Element loop, damage multipliers, roles, rows and statuses
Clash of Critters elements and counters
Element loop
Water beats Fire, Fire beats Grass, Grass beats Rock, Rock beats Lightning, Lightning beats Water. A Tatari hit by the element it loses to takes 2× damage in most fights against Zobos and 1.2× in trainer battles. Hit by the element it beats, it takes 0.5× and 0.8×.
- The element it loses toMost Zobo fights: 2×Trainer battles: 1.2×
- The element it beatsMost Zobo fights: 0.5×Trainer battles: 0.8×
- Any other elementMost Zobo fights: 1×Trainer battles: 1×
Water
Beats Fire, loses to Lightning
Fire
Beats Grass, loses to Water
Grass
Beats Rock, loses to Fire
Rock
Beats Lightning, loses to Grass
Lightning
Beats Water, loses to Rock
Roles
6Tank
Guardian
DPS
Healing
Support
Specialist
Front and back row
Front row (24)
Back row (25)
How stats work
A Tatari's HP, ATK and DEF come from one level table shared by every Tatari, multiplied by its stage's growth. Stars multiply that and add a flat bonus on top, so the formula for each stat is growth × (level value × star multiplier + star bonus).
Feeding and Badge Dojo badges then add a percentage of that base. A Tatari's level is its element's level, which the account raises with Candy, so every Tatari of one element levels together. The stat calculator works it out for any Tatari.
Statuses
122- Arena FactorWhat it does: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.
- SlowWhat it does: Move Speed is reduced.
- BindWhat it does: Unable to move.
- StunWhat it does: Unable to move or attack.
- ParalysisWhat it does: Continuously takes damage while briefly under the effect of Bind.
- BurnWhat it does: Continuously takes damage.
- KnockbackWhat it does: Forcibly retreats a small distance. Cannot take effect on Tatari and certain Zobos.
- Aura: WaterWhat it does: Heals all allies continuously. The healing effect for non-Water allies is reduced by 50%. Aura: Water can be stacked, but cannot take effect in some game modes.
- Aura: RockWhat it does: Provides DMG Reduction for all allies. The effect for non-Rock allies is reduced by 50%. Aura: Rock can be stacked, but cannot take effect in some game modes.
- FragileWhat it does: Takes increased damage.
- DangerWhat it does: After taking damage, HP will drop below ${1}.
- Aura: FireWhat it does: Boosts ATK for all allies. The effect for non-Fire allies is reduced by 50%. Aura: Fire can be stacked, but cannot take effect in some game modes.
- Aura: GrassWhat it does: Increases Max HP for all allies. The effect for non-Grass allies is reduced by 50%. Aura: Grass can be stacked, but cannot take effect in some game modes.
- Aura: LightningWhat it does: Boosts ATK Speed for all allies. The effect for non-Lightning allies is reduced by 50%. Aura: Lightning can be stacked, but cannot take effect in some game modes.
- InvincibilityWhat it does: Immune to damage and control effects.
- Paw PalsWhat it does: Gains a bonus effect when deployed alongside Flameow and further evolutions. When cooldowns are reduced, Flameow and evolutions gain ATK Speed boost.
- WeakWhat it does: Deals reduced damage.
- ShreddedWhat it does: Upon taking damage, Shredded is triggered for extra damage.
- ATK BoostWhat it does: ATK increases based on the target's ATK.
- InvisibilityWhat it does: Cannot be attacked.
- SleepWhat it does: Unable to move or attack. Will wake up early upon taking a certain amount of damage. Sleep cannot be inflicted continuously.
- PoisonWhat it does: Takes increased damage and continuously takes damage.
- Shell ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's ATK.
- Ice ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Burrow: DMG ReductionWhat it does: Damage taken is reduced.
- Charged: DMG ReductionWhat it does: Damage taken is reduced.
- Charged: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Liquid ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Crystal ClusterWhat it does: An attackable unit that inherits the summoner's ATK, DEF, and a certain percentage of their HP.
- Support: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
- StingWhat it does: When hit by this skill, its Damage Factor increases based on the stack count.
- Spores: ATK Speed BoostWhat it does: Boosts ATK Speed, which affects skill execution time and cooldowns.
- OctobuddyWhat it does: An attackable unit that inherits the summoner's ATK, DEF, and a certain percentage of their HP.
- PullWhat it does: Forcibly dragged over a certain distance. Cannot take effect on Tatari and certain Zobos.
- SlowdownWhat it does: ATK Speed and Move Speed are reduced.
- FrailWhat it does: HP is below ${1}.
- Static ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Foodie: FragileWhat it does: Takes increased damage.
- LackeysWhat it does: Attackable units that provide additional healing and ATK Boost upon returning. Will leave and disappear after getting hit a certain amount of times.
- Vigilante: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- ElectricageWhat it does: Deals small AoE damage continuously and inflicts additional effects on some affected enemies. If targets are bosses or other Tatari, reduces their ATK Speed and Move Speed; if not, inflicts Bind.
- Possum: DMG Reduction & Heal ReductionWhat it does: Damage taken and healing received are reduced.
- Play DeadWhat it does: Activated after taking damage a certain number of times when other allies are present. Cannot be attacked in this state.
