Toddifons

Sniper

Toddifons

★★★★★

Victoria

Ctier

Introduction

Toddifons is a 5-star character in Arknights. Toddifons's weapon type is Siege crossbow (man-portable ballista) and class is Sniper. Faction: Victoria.

On the combined Arknights tier list Toddifons is C tier, 273rd of the 410 characters ranked, from where 2 community tier lists put Toddifons.

What Toddifons does

A Sniper aimed at Sarkaz enemies, hitting them at 150% ATK. Signal Arrow marks a target so allies focus it and strips 30% DEF, and Portable Fortcracker Arrows loads 10 shots that hit for 240% and explode for another 80% around the target.

Profile

Toddifons is a female Vouivre. Her birthday is Jul 31, and she stands 168cm tall. Toddifons is voiced by Gin in Chinese, Annes Elwy in English, Eri Sendai in Japanese, and Yi Sae-ah in Korean. 山×2 drew her.

Stories

9
Basic Info

[Code Name] Toddifons

[Gender] Female

[Combat Experience] 2 Years

[Place of Birth] Victoria

[Date of Birth] Jul 31

[Race] Vouivre

[Height] 168cm

[Infection Status]

Confirmed Infected by medical examination.

Physical Exam

[Physical Strength] Excellent

[Mobility] Standard

[Physical Resilience] Standard

[Tactical Acumen] Standard

[Combat Skill] Excellent

[Originium Arts Assimilation] Excellent

Profile

A dropout from the Cyr Military College of Victoria. Though not a professional soldier in formal service, she has undertaken systematic training and excels in all respects, most notably in siege tactics and creation of relevant weaponry.

Presently with Rhodes Island, serving as a Sniper Operator and junior craftsman, principally responsible for long-distance destruction of enemy fortifications and artillery suppression.

Clinical Analysis

Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Assimilation] 9%

Distinct crystal deposits distributed irregularly over the left shoulder, change noted in coloration.

[Blood Originium-Crystal Density] 0.28u/L

A susceptible constitution, in addition to long-term relaxation of safety procedures for handling industrial Originium, have led to chronic Oripathy in the Operator. After joining Rhodes Island, her symptoms have been alleviated.

'Generally speaking, crystal deposits on Infected settle into a black hue, this being Originium's original color. But under special circumstances, crystal coloration and even manner of formation can exhibit change. We still aren't clear as to what brings about these sudden changes. Further and deeper research is required.' —Excerpt from a Medical Department memo

'We finally got one! An infected Vouivre!' —Warfarin

Archive File 1

When we first met Miss Blodeuwedd, she was being carried by four or five Vouivre relatives into Rhodes Island, who were followed by a car transporting junk great and small from Toddifons' room. According to said Vouivre, Blodeuwedd had already gone a long while without food when they found her passed out. Though we couldn't understand why they chose to send her to Rhodes Island for an ordinary display of hypoglycemia, and why they sent all her private belongings along with her, we chose to err on the humanitarian side and administer basic treatment, at which point we discovered her Oripathy symptoms. After inquiring again with her relatives, we confirmed that Miss Blodeuwedd's Oripathy had manifested since long ago, simply because she'd gotten so lost in fiddling with her 'toys,' often shutting herself in her room for such lengths that her relatives never noticed any hint she'd caught Oripathy until her mother felt something was awry, burst through her door with friends and family in tow, and finally found that her own daughter had been improperly using industrial Originium products for so long that she'd caught Oripathy and fallen unconscious at that. Introduced by a relative, they drove all night to send her to Rhodes Island, which was passing by not too far away. After a simple discussion, we took her in as a patient.

