Lewis (Ares)

Esper Union

Lewis (Ares)

/Inferno/Fighter/Legendary

Btier

Introduction

Lewis (Ares) is a Legendary Inferno esper in Dislyte. Lewis (Ares)'s role is Fighter. Organization: Esper Union.

On the Dislyte tier list Lewis (Ares) is B tier, 68th of the 137 espers ranked.

Other Inferno espers in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Badrun (Khonsu) and 48 more.

Profile

Ares doesn't make mistakes, and choosing Lewis as his avatar is no exception.

Lewis (Ares)'s birthday is 04-15, and Lewis (Ares) stands 180cm tall. Lewis (Ares) likes steak.

Stats

  • HP158th13,236
  • ATK12th1,656
  • DEF181st879
  • SPD97th105
  • C. RATE17th20%
  • C. DMG150%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP11,94613,236
  • ATK1,3011,656
  • DEF829879
  • SPD100105
  • C. RATE10%20%
  • C. DMG150%150%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Fighter: Espers who specialize in single-target damage. SPD-Based Damage: Ability damage scales with SPD.

  • Iron Fists

    Skill 1

    Active

    Attacks 1 enemy. Damage: 70% ATK. Restores HP. Healing: 50% of damage dealt. Upon a Crit, Lewis' AP +20%. Each SPD grants extra damage. Extra Damage: 0.33% ATK.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 55% ATK. Restores HP. Healing: 50% of damage dealt. Upon a Crit, Lewis' AP +20%. Each SPD grants extra damage. Extra Damage: 0.33% ATK.

    1. Level 2: Damage increased to 60%
    2. Level 3: Damage increased to 65%
    3. Level 4: Damage increased to 70%
  • Flames of Fury

    Skill 2

    Active, Cooldown 4 turns

    Gains C. RATE Up for 2 turns. Attacks 1 enemy. Damage: 95% ATK. Inflicts Sear for 2 turns. Upon a Crit, gains 1 turn. Each SPD grants extra damage. Extra Damage: 0.45% ATK.

    Level 1 and each level-up

    Level 1: Gains C. RATE Up for 2 turns. Attacks 1 enemy. Damage: 75% ATK. Inflicts Sear for 2 turns. Upon a Crit, gains 1 turn. Each SPD grants extra damage. Extra Damage: 0.45% ATK.

    1. Level 2: Damage increased to 80%
    2. Level 3: Damage increased to 85%
    3. Level 4: Damage increased to 90%
    4. Level 5: Damage increased to 95%
    5. Level 6: Cooldown reduced by 1 turn

    With Resonance 2

    Gains C. RATE Up for 2 turns. Attacks 1 enemy. Damage: 95% ATK. Dispels all buffs from the enemy. Inflicts Sear for 2 turns. Upon a Crit, gains 1 turn. Each SPD grants extra damage. Extra Damage: 0.45% ATK.

    • C. RATE Up +30% C. RATE.
    • Sear +25% damage taken.
  • Rage Avatar

    Skill 3

    Active, Cooldown 4 turns

    Attacks 1 enemy 3 times. Total Damage: 140% ATK. For every 10% of Max HP the enemy loses, Damage +4%. Each SPD grants extra damage. Extra Damage: 0.22% ATK.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy 3 times. Total Damage: 110% ATK. For every 10% of Max HP the enemy loses, Damage +4%. Each SPD grants extra damage. Extra Damage: 0.22% ATK.

    1. Level 2: Damage increased to 120%
    2. Level 3: Damage increased to 130%
    3. Level 4: Damage increased to 140%

    After Ascension 3: Rage Avatar

    Attacks 1 enemy 3 times. Total Damage: 140% ATK. For every 10% of Max HP the enemy loses, Damage +4%. Each SPD grants extra damage. Extra Damage: 0.22% ATK. After attacking, gains Invincibility for 1 turn. Upon killing the enemy, all Ability Cooldowns -2 turns.

    With Resonance 1

    Attacks 1 enemy 3 times. Total Damage: 140% ATK. For every 10% of Max HP the enemy loses, Damage +4%. Each SPD grants extra damage. Extra Damage: 0.22% ATK. Final Damage +10%.

    With Resonance 6

    Attacks 1 enemy 3 times. Total Damage: 140% ATK. For every 10% Max HP the enemy loses, damage +4%. Each SPD grants extra damage. Extra Damage: 0.22% ATK. Upon killing an enemy, deals extra damage to all enemies. Extra Damage: 50% Overkill Damage. Final Damage +10%.

