

Introduction
Zaplet is a Purple Lightning tatari in Clash of Critters. Zaplet's role is Specialist.
On the Clash of Critters tier list Zaplet is A tier, 20th of the 65 tatari ranked.
Other Lightning tatari in Clash of Critters: Cavyzap, Cheerling, Fluffle, Glowfly, Kittazap, Sparkeet and 6 more.
Profile
Unable to fly yet panics at the slightest movement. As such, Zaplet usually ends up hiding in a dark corner after flapping around and bumping into things.
Stats
- HP45th of 674,730
- ATK25th of 671,352
- DEF3rd of 67501
Umbraveil, the line's final form, at Tatari level 100 before stars and feeding. Each bar is measured against the highest value in the Clash of Critters roster, and the place is out of every tatari with that stat.
Evolution line
Stats at any levelZaplet evolves 3 times, and each stage brings a stronger skill and higher growth. Pick a stage to see its skill numbers as the game shows them.

Zaplet
Purple · stage 1 of 4 · evolves into Synthhog at 6 stars after an evolution trial
- HP growth×1.05
- ATK growth×1.12
- DEF growth×1.1
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Unable to fly yet panics at the slightest movement. As such, Zaplet usually ends up hiding in a dark corner after flapping around and bumping into things.
Echo Electro
Battle skill · 6s cooldown
Inflicts Scouted on enemies over a wide area. When Scouted expires, affected enemies take damage.
- Cooldown
- 6s
- Expiration DMG Factor
- 15%
- Max Damage Factor
- 300%
- Duration
- 3.5s
- Arena Factor
- 100%
- Scouted: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Synthhog
Gold · stage 2 of 4 · evolves into Sonarbat at 18 stars after an evolution trial
- HP growth×1.23
- ATK growth×1.22
- DEF growth×1.31
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Thanks to those enlarged ears and sensitive nerves, Synthhog notices every tiny sound. Still, more often than not, it is the shadow underfoot that sends everything into a panic.
Wave Rave
Battle skill · 6s cooldown
Inflicts Scouted and Bat: Fragile on enemies over a wide area. When Scouted expires, affected enemies take damage.
- Cooldown
- 6s
- Expiration DMG Factor
- 15%
- Max Damage Factor
- 300%
- Duration
- 3.5s
- Boost Factor
- 15%
- Duration
- 5s
- Arena Factor
- 100%
- Scouted: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
- Bat: Fragile: Takes increased damage.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Sonarbat
Red · stage 3 of 4 · evolves into Umbraveil at 36 stars after an evolution trial
- HP growth×1.36
- ATK growth×1.32
- DEF growth×1.45
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
At night, when the Tatari are fast asleep, Sonarbat unleashes those powerful soundwaves to knock out any Zobos and ensure absolute peace. Now if only Snoozebo didn't make so much noise...
Sonar Power
Battle skill · 6s cooldown
Inflicts Perfectly Scouted and Bat: Fragile on enemies over a wide area. When Perfectly Scouted expires, affected enemies take damage.
- Cooldown
- 6s
- Expiration DMG Factor
- 20%
- Max Damage Factor
- 300%
- Duration
- 3.5s
- Boost Factor
- 15%
- Duration
- 5s
- Arena Factor
- 100%
- Perfectly Scouted: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
- Bat: Fragile: Takes increased damage.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Umbraveil
Rainbow · stage 4 of 4
- HP growth×1.49
- ATK growth×1.42
- DEF growth×1.58
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Umbraveil has overcome fear completely and emerged as the graceful lord of the night. When soaring in the skies, those sound waves can even sunder space itself. There's no need to hide under the cover of night now, for Umbraveil's powers have far surpassed even the one who was once revered.
Umbra Unleashed
Battle skill · 6s cooldown
Inflicts Perfectly Scouted and Bat: Fragile on enemies over a wide area. When Perfectly Scouted expires, affected enemies take damage. Umbraveil carries Aura: Lightning whenever on the field.
- Cooldown
- 6s
- Expiration DMG Factor
- 20%
- Max Damage Factor
- 300%
- Duration
- 3.5s
- Boost Factor
- 15%
- Duration
- 5s
- Base ATK Speed Boost
- 4%
- Max ATK Speed Boost
- 20%
- Arena Factor
- 100%
- Perfectly Scouted: Becomes marked and damage taken is recorded. When the effect expires, takes follow-up damage proportionate to the damage recorded.
- Bat: Fragile: Takes increased damage.
- Aura: Lightning: Boosts ATK Speed for all allies. The effect for non-Lightning allies is reduced by 50%. Aura: Lightning can be stacked, but cannot take effect in some game modes.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.
Horde Invasion skills
3In Horde Invasion, the co-op wave mode, Zaplet has these three skills, with the numbers its skill panel shows.
Resonant Echoes
Horde Invasion
Grants Small DMG Boost to your own Tatari allies and Large DMG Boost to those of your teammate.
- Boost Factor
- 10%
- Boost Factor
- 20%
- Small DMG Boost: Deals increased damage.
- Large DMG Boost: Deals increased damage.
Bat Swarm
Horde Invasion · 10s cooldown
Summons a swarm of bats that deal large AoE damage ahead while healing allies in range.
- Damage Factor
- 50%
- Minimum Cooldown
- 10s
- Maximum Cooldown
- 14s
- Healing Factor
- 12%
Radar Rage
Horde Invasion · 10s cooldown
Locks onto multiple locations to continuously deal small AoE damage. Prioritizes boss locations.
- Damage Factor
- 50%
- Max Targets
- 4
- Damage Interval
- 1s
- Duration
- 8s
- Minimum Cooldown
- 16s
- Maximum Cooldown
- 20s
Details
- Strong against
- Water
- Weak to
- Rock
- Row
- Mid row
- Copies in a team
- 1
- Feed level 16
- HP +50%, ATK +60%, DEF +55%















