
Guard
Wind Chimes
★★★★★
Yan
Introduction
Wind Chimes is a 5-star character in Arknights. Wind Chimes's class is Guard. Faction: Yan.
On the combined Arknights tier list Wind Chimes is D tier, 394th of the 410 characters ranked, from where 2 community tier lists put Wind Chimes.
What Wind Chimes does
A
Guard who hits harder while healthy, with 22% extra ATK above 50% HP.
Longing for Home pauses attacks to gain 40% Sanctuary while ATK builds, then ends in a 230% hit on every ground enemy in front with a 1-second stun, and it can be cut short at any time.
Profile
Wind Chimes is a female Forte. Her birthday is Apr 7, and she stands 175cm tall. Wind Chimes is voiced by Yannie Wang in Chinese, Vivian Lu in English, HIROMI HIRATA in Japanese, and Cha Young-hee in Korean. 〇亻 drew her.
Stories
9Basic Info
[Codename] Wind Chimes
[Gender] Female
[Combat Experience] None
[Place of Birth] Yan
[Date of Birth] Apr 7
[Race] Forte
[Height] 175cm
[Infection Status]
[Infection Status] Confirmed Infected by medical examination.
Physical Exam
[Physical Strength] Standard
[Mobility] Standard
[Physical Resilience] Excellent
[Tactical Acumen] Normal
[Combat Skill] Standard
[Originium Arts Assimilation] Standard
Profile
Wind Chimes, a Messenger who travels around northwestern Yan, allowing remote villages to communicate with each other. She came to Rhodes Island for Oripathy treatment and now works part-time as a Messenger for Rhodes Island.
Clinical Analysis
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.
[Cell-Originium Assimilation] 7%
Crystal distribution clearly visible on the abdomen.
[Blood Originium-Crystal Density] 0.19u/L
Considering the location of the Oripathy lesions, the patient should refrain from heavy lifting or work that requires the use of her core muscles.
—Sussurro
Yeah, no way that's happening.
—Wind Chimes
Archive File 1
A Messenger from a mountain village in the northwestern region of Yan. Travel-worn, but still friendly to everyone she meets.
The northwestern region is full of mountains with villages big and small sparsely scattered all over, unable to communicate effectively with each other unlike the villages in Jiangnan with their waterways. Even land transportation is extremely inconvenient, and Wind Chimes was born in one of those villages.
With her good grades, the steadfast Wind Chimes was admitted to a school in a nomadic city. However, after studying for a few years she gave up her chance of further education and returned to her hometown to work as the village's Messenger.
Young and strong, she trekked the mountain paths to figure out a way to make travelling between the nearby villages easier. On top of that, she also tried to open an agricultural trade route between the villages and nomadic cities, but it did not work out.
She had been recounting her experience in her usual frank manner up till this point where she fell silent. We assumed that high logistics costs were the main reason she had failed to achieve her goal, but that was just the most direct, yet least important reason for her plans going awry.
'I promised the official in charge of commerce and trade that a village representative would come to the city for discussion. Then I excitedly returned to the village, but was greeted with the sight of several factory recruitment notices and a whole stack of signed recruitment contracts at the village headman's place. I looked at the signatures and they were all dated within a few days of my departure.'
Archive File 2
As a child, Wind Chimes was fond of the Messengers coming to and from the village, and even learned to read from the words on the envelopes. To her, it was the letters, or more precisely, the greetings, news, and emotions in them that connected those who had traveled far from their villages to their homes.
With such experiences and a steadfast and kindhearted personality, her setback only set her sights on a much broader and rugged place—she tried to become the regional Messenger of the entire mountainous region around her hometown.
After a testing period, she quickly attained the position in an official capacity, and held a year-long record of zero missed deliveries until it was broken by a pack of hungry tuskbeasts.
After returning to the city, Wind Chimes asked her colleagues for advice on how to avoid the beasts. However, before she could break her own record again, another incident happened.
She ran into a group of bandits.
'I was blindfolded, and yelling at them till my voice was hoarse to leave the letters alone. The goods could be replaced, but if the letters were destroyed, the words within could never be replaced.
'No, the bandit chief didn't laugh like the ones you see on television. He even told me somewhat sincerely that it was not possible. He didn't kill the official, but didn't leave the officers even a scrap of information, because in his line of work, he could easily lose his head from a little carelessness.'
