

Introduction
Glowfly is a Purple Lightning tatari in Clash of Critters. Glowfly's role is Healing.
On the Clash of Critters tier list Glowfly is B tier, 55th of the 65 tatari ranked.
Other Lightning tatari in Clash of Critters: Cavyzap, Cheerling, Fluffle, Kittazap, Sparkeet, Voltfawn and 6 more.
Profile
A go-to source of ambient lighting for romantic confessions often sought out by humans. Glowfly finds the whole thing unbearably mushy, but sees it through most of the time anyway.
Stats
- HP30th of 675,143
- ATK21st of 671,390
- DEF38th of 67406
Luminastra, the line's final form, at Tatari level 100 before stars and feeding. Each bar is measured against the highest value in the Clash of Critters roster, and the place is out of every tatari with that stat.
Evolution line
Stats at any levelGlowfly evolves 3 times, and each stage brings a stronger skill and higher growth. Pick a stage to see its skill numbers as the game shows them.

Glowfly
Purple · stage 1 of 4 · evolves into Phosflare at 6 stars after an evolution trial
- HP growth×1.15
- ATK growth×1.1
- DEF growth×0.97
Move speed ×0.4. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
A go-to source of ambient lighting for romantic confessions often sought out by humans. Glowfly finds the whole thing unbearably mushy, but sees it through most of the time anyway.
Glowing Guardian
Battle skill · 7.5s cooldown
Grants one front row ally a Static Shield. The shield deals AoE damage when it disappears.
- Shield Factor
- 10% HP
- Duration
- 4s
- Damage Factor
- 50%
- Cooldown
- 7.5s
- Arena Factor
- 150%
- Static Shield: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Phosflare
Gold · stage 2 of 4 · evolves into Glimmerwing at 18 stars after an evolution trial
- HP growth×1.37
- ATK growth×1.23
- DEF growth×1.05
Move speed ×0.4. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
A performer who takes every moment seriously. Phosflare refuses to fight without a personal soundtrack and custom lighting. Currently researching how to get vibrant shimmer effects from the color black.
Photon Patch
Battle skill · 7.5s cooldown
Grants one front row ally a Static Shield. The shield deals AoE damage and inflicts Paralysis when it disappears.
- Shield Factor
- 10% HP
- Duration
- 4s
- Damage Factor
- 50%
- Cooldown
- 7.5s
- Damage Factor
- 15%
- Effect Interval
- 1.5s
- Duration
- 5s
- Brief Bind Duration
- 0.2s
- Arena Factor
- 150%
- Static Shield: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Glimmerwing
Red · stage 3 of 4 · evolves into Luminastra at 36 stars after an evolution trial
- HP growth×1.5
- ATK growth×1.35
- DEF growth×1.15
Move speed ×0.4. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
No trick of light can deceive Glimmerwing. Appears to have little patience for humans and Tatari who get lost, but offers directions all night anyway.
Glimmer Fixer
Battle skill · 7.5s cooldown
Grants one front row ally a Static Shield. The shield deals AoE damage and inflicts Paralysis when it disappears. If unbroken, the shield is transferred to a random ally in an adjacent tile.
- Shield Factor
- 10% HP
- Duration
- 4s
- Damage Factor
- 50%
- Cooldown
- 7.5s
- Damage Factor
- 15%
- Effect Interval
- 1.5s
- Duration
- 5s
- Brief Bind Duration
- 0.2s
- Arena Factor
- 150%
- Static Shield: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Luminastra
Rainbow · stage 4 of 4
- HP growth×1.62
- ATK growth×1.46
- DEF growth×1.28
Move speed ×0.4. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Guardian of the long night, who paints galaxies of brilliant stardust that outshine the sun. Though, if your party is in need of specialized lighting for the right vibes, Luminastra can also be persuaded to serve as the most overqualified Tatari disco ball.
