Koharu (Ame-no-Uzume)

Wanderer

Koharu (Ame-no-Uzume)

/Inferno/Support/Epic

Btier

Introduction

Koharu (Ame-no-Uzume) is an Epic Inferno esper in Dislyte. Koharu (Ame-no-Uzume)'s role is Support. Organization: Wanderer.

On the Dislyte tier list Koharu (Ame-no-Uzume) is B tier, 81st of the 137 espers ranked.

Other Inferno espers in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Badrun (Khonsu) and 48 more.

What Koharu (Ame-no-Uzume) does

Prayer Dance hits all enemies with a 75% ATK Down chance and gives the team Kagura Dance for 2 turns. Pirouette applies Diseased and Sear to one target, and Bell Twirl cleans a debuff off Koharu with a turn of Recovery. Damage scales mostly off Max HP.

Profile

She who possesses the power of Ame-no-Uzume is chosen by dance.

Koharu (Ame-no-Uzume)'s birthday is 10-07, and Koharu (Ame-no-Uzume) stands 165cm tall. Koharu (Ame-no-Uzume) likes dancing.

Stats

  • HP80th16,377
  • ATK114th1,046
  • DEF117th975
  • SPD10th114
  • C. RATE10%
  • C. DMG150%
  • ACC36th10%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP13,11916,377
  • ATK9511,046
  • DEF925975
  • SPD104114
  • C. RATE10%10%
  • C. DMG150%150%
  • ACC0%10%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Tactician: Espers who both grant buffs to allies and inflict debuffs on enemies.

  • Bell Twirl

    Skill 1

    Active

    Attacks 1 enemy. Damage: 20% ATK + 5.5% Max HP. Dispels 1 debuff on Koharu. Gains Recovery for 1 turn.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 20% ATK + 3.5% Max HP. Dispels 1 debuff on Koharu. Gains Recovery for 1 turn.

    1. Level 2: Damage rate based on max HP increased to 4%
    2. Level 3: Damage rate based on max HP increased to 4.5%
    3. Level 4: Damage rate based on max HP increased to 5%
    4. Level 5: Damage rate based on max HP increased to 5.5%

    With Resonance 1

    Attacks 1 enemy. Damage: 20% ATK + 5.5% Max HP. Dispels 1 debuff on Koharu. Gains Recovery for 1 turn. Final Damage +10%.

    • Recovery At the start of each turn, heals the buffed Esper for 15% max HP.
  • Pirouette

    Skill 2

    Active, Cooldown 3 turns

    Attacks 1 enemy. Damage: 30% ATK + 10% Max HP. Inflicts Diseased and Sear for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 30% ATK + 7% Max HP. Inflicts Diseased and Sear for 2 turns.

    1. Level 2: Damage rate based on max HP increased to 8%
    2. Level 3: Damage rate based on max HP increased to 9%
    3. Level 4: Damage rate based on max HP increased to 10%
    4. Level 5: Cooldown reduced by 1 turn

    After Ascension 3: Pirouette

    Attacks 1 enemy. Damage: 30% ATK + 10% Max HP. Inflicts Diseased and Sear for 2 turns. If Koharu has Kagura Dance, heals all allies. Healing: 8% Max HP.

    • Diseased Can't be healed.
    • Sear +25% damage taken.
  • Prayer Dance

    Skill 3

    Active, Cooldown 4 turns

    Attacks all enemies. Damage: 30% ATK + 5% Max HP. 75% chance of inflicting ATK Down for 2 turns. Grants all allies Kagura Dance for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks all enemies. Damage: 30% ATK + 4% Max HP. 50% chance of inflicting ATK Down for 2 turns. Grants all allies Kagura Dance for 2 turns.

    1. Level 2: Damage rate based on max HP increased to 4.5%
    2. Level 3: Trigger Chance increased to 75%
    3. Level 4: Damage rate based on max HP increased to 5%
    4. Level 5: Cooldown reduced by 1 turn

    With Resonance 6

    Attacks all enemies. Damage: 30% ATK + 5% Max HP. 75% chance of inflicting ATK Down for 2 turns. 50% chance of inflicting DEF Down for 2 turns (can't be resisted). Grants all allies Kagura Dance for 2 turns.

    • Kagura Dance Damage dealt +10%. Healing received +10%.
    • ATK Down -40% ATK.

