
Moroyama (Yamata no Orochi)
Legendary/Shimmer/FighterS tier
Introduction
Moroyama (Yamata no Orochi) is a Legendary Shimmer character in Dislyte. Moroyama (Yamata no Orochi)'s role is Fighter. Faction: Wanderer.
On our Dislyte tier list Moroyama (Yamata no Orochi) is S tier, 30th of the 179 characters ranked, from where 3 current tier lists put Moroyama (Yamata no Orochi).
Other Shimmer characters in Dislyte: Alice (Gullveig), Anesidora (Pandora), Anna (Persephone), Asenath (Nefertem), Bai Liuli (White Snake), Bonnie (Eris) and 33 more.
Profile
Moroyama (Yamata no Orochi) is a male Esper. His birthday is November 1st, 1992, and he stands 198cm tall.
Background
Ronin: Break and reforge until rebirth.
The wandering samurai leaves his past behind.
It was once a warm memory.
But now he walks a completely different path.
Career 1 / TThe silent one.: The usually noisy ramen stall is so quiet that you can hear a pin drop.
The owner's young child points at Moroyama, who is devouring a bowl of ramen, and whispers, "Mom, is that a samurai?"
The woman quickly covers the child's mouth, glancing at Moroyama's scarred face, samurai-like costume, and belted katana, blood dripping from the scabbard.
She lowers her head instinctively.
Moroyama ignores the murmurs around him, calmly finishing his ramen, slaps the payment on the table, and leaves the stall without even a flicker of emotion on his face.
In fact, Moroyama doesn't think he should be called a "samurai" any more.
He simply doesn't have the patience to fight insignificant battles.
Career 2 / Shattered faith.: The rarely heard term brings back memories for Moroyama.
"Samurai?" Perhaps once he believed in it.
As the second son of a samurai family in Geran, Moroyama dreamed of becoming a true samurai, adhering to principles, being gentle and honest, loyal and self-disciplined.
It was precisely because of his adherence to Bushido that Moroyama decided to hide his strength and play the prodigal son, to keep the peace and ease his elder brother Moromoto's fears.
Out of loyalty to his family, and deep trust and respect for his brother, Moroyama endured bit by bit.
Unfortunately, this carefully maintained facade of peace ended the day he killed his family's patriarch.
Career 3: Faith overturned and awakened.
Entrapped by Moromoto, Moroyama accidentally killed his family's patriarch, and was branded a traitor...
From that day forth, his life would change forever.
Overnight, he went from a loyal samurai to a rebellious criminal.
This great injustice enraged Moroyama and granted him the power of Yamata no Orochi.
In his fury, he broke free from his cage, killed the overconfident Moromoto, and took the coveted katana from his dead brother.
It was then that Moroyama realized how laughable it was to adhere to such elusive principles; only strength and fighting could give him true freedom and dignity.
Career 4 / The reforged path.: Wiping the blood off the katana, Moroyama placed it in front of him, lit incense nearby, and sat cross-legged, closing his eyes in meditation.
Free from the shackles of family and morality, the wandering samurai Moroyama was no longer blindly loyal.
With this change in his beliefs, he found that only through constant fighting and growing stronger could he control his destiny.
When the incense burned out, Moroyama opened his eyes, his katana in hand, his gaze colder and sharper than the blade.
He finally understood that, whether it was joining the Syndicate in the past or choosing to follow Yamato and become a member of the Twilight Order now, one principle remained true—the only thing he could trust was his own strength.
There was only one path he could pursue: gain power to challenge the powerful.
Stats
- HP16,022
- ATK2,064
- DEF1,148
- SPD95
- CRIT Rate10%
- CRIT DMG150%
- Effect ACC0%
- Effect RES20%
At max level. Each bar is measured against the highest value in the Dislyte roster.
Skills
3Serpent Strike
Inflicts Diseased and DEF Down on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 35% ATK.
Bloodshadow (Passive)
At the start of Moroyama's active turn, if his HP is above 50%, casts Snakebite on a random enemy, and gains Inhibitor for 2 turn(s). Snakebite: Inflicts Sear on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 50% ATK.
Abyssal Salvo
Dispels all buffs from 1 enemy. Attacks the enemy 5 times. Damage per hit: 60% ATK. When ATK is above the enemy's, ignores their DMG Mitigation and 85% DEF.
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