- Flutter: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- BlindWhat it does: Attacks cannot deal damage.
- Sunshine: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
- BBQ ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP. While shield is active, it deals damage continuously to nearby enemies.
- Bat: FragileWhat it does: Takes increased damage.
- Tidesurge: WeakWhat it does: Deals reduced damage.
- Sushi: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Pink ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Joysong: DMG Boost & DMG ReductionWhat it does: Deals increased damage, and damage taken is reduced. Stacks are reduced over time.
- Possum: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
- GlowWhat it does: Stackable effect. 1 Stack or above: Recovers HP periodically; 2 Stacks or above: Attacks inflict Paralysis; 3 Stacks: Consumes all stacks to recover HP and inflict Knockback on enemies in front.
- BaneWhat it does: Continuously takes damage. Stackable and does not disappear on its own.
- Morale: DMG BoostWhat it does: Deals increased damage.
- Ice SculptureWhat it does: An attackable unit that inherits all attributes and loses HP over time.
- Sunshine: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Supercharged: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Spores: FragileWhat it does: Takes increased damage.
- Spores: DMG ReductionWhat it does: Damage taken is reduced.
- Voltkitty: DEF BoostWhat it does: DEF increases based on the caster's DEF.
- Searpaw: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Slow ZoneWhat it does: Enemies inside the zone are inflicted with Slow.
- ScoutedWhat it does: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
- Perfectly ScoutedWhat it does: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
- Poison ZoneWhat it does: Enemies inside the zone are inflicted with Poison. If a venomous seed misses an enemy, it will still create a Poison Zone before disappearing.
- FreezeWhat it does: Unable to move or attack.
- DMG BoostWhat it does: Deals increased damage.
- Culinary ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Joysong: DMG BoostWhat it does: Deals increased damage. Stacks are reduced over time.
- Bubble ShieldWhat it does: When taking damage, shield value is consumed first.
- Spikes: DMG ReductionWhat it does: Damage taken is reduced.
- Orange: DMG BoostWhat it does: Deals increased damage.
- Orange: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Pear ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Azure ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Super FragileWhat it does: Takes increased damage.
- FoxflameWhat it does: Launched when enemies approach, dealing damage on hit.
- Exhaust: DMG BoostWhat it does: Deals increased damage.
- Exhaust: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Barricade: DMG ReductionWhat it does: Damage taken is reduced.
- Thin Ice ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Flutterflame: FragileWhat it does: Takes increased damage.
- Wing Embrace: All Stats UPWhat it does: ATK, DEF, and HP are increased.
- Mead: ATK Boost & ATK Speed BoostWhat it does: ATK and ATK Speed are increased.
- Bamboo Grove: DMG Boost & DMG ReductionWhat it does: Deals increased damage, and damage taken is reduced.
- Crab ShieldWhat it does: When taking damage, shield value is consumed first.
- Sunshine ShieldWhat it does: When taking damage, shield value is consumed first.
- Linked: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Linked: DMG ReductionWhat it does: Damage taken is reduced.
- Snack ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Spider Web: BindWhat it does: Unable to move.
- CrystallizedWhat it does: Unable to move or attack.
- Butterfly BlessingWhat it does: Attacks have a chance to launch an extra butterfly.
- Fumes: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
- Longevity Spores: ATK Speed BoostWhat it does: Boosts ATK Speed, which affects skill execution time and cooldowns.
- DMG ReductionWhat it does: Damage taken is reduced.
- Strong Slow ZoneWhat it does: Enemies inside the zone are inflicted with Spit: Slow.
- Spit: SlowWhat it does: Move Speed is reduced.
- DEF DownWhat it does: DEF is reduced.
- Stab: DEF BoostWhat it does: DEF increases based on the caster's DEF.
- Sunder ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value increases based on the number of enemies nearby.
- PreparedWhat it does: Consumed after moving to deal AoE damage.
- Small DMG BoostWhat it does: Deals increased damage.
- Large DMG BoostWhat it does: Deals increased damage.
- Primordial ShieldWhat it does: When taking damage, shield value is consumed first.
- Tidesurge: SlowWhat it does: Move Speed is reduced.
- Tidesurge: FragileWhat it does: Takes increased damage.
- Strike ShieldWhat it does: Completely blocks damage a certain number of times. Block count increases as the Tatari evolves.
- Cola: DMG BoostWhat it does: Deals increased damage.
- Cola: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
- Oil: SlowWhat it does: Move Speed is reduced.
- Returns: ATK BoostWhat it does: ATK increases based on the caster's ATK.
- Ka-Ching: DMG BoostWhat it does: Deals increased damage.
- Hugs: StunWhat it does: Unable to move or attack.
- Electricage: Move SPD & ATK SPD DownWhat it does: Move Speed and Attack Speed are reduced.
- Rainsong: HP BoostWhat it does: HP increases based on the caster's HP.
- Bubblesong: FragileWhat it does: Takes increased damage.
- Wavesong: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
- WindowsWhat it does: An attackable unit that inherits the summoner's ATK, DEF, and a certain percentage of their HP.
- Your Turn: DMG BoostWhat it does: Deals increased damage.