Archive File 2

Following appropriate care, Miss Blodeuwedd very quickly regained consciousness. Her first point of order upon waking was to find her room, shoo all her relatives out of it (at the time, the five or so of them were waiting for her recovery in a room prepared for her), and get back to her works. Our administrative and medical staff felt this was confounding behavior, but Miss Blodeuwedd's Vouivran relatives seemed to be used to it. 'That's my daughter for you,' her mother stated. It followed a deeper investigation that we learned, each Vouivre of the group, temperamental by all rights had been beaten into submission after entering Miss Blodeuwedd's room without permission. Once her mother recounted this, she declared with half-embarrassment, half-pride that her girl had the best punches of their entire Vouivran generation. While we conversed, Miss Blodeuwedd had finished her own creation—a portable siege crossbow, which couldn't be carried out owing to the Operator dormitory doors being too narrow, so... with great ease... she broke through a part of the wall... Gossip says that an admin Operator on the scene very nearly called in our field Operators to take over the affair.

It's fortunate that Miss Blodeuwedd only took the crossbow out, and the corridor could completely fit her along with her weapon.

After that, we held a serious discussion with her, and she seemed to very quickly accept her present situation, but held no concern for our arrangements, her demands being very simple: once her illness was stable, let her get back into her home workshop, and back into her hobby, and if her illness got worse again, she'd come back here to get treated. Her attitude made administering her treatment greatly difficult for us, and in the end, the administrative Operators had no ideas either, so the best we could do was tour Miss Blodeuwedd around the areas catered to those staying aboard the Rhodes Island landship.

Of course, we all know Miss Blodeuwedd is now a Rhodes Island employee; this total change of heart is completely owed to the work environment Rhodes Island built for its craftsmen, and a few experienced craftsman Operators. She had ample interest in our workshop facilities and said Operators, and went nowhere else afterwards, instead chatting with our craftsmen. Afterwards, Miss Blodeuwedd directly applied for Rhodes Island craftsmanship... with an Operator. Without a doubt, she had qualities that would make her a fine Operator, but we desired that if she became one, she would comply with our relevant regulations, which she very readily agreed to, even picking a codename for herself on the spot—Toddifons.

'Some people asked me before how Toddifons woke up, grasped her situation and made straight for the room with all her relatives and personal belongings. You wonder? Just look at her background and it'll make sense. There's a lot she can understand with a single glance, it's just that she doesn't care. She takes things as her temper tells her. Mystery solved.' —Operator commentary extract

Archive File 3

When Toddifons came aboard, she was in work overalls slathered with grease, hair roughly tied back in one go, fairly disarrayed. Following her becoming an Operator, on the very day she gained employment, she unprecedentedly took two days off and took to the streets of a then-nearby Victorian city. After two days, multiple cosmetics and two great big bags of clothes had found their way to her dormitory—one of work clothes, only worn for entering the workshop; the other was entirely trendy fashion which Toddifons had matched with some odds and ends, becoming the most frequent attire we saw her in, and immediately afterwards, the attire she wore to the battlefield. Our admin Operator in charge of managing fieldwork always seemed put out of sorts by Toddifons wearing such exquisite clothing on the battlefield, trying to raise countless lines of reasoning: the enemy might notice colors too bright, it'll affect the whole team's ambience, so on. All were rejected soundly by a 'none of your business' from Toddifons. In the end, to settle the matter, the two employed the time-proven, most effective method of resolving conflicts—they had a fight.

Our beloved admin Operator lost very decisively. In two seconds? Three, maybe? He got dunked on the ground, and from then on wouldn't even raise his head when speaking with Toddifons.

We can't blame him, though; before consulting her records, neither did we know that this girl who never saw eye-to-eye with orders was once a Cyr Military College student. Though reputation-wise the school is far from level with the Victorian Royal Guard, it still stands as one of the endorsed military colleges in Victoria's borders. Toddifons studied as a specialist combat force unit, her first-year report outstanding. The College's instructors had already picked up on her temperamental flaws, but still intended to have her focus on her education, believing their decades of experience could rein in the self-ruling Vouivre. Unfortunately, once the second year revealed artillery and siege courses to her, all the old boffins' efforts were very quickly and neatly dashed. During her second year, Toddifons suggested she change to the siege artillery course, which the instructors decisively refused, and after multiple statements of 'if you won't let me take it, then I quit' did nothing, Toddifons spent three months in the library, studying through her entire preferred course solo, and then bluntly submitted her withdrawal application at her final exam. While the instructors still thought to negotiate with her, she had long since left the college, and returned back home.