'I heard the sound of paper going up in flames, and I knew right then that it was time for me to buy a sword.'
Since then, her colleagues would occasionally see fresh wounds on her, but the goods and letters she carried were never lost again.
Archive File 3
In order to ensure the safety and communication between the nomadic cities in Yan, maintenance and construction work on Chidao both old and new is a never ending project, from which countless business opportunities and life-changing chances emerge. For those especially who do not live in a nomadic city, the compensation for helping out with the Chidao is often enough to make a considerable leap in their standard of living. Though after such a change, there comes the question on how to maintain the new status quo.
Most settled communities often want long-term contracts with the Chidao maintenance agency, but such opportunities are rare.
For the more proactive people, getting a glimpse of the Chidao and the fragments of the nomadic cities they bring renders them unable to hold back their aspirations. Many young people and even those older follow the Chidao on their journey to the nomadic cities. An entire village moving to a city like in Wind Chime's case is certainly a bit extreme, but it is by no means unheard of.
Wind Chimes gets dejected at the sight of one deserted village after another, but she also understands that those people have the right to pursue a better life.
What she could do, then, was to send back wanders's money and letters together to their parents, and then deliver their words as well as letters from others with huge bags of dried meat back to the city.
An old man was calculating his money under the light of an oil lamp, pondering over what farming equipment to purchase, what crops to grow, if he should use an entire barrel of soy sauce to pickle meat, and eventually decided to use a majority of the funds to rear some livestock; a young person was lying in bed exhausted, watching a beautiful life depicted on the television screen, subconsciously going through an entire packet of dried meat while talking to themselves with a few hints of their rusty native tongue.
At that moment, Wind Chimes was out in the wilderness travelling between cities. The twin moons shone overhead, the mountains stretched in all directions, and the night breeze blew through the thin clothing she had chosen to keep her journey lighter.
Archive File 4
There is a Moushan Village in the area that Wind Chimes works. When she was there to deliver a huge sum of money, the village was in chaos. However, the uproar did not concern her much and she quickly moved on after dropping off the money, for there were many more deliveries to make.
Only later did she learn that there was a cruel connection between the teenager she had parted on bad terms with and the baffling commotion in the village.
She spent an entire day watching the footage in the young man's camera: the scenery, the monologue, the interview, the little stunt of pretending the camera was off while leaving the microphone on, and the 'apology letter.'
After that, Wind Chimes started bringing the camera everywhere.
At first, her experience was limited to filming deliveries. She is not a film enthusiast, so it was not surprising for her to assume the camera was broken because the lens cap was not on. But still, she persevered with the same tenacity she traversed the mountains with, and went from filming goods, to people, and then the roads she traveled, and the memory card soon ran out of space.
The more videos she shot, the more she regretted her actions back then. Naivety is not arrogance, but willful ignorance is.
However, when she was asked if she wanted to sell the rights of her footage to companies, she merely laughed at the thought.
She knew that her work was shining a spotlight on the daily isolation and poverty of the villages, as well as the foundations of her nostalgia. She would not cut herself any slack, but did not want to publicize it either. These images were ruthless, but also extremely valuable to her.
As for that disturbance, none of the Rhodes Island operators involved in the incident have spoken much about it. We only found out her opinion on the matter when Wind Chimes talked about it in a conversation with others.
'I remember it all, I'll never forget it. But that person's death... was purely an accident.'
'If I didn't deliver the money, what else could they have done?'
'I can't think of anything else.'
Promotion Record
When Wind Chimes first started working the camera, the file names were way too long. For the sake of brevity, we have helped to rename her files stored on Rhodes Island in a numerical fashion with her original file names in the videos' metadata.
0007: The 'tractor' put together by two mischievous people in Moushan Village. I'm a little afraid they'll actually try to drive that thing on the mountain roads, it's too dangerous.
0008: There was a small flower on the side of the mountain path. I wanted to film the flower blooming just like I'd seen in another video, but it took too long. I held the camera up till my arms ached and it didn't even change a bit.
0009: A fowlbeast suddenly leapt over my head. I didn't get it on video, but managed to record its cry. It's a nice sound.
0010: I went to have a second look, and the flower had already withered... so fast?
