Iris

Caster

Iris

★★★★★

Victoria

Ctier

Introduction

Iris is a 5-star character in Arknights. Iris's class is Caster. Faction: Victoria.

On the combined Arknights tier list Iris is C tier, 350th of the 410 characters ranked, from where 2 community tier lists put Iris.

What Iris does

Her second skill puts up to two enemies in range to Sleep for 7 seconds, and when they wake everything near them takes 300% ATK as Arts damage. Her talent raises stored attacks to 134% damage, and her first skill trades power for a fast stream of 50% ATK hits.

Profile

Iris is a female Feline. Her birthday is April 2, and she stands 147cm tall. Iris is voiced by kiyo in Chinese, Molly Jenkins in English, Haruka Shiraishi in Japanese, and Moon Yu-jeong in Korean. 下野宏铭 drew her.

Stories

9
Basic Info

[Code Name] Iris

[Gender] Female

[Combat Experience] None

[Place of Birth] Victoria

[Date of Birth] April 2

[Race] Feline

[Height] 147cm

[Infection Status]

Medical tests have confirmed that no infection is present.

Physical Exam

[Physical Strength] Normal

[Mobility] Normal

[Physical Resilience] Standard

[Tactical Acumen] Standard

[Combat Skill] Normal

[Originium Arts Assimilation] Excellent

Profile

A Victorian Caster who came to Rhodes Island to return a certain Operator's safekept items, temporarily residing at Rhodes Island until all related matters are dealt with.

Uses peculiar Originium Arts, able to induce sleep in people and control the contents of their dreams.

Clinical Analysis

Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%

Operator Iris shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L

Operator Iris rarely comes into contact with Originium.

'Can she really do field work dressed like that?' —Medical Department anonymous remark

Archive File 1

Iris came looking for an Operator.

At first, we thought this Operator would be Iris's blood relative, or perhaps one removed, or the beneficiary of her will. After deeper discussion, though, Iris informed us that she'd come to return an Operator's safekept item—an old-fashioned radio. The only information she knew was this Operator's real name and external appearance; after all, Iris's true age may be younger than that of the radio before us. As for how she received this from the Operator twenty years ago, and why she's returning it twenty years later, we haven't the faintest clue, but seeing as Iris is here, we have an obligation to her and said Operator in resolving this property's ownership. As this will involve some formalities, processes, and raising of complex personal issues, until these matters are solved, Iris is required to stay aboard in the long-term, and after consulting her own views, we've registered her as an Operator for the time being.

Archive File 2

Mabel, the owner of the radio, was—following confirmation—the deceased Operator Bluishsilver of the Rosmontis Squad. After repeated discussion, Rhodes Island accepted this item, and sent it to a suitable place as per Bluishsilver's request for her personal belongings in her will. When we took it on, we also arranged for Iris and Rosmontis to meet. It seemed this was the first time she'd met with such a situation while delivering items, and when she saw Rosmontis, Iris spilled with sorrow and a sense of loss. After first contact, however, she began to narrate to Rosmontis a fairytale from Victoria, doing her utmost to convey to Rosmontis the idea that 'Bluishsilver may not be with us any longer, but in the country of the fairies, she'll rest peacefully.' Though this wasn't enough to console an elite operator, or better said, Rosmontis herself didn't need such consoling, those words filled with kindness still had some purpose in the end—at least Iris could successfully convince, and console, herself. Not long after, their conversation then ended in a lighter place.

We still don't know just what kind of duty Iris shoulders, but out of respect for her, we have not asked her to disclose the details. Perhaps at a more fitting time, she'll pass this information on to the relevant Rhodes Island personnel.