'It's actually very easy to figure out Toddifons' disposition. She might be rock-hard to budge, but if you treat her warmly, then in turn she won't be so... er, intense. But try to force her to do something? Hohoh, you're in for a treat. See, she's a Vouivre, AND she went to military school. Winning with her dukes is what she was trained for. 'Disobey does the burdenbeast who is compelled,' y'know. If you want her to do something, you'd better take it nice and easy.' —Operator commentary extract

Archive File 4

As with Angelina, we haven't yet found any reason behind Originium crystal deposit differentiation, but as is clear, it simply doesn't matter to Toddifons. She even considers how to match her outfits to make even more prominent the crystals on her shoulder, as blazing red as her hair. We hold this 'open-minded' attitude of hers in high regard.

Alright, alright, I just feel like praising her every now and then. To tell the truth, I imagine everyone who's come into contact with her before knows full well. Ask her what she genuinely cares about, and chances are it'll just be dressing up outside of the workshop, and manufacturing siege weaponry inside. Just as the records mentioned prior, Toddifons was carried here because after 'the flash of inspiration hit,' she spent too long in her room lost in research, and fainted from hypoglycemia. As best as I know, Rhodes Island at least hasn't had any 'Vouivre passing out in dorms'-type incidents, let alone by malnutrition. It's simply unheard of. You could starve any Vouivre for a month and they could still knock you flat. Odds are months would be insufficient to measure fainting by hunger.

To return to the records, to our knowledge, Toddifons' Vouivre tribe has been rooted in Victoria for a hundred years already, her own generation being the third of Victorian citizenship, with little separating them from the locals anymore. After their tribe's Vouivre first settled in Victoria, they principally engaged in industry. The whole tribe started a factory in unison, accepting orders from the city, the Victorian Chambers of Commerce, and even foreign business organizations. If you grew up your whole life in surroundings like that, you'd surely be able to understand why Toddifons cares especially about such vast siege weaponry—who wouldn't want to ply a huge industrial marvel to smash the warships opposite to smithereens? But in reality, using such nation-grade weaponry is beyond her ability, and so the next best thing was to make a miniaturized, portable ballista, follow Rhodes Island all over, and test its performance, give it regular maintenance, upgrade and renew it—that is what's in her capability. She knows the limits of where her class may reach, understands what she can accomplish, what opportunities aren't her own. She'll strive for the boundaries of what she can do, and the rest she'll leave to undefined, trailless luck—

—and her own fickle good temper.

Promotion Record

Before Toddifons' Vouivre tribe emigrated to Victoria, it was once a mercenary group with clan-like nature. Historically, they fought numerous battles against the Sarkaz, accumulating a wealth of combat experience. However, as times changed, the once-thriving tribe gave way to a rising new generation, what land it could control constantly being eaten away at, and once the tribe could no longer find footing in Sargon, they chose emigration to a former employer—and started life anew on Victoria's national soil. Relying on their saved connections and funds left over from their time as hired hands, they quickly found new footing in an industrial city, and used their remaining capital on opening up a factory, beginning to lead a life nothing alike the Sargon days. Toddifons' many relatives have never again taken up weapons, in their place grasping spanners and hammers.

Come Toddifons' generation, the luster of war long since paled to that of great orders coming from Londinium, but some things carried on in unexpected forms. She still clearly remembers—a kind of aerobics only that little community was required to do, numbers of incomprehensible customs and etiquette, and the 'grounds' they set up especially for the children's 'sports days,' where none of the events bore any resemblance to regular competitions. She took it all in, and apart from having a few extra holidays, a few extra ceremonies, a few extra gatherings, and sending a great heaping pile of Vouivre her age down for the count, she doesn't think she learned much of anything. Even if nowadays, she sends Sarkaz mercenaries packing, striking them right where they're weak, she only gives the credit to her finely calibrated siege crossbow and her Fortcracker arrows, and not any precise intuition for certain targets that those bygone ceremonies and discipline gave her.