Legion Lumina
Battle skill · 7.5s cooldown
Grants one front row ally a Static Shield. The shield deals AoE damage and inflicts Paralysis when it disappears. If unbroken, the shield is transferred to a random ally in an adjacent tile. Luminastra carries Aura: Lightning whenever on the field.
- Shield Factor
- 10% HP
- Duration
- 4s
- Damage Factor
- 50%
- Cooldown
- 7.5s
- Damage Factor
- 15%
- Effect Interval
- 1.5s
- Duration
- 5s
- Brief Bind Duration
- 0.2s
- Base ATK Speed Boost
- 4%
- Max ATK Speed Boost
- 20%
- Arena Factor
- 150%
- Static Shield: A shield effect. When taking damage, shield value is consumed first. Shield value is based on the shielder's HP.
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
- Aura: Lightning: Boosts ATK Speed for all allies. The effect for non-Lightning allies is reduced by 50%. Aura: Lightning can be stacked, but cannot take effect in some game modes.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.
Horde Invasion skills
3In Horde Invasion, the co-op wave mode, Glowfly has these three skills, with the numbers its skill panel shows.
Luminous Bolt
Horde Invasion
Launches 1 ricocheting orbs that deal damage to enemies and inflict Paralysis. Grants allies 1 stack of Glow.
- Damage Factor
- 10%
- Minimum Cooldown
- 6s
- Maximum Cooldown
- 12s
- Launch Quantity
- 1
- Paralysis Damage Factor
- 15%
- Duration
- 5s
- Damage Interval
- 1.5s
- Duration
- 8s
- Max Stacks
- 3 Stacks
- Periodic Heal
- 3 Target HP
- Healing Interval
- 4s
- Knockback Distance
- Tiles: 0.75
- Burst Heal
- 9 Target HP
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
- Glow: Stackable effect. 1 Stack or above: Recovers HP periodically; 2 Stacks or above: Attacks inflict Paralysis; 3 Stacks: Consumes all stacks to recover HP and inflict Knockback on enemies in front.
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
Fulgur Fusion
Horde Invasion
Fires a lightning bolt that deals damage to enemies and inflicts Paralysis. Grants allies 1 stack of Glow.
- Damage Factor
- 50%
- Minimum Cooldown
- 6s
- Maximum Cooldown
- 12s
- Paralysis Damage Factor
- 15%
- Duration
- 5s
- Damage Interval
- 1.5s
- Duration
- 8s
- Max Stacks
- 3 Stacks
- Periodic Heal
- 3 Target HP
- Burst Heal
- 9 Target HP
- Healing Interval
- 4s
- Knockback Distance
- Tiles: 0.75
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
- Glow: Stackable effect. 1 Stack or above: Recovers HP periodically; 2 Stacks or above: Attacks inflict Paralysis; 3 Stacks: Consumes all stacks to recover HP and inflict Knockback on enemies in front.
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
Radiant Glow
Horde Invasion
Grants allies in front 1 stack of stackable Glow.
- Minimum Cooldown
- 6s
- Maximum Cooldown
- 12s
- Duration
- 8s
- Max Stacks
- 3 Stacks
- Periodic Heal
- 3 Target HP
- Healing Interval
- 4s
- Knockback Distance
- Tiles: 0.75
- Burst Heal
- 9 Target HP
- Paralysis Damage Factor
- 15%
- Duration
- 5s
- Damage Interval
- 1.5s
- Glow: Stackable effect. 1 Stack or above: Recovers HP periodically; 2 Stacks or above: Attacks inflict Paralysis; 3 Stacks: Consumes all stacks to recover HP and inflict Knockback on enemies in front.
- Paralysis: Continuously takes damage while briefly under the effect of Bind.
- Bind: Unable to move.
Details
- Strong against
- Water
- Weak to
- Rock
- Row
- Back row
- Copies in a team
- 1
- Feed level 16
- HP +60%, ATK +55%, DEF +50%















