Nearl

Defender

Nearl

★★★★★

Followers

Btier

Introduction

Nearl is a 5-star character in Arknights. Nearl's class is Defender. Faction: Followers.

On our Arknights tier list Nearl is B tier, 124th of the 293 characters ranked, from where 11 current tier lists put Nearl.

Is Nearl good?

Nearl tanks hits while also healing her allies, and both of her skills lean into that, with Skill 2 letting her drop her attack entirely to focus purely on keeping the team topped up. Once she reaches Elite 2, her talent boosts the healing output of every ally on the field, not just her own, which is the one thing that really sets her apart from cheaper alternatives like Gummy.

She's rated B, held back by lower HP than other Guardian Defenders, no DEF buffs of her own, and getting generally outperformed by Saria's broader utility, but she's worth running on stages already leaning on multiple healers.

Strengths

  • Heals allies with either skill
  • Skill 2 trades her attack for pure healing focus
  • Elite 2 talent boosts healing from every ally, not just herself

Weaknesses

  • Lower HP than other Guardian Defenders
  • No DEF buffs of her own
  • Saria generally offers more utility

Profile

Nearl's full name is Margaret Nearl. Nearl is a female Kuranta (Pegasus). Her birthday is April 23rd, and she stands 171 cm tall. Nearl is voiced by Xueting Mu in Chinese, Devora Wilde in English, Ayane Sakura in Japanese, and Kim Ye-rim in Korean.

Background

GUA-X: A bonfire crackles quietly. A young knight walks nearby, the light of the fire glinting dully off her armor, gone without maintenance for far too long.

The coat of arms on her chest is completely scratched off, but the medic, who's trudged across more lands than most, can tell it is of Kazimierzian make.

"Is your companion resting?" asks the knight softly, her voice filled with apology.

"It truly weighs on me that she should be so frail, yet use her Arts to rescue me.

I hoped to be of service to you in some way, which is why I came back."

"Please, sit," answers the medic.

"No, allow me to be your sentry," says the knight.

Her hands grip her warhammer as she stands calm yet firm at five paces out.

Her armor is speckled with blood, too; mere hours ago in these twilight wastes, she fought tooth and nail against mercenaries plundering a caravan, the radiance of her Arts nearly enough to convince one that the sun had risen anew.

Now, those golden rays merely float about her weapon and body, indistinct.

She professes herself to be Infected, afraid of neither the mercenaries' Oripathy, nor of giving her own life.

"Do you still believe we shouldn't dissuade you?" asks the medic.

"Even though you know full well that despite felling a team of hired soldiers, the mercenary powers camped nearby will continue plundering wherever they please."

A lengthy silence. The knight turns her head.

The slow rise and fall of the pale-white Sarkaz's chest as she holds her staff, her frail limbs pierced by fine and pointed Originium crystals.

"I'm sorry, I simply... Perhaps I'm still not used to this." Finally, she lowers her gaze.

"An insurmountable foe, incurably terminal...

It wasn't you I was angry at, back then."

Her helpless indignation burns silently in the dark of night.

The medic recognizes the naivety in those eyes, those familiar flames not knowing where to burn, that were inevitably snuffed out, one after another, in the misery of the battlefield.

"I believe that... your willingness to act in defense of others, has sufficed." She prods the bonfire with a branch, and speaks again with a nod to the knight.

"Please, come and sit. You won't wake up Liz."

Stats

  • HP2,780
  • ATK462
  • DEF575
  • RES10
  • Redeploy70s
  • Attack interval1.2s

At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.

Skills

7
  • Healing Boost

    Talent

    Nearl's healing effect increases by 12% (+2%)

  • Pegasus's Halo

    Talent

    Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed

  • First Aid

    Skill · Auto · Auto recovery · Initial SP 0 · SP cost 4

    Restores the HP of nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack Can store 3 charge(s)

    At Mastery 3

  • First Aid Mode

    Skill · Manual · Auto recovery · Initial SP 30 · SP cost 40 · Duration 40s

    ATK +80%; Stops attacking and focuses on healing surrounding allies

    At Mastery 3

  • Improved Knight Shield

    Module

    Nearl's GUA-X Operator Module, Improved Knight Shield, increases her healing effectiveness on friendly units whose HP had fallen below 50% by 15%, in addition to increasing her maximum HP and ATK; once upgraded, the increased healing from Pegasus's Halo is enhanced.

  • Capable Assistance

    base skill

    Capable Assistance: When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

  • Followers

    base skill

    Followers: When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25

How to get Nearl

Recruitment, Headhunting

Art

Nearl key art

More characters

All characters