high levels of Originium particulate concentration.

After the war, she repeatedly refused the specialized physical exams prepared by Medical. Instead, she directed her colleagues, who had come to volunteer as medics, to treat local citizens first. At least three colleagues have raised objections to her indifference towards her own health.

'Tons of Londiniers who need help more than I do. 'Sides, I have to book a checkup at some point, else Vina'll duff me up. Again.'

——Operator Indra's reply

Archive File 1

Technique was not what allowed her to survive for years on the street, but rather raw force and combat instincts. She developed into a great fighter through street brawling since childhood, and her confidence in her own two powerful fists enabled her to defeat countless foes.

Archive File 2

Glasgow hung out in the slums of Victoria, getting their start as a street gang led by Morgan and Indra. They carved out their turf and survived in the anarchy, until Siege showed up and handed the supremely confident Indra her first ever defeat.

Archive File 3

It wasn't just a simple defeat, since Siege's character and vision converted both Indra and Morgan into loyal friends and cohorts. Even though Siege never liked to pull rank, Indra still saw herself as Siege's most devoted follower and would do anything for her. Who knew a thug too lazy to be bothered with the concept of knighthood would exemplify the spirit far more than the official knights of Kazimierz?

Archive File 4

The straightforward Indra hates sly, glib people who play games. Face to face, out in the open, that's what fighting is all about! Only cowards would act like a weasel! Her bold personality has made many like-minded colleagues her buddies at Rhodes Island. They would spar and discuss battles in the gym, then go for a big feast together after a sweaty workout and mock the supposedly 'brainy' Operators behind their backs. What else could be better than this in life?

Stats

  • HP102nd2,565
  • ATK270th530
  • DEF134th350
  • RES0
  • Block1
  • DP cost31st10
  • Redeploy70s
  • Attack interval1st0.78s

At Elite 2, level 80, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 1213ATK: 218DEF: 151RES: 0Block: 1DP: 8Redeploy: 70Interval: 0.78
  • Elite 0 Lv. 50HP: 1640ATK: 321DEF: 217RES: 0Block: 1DP: 8Redeploy: 70Interval: 0.78
  • Elite 1 Lv. 70HP: 2103ATK: 429DEF: 294RES: 0Block: 1DP: 10Redeploy: 70Interval: 0.78
  • Elite 2 Lv. 80HP: 2565ATK: 530DEF: 350RES: 0Block: 1DP: 10Redeploy: 70Interval: 0.78

Base values before trust, potentials and modules. Full trust adds ATK +75.

Range from Elite 0

Trait

Blocks 1 enemy

Skills

2
  • Armorcrusher

    Auto trigger · Offensive recovery · Unlocks at Elite 0
    Level

    The ATK of the next hit +140% and ignores 60% of the target's DEF

    SP cost
    4
    Initial SP
    0
  • Sundered Soul

    Manual trigger · Auto recovery · Unlocks at Elite 1
    Level

    ATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attacking

    SP cost
    50
    Initial SP
    25
    Duration
    25s

Talents

1
  • Quick Fists

    Elite 1
    Has a 15% chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful
    Elite 1 · Potential 5
    Has a 18% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful
    Elite 2
    Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful
    Elite 2 · Potential 5
    Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful

Potentials

Potential 2
DP Cost -1
Potential 3
Redeployment Time -4 sec
Potential 4
ATK +23
Potential 5
Improves Talent
Potential 6
DP Cost -1

Modules

1
  • 'Hannah's Dislocation Rehabilitation Set' (FGT-Y)

    Unlocks at Elite 2 Lv. 50
    • Stage 1Stats: HP +120, ATK +35Trait: Blocks 1 enemy; Gains +10 ASPD when above 50% HP
    • Stage 2Stats: HP +170, ATK +45Trait: Blocks 1 enemy; Gains +10 ASPD when above 50% HPTalent: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% in the next attack if the Dodge is successful
    • Stage 3Stats: HP +200, ATK +50Trait: Blocks 1 enemy; Gains +10 ASPD when above 50% HPTalent: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +120% in the next attack if the Dodge is successful

    To unlock

    • Defeat a total of 30 enemies with Indra (excluding Support Units)
    • Clear Main Theme 11-5 with a 3-star rating under Standard Environment; You must deploy your own Indra, and can only include 6 other Operators as members
    Module record

    Keep a steady form, and control your pace. This is what the leader of Norport Borough's gang would tell herself. Indra could barely keep herself conscious, but she used all her will to keep herself together and face the enemy head-on. Here, at the decisive moment, all she ought to need was one more jab.