Archive File 3

Since becoming an interim Operator, Iris has had free movement privileges in the common areas aboard. Her favorite place is the glistening golden playroom, and she'll accompany the children there in play. For those children receiving treatment aboard Rhodes Island, these times of carefree happiness deserve to be cherished. Outside of when a mission requires her, she's always around the children—she sings songs for them, tells them stories, gives them sweets. She favors spending time with them to the point that for a period, the Security Department's operators were skeptical of Iris's true intentions aboard. After conducting a meticulous investigation, they realized that Iris 'tried' no more than to ask the children if they had anything they'd be forced to give up before too long; perhaps this has some relation to her 'duty.' Most people who've lived in Victoria before have heard a fairytale that goes like this:

Good children may enter a castle in their dreams, be welcomed by the castle's master, and have a merry time. When waking, about to leave the castle, they may choose to leave their own most precious belongings to the castle and make an agreement with its master, the agreement being something like this: at some precise time when they've grown up, they'll receive this gift from the castle's collection, from their childhood.

As for the details, Iris's conduct bears some similarities to this fairytale, but seeing as many parts of Victoria's own fairytales would pain the heart, we have no understanding of this fairytale's full picture, nor secure motive. It may be more appropriate to treat it as Iris's individual behavior for now.

Archive File 4

Recently, many young Operators have been discussing what they've run across in their dreams. Each dream's contents are different, but their descriptions all share a magnificent moving castle with an amiable, patient Feline master, and a banquet to bring cheer. This story rooted in Victorian childhood is now sown throughout the hearts of the children of Rhodes Island. No suffering, no regret—all that is left is hopes for a beautiful life, and wishes for the future. Aside from the children, everyone knows who's doing it, but what's the matter with that? Children having distant hopes—is there anything wrong with it? I've already seen a child hand a treasure over to Iris, an ordinary and mundane wooden box, with a silk-wrapped sweet inside. A few days after, a lissom Cautus took that box away. Presumably, their safekeeping techniques are enough to store things without harm until the agreed day.

I have plenty of misgivings, honestly. Would the children really remember this so many years later? A pretty dream? An amiable young miss? A treasure entrusted? At the least... in Bluishsilver's will, I hadn't seen any clause relating to that radio. Yet that doesn't prove that this agreement left behind was meaningless from the start. If she'd... actually received this 'gift,' surely she'd be so happy...

From what I see, Iris is totally unused to this 'business' of hers, or perhaps she's only just taken over this hereditary sort of 'public service'—sorry, I can't find any other way of describing it. It's altruistic, there's no pay, you spend such an extreme amount of resources to do it. Probably, more than the children who take them up, Iris is the one who truly believes in fairytales.

For many, fairytale stories languish in the backs of their minds when they've grown up, but Iris? I can put it this way:

She's the one who makes fairytales real.

Promotion Record

Iris's Originium Arts can induce peaceful sleep in people. Casting with full power, she could very well sink the most focused adult into slumber, but this level of casting takes a lot out of her, and she'll only use it while on missions. At other times, results are about as effective as a decent dose of long-release sleeping aids. She usually casts within cozy environments so that over a quarter of an hour, the target's mood will steadily settle, and they fall asleep safe and snug. After that, Iris may fully apply the most important part of her Originium Arts: operating dreamlands.

This ability can put off many people when they first hear it, since falling asleep and giving rise to a dreamland is one internalized expression of the unconscious mind, and if someone could mess around in it, to put it loosely, it wouldn't be much different from indirectly controlling someone.

But we believe Iris wouldn't do that—a conclusion we've come to after her arriving at Rhodes Island, and our interaction with her. She's never shown such inclinations in her nature, and going by our surface understanding, her duty and dignity wouldn't allow her to play wantonly with others' dreamlands.

Besides, Miss Iris's so-called 'operating dreamlands' actually has some strict limits. She needs to have had prior contact, prior awareness and prior understanding before she can reconstruct key elements within dreamlands. Moreover, the everyday things Miss Iris comes into contact with are most, if not all, good and nice things. Even her most beloved fairytales—we know Victoria has many that would strike fear into people—are ones she only knows the revisions of, sanitized and upright editions, their contents portraying wonderlands that would never exist upon this world. Thus, what Miss Iris portrays to others likely are, and can only be, in such form.

As for why a castle, master and banquet are bound to appear in everyone's dreams?

If you may look at the attachments; one photo of Miss Iris herself casting, one of Miss Iris's estate—a small-scale nomadic castle—and one of its interior decoration. I invite any Operators able to recall their dreamlands' contents to compare with these.

