Mayer

Supporter

Mayer

★★★★★

Rhine Lab

Btier

Introduction

Mayer is a 5-star character in Arknights. Mayer's class is Supporter. Faction: Rhine Lab.

On our Arknights tier list Mayer is B tier, 175th of the 293 characters ranked, from where 14 current tier lists put Mayer.

Is Mayer good?

Mayer's real weapon is her Robotters: mechanical summons that block an enemy each and slow down anything attacking them through reduced ASPD. She can field up to five at Elite 2, though losing Mayer herself wipes out every Robotter she has deployed, and each one takes a slot in the unit limit.

Bionic Device gives the Robotters a passive dodge chance that spreads to nearby allies once leveled enough, and Mayer's own Arts attacks are weak enough that she needs to stay out of harm's way rather than fight directly.

Strengths

  • Robotters block enemies and slow their attackers
  • Can field up to five Robotters at Elite 2
  • Bionic Device's dodge chance eventually extends to nearby allies
  • Robotters replenish through redeployment or specific skills

Weaknesses

  • Losing Mayer destroys every Robotter she has out
  • Robotters count toward the unit limit
  • Her own attacks are too weak for direct combat

Profile

Mayer's full name is Mayer Stony. Mayer is a female Anaty. Her birthday is November 20th, and she stands 159 cm tall. Mayer is voiced by Anjali Kunapaneni in English, Chiwa Saitō in Japanese, and Jung Hye-won in Korean.

Background

SUM-X: "Multithreading enhancements–Completed

Meeboos maintenance–Completed

Detonate and Recycle circuitry–Completed

System upgrade–Completed

*Undisclosed* plan–In early development stages

Closure's AI buggies are so amazing.

I want them! I really want them! And I want all my Meeboos be like that!

A whole squadron of Meeboos that does what I want by themselves.

Heh. . . hahah.

Closure did say that she doesn't have all of the code and computational logic figured out, and that she still has to rely on Rhodes Island's core for part of its upkeep.

It wouldn't feel right to reuse technology that I don't understand, so I will just make my own.

Meeboos' service efficiency has improved quite a bit lately, and their Detonate and Recycle rate has been stable.

I'd say the research on it has come pretty far.

Next up–Research on Meeboos' automation logic.

The learning device's been installed on Meeboos No.

*unknown number* for a while now, and it's made some progress.

That is, if opening the door for guests counts as progress, haha.

Given what a complex environment the battlefield is, I'm afraid sending it there will affect its operations.

But if I don't take it there, it won't collect any data either.

I ended up bringing it with me. I've backed up all the data and logged down all the hardware specifications.

If. . . Just if. . . If it ends up getting wrecked and written off, I'll have to come up with some kind of way to squeeze some compensation and a few days off out of the Doctor.

Then I'll have to spend half a year again to build a new one.

Please, let there be some kind of breakthrough!

Just a little will do! !

This isn't for the old guys at Engineering or myself.

It's for your own good, Meeboos!

If there comes a day you reach the AIs' level, what should I say to you?

Oh, whatever. We've been friends for so long, I guess both of us know deep in our hearts what we want to say to each other.

Right, Meeboos?

–Excerpts from 'Meeboos Maintenance Diary' by Mayer Stony, Lutra Workshop Member of Rhine Lab Engineering Department"

Stats

  • HP1,068
  • ATK443
  • DEF130
  • Block1
  • DP cost11
  • Redeploy70s
  • Attack interval1.6s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

3
  • Robotter

    Talent

    Can summon 5 Robotters; Enemies have -25 ASPD when blocked by Robotters

  • Bionic Device

    Skill · Passive

    All Robotters gain 35% Physical and Arts Dodge Allies on Robotters' four adjacent tiles also gain the same buff

    At Mastery 3

  • Detonate and Recycle

    Skill · Manual · Auto recovery · Initial SP 0 · SP cost 30

    Detonates all deployed Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stun all hit targets for 2 seconds The exploded Robotters will be recycled

    At Mastery 3

Art

Mayer key art

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