

Wanderer
Badrun (Khonsu)
/
Inferno/Support/Legendary
Introduction
Badrun (Khonsu) is a Legendary Inferno esper in Dislyte. Badrun (Khonsu)'s role is Support. Organization: Wanderer.
Other Inferno espers in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Bardon (Baldr) and 48 more.
Profile
He might not seem all that reliable, but armed with Khonsu's divine power, he's ready to restore the glory of House Ramses!
Badrun (Khonsu)'s birthday is 01-21, and Badrun (Khonsu) stands 175cm tall. Badrun (Khonsu) likes mate tea.
Stats
- HP112th of 19714,754
- ATK86th of 1971,274
- DEF54th of 1971,140
- SPD80th of 197107
- C. RATE17th of 19720%
- C. DMG1st of 197175%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP13,46414,754
- ATK1,2241,274
- DEF1,0451,140
- SPD102107
- C. RATE10%20%
- C. DMG150%175%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Resurrector: Espers who specialize in reviving allies.
Skills
Damage calculator
Crescent Slash
Skill 1Active
Attacks 1 enemy. Damage: 150% ATK.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 80% ATK.
- Level 2: Damage increased to 90%
- Level 3: Damage increased to 100%
- Level 4: Damage increased to 110%
- Level 5: Damage increased to 120%
- Level 6: Damage increased to 130%
- Level 7: Damage increased to 150%
After Ascension 3: Crescent Slash
Attacks 1 enemy. Damage: 150% ATK. Reduces the target's Max HP by an amount equal 100% of the damage dealt.

Omnipotent Elixir
Skill 2Active, Cooldown 3 turns
Grants Omnipotent Elixir to random ally x1, prioritizing the ally with the lowest HP who doesn't already have Omnipotent Elixir. Passive: Gains Omnipotent Elixir and Elixir Surge at the start of battle.
With Resonance 6
Grants Omnipotent Elixir to random ally x1, prioritizing the ally with the lowest HP who doesn't already have Omnipotent Elixir. Gains Omnipotent Elixir himself. Passive: Gains Omnipotent Elixir and Elixir Surge at the start of battle.
Omnipotent Elixir (Undispellable) Revives instantly with 30% of carrier's Max HP upon their death at the cost of this status effect.
If the carrier triggers another revival effect upon death, or receives a new Omnipotent Elixir, they gain Elixir Surge at the cost of this status effect.
Elixir Surge (Undispellable) Resets the cooldown of Ability 3 when it's cast and increases AP by 30% at the cost of this status effect.

Soul Reap
Skill 3Active, Cooldown 4 turns
Dispels Invincibility and Standoff on all enemies. Then attacks all enemies. Damage: 180% ATK. Reduces the Max HP of the enemy with the highest HP by an amount equal to 200% of the damage dealt.
Level 1 and each level-up
Level 1: Dispels Invincibility and Standoff on all enemies. Then attacks all enemies. Damage: 130% ATK. Reduces the Max HP of the enemy with the highest HP by an amount equal to 200% of the damage dealt.
- Level 2: Damage increased to 140%
- Level 3: Damage increased to 150%
- Level 4: Damage increased to 160%
- Level 5: Damage increased to 170%
- Level 6: Damage increased to 180%
- Level 7: Cooldown reduced by 1 turn
With Resonance 1
Dispels Invincibility and Standoff on all enemies. Then, attacks all enemies. Damage: 180% ATK. Ignores 20% of their DEF. Reduces the max HP of the enemy with the highest HP by an amount equal to 200% of the damage dealt.
With Resonance 2
Dispels Invincibility and Standoff on all enemies. Then, attacks all enemies. Damage: 180% ATK. Ignores 20% of their DEF. Reduces the max HP of the enemy with the highest HP by an amount equal to 200% of the damage dealt. Casts Omnipotent Elixir one extra time after attacking.
Invincibility Can't be damaged.
Standoff Retains at least 1 HP.
Captain Ability
- Up to level 60
- Increases ally ATK by 30%
- After Level Breakthrough
- Increases ally ATK by 40%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2DEF +70; HP +340, ATK +25
- Phase 3Upgrades Skill 1
- Phase 4SPD +5
- Phase 5C. RATE +10%
- Phase 6C. DMG +25%
Resonance
61.Soul Reap - Morph 1
Change - Soul Reap: Ignores 20% of the target's DEF when attacking.
2.Soul Reap - Morph 2
New Effect - Soul Reap: After casting Soul Reap, Badrun uses Omnipotent Elixir one extra time.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Power Suppression
When at an elemental advantage, damage +15%.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Omnipotent Elixir - Morph 1
New Effect - Omnipotent Elixir: Whenever Badrun grants Omnipotent Elixir to an ally, he gains Omnipotent Elixir himself.
Divine Weapon

