Melanite

Sniper

Melanite

★★★★★

Columbia

Dtier

Introduction

Melanite is a 5-star character in Arknights. Melanite's weapon type is Railgun and class is Sniper. Faction: Columbia.

On our Arknights tier list Melanite is D tier, 255th of the 293 characters ranked, from where 5 current tier lists put Melanite.

Is Melanite good?

Melanite fires a piercing railgun shot that flies through every enemy in a straight line ahead of her, which makes her especially good against enemies lined up in a row, and Parameter Calibration makes each subsequent use of that shot hit harder than the last.

Maximum Pulse buffs her regular ATK at the cost of a slower attack rate, giving her a choice between steady damage and burst shots. Like other Heavyshooter Snipers she's stuck at short range, and her DP cost climbs with every promotion.

Strengths

  • Critical Blast pierces through multiple lined-up enemies at range
  • Parameter Calibration makes repeated skill uses hit progressively harder
  • Can store up to two charges of Critical Blast at higher levels
  • Effective for both sustained and precise burst damage

Weaknesses

  • Short attack range typical of Heavyshooter Snipers
  • DP cost increases with every promotion
  • Maximum Pulse trades attack speed for ATK

Profile

Melanite is a female Pythia. Her birthday is March 15th, and she stands 155 cm tall. Melanite is voiced by Miruku in Chinese, Christie Cate in English, Hana Takeda in Japanese, and Sa Moon-young in Korean.

Background

ARC-Y: When she had to face a Sarkaz who stood two heads taller than her, wielding a supposedly state-of-the-art "particle vibration cutting blade," she removed a bottle-shaped earring from her ear.

Inside it was her carefully blended green-orange blossom scent.

It was thanks to this aroma that she didn't get motion sickness on her way here.

This time, she and her coworker were dealing with a gang of fugitives, and the man before her was the leader of the entire group.

She wasn't skilled in close combat, but the job was urgent, and the commission generous.

They had forced this weapon into her hands, expecting her to report various performance and parameter details after the operation, as if it were only natural for her to use this weapon to kill the Sarkaz before her.

He hung a stolen knife from his waist and disdainfully displayed the winding scars on his forearm.

She did everything she could to appear unmoved, but her heartbeat quickened.

She saw him draw the knife and adopt an aggressive stance, but she suspected it could be a feint.

Then, he swung the blade. She made the correct judgment at the last moment, assuming a stance, but she was still too slow.

Her weapon had already been cleaved in half.

Before the next strike came, she proactively threw herself to the ground, crushing the earring in her hand.

She caught a strong whiff of the orange blossom scent and was certain that the Sarkaz smelled the same fragrance.

So she looked up to see his expression change from ferocity to confusion, and finally, there was even a touch of softness that contrasted with his face.

His lips marred by scarring twitched, hesitating.

If there had been enough time, who knew what words they might have uttered.

Yet before they could, she leaped up, driving the half-blade into the Sarkaz's chest.

His eyes widened and he fell backwards onto the ground.

She pulled the half-blade out of his chest, warm blood splattering her hand.

Suddenly, she felt like crying, as if she had just killed a close friend she had spent years with.

But that wasn't true. She only smelled a fragrance.

She had already determined its effects upon concocting it: low concentration for alleviating motion sickness, high concentration to induce a false sense of relaxation and intimacy, a means to save herself in critical moments.

The Sarkaz didn't know any of this; he believed there was some forgotten history between them, which is why he died by her blade.

However, she knew it was just hormonal fluctuations induced by the drugs that got him killed.

Not only did she know this, she also knew that in another five seconds, after the scent of orange blossoms had completely dissipated, the false emotions would vanish.

Five seconds passed quickly.

As expected, she was no longer sad; she just started to detest herself.

Because she remembered that the earrings were a gift she had given herself on the day she joined.

Back then, she really just wanted a pair of aromatherapeutic earrings to relieve her motion sickness.

Stats

  • HP1,664
  • ATK792
  • DEF210
  • RES0
  • Block1
  • Redeploy70s
  • Attack interval1.6s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

3
  • Calibrating Parameters

    Talent

    Damage when skill is active increases by 16% (+1%) from second skill activation onward

  • Saturated Pulse

    Skill · Manual · Auto recovery · Initial SP 25 · SP cost 40 · Duration 30s

    Attack Interval Increases, ATK +180%

    At Mastery 3

  • Critical Burst

    Skill · Manual · Auto recovery · Initial SP 6 · SP cost 15

    Fires a piercing shot, dealing 500% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, up to a minimum of 180% Can hold 2 charges

    At Mastery 3

How to get Melanite

Introduced in Lone Trail

Art

Melanite key art

More characters

All characters