And it's fair, who'd believe such a thing?

Stats

  • HP260th1,667
  • ATK35th954
  • DEF355th123
  • RES0
  • Block1
  • DP cost339th23
  • Redeploy70s
  • Attack interval361st2.4s

At Elite 2, level 80, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.

By promotion

  • Elite 0 Lv. 1HP: 820ATK: 427DEF: 60RES: 0Block: 1DP: 21Redeploy: 70Interval: 2.4
  • Elite 0 Lv. 50HP: 1066ATK: 594DEF: 80RES: 0Block: 1DP: 21Redeploy: 70Interval: 2.4
  • Elite 1 Lv. 70HP: 1333ATK: 782DEF: 100RES: 0Block: 1DP: 23Redeploy: 70Interval: 2.4
  • Elite 2 Lv. 80HP: 1667ATK: 954DEF: 123RES: 0Block: 1DP: 23Redeploy: 70Interval: 2.4

Base values before trust, potentials and modules. Full trust adds ATK +95.

Range from Elite 0
Range from Elite 1

Trait

Attacks the heaviest enemy first

Skills

2
  • Signal Arrow

    Manual trigger · Auto recovery · Unlocks at Elite 0
    Level

    Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage

    SP cost
    25
    Initial SP
    15
    Duration
    20s
  • Portable Fortcracker Arrows

    Manual trigger · Auto recovery · Unlocks at Elite 1
    Level

    Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)

    SP cost
    40
    Initial SP
    25

Talents

1
  • Fiery Instinct

    Elite 1
    When attacking Sarkaz enemies, increase ATK to 130%
    Elite 1 · Potential 5
    When attacking Sarkaz enemies, increase ATK to 135% (+5%)
    Elite 2
    When attacking Sarkaz enemies, increase ATK to 145%
    Elite 2 · Potential 5
    When attacking Sarkaz enemies, increase ATK to 150% (+5%)

Potentials

Potential 2
DP Cost -1
Potential 3
Redeployment Time -4 sec
Potential 4
ATK +34
Potential 5
Improves Talent
Potential 6
DP Cost -1

Modules

1
  • Arrow Adjustment Box (SIE-X)

    Unlocks at Elite 2 Lv. 50
    • Stage 1Stats: ATK +50, DEF +20Trait: When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
    • Stage 2Stats: ATK +65, DEF +30Trait: When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%Talent: When attacking Sarkaz enemies, increase ATK to 155%
    • Stage 3Stats: ATK +75, DEF +35Trait: When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%Talent: When attacking Sarkaz enemies, increase ATK to 165%

    To unlock

    • Defeat a total of 20 Sarkaz enemies with Toddifons (excluding Support Units)
    • Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Toddifons, and can only include 6 other Operators as members
    Module record

    She squeezed the trigger, the bowstring rebounded, and the bolt flew out with a whistling sound, hitting the bullseye dead on. Toddifons walked forward and looked at the bolthead buried in the bullseye, but failed to find any joy in her heart...

    The entire testing field was a mess. Standard crossbow bolts were stuck in targets, two or three armor-piercing bolts were stuck in the wall, and several shattered targets bore the signs of explosives. The operator in charge of the field had never seen anything like this before and ran off to report up the chain, leaving Toddifons to tinker with the bolts out of spite. Before long, another bolt was firmly stuck in a target.

    When the testing field supervisor was dragged in by an operator, Toddifons was installing more lethal heads on the bolt, before turning to shoot her target full of holes.

    The supervisor remained silent for a while, then, without looking back, pulled the operator along towards the workshop. Nobody knew what madness had gotten into Toddifons, but one thing was certain: if anyone dared to go in there, this crazy Vouivre would probably use them for target practice.

    ...

