Element loop, damage multipliers, roles, rows and statuses

Clash of Critters elements and counters

Every Tatari has one of 5 elements. Each element beats one other and loses to one, and the gap is far wider against Zobos than in fights against other trainers. Each Tatari also has a role and fights from the front or the back row.

Element loop

Water beats Fire, Fire beats Grass, Grass beats Rock, Rock beats Lightning, Lightning beats Water. A Tatari hit by the element it loses to takes 2× damage in most fights against Zobos and 1.2× in trainer battles. Hit by the element it beats, it takes 0.5× and 0.8×.

  • The element it loses toMost Zobo fights: 2×Trainer battles: 1.2×
  • The element it beatsMost Zobo fights: 0.5×Trainer battles: 0.8×
  • Any other elementMost Zobo fights: 1×Trainer battles: 1×

Roles

6

Front and back row

How stats work

A Tatari's HP, ATK and DEF come from one level table shared by every Tatari, multiplied by its stage's growth. Stars multiply that and add a flat bonus on top, so the formula for each stat is growth × (level value × star multiplier + star bonus).

Feeding and Badge Dojo badges then add a percentage of that base. A Tatari's level is its element's level, which the account raises with Candy, so every Tatari of one element levels together. The stat calculator works it out for any Tatari.

Statuses

122
  • Arena FactorWhat it does: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.
  • SlowWhat it does: Move Speed is reduced.
  • BindWhat it does: Unable to move.
  • StunWhat it does: Unable to move or attack.
  • ParalysisWhat it does: Continuously takes damage while briefly under the effect of Bind.
  • BurnWhat it does: Continuously takes damage.
  • KnockbackWhat it does: Forcibly retreats a small distance. Cannot take effect on Tatari and certain Zobos.
  • Aura: WaterWhat it does: Heals all allies continuously. The healing effect for non-Water allies is reduced by 50%. Aura: Water can be stacked, but cannot take effect in some game modes.
  • Aura: RockWhat it does: Provides DMG Reduction for all allies. The effect for non-Rock allies is reduced by 50%. Aura: Rock can be stacked, but cannot take effect in some game modes.
  • FragileWhat it does: Takes increased damage.
  • DangerWhat it does: After taking damage, HP will drop below ${1}.
  • Aura: FireWhat it does: Boosts ATK for all allies. The effect for non-Fire allies is reduced by 50%. Aura: Fire can be stacked, but cannot take effect in some game modes.
  • Aura: GrassWhat it does: Increases Max HP for all allies. The effect for non-Grass allies is reduced by 50%. Aura: Grass can be stacked, but cannot take effect in some game modes.
  • Aura: LightningWhat it does: Boosts ATK Speed for all allies. The effect for non-Lightning allies is reduced by 50%. Aura: Lightning can be stacked, but cannot take effect in some game modes.
  • InvincibilityWhat it does: Immune to damage and control effects.
  • Paw PalsWhat it does: Gains a bonus effect when deployed alongside Flameow and further evolutions. When cooldowns are reduced, Flameow and evolutions gain ATK Speed boost.
  • WeakWhat it does: Deals reduced damage.
  • ShreddedWhat it does: Upon taking damage, Shredded is triggered for extra damage.
  • ATK BoostWhat it does: ATK increases based on the target's ATK.
  • InvisibilityWhat it does: Cannot be attacked.
  • SleepWhat it does: Unable to move or attack. Will wake up early upon taking a certain amount of damage. Sleep cannot be inflicted continuously.
  • PoisonWhat it does: Takes increased damage and continuously takes damage.
  • Shell ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's ATK.
  • Ice ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Burrow: DMG ReductionWhat it does: Damage taken is reduced.
  • Charged: DMG ReductionWhat it does: Damage taken is reduced.
  • Charged: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Liquid ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Crystal ClusterWhat it does: An attackable unit that inherits the summoner's ATK, DEF, and a certain percentage of their HP.
  • Support: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
  • StingWhat it does: When hit by this skill, its Damage Factor increases based on the stack count.
  • Spores: ATK Speed BoostWhat it does: Boosts ATK Speed, which affects skill execution time and cooldowns.
  • OctobuddyWhat it does: An attackable unit that inherits the summoner's ATK, DEF, and a certain percentage of their HP.
  • PullWhat it does: Forcibly dragged over a certain distance. Cannot take effect on Tatari and certain Zobos.
  • SlowdownWhat it does: ATK Speed and Move Speed are reduced.
  • FrailWhat it does: HP is below ${1}.
  • Static ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Foodie: FragileWhat it does: Takes increased damage.
  • LackeysWhat it does: Attackable units that provide additional healing and ATK Boost upon returning. Will leave and disappear after getting hit a certain amount of times.
  • Vigilante: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • ElectricageWhat it does: Deals small AoE damage continuously and inflicts additional effects on some affected enemies. If targets are bosses or other Tatari, reduces their ATK Speed and Move Speed; if not, inflicts Bind.
  • Possum: DMG Reduction & Heal ReductionWhat it does: Damage taken and healing received are reduced.
  • Play DeadWhat it does: Activated after taking damage a certain number of times when other allies are present. Cannot be attacked in this state.
  • Flutter: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • BlindWhat it does: Attacks cannot deal damage.
  • Sunshine: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
