Javid (Shamash)

Wanderer

Javid (Shamash)

/Inferno/Fighter/Legendary

Btier

Introduction

Javid (Shamash) is a Legendary Inferno esper in Dislyte. Javid (Shamash)'s role is Fighter. Organization: Wanderer.

On the Dislyte tier list Javid (Shamash) is B tier, 59th of the 137 espers ranked.

Other Inferno espers in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Badrun (Khonsu) and 48 more.

What Javid (Shamash) does

Eternal Light marks every enemy with Judgment Seal, then Divine Might hits them all with Sear and True Damage worth 10% of their Max HP (capped at 200% ATK). Each enemy taking True Damage permanently gives Javid 5% ATK, up to 200%, plus 10% AP, so fights against several targets snowball.

Eternal Light also stuns enemies sitting above 70% HP.

Profile

With the powers of Shamash coursing through him, Javid seeks to uphold justice and repel the darkness.

Javid (Shamash)'s birthday is 07-25, and Javid (Shamash) stands 203cm tall. Javid (Shamash) likes sword training and barbecue (meat).

Stats

  • HP143rd13,468
  • ATK36th1,518
  • DEF136th937
  • SPD114th103
  • C. RATE17th20%
  • C. DMG34th165%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP12,17813,468
  • ATK1,1851,518
  • DEF887937
  • SPD103103
  • C. RATE10%20%
  • C. DMG150%165%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Striker: Espers who specialize in AoE damage.

  • Divine Wrath

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% ATK. Inflicts DEF Down for 2 turns if the target is afflicted with Judgment Seal. Deals 120% ATK Splash Damage to 1 random enemy unit(s) if the target has a debuff.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 100% ATK. Inflicts DEF Down for 2 turns if the target is afflicted with Judgment Seal. Deals 100% ATK Splash Damage to 1 random enemy unit(s) if the target has a debuff.

    1. Level 2: Damage increased to 105%
    2. Level 3: Damage increased to 110%
    3. Level 4: Damage increased to 115%
    4. Level 5: Damage increased to 120%

    With Resonance 2

    Attacks 1 enemy. Damage: 120% ATK. Inflicts DEF Down for 2 turns if the target is afflicted with Judgment Seal. Deals 120% ATK Splash Damage to 3 random enemy unit(s) if the target has a debuff.

    • Judgment Seal When a target afflicted with Judgment Seal is hit, deals Splash Damage (True Damage) to 2 of the target's teammates (not including the target). Damage 5% of their Max HP, capped at 200% of Javid's ATK. Triggers once per turn. Damage for multiple Judgment Seals on different targets are calculated separately.
    • DEF Down -60% DEF.
  • Divine Might

    Skill 2

    Active, Cooldown 3 turns

    Attacks all enemies. Damage: 100% ATK. Inflicts Sear for 2 turns. Deals extra True Damage to targets afflicted with Judgment Seal. True Damage equals 10% of target's Max HP, capped at 200% of Javid's ATK. Upon landing a Crit, Javid regains +15% AP. This extra True Damage is calculated independently for each target. Passive: Whenever an enemy takes True Damage, Javid permanently gains +5% ATK (up to +200%) and also regains +10% AP. This effect can trigger once per turn per target.

    Level 1 and each level-up

    Level 1: Attacks all enemies. Damage: 70% ATK. Inflicts Sear for 2 turns. Deals extra True Damage to targets afflicted with Judgment Seal. True Damage equals 10% of target's Max HP, capped at 200% of Javid's ATK. Upon landing a Crit, Javid regains +15% AP. This extra True Damage is calculated independently for each target. Passive: Whenever an enemy takes True Damage, Javid permanently gains +5% ATK (up to +200%) and also regains +10% AP. This effect can trigger once per turn per target.

    1. Level 2: Damage increased to 80%
    2. Level 3: Damage increased to 90%
    3. Level 4: Damage increased to 100%
    4. Level 5: Cooldown reduced by 1 turn
    • Judgment Seal When a target afflicted with Judgment Seal is hit, deals Splash Damage (True Damage) to 2 of the target's teammates (not including the target). Damage 5% of their Max HP, capped at 200% of Javid's ATK. Triggers once per turn. Damage for multiple Judgment Seals on different targets are calculated separately.
    • Sear +25% damage taken.
  • Eternal Light

    Skill 3

    Active, Cooldown 4 turns

    Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns. Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns. Then, attacks all enemies. Damage: 100% ATK. If the target's HP is above 70% before the AoE attack, inflicts Stun on them for 1 turn.

    Level 1 and each level-up

    Level 1: Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns. Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns. Then, attacks all enemies. Damage: 70% ATK. If the target's HP is above 70% before the AoE attack, inflicts Stun on them for 1 turn.

    1. Level 2: Damage of the second strike increased to 80%
    2. Level 3: Damage of the second strike increased to 90%
    3. Level 4: Damage of the second strike increased to 100%
    4. Level 5: Cooldown reduced by 1 turn

    After Ascension 3: Eternal Light

    Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns. Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns (can't be resisted). Then, attacks all enemies. Damage: 100% ATK. If the target's HP is above 70% before the AoE attack, inflicts Stun on them for 1 turn.

    With Resonance 1

    Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns. Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns. Then, attacks all enemies. Damage: 100% ATK. If the target's HP is above 70% before the AoE attack, inflicts Stun on them for 1 turn. Final Damage +10%.

    With Resonance 4

    Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns. Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns. Then, attacks all enemies. Damage: 100% ATK. If the target's HP is above 70% before the AoE attack, inflicts Stun on them for 1 turn. Final Damage +10%. Passive: Heals upon killing an enemy. Healing: 30% of Javid's Max HP.

