
Vanguard
Puzzle
★★★★★
Victoria
Introduction
Puzzle is a 5-star character in Arknights. Puzzle's class is Vanguard. Faction: Victoria.
On our Arknights tier list Puzzle is B tier, 131st of the 293 characters ranked, from where 6 current tier lists put Puzzle.
Is Puzzle good?
Puzzle deploys faster than most Vanguards at 35 seconds and can hit flying enemies from two tiles out, giving her some flexibility in positioning. Key Clue keeps both her damage and DP generation ticking along steadily, while Follow a Lead speeds up her attacks and adds Arts damage over time that's especially good against high-DEF, low-RES targets.
Sequence adds even more ATK and DP generation, but only against enemies still at full HP, and her DP output overall depends on skills being active rather than being steady on its own.
Strengths
- Shorter 35-second redeploy time than most Vanguards
- Extended range can hit flying enemies
- Key Clue provides sustained damage and DP generation together
- Follow a Lead's Arts damage over time counters high-DEF, low-RES enemies
Weaknesses
- Mediocre stats overall
- DP generation is inconsistent without her skills or Sequence active
Profile
Puzzle is a male Vouivre. His birthday is December 5th, and he stands 177 cm tall. Puzzle is voiced by Yao Mingshun in Chinese, Khoi Dao in English, Kengo Takanashi in Japanese, and Shim Kyu-hyuk in Korean.
Background
AGE-X: 'Mission Objective: Track and investigate the individual named Harmonie.
Mission Details: Track the target in County Trent, then monitor and investigate.
Mission Result: Successful. Confirmed to be a Dublinn intelligence officer.
For more details refer to page three of Main Report One.
Mission Objective: Investigate and identify the mysterious key figure.
Mission Details: Investigate the key figure of the County Hillock incident and learn about their background and current situation.
Mission Result: Successful. Individual identified as Loughshinny, a female Draco.
For her personal information, relationship with Dublinn, and activity history in Counties Hillock and Trent, refer to page six of Main Report Two.
Fischer sits at a city council office desk, writing furiously.
After accidentally contracting Oripathy, this is the first time he has gotten the chance to sort out what happened during that period.
He is more than familiar with the procedure.
A mission report is but the final page of intelligence work.
He only needs to record a success or failure, and in theory it would be impossible for complications to occur.
'Mission Objective: Scout the Dublinn troops' movements.
He suddenly stops writing, and the feeling from several hours ago resurfaces, confusion and disorder once more intertwining inside his mind.
He seems to hear again those Tarans crying out just before they die, the roars of a high-speed battleship passing through the land, and that poor refugee merchant's house crashing down.
'Note: During the scouting operation, a Taran refugee was discovered residing in the path of the Dublinn army's landship, and was warned and persuaded to leave the area.
He involuntarily adds the sentence before immediately striking it out with his pen.
The refugee might have survived, but his fate no longer matters.
A war affecting millions of lives is practically an inevitability.
Chaos and disorder will continue to spread, yet he has no power to do a thing about it with his current identity.
He looks at the side of his desk, where fragments of white lie scattered upon it.
A puzzle he somehow just can't figure out how to solve today.
In silence he tears up the report. If he is unable to solve it the way he used to, he might as well start anew from the first piece.
He needs to start from a new perspective, instead of solving this riddle with any of the identities granted to him.
A sudden knock sounds, and a man suited in gray pushes open the office door.
'Mr. Fischer, the car called by the Duke is here, waiting for you downstairs.
' The man brings an unexpected order.
'Just a moment. I'll go once I'm done with this last document.
' He replies immediately, with a new plan already in mind.
Outside the window, the sky ushers in a long-absent sun.
Stats
- HP1,860
- ATK566
- DEF244
- RES0
- Block1
- DP cost12
- Redeploy35s
- Attack interval1s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
5Sequence
TalentATK increased to 125% (+5%) and recover 2 additional SP when hitting an enemy with full HP
Key Clue
Skill · Auto · Offensive recovery · Initial SP 2 · SP cost 5The next attack deals 300% ATK as Physical damage, and gains 3 DP
At Mastery 3
Follow a Lead
Skill · Manual · Offensive recovery · Initial SP 14 · SP cost 26 · Duration 8sASPD +70, attacks deal 15% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.
At Mastery 3
Clue Search α
Base SkillClue Search α: When this Operator is assigned to the Reception Room, Clue search speed increases by +10% Clue Search α increases the clue search rate by 10%.
Intel Analysis
Base SkillIntel Analysis: When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. Clue Researching increases the likelihood of obtaining clues that are not yet added to the clue board. Puzzle's first base skill, Clue Search α, increases the clue search rate by 10% when he is assigned to the Reception Room, with his second base skill Clue Researching increases the likelihood of obtaining clues that are not yet added to the clue board.
How to get Puzzle
Welfare operator of What the Firelight Casts (clear FC-5's Search Warrant mission); obtainable via FC's Record Restoration from 2025-06-27
Art




