

Shadow Decree
Freddy (Meta Fenrir)
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Inferno/Fighter/Legendary
Introduction
Freddy (Meta Fenrir) is a Legendary Inferno esper in Dislyte. Freddy (Meta Fenrir)'s role is Fighter. Organization: Shadow Decree.
Other Inferno espers in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Badrun (Khonsu) and 48 more.
Profile
Wielding Meta Fenrir's divine power, he will break free from his chains, bringing violence and chaos.
Freddy (Meta Fenrir)'s birthday is 04-08, and Freddy (Meta Fenrir) stands 195cm tall. Freddy (Meta Fenrir) likes collecting sunglasses.
Stats
- HP140th of 19713,523
- ATK56th of 1971,442
- DEF151st of 197911
- SPD34th of 197111
- C. RATE10%
- C. DMG19th of 197170%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP12,23313,523
- ATK1,2241,442
- DEF861911
- SPD101111
- C. RATE10%10%
- C. DMG150%170%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Unyielding: Espers who can prevent their own death or revive themselves. Death Immunity: Effects that prevent death when taking lethal damage.
Skills
Damage calculator
Wolfrend
Skill 1Active
Attacks 1 enemy 2 times. Damage per hit: 60% ATK.
Level 1 and each level-up
Level 1: Attacks 1 enemy 2 times. Damage per hit: 40% ATK.
- Level 2: Damage increased to 45%
- Level 3: Damage increased to 50%
- Level 4: Damage increased to 55%
- Level 5: Damage increased to 60%
After Ascension 3: Wolfrend
Attacks 1 enemy 2 times. Damage per hit: 60% ATK. The final hit inflicts Sear for 2 turns.
With Resonance 6
Attacks 1 enemy 2 times. Damage per hit: 60% ATK.

Wildshade
Skill 2Active, Cooldown 3 turns
Attacks 1 enemy 3 times. Damage per hit: 50% ATK. Gains a shield for 2 turns after the ability ends. Shield Strength: 50% of Freddy's Max HP.
Level 1 and each level-up
Level 1: Attacks 1 enemy 3 times. Damage per hit: 35% ATK. Gains a shield for 2 turns after the ability ends. Shield Strength: 50% of Freddy's Max HP.
- Level 2: Damage increased to 40%
- Level 3: Damage increased to 45%
- Level 4: Damage increased to 50%
- Level 5: Cooldown reduced by 1 turn
With Resonance 4
Attacks 1 enemy 3 times. Damage per hit: 50% ATK. Gains a shield for 2 turns after the ability ends. Shield Strength: 50% of Freddy's Max HP.
With Resonance 6
Attacks 1 enemy 3 times. Damage per hit: 50% ATK. Gains a shield for 2 turns after the ability ends. Shield Strength: 50% of Freddy's Max HP.
Shield Absorbs damage.

Doomcry
Skill 3Active, Cooldown 5 turns
Enters Wildstrike mode for 3 turn(s). Gains Standoff for 2 turns. Dispels all Freddy's debuffs, gains an extra turn, and extends his buffs by 1 turn. Passive: Each hit of Freddy's attack inflicts 1 stack of Brand on the target. When taking fatal damage, immediately casts this ability if it's not on cooldown. When cast outside of an active turn, ignores control effects. Cooldown is extended to maximum after casting.
Level 1 and each level-up
Level 1: Enters Wildstrike mode for 2 turn(s). Gains Standoff for 2 turns. Dispels all Freddy's debuffs, gains an extra turn, and extends his buffs by 1 turn. Passive: Each hit of Freddy's attack inflicts 1 stack of Brand on the target. When taking fatal damage, immediately casts this ability if it's not on cooldown. When cast outside of an active turn, ignores control effects. Cooldown is extended to maximum after casting.
- Level 2: Cooldown reduced by 1 turn
- Level 3: Cooldown reduced by 1 turn
- Level 4: Wildstrike duration increased to 3 turns
- Level 5: Cooldown reduced by 1 turn
With Resonance 2
Enters Wildstrike mode for 3 turn(s). Dispels all Freddy's debuffs, gains an extra turn, and extends his buffs by 1 turn. Passive: Each hit of Freddy's attack inflicts 1 stack of Brand on the target. When taking fatal damage, immediately casts this ability if it's not on cooldown. When cast outside of an active turn, ignores control effects. Cooldown is extended to maximum after casting.
With Resonance 4
Enters Wildstrike mode for 3 turn(s). Dispels all Freddy's debuffs, gains an extra turn, and extends his buffs by 1 turn. Passive: Each hit of Freddy's attack inflicts 1 stack of Brand on the target. When taking fatal damage, immediately casts this ability if it's not on cooldown. When cast outside of an active turn, ignores control effects. Cooldown is extended to maximum after casting. When an enemy dies, reduces the cooldown of Doomcry by 1 turn. Triggers once per turn.
With Resonance 6
Enters Wildstrike mode for 3 turn(s). Dispels all Freddy's debuffs, gains an extra turn, and extends his buffs by 1 turn. Passive: Each hit of Freddy's attack inflicts 1 stack of Brand on the target. When taking fatal damage, immediately casts this ability if it's not on cooldown. When cast outside of an active turn, ignores control effects. Cooldown is extended to maximum after casting. When an enemy dies, reduces the cooldown of Doomcry by 1 turn. Triggers once per turn. When any enemy reaches max Brand stacks (including if they already have max stacks), permanently gains 10% ATK, up to 200%.
Wildstrike (Undispellable) All ability effects are changed. Becomes immune to incapacitation effects from non-boss units. When Wildstrike expires, dispels all debuffs and recovers 50% of Max HP. This effect won't be removed upon death.
Standoff Retains at least 1 HP.
Brand Increases damage taken by 4% per stack. Max 5 stacks. Each dispelling attempt removes only 1 stack.
Captain Ability
- Up to level 60
- Ally ATK +50% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
- After Level Breakthrough
- Ally ATK +60% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2ATK +70; HP +340, DEF +25
- Phase 3Upgrades Skill 1
- Phase 4ATK +10%
- Phase 5C. DMG +20%
- Phase 6SPD +10
Resonance
61.Fire Stilled
Base ATK, Base DEF, and Base HP +15%. The effect increases by 5% with each Resonance stack that Freddy has activated.
2.Doomcry - Morph 1
Change - Doomcry: No longer applies Standoff; while Wildstrike is active, HP will not drop below 1.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Doomcry - Morph 2
Change - Doomcry and Shadeburst: When any enemy dies, if Freddy doesn't have Wildstrike, reduces the cooldown of Doomcry by 1 turn; if Freddy has Wildstrike, extends Wildstrike by 1 turn and gains an extra turn. This effect can only trigger once per turn.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Doomcry - Morph 3
Change - Doomcry and Shadeburst: When any enemy reaches max Brand stacks (including if they already have max stacks), permanently gains 10% ATK, up to 200%.
Divine Weapon