The conclusion goes without saying.

'I get it! Miss Iris is a faerie from the stories!' —A certain HR operator's comment

'And you're a goofball!' —A certain operator's comment on a comment

Stats

  • HP328th1,535
  • ATK9th1,259
  • DEF342nd125
  • RES25th20
  • Block1
  • DP cost360th24
  • Redeploy70s
  • Attack interval444th3s

At Elite 2, level 80, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 669ATK: 548DEF: 48RES: 10Block: 1DP: 22Redeploy: 70Interval: 3
  • Elite 0 Lv. 50HP: 957ATK: 784DEF: 81RES: 10Block: 1DP: 22Redeploy: 70Interval: 3
  • Elite 1 Lv. 70HP: 1243ATK: 1019DEF: 112RES: 15Block: 1DP: 24Redeploy: 70Interval: 3
  • Elite 2 Lv. 80HP: 1535ATK: 1259DEF: 125RES: 20Block: 1DP: 24Redeploy: 70Interval: 3

Base values before trust, potentials and modules. Full trust adds ATK +130.

Range from Elite 0
Range from Elite 1

Trait

Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Skills

2
  • Fairytale Guardian

    Manual trigger · Auto recovery · Unlocks at Elite 0
    Level

    Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage

    SP cost
    15
    Initial SP
    5
    Duration
    5s
  • Dreamland's Cradle

    Manual trigger · Auto recovery · Unlocks at Elite 1
    Level

    Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage

    SP cost
    30
    Initial SP
    10

Talents

1
  • Sealed Treasure

    Elite 1
    Stored attacks deal 115% damage
    Elite 1 · Potential 5
    Stored attacks deal 119% (+4%) damage
    Elite 2
    Stored attacks deal 130% damage
    Elite 2 · Potential 5
    Stored attacks deal 134% (+4%) damage

Potentials

Potential 2
DP Cost -1
Potential 3
Redeployment Time -4 sec
Potential 4
ATK +45
Potential 5
Improves Talent
Potential 6
DP Cost -1

Modules

1
  • Castle Pop-Up Book (MSC-X)

    Unlocks at Elite 2 Lv. 50
    • Stage 1Stats: ATK +50, RES +3Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
    • Stage 2Stats: ATK +68, RES +4Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)Talent: Stored attacks deal 135% damage
    • Stage 3Stats: ATK +82, RES +4Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)Talent: Stored attacks deal 138% damage

    To unlock

    • Defeat a total of 30 enemies with Iris (excluding Support Units)
    • Clear Main Theme 2-2 with a 3-star rating; You must deploy your own Iris, and have Iris defeat at least 2 Heavy Defenders
    Module record

    'Miss Iris, I... don't believe in your job.'

    While helping transport the children's keepsakes to Iris's dormitory, Joaquin is unable to stop himself. The instant he says it, he regrets it. But Iris isn't upset in the slightest, but instead conscientiously asks: 'Why is that?'

    'I heard a fairytale, growing up in Victoria. About a witch wandering the land, filching children's most precious things, locking them away in a castle in the woods... Of course, never to return. The collection fills the witch's empty heart, but the children carry their regret and resentment into adulthood.

    It scared me like you wouldn't believe. All night I clutched the necklace my mother made for me for my birthday, a beautiful little pentagram. The witch never took that though. Instead, she took my mum, my dad, my entire village... Catastrophes from nowhere, flames of war that never went out... Miss Iris, there's no castle like you say, not in Victoria, not even in fairytales.'

    Finally, Joaquin asks: 'Miss Iris, did you leave anything of yours to the castle, when you were young?'

    It's a difficult question to answer, and Joaquin knows it. It's like asking a magician if their head really does come off from their body. If little creatures really do come out of their hat. Those who create Dreamland exist detached outside of it, they don't believe in it. She could easily lie, of course, and tell you she believes.