Final Reverie
A bottle of inspiration, A measure of confidence, Perhaps a spoonful of boundless musings? Toss it all together... [This is the golden formula for crafting the perfect elixir.]
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- When the target's HP is below 50%, Soul Reap's Final Damage +10/15/25/25/25/25%
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Badrun (Khonsu)'s dossier
Strange Pharmacist
Badrun is a pharmacist and a wordsmith. He may have a prim and proper appearance, but Badrun has a habit of summoning chaos when he speaks. Once he gets going on a subject, be it herbal medicine, mysticism, or the origin of all things, no one can interrupt his soliloquies and daydreams. Nevertheless, Badrun is a skilled pharmacist with a particular talent for creating traditional herbal medicine. It's often said that the only thing less reliable than Badrun is not relying on him. In any case, Badrun is far too immersed in his own inner world to care about how others see him.
Panacea
Born to a family of herbalists, Badrun has been working with herbs since a young age. Orphaned during the destruction of Geran, he found his way to Debia to make a living on the streets. With Khonsu's power, he was able to dish out damage and heal his allies, earning him a reputation among the gangs. On hearing that one of the gangs was using an Esper child for their own purposes, Lateef decided to investigate the matter. Badrun's talent for medicine was clear for Lateef to see, and so he decided to take the child under his wing. Knowing that House Ramses controlled a vast pharmaceutical empire, Badrun agreed to join Lateef and expressed his desire to create a "panacea".
Life-Saving Medicine
Lateef tasked Drew with giving the child a proper education, but the butler soon found that it was nearly impossible to deal with Badrun's eccentric personality. Ollie, on the other hand, had no trouble getting along with Badrun, it was good to be around someone his own age. Upon further inquiry, Lateef learned that Badrun's "panacea" was, in fact, a type of quick-acting medicine. The child's parents had died a slow and painful death because they received treatment too late, and the panacea would guarantee that no one else would suffer such a fate. Badrun made rapid progress in his studies and soon became a full-fledged pharmacist. With Lateef's support, he began developing his own medicine. Though Badrun never acknowledged it explicitly, as time went by, he came to see Lateef as his mentor.
Watcher
But even the best medicine can't treat a fatal gunshot wound. After Lateef was assassinated, House Ramses fell apart. While many fled Debia, Badrun decided to remain and await Ollie's return. When Ollie finally did return, Badrun's first instinct was not to declare his allegiance. Rather, he gave Ollie a thrashing, then treated his old friend's wounds with his now-completed panacea. Badrun expressed his pity that Lateef could not see that their efforts had paid off. He said that even though Ollie was not strong enough to retake Debia yet, it did not matter, he would always be a loyal ally of House Ramses. Now, Badrun and Ollie bide their time, vowing to return House Ramses to its rightful place in Debia.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Inferno Wave ×15
Gold ×3,000 - Phase 2
Basic Inferno Wave ×20
Gold ×6,000 - Phase 3
Basic Inferno Wave ×25
Advanced Inferno Wave ×15
Gold ×9,000 - Phase 4
Advanced Inferno Wave ×20
Elite Inferno Wave ×10
Gold ×12,000 - Phase 5
Advanced Inferno Wave ×30
Elite Inferno Wave ×15
Gold ×15,000 - Phase 6
Advanced Inferno Wave ×40
Elite Inferno Wave ×30
Gold ×18,000
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