

Introduction
Manteeny is a Purple Grass tatari in Clash of Critters. Manteeny's role is Guardian.
On the Clash of Critters tier list Manteeny is S tier, 5th of the 65 tatari ranked.
Other Grass tatari in Clash of Critters: Budboo, Buddi, Cactobud, Clucky, Frugling, Funglet and 6 more.
Profile
Manteeny seems convinced that waving those little pink scythes around is some kind of elegant etiquette, and there's been more than a few accidental nicks around camp.
Stats
- HP7th of 677,016
- ATK54th of 671,047
- DEF8th of 67482
Orchitoria, the line's final form, at Tatari level 100 before stars and feeding. Each bar is measured against the highest value in the Clash of Critters roster, and the place is out of every tatari with that stat.
Evolution line
Stats at any levelManteeny evolves 3 times, and each stage brings a stronger skill and higher growth. Pick a stage to see its skill numbers as the game shows them.

Manteeny
Purple · stage 1 of 4 · evolves into Stalkerix at 6 stars after an evolution trial
- HP growth×1.7
- ATK growth×0.8
- DEF growth×1.16
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Manteeny seems convinced that waving those little pink scythes around is some kind of elegant etiquette, and there's been more than a few accidental nicks around camp.
Double Slash
Battle skill · 4s cooldown
Strikes continuously to deal AoE damage.
- Damage Factor
- 90%
- Damage Count
- 2
- Cooldown
- 4s
- Arena Factor
- 30%
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Stalkerix
Gold · stage 2 of 4 · evolves into Serrabloom at 18 stars after an evolution trial
- HP growth×1.99
- ATK growth×0.9
- DEF growth×1.25
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Less a fighter, more an artist. Stalkerix aims to make every defeated opponent fall with grace.
Triple Slash
Battle skill · 4s cooldown
Strikes continuously to deal AoE damage.
- Damage Factor
- 90%
- Damage Count
- 3
- Cooldown
- 4s
- Arena Factor
- 30%
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Serrabloom
Red · stage 3 of 4 · evolves into Orchitoria at 36 stars after an evolution trial
- HP growth×2.1
- ATK growth×1
- DEF growth×1.39
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Every slash lands like a pair of pruning shears trimming flower branches. By the time those blades pull back, the unruly twigs are already gone... Why has nobody filmed the famous Mantis Waltz yet?
Mantis Waltz
Battle skill · 4s cooldown
Strikes continuously, dealing AoE damage and inflicting Fragile.
- Damage Factor
- 90%
- Damage Count
- 6
- Cooldown
- 4s
- Boost Factor
- 20%
- Duration
- 3s
- Arena Factor
- 30%
- Fragile: Takes increased damage.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Orchitoria
Rainbow · stage 4 of 4
- HP growth×2.21
- ATK growth×1.1
- DEF growth×1.52
Move speed ×0.75. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Orchitoria never waits. On the battlefield, there is only one role worth playing: the proud queen who strikes first. Anyone bold enough to covet the crown gets dealt with.
Mantis Tango
Battle skill · 4s cooldown
Strikes continuously, dealing AoE damage and inflicting Fragile. Orchitoria carries Aura: Grass whenever on the field.
- Damage Factor
- 90%
- Damage Count
- 6
- Cooldown
- 4s
- Boost Factor
- 20%
- Duration
- 3s
- Base HP Boost
- 4%
- Max HP Boost
- 20%
- Arena Factor
- 30%
- Fragile: Takes increased damage.
- Aura: Grass: Increases Max HP for all allies. The effect for non-Grass allies is reduced by 50%. Aura: Grass can be stacked, but cannot take effect in some game modes.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.
Horde Invasion skills
3In Horde Invasion, the co-op wave mode, Manteeny has these three skills, with the numbers its skill panel shows.
Petal Blades
Horde Invasion
Attacks have a chance to throw an extra 2 petal blades.
- Damage Factor
- 180%
- Petal Blade
- 2
- Trigger Chance
- 40%
Heal Blades
Horde Invasion
Has a chance to throw petal blades when healed. Periodically recovers HP.
- Blade Damage Factor
- 170%
- Trigger Chance
- 40%
- Healing Interval
- 4s
- Healing Factor
- 30%
Wild Slashes
Horde Invasion · 10s cooldown
Wildly swings dual scythes, continuously dealing large AoE damage while recovering HP. Becomes briefly Stunned after.
- Damage Factor
- 70%
- Damage Count
- 14 Time(s)
- Minimum Cooldown
- 11s
- Maximum Cooldown
- 15s
- Damage Interval
- 0.25s
- Healing Factor
- 10%
- Duration
- 3s
- Stun: Unable to move or attack.
Details
- Strong against
- Rock
- Weak to
- Fire
- Row
- Front row
- Copies in a team
- 1
- Feed level 16
- HP +60%, ATK +55%, DEF +50%
- Foods
Cookie
Bolt Pudding
Shaved Ice
Sushi Skiff