    'It was the castle itself,' Iris says with almost no hesitation. 'I dreamt of it when I was quite young. It was grand, full of different rooms, each one filled with towering cupboards, all specially made. They could lock away time itself, and nothing would ever rot or fall apart inside... And because of that, I'd never lose anything beloved to me ever again. After I awoke, Grandmother made that castle I dreamt of into a pop-up book, and I kept it safe. Later on, she took me to the castle, and shockingly, it was exactly as both my dream and the book. And that book went into the very first shelf of the very first room. It was then that she asked me, you know, if I'd be willing to serve as the castle's master, and bring help to all the children.'

    Joaquin is sure Iris isn't lying; he's confident in his observations after being with Rhodes Island for so long. Even if what she says is so... unimaginable. She doesn't think herself a cheap conjurer, she *is* the creature in the magic trick, dwelling in the realm of fairytales. Joaquin supposes that's why the children aboard all trust her. As he speaks, his hands are still busy helping her stow away the sweetie boxes and toy models by size.

    'Sorry for bringing up something so pointless, Miss Iris.'

    'Your necklace there...'

    Joaquin looks down at the silver star nestled in his chest, now tarnished into an entirely different color over the years.

    'Mr. Joaquin, you are your own Castle.'

Base skills

2
  • Bedtime Story

    Dormitory · Elite 0

    When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators in that Dormitory (Only the strongest effect of this type triggered). Additionally, for every level of the current Dormitory, 1 level of Dreamland

  • Sleep Talking

    Dormitory · Elite 2

    When this Operator is assigned to a Dormitory, every 1 levels of Dreamland is converted into 1 points of Perception Information

Outfits

3
  • Iris: Elite 1

    Elite 1

    Default Outfit

    Art by 下野宏铭

  • Iris: Elite 2

    Elite 2

    Default Outfit

    Art by 下野宏铭

  • Iris: Mirror Visitor

    Mirror Visitor

    Witch Feast/III

    Art by 下野宏铭

    Store

Voice lines

38
Show all 38 lines
Appointed as Assistant
What? You think this work is going to do itself? Hmph! There's no 'Does Your Job While You Sleep' Fairy, Doctor. Now lay your silly ideas to rest and get your nose to the grindstone.
Talk 1
My companions and I are proud to receive any children that visit the castle. And grown-ups, on occasion, we host the good and honest kind. It's a shame they're so few and far between.
Talk 2
I'm looking for a girl named Mabel. Er, not a girl, that was twenty years ago, she's a grown woman now… Codename? Of course I don't know her codename! But I know for certain she's here, without a doubt!
Talk 3
If there's nothing to keep us, then let me take my leave, I'm quite busy, you know. I have an appointment with the children you're treating here, and we shan't be missing storytime.
Talk after Promotion 1
Compared to adults, children have the right of it. They're much more innocent, filled with upstanding character. They are the most precious, cherishable things in all this great land.
Talk after Promotion 2
Beloved rag dolls, pretty flowers, storybooks with pages worn away… Children leave much to the castle while they're in Wonderland. Whatever they cherish that they've no power to safekeep, they can place in our care.
Talk after Trust Increase 1
Now come wisplight and lamplight, come light up the way♪ Come to our little tea party to stay♪ Here come the guards, and they dance and sing for us, carrying scissors to chop-chop away♪ I sang this song about my friends to entertain the children with me. Learned the words? I shan't sing them to you again.
Talk after Trust Increase 2
I know. Mabel's no longer with us. You knew her as Bluishsilver, didn't you? I've seen the records… asked her captain about her. Her captain was so sad… Oh… How strange. This was the very time we agreed on, yet I can't help but feel I was too late…
Talk after Trust Increase 3
Wonderland, Slumberland, the Cradle… you've never heard of these names before? Oh, you poor soul. Did no one ever tell you any bedtime stories? …Oh, I suppose. Close your eyes now. I'd rather not, but let's have you see for yourself, just this once.
Idle
Oh, really! How do you fall asleep somewhere like this? And you can't call this paperwork presentable! …Fine. Seeing as you always work so hard, I'll help you just this once…
Onboard
I am Iris, Master of the Castle of Dreams, Keeper of the Cradle. As per an agreement, I've come to return something a guest once left to the castle… How strange. Why can I not find her?
Watching Battle Record
How barbarous, though it does have its merits.
Promotion 1
I'm the master of a castle. If we're to talk promotions, I ought to be giving one to you.
Promotion 2
Right, then! Be privy to the full power of the Master of the Castle! It is for their protectors' strength that fairytales can persevere with such purity, such beauty. And isn't that just like Rhodes Island?
Added to Squad
Oh, fine, I suppose.
Appointed as Squad Leader
Listen to me carefully, now. What we agree here will be our promise, and promises must never be broken.
Depart
I will lead you all to the proper place.
Begin Operation
And those are the people we're driving off, then?
Selecting Operator 1
Yes, yes.
Selecting Operator 2
Could you not push me?
Deployment 1
The air is so thick here.
Deployment 2
Hmph! I'll help you just this once.
In Battle 1
Would you all like a bedtime story too?
In Battle 2
You shan't pass!
In Battle 3
Impertinent!
In Battle 4
Off to dreamland, now?
4-star Result
How's that? I've driven every one of them away!
3-star Result
So this is the taste of victory. Yet… I wonder why I can't feel happy about it…
Sub 3-star Result
Hmph. They've run off by themselves. I suppose that'll be all, then?
Operation Failure
Goodness, did you fall asleep?! Quick, with me, out of here!
Assigned to Facility
What a strange place. Is there no larger bed anywhere?
Tap
Ah, my fan! Please, give that back!
Trust Tap
Careful, there, don't ruffle the headdress… yes, quite, comb just like that…
Title
Arknights.
New Year's blessing
Another year has gone by. As time passes like this, I can't help but feel a little frightened. The children will grow up year by year, but I have to wonder: is that a good thing? Doctor, is growing up… a good thing?
Greeting
Good day to you, Doctor.
Birthday
Are you awake? Do you remember what you dreamt of? An unending sea of iris flowers, a dance at the castle, fireworks under a starry sky. Didn't you feel as though you'd rather not wake up? Those scenes are meant to be reserved for the children, but I can make an exception for you, just this once. Happy birthday.
Anniversary Celebration
By all rights, children are meant to be the hope of our land, yet Oripathy spells such early ends to their lives. Lives I can never even save… I can only hope to protect their fledgling dreams as best I can. That is my ideal, and why I must walk with Rhodes Island.

