

Introduction
Sealing is a Purple Water tatari in Clash of Critters. Sealing's role is DPS.
On the Clash of Critters tier list Sealing is A tier, 16th of the 65 tatari ranked.
Other Water tatari in Clash of Critters: Capywata, Cribbler, Dewgrub, Dolphie, Droppit, Dumbopus and 7 more.
Profile
Sealing becomes depressed when the ball is lost, possibly because the bald spot can no longer be hidden.
Stats
- HP50th of 674,667
- ATK3rd of 671,504
- DEF44th of 67396
Sealord, the line's final form, at Tatari level 100 before stars and feeding. Each bar is measured against the highest value in the Clash of Critters roster, and the place is out of every tatari with that stat.
Evolution line
Stats at any levelSealing evolves 3 times, and each stage brings a stronger skill and higher growth. Pick a stage to see its skill numbers as the game shows them.

Sealing
Purple · stage 1 of 4 · evolves into Sealoon at 6 stars after an evolution trial
- HP growth×1.05
- ATK growth×1.2
- DEF growth×0.9
Move speed ×0.25. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Sealing becomes depressed when the ball is lost, possibly because the bald spot can no longer be hidden.
Bubble Bounce
Battle skill · 3.6s cooldown
Launches a bouncing ball that ricochets.
- Damage Factor
- 50%
- Bounces
- 4
- Cooldown
- 3.6s
- Arena Factor
- 25%
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Sealoon
Gold · stage 2 of 4 · evolves into Seaswirl at 18 stars after an evolution trial
- HP growth×1.25
- ATK growth×1.3
- DEF growth×1.07
Move speed ×0.25. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
People always assume Sealoon used to work at an aquarium. For the record, ball-balancing is simply a passion project.
Tide Tumble
Battle skill · 3.6s cooldown
Launches a bouncing ball that ricochets and inflicts Weak.
- Damage Factor
- 50%
- Bounces
- 4
- Cooldown
- 3.6s
- Amount Reduced
- 20%
- Duration
- 3s
- Arena Factor
- 25%
- Weak: Deals reduced damage.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Seaswirl
Red · stage 3 of 4 · evolves into Sealord at 36 stars after an evolution trial
- HP growth×1.38
- ATK growth×1.42
- DEF growth×1.18
Move speed ×0.25. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Two balls mean double the difficulty. Seaswirl is fully absorbed in an extravagant self-choreographed splash theater... and yes, Seaswirl will get upset if nobody claps.
Splash Volley
Battle skill · 3.6s cooldown
Launches 2 bouncing balls that ricochet and inflict Weak.
- Damage Factor
- 50%
- Bounces
- 4
- Balls
- 2
- Cooldown
- 3.6s
- Amount Reduced
- 20%
- Duration
- 3s
- Arena Factor
- 25%
- Weak: Deals reduced damage.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.

Sealord
Rainbow · stage 4 of 4
- HP growth×1.47
- ATK growth×1.58
- DEF growth×1.25
Move speed ×0.25. Growth multiplies the shared level table, so a higher number means more of that stat at every level.
Every attack is a performance. Sealord doesn't care about winning, as long as there's flowers from fans afterward. And of course, this superstar doesn't need to worry about that hairline anymore.
Ball Barrage
Battle skill · 3.6s cooldown
Launches 2 bouncing balls that ricochet and inflict Weak. Sealord carries Aura: Water whenever on the field.
- Damage Factor
- 50%
- Bounces
- 4
- Balls
- 2
- Cooldown
- 3.6s
- Amount Reduced
- 20%
- Duration
- 3s
- Base Healing Factor
- 0.5% Target HP
- Max Healing Factor
- 2.5% Target HP
- Healing Interval
- 4s
- Arena Factor
- 25%
- Weak: Deals reduced damage.
- Aura: Water: Heals all allies continuously. The healing effect for non-Water allies is reduced by 50%. Aura: Water can be stacked, but cannot take effect in some game modes.
- Arena Factor: When a skill targets another Tatari, the skill's base damage is multiplied by an Arena Factor, which varies depending on the skill.
Horde Invasion skills
3In Horde Invasion, the co-op wave mode, Sealing has these three skills, with the numbers its skill panel shows.
Hit Practice
Horde Invasion
Launches 2 piercing balls that, after flying a certain distance, will return and be launched again.
- Damage Factor
- 11%
Pressure Orb
Horde Invasion · 10s cooldown
Launches a piercing high-pressure water orb that sometimes explodes to deal large AoE damage.
- Damage Factor
- 120%
- Minimum Cooldown
- 8s
- Maximum Cooldown
- 10s
Wave Blast
Horde Invasion
Periodically summons massive waves, dealing large AoE damage with a chance to inflict Knockback.
- Damage Factor
- 180%
- Min Trigger Interval
- 11s
- Max Trigger Interval
- 15s
- Knockback Chance
- 70%
- Knockback Distance
- Tiles: 0.5
- Knockback: Forcibly retreats a small distance. Cannot take effect on Tatari and certain Zobos.
Details
- Strong against
- Fire
- Weak to
- Lightning
- Row
- Back row
- Copies in a team
- 1
- Feed level 16
- HP +55%, ATK +60%, DEF +50%
- Foods
Cookie
Frostnip Pop
Rock Sugar Ring
Volcano Pizza