    With Resonance 6

    Gains Sacred Flame for 2 turns. Inflicts Judgment Seal on all enemies for 2 turns. Attacks 1 enemy first. Damage: 140% ATK. Inflicts Diseased for 3 turns. Then, attacks all enemies. Damage: 100% ATK. If the target's HP is above 70% before the AoE attack, inflicts Stun on them for 1 turn. Final Damage +10%. Passive: Heals upon killing an enemy. Healing: 30% of Javid's Max HP. Gains Sacred Flame for 2 turns at the start of combat.

    • Sacred Flame (Undispellable) Dispels all DoT debuffs from Javid before he attacks (including Poison and Bleed). Deals extra damage based on the number of debuffs dispelled. Extra Damage per debuff dispelled: 10%, up to 200%.
    • Judgment Seal When a target afflicted with Judgment Seal is hit, deals Splash Damage (True Damage) to 2 of the target's teammates (not including the target). Damage 5% of their Max HP, capped at 200% of Javid's ATK. Triggers once per turn. Damage for multiple Judgment Seals on different targets are calculated separately.
    • Diseased Can't be healed.
    • Stun Cannot take actions.

Captain Ability

Up to level 60
Increases ally ATK by 30%
After Level Breakthrough
Increases ally ATK by 40%
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4C. DMG +15%
  5. Phase 5C. RATE +10%
  6. Phase 6ATK +20%

Resonance

6
  1. 1.Eternal Light - Overload

    Eternal Light: Final Damage +10%.

  2. 2.Divine Wrath - Morph

    Change - Divine Wrath: The number of targets taking Splash Damage increased to 3.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Eternal Light - Morph 1

    Change - Eternal Light: Heals upon killing an enemy. Healing: 30% of Javid's Max HP. Sacred Flame now grants Immunity to Stun, Sleep, and Petrification, and now dispels all debuffs instead of just DoT effects from Javid each time before he attacks.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Eternal Light - Morph 2

    New Effect - Eternal Light: At the start of combat, gains Sacred Flame for 2 turns. New Effect - Sacred Flame: Absorbs damage equal to 400% ATK. Resets the cooldown of Eternal Light and gains 1 extra turn when this effect ends.

Divine Weapon

Sun God's Day Off

Sun God's Day Off

"Continue!" "If you do it like this, how are you going to protect anyone?" A day's training over, he coughs out: "Take a rest, recharge your energy!" With that, he pulls out the feast that he had hidden, silently makes clear it's for everyone to share.

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
When the bearer's HP is above 70%, Eternal Light's Final Damage +20/25/30/30/30/30%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Javid (Shamash)'s dossier

Javid is like an unstoppable force, always in motion.

Javid is like an unstoppable force, always in motion and seeming like he never takes a break. His subordinates look up to him, with some even attempting to emulate his schedule. No matter how hard they try, they soon realize that they cannot keep up with his relentless pace. After completing patrols, training, and handling official paperwork, Javid finds solace in the training ground during his breaks. There he can be found practicing his swordsmanship. He remains busy at all times, but that doesn't mean he lacks personal interests. Despite his stern and selfless demeanor, Javid secretly enjoys listening in on the casual conversations of his subordinates. Sometimes, the soldiers discover small, anonymous gifts by their bedside that bring a smile to their faces. If they were to approach Javid with these gifts and ask if he sent them, he would undoubtedly deny it.

Javid is known for his straightforward style of speech.

Javid is known for his straightforward style of speech. Some may perceive his approach as harsh or even merciless, but those who truly know him understand that fairness is always his top priority. While some subordinates find Javid to be strict, his strength and dependability have earned him the trust and respect of many. He shows no mercy to the weak and never becomes intimidated by the strong. He consistently expresses his opinions with frankness, even if they come across as sarcastic to others. However, Javid is indifferent to how others perceive him.

Javid always leads by example.

Javid hails from a modest family in Kush Town. He has a younger brother, and his parents work as guides in the Old Kush City. Javid selflessly gave his brother the opportunity to pursue education, while he himself enrolled in military school. Thriving in the military environment, Javid underwent his transformation during a simulated battle, gaining the powers of Shamash. When the Withering Miracle arrived, Javid willingly stationed himself in Kush and assumed the role of a Marshal. Javid's unwavering commitment to fairness and justice has always been paramount to him. He even went so far as to incarcerate his own brother for committing white-collar crimes. While many admire his unwavering integrity, some criticize him for what they perceive as a degree of mercilessness.

Javid is waiting in the shadows...

Due to the strange changes brought on by the Withering Miracle, Javid had to make a cruel decision. To protect the civilians, he and other Marshals volunteered to bait the Miramon out, but... Tragically, Javid was the sole survivor. Haunted by the guilt of losing his comrades, Javid decided to shoulder the burden and willingly subjected himself to being imprisoned at the entrance of the Withering Miracle. Perhaps he believes this perpetual torment in the darkness is the only path to salvation for those souls he couldn't save...

Upgrade costs

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Ascension

  • Phase 1Basic Inferno Wave ×15Gold ×3,000
  • Phase 2Basic Inferno Wave ×20Gold ×6,000
  • Phase 3Basic Inferno Wave ×25Advanced Inferno Wave ×15Gold ×9,000
  • Phase 4Advanced Inferno Wave ×20Elite Inferno Wave ×10Gold ×12,000
  • Phase 5Advanced Inferno Wave ×30Elite Inferno Wave ×15Gold ×15,000
  • Phase 6Advanced Inferno Wave ×40Elite Inferno Wave ×30Gold ×18,000

Art

Javid (Shamash) key art

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