0011: Someone walking on the mountain road. Had a few words with him. He said he was heading to town to procure some farming equipment for his village, like a planter or weeder or something else he didn't know the name of. We debated over the name for half a day and still didn't manage to figure it out.
0012: Road
[Classified Log]
'I'm sorry, Wind Chimes, you're not here right now, but the name of this video is really different than the usual, so I really can't help but be curious... Besides, back then when I asked you about it, you just said 'it's all scenery, but you can look if you really want to', right?'
'What the... it's just a barren forest? But why does she keep her camera's focus on the traces of that campsite?'
Stats
- HP3rd of 4555,669
- ATK3rd of 4551,438
- DEF452nd of 4550
- RES0
- Block60th of 4472
- DP cost339th of 44623
- Redeploy70s
- Attack interval367th of 4552.5s
At Elite 2, level 80, before trust, potentials and modules. Each bar is measured against the highest value in the Arknights roster, and the place is out of every character with that stat, lowest first for DP cost, Redeploy and Attack interval.
By promotion
- Elite 0 Lv. 1HP: 2325ATK: 642DEF: 0RES: 0Block: 2DP: 19Redeploy: 70Interval: 2.5
- Elite 0 Lv. 50HP: 3230ATK: 918DEF: 0RES: 0Block: 2DP: 19Redeploy: 70Interval: 2.5
- Elite 1 Lv. 70HP: 4251ATK: 1193DEF: 0RES: 0Block: 2DP: 21Redeploy: 70Interval: 2.5
- Elite 2 Lv. 80HP: 5669ATK: 1438DEF: 0RES: 0Block: 2DP: 23Redeploy: 70Interval: 2.5
Base values before trust, potentials and modules. Full trust adds HP +350, ATK +70.
Trait
- Attacks all blocked enemies
Skills
2
ATK Up γ
Manual trigger · Auto recovery · Unlocks at Elite 0LevelATK +100%
- SP cost
- 30
- Initial SP
- 15
- Duration
- 30s

Longing for Home
Manual trigger · Auto recovery · Unlocks at Elite 1LevelStops attacking, gains 40% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec. Can manually deactivate skill (skill can be interrupted at any time)
- SP cost
- 25
- Initial SP
- 10
- Duration
- 5s
Talents
1Mountain Traveler
- Elite 1
- Max HP +5%, gain Vigor effect of +15% ATK when HP is above 50%
- Elite 1 · Potential 5
- Max HP +5%, gain Vigor effect of +17% (+2%)ATK when HP is above 50%
- Elite 2
- Max HP +5%, gain Vigor effect of +20% ATK when HP is above 50%
- Elite 2 · Potential 5
- Max HP +5%, gain Vigor effect of +22% (+2%)ATK when HP is above 50%
Potentials
- Potential 2
- DP Cost -1
- Potential 3
- Redeployment Time -4 sec
- Potential 4
- ATK +40
- Potential 5
- Improves Talent
- Potential 6
- DP Cost -1
Modules
1
To My Successor (CRU-X)
Unlocks at Elite 2 Lv. 50StageStatsTraitTalent- Stage 1Stats: HP +230, ATK +85Trait: Have +20% healing effectiveness
- Stage 2Stats: HP +305, ATK +89Trait: Have +20% healing effectivenessTalent: Max HP +7%, gains Vigor effect of +28% ATK when HP is above 50%
- Stage 3Stats: HP +350, ATK +100Trait: Have +20% healing effectivenessTalent: Max HP +8%, gains Vigor effect of +33% ATK when HP is above 50%
To unlock
- During battle, have your own Wind Chimes use Longing for Home a total of 6 times
- Clear Main Theme 2-1 with a 3-star rating; You must deploy your own Wind Chimes and use Longing for Home 3 times
Module record
'These are the only remaining towns and villages in the mountains. I've marked them on the map. Generally, you can just follow the indicated order when delivering mail. I've used different colors to mark each section; each corresponds to different road conditions and recommended modes of transportation, just a bit of advice from someone who's been doing this a while.
'First, there's the part with the smoothest roads, where you can ride a bike. Going downhill is exhilarating, but mind your speed. No matter how good the mountain roads are, they're still bumpy; if your package gets jostled too much, it could fall apart. It'd be almost impossible to find a letter and retrieve it if you lose it in the mountains, so be careful.