    When Toddifons's supervising craftsman arrived at the testing field, the entire area looked like it had been carpet bombed, every target in sight has been thoroughly struck by Toddifons's siege crossbow. She was now sitting quietly next to the weapon, motionless as a volcano about to erupt.

    Nobody had ever seen Toddifons like this before. No matter how the craftsman spoke to her, she remained unresponsive. So, after confirming that there were no bolts loaded into her crossbow, the craftsman asked the operator to come in and clean up, while continuing to try to communicate with Toddifons.

    It's unclear how much time passed before she suddenly snapped out of it and asked her supervising craftsman about parts parameters and mechanical adjustments. The craftsman answered the questions one by one, and relieved a lot.

    It seemed like the volcano wouldn't erupt today, he thought to himself. So he sat next to Toddifons, watching her adjust the siege crossbow and fire a new bolt that lodged itself dead center in the freshly-replaced bullseye. Just like before, Toddifons pulled out the bolt, looked at the target with disappointment on her face, and walked back to her weapon.

    Then, before the craftsman's eyes, she threw the bolt like a spear. It shattered the target and embedded itself in the wall of the testing field.

    After throwing it, Toddifons stared at her supervisor with her hands outstretched and an unusual look of helplessness in her eyes.

    If left to her own devices, Toddifons might be stuck here until the end of time, but the craftsman had a better solution. He walked up to Toddifons and spoke softly:

    'We have an order to repair the defensive artillery in the city we're mooring in next week. If you have time, you can come and take a look.'

Base skills

2
  • Fusion Casting

    Workshop · Elite 0

    When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1

  • DIY Oriron

    Workshop · Elite 2

    When this Operator is assigned to a Workshop to process Oriron-type materials, the production rate of byproduct increases by 90%