Upgrade costs

Open in the planner

Promotion

  • Elite 1Caster Chip ×4Oriron ×4Polyketon ×2LMD ×20,000
  • Elite 2Caster Dualchip ×3Oriron Block ×6Integrated Device ×11LMD ×120,000

Skill levels

  • Lv. 2Skill Summary - 1 ×4
  • Lv. 3Skill Summary - 1 ×4Diketon ×5
  • Lv. 4Skill Summary - 2 ×6Device ×2
  • Lv. 5Skill Summary - 2 ×6Orirock Cube ×8
  • Lv. 6Skill Summary - 2 ×6Manganese Ore ×4
  • Lv. 7Skill Summary - 3 ×6Grindstone ×2Orirock Cluster ×4

Mastery: Fairytale Guardian

  • M1Skill Summary - 3 ×5Incandescent Alloy Block ×3Keton Colloid ×4
  • M2Skill Summary - 3 ×6White Horse Kohl ×3RMA70-12 ×4
  • M3Skill Summary - 3 ×10D32 Steel ×4Keton Colloid ×5

Mastery: Dreamland's Cradle

  • M1Skill Summary - 3 ×5Oriron Block ×3Incandescent Alloy ×1
  • M2Skill Summary - 3 ×6Manganese Trihydrate ×3Optimized Device ×4
  • M3Skill Summary - 3 ×10Crystalline Electronic Unit ×4Grindstone Pentahydrate ×3

Module: Castle Pop-Up Book (MSC-X)

  • Stage 1Module Data Block ×2Oriron Block ×3LMD ×40,000
  • Stage 2Module Data Block ×2Data Supplement Stick ×20Cutting Fluid Solution ×4LMD ×50,000
  • Stage 3Module Data Block ×2Data Supplement Instrument ×8RMA70-24 ×5LMD ×60,000

How to get Iris

Recruitment & Headhunting

Art

Iris key art

More characters

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