'Next is the section you'll have to cover on foot. Walking mountain paths isn't easy, but the most important thing is to race against the weather. You'll need to read the skies. When clouds gather, you should walk faster; when it darkens, you should start running. When it thunders, it'll be already too late to think about finding shelter. Traveling in the rain can be dangerous. My horn, err... I learned this the hard way. As for wild beasts or bandits, stay calm. It's no big deal. I can handle them, and if you're taking over my route, you can too.
'Finally, there are some special paths that are rarely used, I'm running out of space, so I'll write the rest on a separate sheet. But I'll mention one here: the zip lines. Don't be afraid; I've ridden them many times. They're safe, even pleasant. You might come to enjoy them after a while.'
...
'Oh, and one last thing I should write here, it's a small favor. There are a few villages with hardly any young folks left, and I marked them on the map. The elders there tend to be a bit stubborn, and some aren't very mobile, so please be patient and lend a hand if you can. I thank you on their behalf. Truly.
'I almost forgot the most important part: make sure to protect yourself against Oripathy! Don't let the...'
The writing stops abruptly on the back of the map, filling every inch of the small piece of paper. Wind Chimes had left it there after returning from a checkup at the doctor's. Much time has passed since then, and Wind Chimes continued to walk those mountain paths year after year, but the old map remained lying on her desk. One day, someone happened to flip it over and couldn't help but give a wry smile.
'This girl's so naive, she really hoped someone else would be willing to deliver mail all the way up to those remote mountain villages, just like she does.'
'I'd say when the people are all gone, there won't be any need for another Messenger anyway.'
'(Sigh) It's been so many years, and there are so many stories on these roads; no letters could capture them all.'
'And the road is so long... no messenger could ever walk it all.'
Base skills
2
Hell and High Water
Trading Post · Elite 0When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.01 for every 10 Worldly Plight

Distant Letter
Trading Post · Elite 2When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.02 for every 10 Worldly Plight
Outfits
3
Elite 1
Default Outfit
Art by 〇亻

Elite 2
Default Outfit
Art by 〇亻

Moon under the Pines
0011/Yun/V
Art by 〇亻
Store
Voice lines
38Show all 38 lines
- Appointed as Assistant
- Are these the documents you need to mail? Alright, let me check them off.
- Talk 1
- There's a letter for you from the Lungmen slums, Doctor. A former patient? Your expression tells me pretty much exactly what's in this letter.
- Talk 2
- I use this sword to fight beasts that slip into the village, as well as bandits and thieves. For beasts, it's just a matter of driving them away. But people, it's hard to keep them from going astray.
- Talk 3
- There are villages that don't even appear on maps, relying on Messengers to communicate. I used to follow the ones who came to my village around, and even learned my first words from the stuff written on envelopes. But I had to grow up before I learned how much those few words meant.
- Talk after Promotion 1
- I once went back to the village where I grew up. All I found was a few abandoned huts and fields. The people who lived there probably found new lives in the cities. But sometimes I wonder, if I had worked harder, would they have stayed?
- Talk after Promotion 2
- You know, I haven't been to that many places. I've wandered between the mountains and cities, and seen people suffering from hardship, helplessness, and stress... This is a vast land, but how many people live in its nameless corners from birth to death, with no one ever to know they existed?
- Talk after Trust Increase 1
- The villagers didn't kick me out when they learned I had Oripathy, but still I couldn't go back to my old life. No, getting infected was my own responsibility. It'd be too full of myself to say I got Infected to help people.
- Talk after Trust Increase 2
- I'm still looking for the young man's family. My words were too harsh... I didn't know his name, even at the very end of it. Superficial as it might have been, he came down for a taste of our harsh lives and recorded it. There's meaning in that.
- Talk after Trust Increase 3
- I've seen many people wait at the village entrance, hoping for a letter from their families. I've seen all sorts of emotions on their faces when they opened the letters. Messengers carry little slivers of people's lives. That's got nothing to do with me, and everything too.
- Idle
- What a beautiful sunset. The weather tomorrow should be fine and clear.
- Onboard
- Hi there, Are you the Doctor that's in charge here? I heard I could get treatment for Oripathy in exchange for work here... Oh, right, just call me Wind Chimes. It's a name that represents hope.
