
Liskarm
5-star/Shield and spearA tier
Introduction
Liskarm is a 5-star character in Arknights. Liskarm's weapon type is Shield and spear and class is Defender. Faction: Blacksteel.
On our Arknights tier list Liskarm is A tier, 53rd of the 293 characters ranked, from where 13 current tier lists put Liskarm.
Is Liskarm good?
Liskarm fights with a ranged handgun instead of melee, which lets her hit enemies from two tiles out and pick off flyers while blocking up to three enemies like a normal Protector
Defender. Tactical Defense turns her into an SP generator, handing out extra SP to herself and a random adjacent ally every time she's hit, which can snowball into near-constant skill spam against fast-attacking enemies and pairs especially well with
Aak's Stimpack skills.
Counter Arc adds real offense too, dealing AoE Arts damage with a stun chance, though it slows her own attack rate and stuns her once it ends, so it needs the right moment to use.
Pairs well with: Aak.
Strengths
- Ranged handgun attack can hit aerial enemies from two tiles out
- Tactical Defense generates bonus SP for herself and a random adjacent ally when hit
- Counter Arc deals AoE Arts damage with a stun chance
- Combos with
Aak's Stimpack skills for near-instant SP refills
Weaknesses
- Lower HP and DEF than other Protector Defenders
- Still counts as a melee unit despite her ranged attack
- Both skills use defensive SP recovery, so they charge slowly outside combat
- Counter Arc slows her attack rate and stuns her once it ends
Profile
Liskarm is a female Vouivre. Her birthday is May 18th, and she stands 156 cm tall. Liskarm is voiced by Ruoyu Zhang in Chinese, Megan Maczko in English, Yui Ishikawa in Japanese, and Yi Sae-ah in Korean.
Background
SPT-X: ". . . [KZZT]. . . [KZZT]. . . "
The moment the raid begins, the comms are cut.
How do they know what band we're on?
"Franka, Franka, this is Liskarm, Liskarm.
Do you read me—"
". . . [KZZT]. . . [KZZT]. . . "
They laid an Arts trap specifically to separate us.
Seems they aren't taking chances with our teamwork.
She takes a headcount of the nearby hostiles.
Five left, three right, seven dead ahead, for 15 total.
All Vouivre, all kitted with blackout sunglasses and insulated shields.
Okay, then. They know us too well. They were expecting us.
We used to run into gangs and bandits here, drifters.
This is different. They're organized, equipped, and tactical.
They've been trained by a professional. Who?
"Why is this the way you come home to Vouivre, Blacksteel merc?
The voice came from deep in this ruined skyscraper, and been altered by Originium Arts.
Whoever's talking doesn't plan to expose their identity.
For now.
The enemy's formed a circle. The shade-and-shield guys are trotting in.
Good, just a little closer.
I bring up my shield, feeling heat gather at my horntips.
I fill up my chest. My pulse and breathing both skip a beat.
I shut my eyes, and thunder claps about my ears.
I open my eyes again, momentarily dazed.
"You see now? Vouivre's not the same place you left.
"Her Arts failed! Get her! " Ahead, the hostiles' insulated shields are scorched and blistered, and they've let their guard down.
Good.
I unclip the lightweight device from my tactical vest.
I remember what the Engineering ops named it.
The Experimental Photocapacitive Grenade.
My "Stunner's Storage".
With my fingertip as a casting medium, the photocap's Originium circuits make a crack like a bullet.
I toss it through the air, and my ears ring yet again.
The cramped ruins flash with another round of blinding light, and the photocap's stored current arcs through the air and the seared shields.
The hostiles yell as they go down. Fifteen voices.
"Good shit, Blacksteel merc. So you brought these little toys back to Vouivre?
"I know what I'm here to bring back.
But before I do, I want you the hell out of Vouivre first!
Stats
- HP3,240
- ATK425
- DEF710
- RES0
- Block3
- Redeploy70s
- Attack interval1.2s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
4Tactical Defense
TalentRestores 1 Skill Point to this Operator and a random ally in the surrounding grids when attacked
Thunder Resistance
TalentRES +13 (+3)
Charged Defense
Skill · Auto · Defensive recovery · Initial SP 0 · SP cost 18Blocks the next source of damage; DEF +100% for 8 seconds Automatically activated
At Mastery 3
Counter Arc
Skill · Manual · Defensive recovery · Initial SP 0 · SP cost 34 · Duration 20sAttack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have a 25% chance to Stun the hit targets for 1 seconds Liskarm is Stun for 5 seconds after the skill duration
At Mastery 3
Art





