

Introduction
Cheerling is a Purple Lightning tatari in Clash of Critters. Cheerling's role is Support.
On the Clash of Critters tier list Cheerling is S tier, 1st of the 65 tatari ranked.
Other Lightning tatari in Clash of Critters: Cavyzap, Fluffle, Glowfly, Kittazap, Sparkeet, Voltfawn and 6 more.
Profile
Even before hatching, Cheerling had a knack for dancing. Whenever there's music, those long ears would sway to the beat like trailing stars. Eggcellent start, Cheerling!
Stats
- HP10th of 676,794
- ATK44th of 671,152
- DEF42nd of 67400
Cheerstella, the line's final form, at Tatari level 100 before stars and feeding. Each bar is measured against the highest value in the Clash of Critters roster, and the place is out of every tatari with that stat.
Evolution line
Stats at any levelCheerling evolves 3 times, and each stage brings a stronger skill and higher growth. Pick a stage to see its skill numbers as the game shows them.

Cheerling
Purple · stage 1 of 4 · evolves into Cheerlet at 6 stars after an evolution trial
- HP growth×1.5
- ATK growth×0.93
- DEF growth×0.94
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Even before hatching, Cheerling had a knack for dancing. Whenever there's music, those long ears would sway to the beat like trailing stars. Eggcellent start, Cheerling!
Bunny Dance
Battle skill · 10s cooldown
Dances continuously, dealing AoE damage while healing nearby allies and granting them Support: ATK & DEF Boost.
- Damage Factor
- 15%
- Damage Interval
- 1.5s
- Healing Factor
- 3%
- Healing Interval
- 1.5s
- Cooldown
- 4s After Dance Ends
- Boost Factor
- 15%
- Arena Factor
- 20%
- Support: ATK & DEF Boost: ATK and DEF are increased based on the caster's ATK and DEF.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Cheerlet
Gold · stage 2 of 4 · evolves into Cheerspring at 18 stars after an evolution trial
- HP growth×1.7
- ATK growth×1.06
- DEF growth×1.05
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
To become a true idol, hard work is a must. Cheerlet practices dancing every day to reach perfection!
Cheerleader
Battle skill · 10s cooldown
Dances continuously, dealing AoE damage while healing nearby allies and granting them Support: ATK & DEF Boost. The first time a nearby ally is in Danger, grants Invincibility within the area.
- Damage Factor
- 15%
- Damage Interval
- 1.5s
- Healing Factor
- 3%
- Healing Interval
- 1.5s
- Cooldown
- 4s After Dance Ends
- Boost Factor
- 15%
- Duration
- 3s
- Arena Factor
- 20%
- Support: ATK & DEF Boost: ATK and DEF are increased based on the caster's ATK and DEF.
- Danger: After taking damage, HP will drop below 10%.
- Invincibility: Immune to damage and control effects.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Cheerspring
Red · stage 3 of 4 · evolves into Cheerstella at 36 stars after an evolution trial
- HP growth×1.94
- ATK growth×1.13
- DEF growth×1.15
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Cheerspring uses gorgeous, star-shaped ears to dance, inspiring Tatari to unleash their full potential. They would never admit it, but even some Zobos are fans.
Zap Dance
Battle skill · 10s cooldown
Dances continuously, dealing AoE damage while healing nearby allies and granting them Support: ATK & DEF Boost. The first time a nearby ally is in Danger, grants Invincibility within the area and rapid healing.
- Damage Factor
- 15%
- Damage Interval
- 1.5s
- Healing Factor
- 3%
- Healing Interval
- 1.5s
- Cooldown
- 4s After Dance Ends
- Boost Factor
- 15%
- Duration
- 3s
- Rapid Healing Factor
- 3% of Target HP
- Rapid Healing Interval
- 0.5s
- Rapid Healing Duration
- 3s
- Arena Factor
- 20%
- Support: ATK & DEF Boost: ATK and DEF are increased based on the caster's ATK and DEF.
- Danger: After taking damage, HP will drop below 10%.
- Invincibility: Immune to damage and control effects.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Cheerstella
Rainbow · stage 4 of 4
- HP growth×2.14
- ATK growth×1.21
- DEF growth×1.26
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
With each move, Cheerstella transforms the battlefield into a starlit stage. All you need to save the world is music and a smile, after all, and as long as the dance goes on, there's nothing our fellow Tatari can't do!
Bolt Blessed
Battle skill · 10s cooldown
Dances continuously, dealing AoE damage while healing nearby allies and granting them Support: ATK & DEF Boost. The first time a nearby ally is in Danger, grants Invincibility within the area and rapid healing. Cheerstella carries Aura: Lightning whenever on the field.
- Damage Factor
- 15%
- Damage Interval
- 1.5s
- Healing Factor
- 3%
- Healing Interval
- 1.5s
- Cooldown
- 4s After Dance Ends
- Boost Factor
- 15%
- Duration
- 3s
- Rapid Healing Factor
- 3% of Target HP
- Rapid Healing Interval
- 0.5s
- Rapid Healing Duration
- 3s
- Base ATK Speed Boost
- 4%
- Max ATK Speed Boost
- 20%
- Arena Factor
- 20%
- Support: ATK & DEF Boost: ATK and DEF are increased based on the caster's ATK and DEF.
- Danger: After taking damage, HP will drop below 10%.
- Invincibility: Immune to damage and control effects.
- Aura: Lightning: Boosts ATK Speed for all allies. The effect for non-Lightning allies is reduced by 50%. Aura: Lightning can be stacked, but cannot take effect in some game modes.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.
Horde Invasion skills
3In Horde Invasion, the co-op wave mode, Cheerling has these three skills, with the numbers its skill panel shows.
Rhythmic Pierce
Horde Invasion
Periodically fires piercing sound waves that damage enemies and heal allies.
- Damage Factor
- 100%
- Min Trigger Interval
- 3s
- Max Trigger Interval
- 5s
- Healing Factor
- 5%
Just Dance
Horde Invasion
Periodically grants Invincibility to nearby allies.
- Min Trigger Interval
- 18s
- Max Trigger Interval
- 22s
- Duration
- 1.5s
- Invincibility: Immune to damage.
Zap Chord
Horde Invasion
Periodically launches 3 zap waves, dealing large AoE damage with a chance to inflict Slow, Bind, or Stun.
- Damage Factor
- 150%
- Min Trigger Interval
- 13s
- Max Trigger Interval
- 17s
- Damage Interval
- 1s
- Launch Waves
- 3
- Slow Chance
- 30%
- Duration
- 3s
- Amount Reduced
- 30%
- Bind Chance
- 20%
- Duration
- 0.75s
- Stun Chance
- 10%
- Duration
- 1s
- Slow: Move Speed is reduced.
- Bind: Unable to move.
- Stun: Unable to move or attack.
Details
- Strong against
- Water
- Weak to
- Rock
- Row
- Front row
- Copies in a team
- 1
- Feed level 16
- HP +55%, ATK +55%, DEF +55%
- Foods
Cookie
Bolt Pudding
Rock Sugar Ring
Volcano Pizza