- Watching Battle Record
- I'd rather not get into fights while making deliveries...
- Promotion 1
- All I did was carry out my duties as a Messenger... Anyway, leave it to me if you have a job like that again. I won't let you down.
- Promotion 2
- Many more people are waiting for hopeful news. Doctor, let's walk this path together.
- Added to Squad
- As long as there's a destination, there's a way.
- Appointed as Squad Leader
- I'll make sure everyone arrives safely.
- Depart
- The road is long. Walk slowly.
- Begin Operation
- Get out of the way.
- Selecting Operator 1
- I'm ready.
- Selecting Operator 2
- Ready to go.
- Deployment 1
- Bare mountains, dirt n' dust... all familiar sights.
- Deployment 2
- A long path through tall mountains… Stay alert.
- In Battle 1
- Leave now and I'll act like I never saw you.
- In Battle 2
- I never wanted to point this blade at anyone.
- In Battle 3
- There are people waiting for me.
- In Battle 4
- Don't keep pushing down the wrong path…
- 4-star Result
- No matter how far the destination, you will get there one day, as long as you keep moving forward.
- 3-star Result
- I'm happy to bring news of victory, but I would rather avoid conflict like this.
- Sub 3-star Result
- The goods are still here. Let's hope those who ran away will learn and repent.
- Operation Failure
- Let's rest and regroup. We can take back what we lost later.
- Assigned to Facility
- It's good to have a place to rest.
- Tap
- Huh?
- Trust Tap
- Careful, I just got back and I'm covered in dust…
- Title
- Arknights.
- New Year's blessing
- Happy holidays, Doctor. I would love to invite you to villages of my homeland, if there's a chance... We open up the granaries at the end of the year, and celebrate it with spirits that we brewed in the autumn... Scenes like that are rare these days.
- Greeting
- Letter for you, Doctor.
- Birthday
- Happy birthday, Doctor. This bowl of chang shou mian is a recipe from my hometown, just drizzle them with some scallion oil, and add some stir-fry... simple to make, but lingers on the tongue. Did you like it? I'm glad. Here's to your good health for another year.
- Anniversary Celebration
- People who live in the distant corners of the land are often forgotten, but what Rhodes Island is doing has helped many of them. I want to thank you for that, Dr. {@nickname}.
Upgrade costs
Open in the plannerPromotion
- Elite 1
Guard Chip ×4
Oriron ×4
Polyester ×3
LMD ×20,000 - Elite 2
Guard Dualchip ×3
Cutting Fluid Solution ×7
Incandescent Alloy ×16
LMD ×120,000
Skill levels
- Lv. 2
Skill Summary - 1 ×4 - Lv. 3
Skill Summary - 1 ×4
Damaged Device ×4 - Lv. 4
Skill Summary - 2 ×6
Orirock Cube ×4 - Lv. 5
Skill Summary - 2 ×6
Sugar ×5 - Lv. 6
Skill Summary - 2 ×6
Incandescent Alloy ×4 - Lv. 7
Skill Summary - 3 ×6
Loxic Kohl ×3
Manganese Ore ×3
Mastery: ATK Up γ
- M1
Skill Summary - 3 ×5
Refined Solvent ×3
Orirock Cluster ×5 - M2
Skill Summary - 3 ×6
Transmuted Salt Agglomerate ×3
Keton Colloid ×5 - M3
Skill Summary - 3 ×10
Bipolar Nanoflake ×4
Oriron Block ×3
Mastery: Longing for Home
- M1
Skill Summary - 3 ×5
Incandescent Alloy Block ×3
Manganese Ore ×3 - M2
Skill Summary - 3 ×6
Crystalline Circuit ×3
Refined Solvent ×5 - M3
Skill Summary - 3 ×10
D32 Steel ×4
Polymerized Gel ×4
Module: To My Successor (CRU-X)
- Stage 1
Module Data Block ×2
Orirock Concentration ×3
LMD ×40,000 - Stage 2
Module Data Block ×2
Data Supplement Stick ×20
RMA70-24 ×4
LMD ×50,000 - Stage 3
Module Data Block ×2
Data Supplement Instrument ×8
Incandescent Alloy Block ×5
LMD ×60,000
How to get Wind Chimes
Recruitment & Headhunting
Art















