
Sniper
Toddifons
★★★★★
Victoria
Introduction
Toddifons is a 5-star character in Arknights. Toddifons's weapon type is Siege crossbow (man-portable ballista) and class is Sniper. Faction: Victoria.
On our Arknights tier list Toddifons is B tier, 191st of the 293 characters ranked, from where 8 current tier lists put Toddifons.
Is Toddifons good?
A 5-star
Sniper who fires long-range shots that prioritise heavy enemies but can't hit the row directly in front of her, and she deals 50% more damage to Sarkaz. Signal Arrow marks one enemy (Sarkaz first), cutting its DEF by 30% and drawing your team's fire, which is great for finishing bosses, and Portable Fortcracker Arrows fires ten explosive arrows for strong area damage.
On the right maps she's excellent.
Strengths
- Huge damage against Sarkaz
- Signal Arrow focuses the team on a boss
- Strong explosive arrows
Weaknesses
- Can't attack the tile row in front
- Best on specific maps
Profile
Toddifons's full name is Arianrhod Blodeuwedd. Toddifons is a female Vouivre. Her birthday is July 31st, and she stands 168 cm tall. Toddifons is voiced by Yinzi Baobao in Chinese, Annes Elwy in English, Eri Sendai in Japanese, and Yi Sae-ah in Korean.
Background
An eccentric and short-sighted Victorian Vouivre who hails from a family of industrialists, Arianrhod Blodeuwedd had a knack in making and modifying weapons, and attended Cyr Military Academy for some time.
She had received education to act as a fully-fledged combatant, but Blodeuwedd voluntarily dropped out due to her frustration with the academy's siege artillery course which she perceives as "too bothersome."
After leaving Cyr, Blodeuwedd was left homeless and malnourished for a while before she was taken in by her relatives.
But her fervent, technomaniac character caused her to shut herself inside her warehouse to craft her own weapon, which led to her Oripathy.
Upon noticing her condition, Blodeuwedd's relatives immediately took her to Rhodes Island for further treatment.
Under the callsign "Toddifons", she is currently serving as a junior craftsman as well as a markswoman on the battlefield who wields a personal, custom-made "siege crossbow" (which is actually much closer to a man-portable ballista) firing "Fortcracker" bunker-buster munitions.
SIE-X: She squeezed the trigger, the bowstring rebounded, and the bolt flew out with a whistling sound, hitting the bullseye dead on.
Toddifons walked forward and looked at the bolthead buried in the bullseye, but failed to find any joy in her heart...
The entire testing field was a mess. Standard crossbow bolts were stuck in targets, two or three armor-piercing bolts were stuck in the wall, and several shattered targets bore the signs of explosives.
The operator in charge of the field had never seen anything like this before and ran off to report up the chain, leaving Toddifons to tinker with the bolts out of spite.
Before long, another bolt was firmly stuck in a target.
When the testing field supervisor was dragged in by an operator, Toddifons was installing more lethal heads on the bolt, before turning to shoot her target full of holes.
The supervisor remained silent for a while, then, without looking back, pulled the operator along towards the workshop.
Nobody knew what madness had gotten into Toddifons, but one thing was certain: if anyone dared to go in there, this crazy Vouivre would probably use them for target practice.
When Toddifons's supervising craftsman arrived at the testing field, the entire area looked like it had been carpet bombed, every target in sight has been thoroughly struck by Toddifons's siege crossbow.
She was now sitting quietly next to the weapon, motionless as a volcano about to erupt.
Nobody had ever seen Toddifons like this before.
No matter how the craftsman spoke to her, she remained unresponsive.
So, after confirming that there were no bolts loaded into her crossbow, the craftsman asked the operator to come in and clean up, while continuing to try to communicate with Toddifons.
It's unclear how much time passed before she suddenly snapped out of it and asked her supervising craftsman about parts parameters and mechanical adjustments.
The craftsman answered the questions one by one, and relieved a lot.
It seemed like the volcano wouldn't erupt today, he thought to himself.
So he sat next to Toddifons, watching her adjust the siege crossbow and fire a new bolt that lodged itself dead center in the freshly-replaced bullseye.
Just like before, Toddifons pulled out the bolt, looked at the target with disappointment on her face, and walked back to her weapon.
Then, before the craftsman's eyes, she threw the bolt like a spear.
It shattered the target and embedded itself in the wall of the testing field.
After throwing it, Toddifons stared at her supervisor with her hands outstretched and an unusual look of helplessness in her eyes.
If left to her own devices, Toddifons might be stuck here until the end of time, but the craftsman had a better solution.
He walked up to Toddifons and spoke softly:
"We have an order to repair the defensive artillery in the city we're mooring in next week.
If you have time, you can come and take a look."
Stats
- HP1,667
- ATK954
- DEF123
- RES0
- Block1
- DP cost23
- Redeploy70s
- Attack interval2.4s
At Elite 2, max level. Each bar is measured against the highest value in the Arknights roster.
Skills
3Fiery Instinct
TalentWhen attacking Sarkaz enemies, increase ATK to 150% (+5%)
Signal Arrow
Skill · Manual · Auto recovery · Initial SP 15 · SP cost 25 · Duration 20sImmediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage
At Mastery 3
Portable Fortcracker Arrows
Skill · Manual · Auto recovery · Initial SP 25 · SP cost 40Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
At Mastery 3
How to get Toddifons
Introduced in A Walk in the Dust
Art