Captain Ability

Up to level 60
Ally ATK +30% in Story, Infinite Miracle, Calamity Island, Doomsday Horizon, and Sonic Hunters
After Level Breakthrough
Ally ATK +40% in Story, Infinite Miracle, Calamity Island, Doomsday Horizon, and Sonic Hunters
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 2
  4. Phase 4ACC +10%
  5. Phase 5HP +15%
  6. Phase 6SPD +10

Resonance

6
  1. 1.Bell Twirl - Overload

    Bell Twirl: Final Damage +10%.

  2. 2.Accurate Aim

    When the target is not buffed, Miss Rate -25%.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Resilient Spirit

    When Incapacitated, Damage Taken -18%.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Prayer Dance - Morph

    New Effect - Prayer Dance: Has an extra 50% chance of inflicting DEF Down for 2 turns (can't be resisted).

Divine Weapon

Smiling to the Crowd

Smiling to the Crowd

She gracefully tiptoed with the light, and once again performed the Kagura dance. May there be peace, may our wishes come true... If a dance can express my feelings, then this dance is for everyone's joy.

Level 30
ATK +152, HP +5,925
Ranks 1 to 6
When the bearer's SPD is above the target's, Pirouette's Final Damage +6/12/15/15/15/15%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/15/20%

Koharu (Ame-no-Uzume)'s dossier

Shining Like A Pearl

After the arrival of Miracles, the world faced disaster after disaster. However, Koharu's graceful dance shined through the darkness like a brilliant pearl, attracting everyone's attention. Even though she was only 19, Koharu's name had already spread throughout Grandis. As she gracefully performed her sacred dance, she created glamorous illusions with her powers. The clear and pleasant sounds of the belled staff in her hand were able to purify the hearts of her audience. Yet with fame came slander. Koharu often heard backstabbing gossip about her, rumors that said an Esper like her should be focused on saving the world instead of indulging in the "useless" arts. Koharu, however, was unswayed by such ignorant words. She kept herself busy in the training room and devoted herself to what she loved to do.

Creed of Elegance

"One must practice elegance in all aspects of life. There can be no room for coarseness." This was the creed that Koharu lived by, and she expressed it in her daily habits and mannerisms. From something as big as an on-stage performance to something as small as a simple smile, every action she took was a product of her careful design. Every member of her dance troupe had read Koharu's "Guidelines for Elegance." It was said to contain 10 situations and 17 precautions for simply "smiling" alone. There were also 24 "Refined Strategies" for dealing with unexpected situations. After one of her lessons, people immediately understood Koharu's aversion to horror movies. Panic and fear would make a person lose control of their facial expressions. That's something unforgivable to Koharu, a woman who strives for absolute perfection.

Hope of the Dance Troupe

Just like how ducklings call for their mother, the dance troupe members always called on Koharu. This became an inside joke among the dancers. When Koharu first joined the troupe, she quietly helped everyone like a wish-granting genie. Over time, the dancers came to rely on Koharu's assistance with everything. Whether it was one of life's complicated issues or relationship trouble, Koharu always had the right answer, and it was delivered with her trademark smile. This pattern continued year after year with the new dancers. "Koharu, Koharu, make wishes come true." This became a popular verse among the trainees - "The Song of Koharu".

Dancer's Will

"You're an Esper. Don't you want to be a hero?" After a performance, a child pulled Koharu aside and posed this question. "Not at all. Life is short, so I have to focus on what's most important." Koharu smiled and turned to her mother, seated in a wheelchair. It was as if dance had chosen her. She would be the one to carry on her mother's legacy. Koharu knew this the moment she saw her mother crushed beneath the Miramon, her slender legs never to walk again. That dance her mother never got the chance to finish, Koharu would finish it. Ten years later, Koharu looked out from atop the stage, searching for her mother's smiling face, and at the same time searching for her mission in life. What a blessing it seemed to her, to become an Esper and stand in the limelight with all eyes on you.

Upgrade costs

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Ascension

  • Phase 1Basic Inferno Wave ×10Gold ×2,000
  • Phase 2Basic Inferno Wave ×15Gold ×4,000
  • Phase 3Basic Inferno Wave ×20Advanced Inferno Wave ×10Gold ×6,000
  • Phase 4Advanced Inferno Wave ×15Elite Inferno Wave ×5Gold ×8,000
  • Phase 5Advanced Inferno Wave ×25Elite Inferno Wave ×10Gold ×10,000
  • Phase 6Advanced Inferno Wave ×35Elite Inferno Wave ×20Gold ×12,000

Art

Koharu (Ame-no-Uzume) key art

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