Wolfheart
The wolf-beast lies bound within the rift, its shackles hidden beneath a savage gleam. No divine wind can break his defiance, and no fire can burn away his wild fury. His eyes cut sharp as steel, and his fangs shine with a frigid light. At dusk, he tears free of his bonds, carrying chaos straight into the mortal world.
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- After entering Wildstrike mode, Winter's End deals 10/15/20/20/20/20% more damage for 2 turns.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Freddy (Meta Fenrir)'s dossier
An utter hedonist.
Freddy is obsessively devoted to his appearance. No matter how his outfit changes, an exaggerated pair of sunglasses is always perched on his face. Freddy's fixation on collecting sunglasses borders on the extreme. Compliment them, and he'll reply with a faintly pleased smile, "Good eye." Freddy finds joy in simple things, such as fighting, spending lavishly, and enjoying good food... He once set a record by devouring twenty meatballs with mashed potatoes in one sitting. Freddy's night shift colleagues sometimes catch him curled up on the couch in the Green Room, snoozing peacefully. To make it through the night, they wisely avoid calling him cute.
A fiery-tempered soul.
Freddy's anger is raw and direct. He enjoys the sound of bones breaking during fights and prefers solving problems with brute force. Freddy and Leon were sent to investigate the Shackled Miracle, which was highly unstable after its Miracle Nexus had previously merged with Sieg. Although the situation was different from their expectations, Freddy was spurred by his desire for the Meta Esper's power. When Leon was quickly defeated in the trial, Freddy just coldly watched his usually superior companion before carrying on with a smile. Memories about his family, companions, childhood living room, the street corners all surged into his mind like a tide, but they all crushed to dust under his claws. These age-old tricks designed to attack body and mind were utterly useless against him.
A fox in wolf's clothing.
He refused to let any illusions, guilt, or emotions slow his steps. Then came the illusion named "Sachiko." Unlike the others, she didn't attack Freddy and simply stayed by his side. Even knowing it was a trick, Freddy still kept her with him until the very end. When the Hare of Inaba appeared and questioned his thirst for power and refusal to save others, Freddy only responded with maniacal laughter. He admitted that he had never needed redemption and never wanted to be a hero to anyone. He overcame the Hare of Inaba's illusion, shattering the divine trial and gaining the power of Meta Fenrir. When a tiny white hairpin drifted down amid the light dust, he silently picked it up and tucked it into his pocket. Freddy understands that the world isn't simply black and white. Some emotions are best left unspoken and unseen.
A lone wolf who only believes in power.
Freddy left the Miracle Trial carrying the unconscious Leon. Facing Leon's puzzled expression, Freddy only flashed him a faint smile. He didn't care for thanks or signs of friendship. The power of Meta Fenrir has made Freddy both stronger and more unpredictable. Even as a member of the Shadow Decree, he remains a free spirit. Freddy despises false alliances and refuses to be used as a tool or pawn. His only conviction is to grow stronger and obliterate the rules of the world. Even if he is ultimately devoured by a greater force, Freddy would see it as the fitting end to his life. To destroy or be destroyed, this is the dangerous fate he has chosen.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Inferno Wave ×15
Gold ×3,000 - Phase 2
Basic Inferno Wave ×20
Gold ×6,000 - Phase 3
Basic Inferno Wave ×25
Advanced Inferno Wave ×15
Gold ×9,000 - Phase 4
Advanced Inferno Wave ×20
Elite Inferno Wave ×10
Gold ×12,000 - Phase 5
Advanced Inferno Wave ×30
Elite Inferno Wave ×15
Gold ×15,000 - Phase 6
Advanced Inferno Wave ×40
Elite Inferno Wave ×30
Gold ×18,000
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