  • BBQ ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP. While shield is active, it deals damage continuously to nearby enemies.
  • Bat: FragileWhat it does: Takes increased damage.
  • Tidesurge: WeakWhat it does: Deals reduced damage.
  • Sushi: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Pink ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Joysong: DMG Boost & DMG ReductionWhat it does: Deals increased damage, and damage taken is reduced. Stacks are reduced over time.
  • Possum: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
  • GlowWhat it does: Stackable effect. 1 Stack or above: Recovers HP periodically; 2 Stacks or above: Attacks inflict Paralysis; 3 Stacks: Consumes all stacks to recover HP and inflict Knockback on enemies in front.
  • BaneWhat it does: Continuously takes damage. Stackable and does not disappear on its own.
  • Morale: DMG BoostWhat it does: Deals increased damage.
  • Ice SculptureWhat it does: An attackable unit that inherits all attributes and loses HP over time.
  • Sunshine: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Supercharged: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Spores: FragileWhat it does: Takes increased damage.
  • Spores: DMG ReductionWhat it does: Damage taken is reduced.
  • Voltkitty: DEF BoostWhat it does: DEF increases based on the caster's DEF.
  • Searpaw: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Slow ZoneWhat it does: Enemies inside the zone are inflicted with Slow.
  • ScoutedWhat it does: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
  • Perfectly ScoutedWhat it does: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
  • Poison ZoneWhat it does: Enemies inside the zone are inflicted with Poison. If a venomous seed misses an enemy, it will still create a Poison Zone before disappearing.
  • FreezeWhat it does: Unable to move or attack.
  • DMG BoostWhat it does: Deals increased damage.
  • Culinary ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Joysong: DMG BoostWhat it does: Deals increased damage. Stacks are reduced over time.
  • Bubble ShieldWhat it does: When taking damage, shield value is consumed first.
  • Spikes: DMG ReductionWhat it does: Damage taken is reduced.
  • Orange: DMG BoostWhat it does: Deals increased damage.
  • Orange: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Pear ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Azure ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Super FragileWhat it does: Takes increased damage.
  • FoxflameWhat it does: Launched when enemies approach, dealing damage on hit.
  • Exhaust: DMG BoostWhat it does: Deals increased damage.
  • Exhaust: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Barricade: DMG ReductionWhat it does: Damage taken is reduced.
  • Thin Ice ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Flutterflame: FragileWhat it does: Takes increased damage.
  • Wing Embrace: All Stats UPWhat it does: ATK, DEF, and HP are increased.
  • Mead: ATK Boost & ATK Speed BoostWhat it does: ATK and ATK Speed are increased.
  • Bamboo Grove: DMG Boost & DMG ReductionWhat it does: Deals increased damage, and damage taken is reduced.
  • Crab ShieldWhat it does: When taking damage, shield value is consumed first.
  • Sunshine ShieldWhat it does: When taking damage, shield value is consumed first.
  • Linked: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Linked: DMG ReductionWhat it does: Damage taken is reduced.
  • Snack ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
  • Spider Web: BindWhat it does: Unable to move.
  • CrystallizedWhat it does: Unable to move or attack.
  • Butterfly BlessingWhat it does: Attacks have a chance to launch an extra butterfly.
  • Fumes: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
  • Longevity Spores: ATK Speed BoostWhat it does: Boosts ATK Speed, which affects skill execution time and cooldowns.
  • DMG ReductionWhat it does: Damage taken is reduced.
  • Strong Slow ZoneWhat it does: Enemies inside the zone are inflicted with Spit: Slow.
  • Spit: SlowWhat it does: Move Speed is reduced.
  • DEF DownWhat it does: DEF is reduced.
  • Stab: DEF BoostWhat it does: DEF increases based on the caster's DEF.
  • Sunder ShieldWhat it does: A shield effect. When taking damage, shield value is consumed first. Shield value increases based on the number of enemies nearby.
  • PreparedWhat it does: Consumed after moving to deal AoE damage.
  • Small DMG BoostWhat it does: Deals increased damage.
  • Large DMG BoostWhat it does: Deals increased damage.
  • Primordial ShieldWhat it does: When taking damage, shield value is consumed first.
  • Tidesurge: SlowWhat it does: Move Speed is reduced.
  • Tidesurge: FragileWhat it does: Takes increased damage.
  • Strike ShieldWhat it does: Completely blocks damage a certain number of times. Block count increases as the Tatari evolves.
  • Cola: DMG BoostWhat it does: Deals increased damage.
  • Cola: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
  • Oil: SlowWhat it does: Move Speed is reduced.
  • Returns: ATK BoostWhat it does: ATK increases based on the caster's ATK.
  • Ka-Ching: DMG BoostWhat it does: Deals increased damage.
  • Hugs: StunWhat it does: Unable to move or attack.
  • Electricage: Move SPD & ATK SPD DownWhat it does: Move Speed and Attack Speed are reduced.
  • Rainsong: HP BoostWhat it does: HP increases based on the caster's HP.
  • Bubblesong: FragileWhat it does: Takes increased damage.
  • Wavesong: ATK & DEF BoostWhat it does: ATK and DEF are increased based on the caster's ATK and DEF.
  • WindowsWhat it does: An attackable unit that inherits the summoner's ATK, DEF, and a certain percentage of their HP.
  • Your Turn: DMG BoostWhat it does: Deals increased damage.