    'You still want to go?' The calm voice of the opposing party was nearly drowned out by the sound of her own heavy gasps for air.

    Loose silver hairs drooped down across her forehead, blocking her vision and blurring out the golden figure standing firm before her, illuminated by a streetlamp. 'Don't be so quick to call yourself the winner, you little shite! I ain't lost yet!' Indra adjusts her breathing and secretly shifts her center of gravity to behind her left hip, all while gathering her hair firmly behind her shoulders. She raises her fists and clenches her fingers, gripping her shabby brass knuckles even tighter than ever before.

    'I'll help you remember, outsider. This here street's mine, Indra of the Glasgow Gang!' As soon as the words were out of her mouth, the silver figure suddenly steps forward, pouncing upon her opponent faster than the eye could see. She lifts her left fist as if putting every last ounce of strength into this one strike, but then commands her body to turn and instead funnel all that strength into her right fist.

    Indra hears the golden-haired girl mutter in her ear: 'I'll remember alright, Indra of the Glasgow Gang.' A tranquil voice, as she always was. Indra still remembers that after, she lost her balance, she fully expected the cold embrace of the cement road, but that hard sensation looming large in her imagination never came. Through closed eyes, it was like she had... fallen onto a ball of sunshine.

    'Run? Run from what? Sorry Vina, I was daydreaming a bit, didn't hear ya.'

    'How to Fight with the Glasgow Gang. This was your work, wasn't it? Rule Number Four, and this is the most important rule: When it comes time to run, remember to run.'

    'Ah, yeah! Pretty much sums up every street fight I've gotten into over the years.'

    'That night we first met, why didn't you run?'

    'Gonna have to have a think on that one.' Indra lowers her head and contemplates for a moment. 'Back then, whenever we ran from a fight, it was so we could survive. For scroungers on the street, nothing's more important'n staying alive. But...'

    'But?' Siege sits up, facing herself towards Indra.

    Indra raises her head, looking right back at Siege. Under the flickering lights of the boxing gym, two pairs of golden eyes face each other, and she sees herself reflected in the Aslan's eyes.

    'But there's no Feline who doesn't like some time under the sun, right?' Indra draws back the corners of her mouth, impishly baring an ivory grin.

Base skills

2
  • Clue Search α

    Reception Room · Elite 0

    When this Operator is assigned to the Reception Room, Clue search speed increases by 10%

