Indra

Guard

Indra

★★★★★

Glasgow

Btier

Introduction

Indra is a 5-star character in Arknights. Indra's class is Guard. Faction: Glasgow.

On our Arknights tier list Indra is B tier, 166th of the 293 characters ranked, from where 13 current tier lists put Indra.

Is Indra good?

Indra fights fast and cheap like other Fighter Guards, and Armorcrusher gives her a periodic chance to ignore part of an enemy's DEF, chipping away at the armor that would otherwise blunt her low ATK. Sundered Soul goes further, converting her attacks to Arts damage and healing her off the damage dealt, which makes her genuinely dangerous against tough, low-RES targets while also keeping her alive.

Quick Fists rewards her for dodging melee attacks with bonus damage on the follow-up, though it does nothing against ranged enemies, and she's only obtainable through recruitment.

Strengths

  • Very fast attack rate and lower DP cost than most Guards
  • Armorcrusher periodically ignores part of enemy DEF
  • Sundered Soul converts attacks to Arts damage and heals her from the damage dealt
  • Quick Fists rewards successful dodges with a stronger follow-up hit

Weaknesses

  • Only obtainable through recruitment
  • Below-average HP and DEF, and blocks only one enemy
  • Deals little damage to high-DEF enemies without her skills running
  • Quick Fists doesn't trigger against ranged attacks

Profile

Indra's full name is Hannah Jackson. Indra is a female Feline. Her birthday is April 15th, and she stands 173 cm tall. Indra is voiced by Polly Eachus in English, Yuko Hara in Japanese, and Lee Sae-byeok in Korean.

Background

FGT-Y: Keep a steady form, and control your pace.

This is what the leader of Norport Borough's gang would tell herself.

Indra could barely keep herself conscious, but she used all her will to keep herself together and face the enemy head-on.

Here, at the decisive moment, all she ought to need was one more jab.

"You still want to go? " The calm voice of the opposing party was nearly drowned out by the sound of her own heavy gasps for air.

Loose silver hairs drooped down across her forehead, blocking her vision and blurring out the golden figure standing firm before her, illuminated by a streetlamp.

"Don't be so quick to call yourself the winner, you little shite!

I ain't lost yet! " Indra adjusts her breathing and secretly shifts her center of gravity to behind her left hip, all while gathering her hair firmly behind her shoulders.

She raises her fists and clenches her fingers, gripping her shabby brass knuckles even tighter than ever before.

"I'll help you remember, outsider. This here street's mine—Indra of the Glasgow Gang!

" As soon as the words were out of her mouth, the silver figure suddenly steps forward, pouncing upon her opponent faster than the eye could see.

She lifts her left fist as if putting every last ounce of strength into this one strike, but then commands her body to turn and instead funnel all that strength into her right fist.

Indra hears the golden-haired girl mutter in her ear: "I'll remember alright, Indra of the Glasgow Gang.

" A tranquil voice, as she always was. Indra still remembers that after, she lost her balance, she fully expected the cold embrace of the cement road, but that hard sensation looming large in her imagination never came.

Through closed eyes, it was like she had.

. . fallen onto a ball of sunshine.

"Run? Run from what? Sorry Vina, I was daydreaming a bit, didn't hear ya.

"How to Fight with the Glasgow Gang. This was your work, wasn't it?

Rule Number Four, and this is the most important rule: When it comes time to run, remember to run.

"Ah, yeah! Pretty much sums up every street fight I've gotten into over the years.

"That night we first met, why didn't you run?

"Gonna have to have a think on that one.

" Indra lowers her head and contemplates for a moment.

"Back then, whenever we ran from a fight, it was so we could survive.

For scroungers on the street, nothing's more important'n staying alive.

But. . . "

"But? " Siege sits up, facing herself towards Indra.

Indra raises her head, looking right back at Siege.

Under the flickering lights of the boxing gym, two pairs of golden eyes face each other, and she sees herself reflected in the Aslan's eyes.

"But there's no Feline who doesn't like some time under the sun, right?

" Indra draws back the corners of her mouth, impishly baring an ivory grin.

Stats

  • HP2,565
  • ATK530
  • DEF350
  • RES0
  • Block1
  • DP cost10
  • Redeploy70s
  • Attack interval0.78s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

3
  • Quick Fists

    Talent

    Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful

  • Armorcrusher

    Skill · Auto · Offensive recovery · Initial SP 0 · SP cost 4

    The ATK of the next hit +140% and ignores 60% of the target's DEF

    At Mastery 3

  • Sundered Soul

    Skill · Manual · Auto recovery · Initial SP 25 · SP cost 50 · Duration 25s

    ATK +120%; Damage dealt turns into Arts Damage; Restores HP by 25% of damage dealt when attacking

    At Mastery 3

How to get Indra

Only available through recruitment, by combining the rare Senior Operator tag with the Guard and DPS tags (which would result in her or Swire), or by using Vulcan and Indra Recruitment Voucher awarded through Path to Glory.

Indra's module is Hannah's Dislocation Rehabilitation Set.

Art

Indra key art

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