Outfits

2
  • Toddifons: Elite 1

    Elite 1

    Default Outfit

    Art by 山×2

  • Toddifons: Elite 2

    Elite 2

    Default Outfit

    Art by 山×2

Voice lines

38
Show all 38 lines
Appointed as Assistant
Let's just burn 'em. You weren't gonna give those papers a second look anyway.
Talk 1
If you wanted me to lay defenses in here, I'd break up the floor for starters. Not that I mind, it's for you to think about.
Talk 2
Got twps from Royal Guard knocking about, have you? Heh, ain't that interesting.
Talk 3
Calibrate the sight? Nah, materials I ordered last should be here almost, I'll make the arrows first... Oh, push off, out my way.
Talk after Promotion 1
Most who leave Vouivre don't agree with the mercenary life in Sargon. Move to Victoria, end up doing something else instead, they do. Like... factory-working, farming, you know. Having their own little touch of land.
Talk after Promotion 2
You could probably tell, but I didn't use to be artillery. Mainly studied recon, infiltration, CQC, all that. Did not bloody take to it, and the instructors wouldn't let me switch courses, so I dropped out, simple as. What's the point in learning things you hate?
Talk after Trust Increase 1
Oh, you're helpless! How am I going to the workshop wearing this?!
Talk after Trust Increase 2
It's meant for attacking nomadic cities, this weapon. Using it to help you lot cope with skirmishers? It's like a hatchet to a cupcake. Let me try hitting a city or two sometime for practice, won't you?
Talk after Trust Increase 3
Don't you think these crystals on my shoulder here match well with my hair color? I like my off-the-shoulder clothes too, so it's perfect. Shame, though, it would've been nice if they covered the whole way like that Siracusan Messenger girl.
Idle
I'll be heading back to sort stuff out, then. No point wasting time on this rotter.
Onboard
Arianrot, codename Toddifons. I don't like working for ordinary people, so I've got my fingers crossed you show me something unusual.
Watching Battle Record
Boring. Off we go.
Promotion 1
What goes on in those Logistics' minds? Oh, look what Arianrot made, let's just grab it and... For me? Tch, fine. I accept. Your feelings are loud and clear. Thanks, see you.
Promotion 2
You've seen a Draco's flames before, I bet you anything. You ever imagined, the sight of them raining down on your enemy? I can make that your reality!
Added to Squad
I'm listening.
Appointed as Squad Leader
Work's on. Focus.
Depart
You lot go ahead. I've got things to prepare.
Begin Operation
Visibility clear. Awaiting orders.
Selecting Operator 1
Still not done?
Selecting Operator 2
Iawn?
Deployment 1
Mounting complete.
Deployment 2
In position.
In Battle 1
I don't need visuals. Give me the map.
In Battle 2
This area is cleared. Next!
In Battle 3
Nothing remains once the arrows rain!
In Battle 4
Ha! Fire wouldn't go out while there's something left to burn!
4-star Result
There's only so many who can make this thing shine, guess you're one of them.
3-star Result
Out without too much ash on me. Gwych.
Sub 3-star Result
Ammo's more precious than that little lot. Deal with 'em yourself.
Operation Failure
Still good to move? We're heading home. Grab on.
Assigned to Facility
Like this titchy bit of space is enough? Let's break this wall down and I'll have the whole area behind, Diolch.
Tap
Think it through before you put your hand out.
Trust Tap
Go on if you need something. Don't wait for me to change my contacts, I can hear you whatever color they are.
Title
Arknights.
New Year's blessing
Yeah, New Year's, there's a party, the whole song and dance, I get it. And that's why I'm sitting right here, having a drink with my magazines, while you carry on moaning and whinging. Trust me, that's my happy times.
Greeting
So it's you. If you need something, out with it.
Birthday
Oh? Birthday, then, today. How about we head deckside to celebrate? I'll give you my little siege ballista, can set off some massive fireworks? Oh, too dangerous? Tch, you sopping wet blanket. Whatever, off to the shops then, pick you out a proper present. Well? Get changed already, we're off.
Anniversary Celebration
Oripathy comes second, I've said that. If I'm not able to do what I like, that's not life no matter how long it drags out. And you know, being here, Rhodes Island, I always get a crack at something interesting. I half like it working with you lot. So don't you ever go letting me down.

Upgrade costs

Open in the planner

Promotion

  • Elite 1Sniper Chip ×4Polyketon ×4Polyester ×3LMD ×20,000
  • Elite 2Sniper Dualchip ×3Crystalline Circuit ×10Incandescent Alloy ×10LMD ×120,000

Skill levels

  • Lv. 2Skill Summary - 1 ×4
  • Lv. 3Skill Summary - 1 ×4Damaged Device ×4
  • Lv. 4Skill Summary - 2 ×6Orirock Cube ×4
  • Lv. 5Skill Summary - 2 ×6Sugar ×5
  • Lv. 6Skill Summary - 2 ×6Oriron Cluster ×4
  • Lv. 7Skill Summary - 3 ×6Aketon ×2Loxic Kohl ×4

Mastery: Signal Arrow

  • M1Skill Summary - 3 ×5Optimized Device ×2Oriron Cluster ×3
  • M2Skill Summary - 3 ×6RMA70-24 ×3Manganese Trihydrate ×5
  • M3Skill Summary - 3 ×10Bipolar Nanoflake ×4Keton Colloid ×3

Mastery: Portable Fortcracker Arrows

  • M1Skill Summary - 3 ×5White Horse Kohl ×3Aketon ×5
  • M2Skill Summary - 3 ×6Crystalline Circuit ×3Polymerized Gel ×5
  • M3Skill Summary - 3 ×10Polymerization Preparation ×4RMA70-24 ×4

Module: Arrow Adjustment Box (SIE-X)

  • Stage 1Module Data Block ×2Refined Solvent ×3LMD ×40,000
  • Stage 2Module Data Block ×2Data Supplement Stick ×20Orirock Concentration ×4LMD ×50,000
  • Stage 3Module Data Block ×2Data Supplement Instrument ×8RMA70-24 ×5LMD ×60,000

How to get Toddifons

Recruitment & Headhunting

Art

Toddifons key art

More characters

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