Captain Ability

Up to level 60
Increases ally C. RATE by 25%
After Level Breakthrough
Increases ally C. RATE by 30%
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4SPD +5
  5. Phase 5C. RATE +10%
  6. Phase 6ATK +20%

Resonance

6
  1. 1.Rage Avatar - Overload

    Rage Avatar: Final Damage +10%.

  2. 2.Flames of Fury - Morph

    New Effect - Flames of Fury: Dispels all buffs from targets.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Rampage Pursuit

    When the target's HP is below 50%, Damage +15%.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Rage Avatar - Morph

    New Effect - Rage Avatar: Upon killing the target, attacks all enemies. Damage: 50% of Overkill Damage.

Divine Weapon

Come at Me!

Come at Me!

Even with cracks appearing in his steel boxing glove, the youth battles on with a proud warrior's spirit. His fires burning yet, he raises his fists once more, launches himself at his opponent. "Come at me!"

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
When the target's C. RATE is below the bearer's, Rage Avatar's Final Damage +20/25/30/30/30/30%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Lewis (Ares)'s dossier

Instead of reasoning, Lewis prefers talking with his fists.

Lewis will often be found on the frontlines in battles against the Miramon. This Ops Chief is hard to miss, with his fiery red hair and black iron fists. This hot-tempered young man is a little rough around the edges, but his teammates know that if he's on the battlefield, victory is guaranteed. People don't expect it, but Lewis has a strong sense of justice and follows his own moral code. This can make him very tough to deal with. You can't actually reason with him because he prefers to let his fists do the talking. The only way to get through to him is by defeating him in a fight. That's usually when the two of you will become friends.

No one knows what Lewis is secretly practicing.

Lewis has a deep, dark secret that he doesn't want anyone to know about. His handwriting is almost unintelligible.  Whenever he had a spare moment, whether in his room, his office, or the back seat of his car, he will pull out a tiny notepad and practice his penmanship.  If anyone ever sees his scribbles and worksheets around the house, he will never acknowledge that they are his.  He always puts in extra effort when it's time to write his mission reports. He's well aware that his previous attempts at writing have fallen short of expectations, but he's confident that one day he will create a flawless work report that will blow everyone away.

He has been working so hard not only to give orphans a better life but also to bring his sister back.

When he was young, his family was his safe haven, but tragedy struck, and the poor boy ended up on the streets with his sister. Because of what he'd been through, Lewis never turned away any street kid who came to him seeking to join the Fire Fists. He thought he could protect everyone with his newly acquired Esper powers, so when he failed, it was a major psychological blow. Then, when his sister Bonnie left him, he was devastated. Fortunately for Lewis, Gaius came along and helped him in his time of need. He gave Lewis direction and a purpose. Lewis now strives hard to give the kids that follow him a better life. He hopes that one day, when Bonnie sees what he has accomplished, she will understand the choices he had to make and return to his side.

His justice lies neither with Shadow nor the union, but with the world in which the weak can also live a blissful life.

Lewis doesn't actually think about whether the Esper Union or the Shadow Decree are right or wrong. He's just concerned with being strong enough to bring his ideal world into reality. The Union is the place where he can grow stronger. His job as an Esper Union Ops Chief allows him to do what he loves to do. He gets to be on the frontlines and hone his fighting skills. Protecting and safeguarding the people around him has always been a prerogative in his life. There are also a few perks to the job, such as giving street thugs lessons in manners. If they don't listen, he gets to punch them in the face (although his superiors and HR have reprimanded him several times for such behavior). He has been working on controlling his more violent tendencies. Two things that will never change are his sense of justice and his need to protect his team mates.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Inferno Wave ×15Gold ×3,000
  • Phase 2Basic Inferno Wave ×20Gold ×6,000
  • Phase 3Basic Inferno Wave ×25Advanced Inferno Wave ×15Gold ×9,000
  • Phase 4Advanced Inferno Wave ×20Elite Inferno Wave ×10Gold ×12,000
  • Phase 5Advanced Inferno Wave ×30Elite Inferno Wave ×15Gold ×15,000
  • Phase 6Advanced Inferno Wave ×40Elite Inferno Wave ×30Gold ×18,000

Art

Lewis (Ares) key art

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