  • Arraigner

    Reception Room · Elite 2

    When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow

Outfits

3
  • Indra: Elite 1

    Elite 1

    Default Outfit

    Art by Infukun

  • Indra: Elite 2

    Elite 2

    Default Outfit

    Art by Infukun

  • Indra: Valiant General

    Valiant General

    Raythean Striker/II

    Art by Infukun

    Store

Voice lines

38
Show all 38 lines
Appointed as Assistant
If you got enemies about, just scream. I'll keep ya safe.
Talk 1
Where's that kid gone off to? Y'know, her... the really tanned shorty who's always trailing our Master... 'Morgan' is her nam- Oi! Stop right there!
Talk 2
You scratch my back, I'll scratch yours, we keep it real that way, yeah? You treat me with respect, I'll do the same for you.
Talk 3
Seems our Majesty's really into your place. Don't see that every day, seeing as we're never anywhere same for long.
Talk after Promotion 1
Work or what have ya, you've gotta have guts!
Talk after Promotion 2
Whoa, whoa, chew before you swallow, mate! HEY! SOMEONE BRING US MORE MEAT! This girl's got an empty belly to fill!
Talk after Trust Increase 1
Bleeding Morgan... she might seem like a layabout mostly, but she's our tactician when push comes to shove. Gets the job done. Gets on my nerves otherwise, though, and she loves it. Tch...
Talk after Trust Increase 2
Doesn't she look brilliant, like a liege with a hammer in hand? I'm even more keen to see the look of her holding a sword, though.
Talk after Trust Increase 3
Out with it! Don't beat around the bush, just say it: who do you want dealt with?
Idle
Tch. look at you spacing out like an idiot... Your own bloody fault if a tiger bites you.
Onboard
I'm Indra. I don't have any of those weird crazy powers -- I let my fists do the talking. Nice to meet ya!
Watching Battle Record
Niiice, this is good stuff.
Promotion 1
Promotions are great, almost as great as fighting is!
Promotion 2
Don't be afraid. I'll protect ya.
Added to Squad
Where's the battlefield?
Appointed as Squad Leader
So, who's in the market for a walloping?
Depart
Mind your own sodding business and let me be!
Begin Operation
Come on! Show me what you've got!
Selecting Operator 1
Oi!
Selecting Operator 2
Get on with it, plod!
Deployment 1
Haha!
Deployment 2
All right, it's my turn!
In Battle 1
You bastard!
In Battle 2
Nothing can stop me!
In Battle 3
You're dead meat!
In Battle 4
Give it up!
4-star Result
That's the stuff! That's what I call a kick!
3-star Result
You don't go home happy without some bloodshed!
Sub 3-star Result
Tch, we've got some who fled. Bunch of cowards.
Operation Failure
Not bad... But I'll get you back for this!
Assigned to Facility
What's this room about? More of a squeeze than anywhere I've been.
Tap
Oi! You got a bleedin' death wish?
Trust Tap
C'mere, lemme get my arms around you! Yes, I mean hug you!
Title
Arknights.
New Year's blessing
Ooh! Gotcher end-of-year bonus? Haha, I must be due for one too, scrapping so much on your behalf! You and me, we're fellows now, no two ways about it! Get up, I'm taking you out for food!
Greeting
What's up, Doctor!
Birthday
Hah, it's your birthday today, then. Here's a prezzie: these brass knuckles. They're the tiger's choice, get all your average muckers done and dusted! You should learn to watch yourself too, I say. Can't always count on me being there when you're in danger, right? Still, if I'm around and anyone picks on you, their arse is good as kicked!
Anniversary Celebration
Vina trusts Rhodes Island. That's why I take orders from you, no hesitation. But you listen here, Doctor. You need to feel the weight of that trust. Else I'll make you feel it, even if I need my fists to do it, and I don't mean wanting to scrap with you. But you just keep what I've said in mind.

Upgrade costs

Open in the planner

Promotion

  • Elite 1Guard Chip ×4Polyketon ×4Device ×2LMD ×20,000
  • Elite 2Guard Dualchip ×3Keton Colloid ×7Polyester Pack ×16LMD ×120,000

Skill levels

  • Lv. 2Skill Summary - 1 ×4
  • Lv. 3Skill Summary - 1 ×4Diketon ×5
  • Lv. 4Skill Summary - 2 ×6Device ×2
  • Lv. 5Skill Summary - 2 ×6Orirock Cube ×8
  • Lv. 6Skill Summary - 2 ×6Manganese Ore ×4
  • Lv. 7Skill Summary - 3 ×6Grindstone ×2Orirock Cluster ×4

Mastery: Armorcrusher

  • M1Skill Summary - 3 ×5RMA70-24 ×3Manganese Ore ×2
  • M2Skill Summary - 3 ×6Sugar Lump ×3RMA70-24 ×5
  • M3Skill Summary - 3 ×10Bipolar Nanoflake ×4Oriron Block ×3

Mastery: Sundered Soul

  • M1Skill Summary - 3 ×5Orirock Concentration ×3Grindstone ×4
  • M2Skill Summary - 3 ×6Polyester Lump ×3Orirock Concentration ×6
  • M3Skill Summary - 3 ×10D32 Steel ×4Keton Colloid ×4

Module: 'Hannah's Dislocation Rehabilitation Set' (FGT-Y)

  • Stage 1Module Data Block ×2Oriron Block ×3LMD ×40,000
  • Stage 2Module Data Block ×2Data Supplement Stick ×20White Horse Kohl ×4LMD ×50,000
  • Stage 3Module Data Block ×2Data Supplement Instrument ×8Grindstone Pentahydrate ×5LMD ×60,000

How to get Indra

Recruitment & Headhunting

Indra's module is Hannah's Dislocation Rehabilitation Set.

Art

Indra key art

More characters

All characters