

Wanderer
Moroyama (Yamata no Orochi)
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Shimmer/Fighter/Legendary
Introduction
Moroyama (Yamata no Orochi) is a Legendary Shimmer esper in Dislyte. Moroyama (Yamata no Orochi)'s role is Fighter. Organization: Wanderer.
Other Shimmer espers in Dislyte: Alice (Gullveig), Anesidora (Pandora), Anna (Persephone), Asenath (Nefertem), Bai Liuli (White Snake), Bonnie (Eris) and 33 more.
Profile
After combining his own power with Yamata no Orochi's, Moroyama rejects a fate of bondage, endurance, and waiting. He fiercely pursues intense battles and ultimate power.
Moroyama (Yamata no Orochi)'s birthday is 11-01, and Moroyama (Yamata no Orochi) stands 198cm tall. Moroyama (Yamata no Orochi) likes martial arts and fighting strong foes.
Stats
- HP181st of 19712,197
- ATK5th of 1971,712
- DEF191st of 197831
- SPD167th of 19795
- C. RATE1st of 19725%
- C. DMG34th of 197165%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP10,90712,197
- ATK1,4061,712
- DEF781831
- SPD9595
- C. RATE10%25%
- C. DMG150%165%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Fighter: Espers who specialize in single-target damage. Death Immunity: Effects that prevent death when taking lethal damage. Ignores DEF: Deals damage that ignores the target's DEF. Ignores DMG Mitigation: Deals damage that ignores the target's DMG Mitigation.
Skills
Damage calculator
Serpent Strike
Skill 1Active
Inflicts Diseased and DEF Down on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 55% ATK.
Level 1 and each level-up
Level 1: Inflicts Diseased and DEF Down on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 35% ATK.
- Level 2: Damage increased to 40%
- Level 3: Damage increased to 45%
- Level 4: Damage increased to 50%
- Level 5: Damage increased to 55%
DEF Down -60% DEF.
Diseased Can't be healed.

Bloodshadow
Skill 2Passive
Before the start of Moroyama's active turn, if his HP is above 50%, casts Snakebite on a random enemy, and gains Inhibitor for 2 turn(s). Snakebite: Inflicts Sear on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 70% ATK. This ability won't trigger enemy counterattacks.
Level 1 and each level-up
Level 1: Before the start of Moroyama's active turn, if his HP is above 50%, casts Snakebite on a random enemy, and gains Inhibitor for 2 turn(s). Snakebite: Inflicts Sear on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 50% ATK. This ability won't trigger enemy counterattacks.
- Level 2: Damage increased to 55%
- Level 3: Damage increased to 60%
- Level 4: Damage increased to 65%
- Level 5: Damage increased to 70%
With Resonance 1
Before the start of Moroyama's active turn, if his HP is above 50%, casts Snakebite on a random enemy, and gains Inhibitor for 2 turn(s). Before an ally takes action, Moroyama's AP +90%. Triggers once per battle. Snakebite: Inflicts Sear on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 70% ATK. This ability won't trigger enemy counterattacks.
With Resonance 4
Before the start of Moroyama's active turn, if his HP is above 50%, casts Snakebite on a random enemy, and gains Inhibitor for 2 turn(s). Before an ally takes action, Moroyama's AP +90%. Triggers once per battle. When taking lethal damage for the first time, prevents himself from dying, and recovers HP. Gains Warrior Reborn for 1 turn. Resets Abyssal Salvo's cooldown. Triggers once per battle. Snakebite: Inflicts Sear on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 70% ATK. This ability won't trigger enemy counterattacks.
With Resonance 6
Before the start of Moroyama's active turn, if his HP is above 50%, casts Snakebite on a random enemy, and gains Inhibitor for 2 turn(s). Before an ally takes action, Moroyama's AP +90%. Triggers once per battle. When taking lethal damage for the first time, prevents himself from dying, and recovers HP. Gains Warrior Reborn for 1 turn. Resets Abyssal Salvo's cooldown. Triggers once per battle. When any unit on the battlefield takes fatal damage, gains 35% AP. Immune to AP Down. Snakebite: Inflicts Sear on 1 enemy for 1 turn. Attacks the enemy 3 times. Damage per hit: 70% ATK. This ability won't trigger enemy counterattacks.
Inhibitor When receiving a debuff, if the ATK of the enemy who inflicted the debuff is below the carrier's, nullifies the debuff.
Sear +25% damage taken.

Abyssal Salvo
Skill 3Active, Cooldown 6 turns
Dispels all buffs from 1 enemy. Attacks the enemy 5 times. Damage per hit: 90% ATK. When ATK is above the enemy's, ignores their DMG Mitigation and 85% DEF.
Level 1 and each level-up
Level 1: Dispels all buffs from 1 enemy. Attacks the enemy 5 times. Damage per hit: 60% ATK. When ATK is above the enemy's, ignores their DMG Mitigation and 85% DEF.
- Level 2: Damage increased to 70%
- Level 3: Damage increased to 80%
- Level 4: Damage increased to 90%
- Level 5: Cooldown reduced by 1 turn
After Ascension 3: Abyssal Salvo
Dispels all buffs from 1 enemy. Attacks the enemy 5 times. Damage per hit: 90% ATK. When ATK is above the enemy's, ignores their DMG Mitigation and 85% DEF. Killing the target resets ability cooldown.
With Resonance 2
Dispels all buffs from 1 enemy. Attacks the enemy 5 times. Damage per hit: 90% ATK. When ATK is above the enemy's, ignores their DMG Mitigation and 85% DEF. Before casting this ability, gains ATK Up for 1 turn. Upon killing the target, gains a bonus turn (triggers once per battle).
Captain Ability
- Up to level 60
- Increases ally ATK by 30%
- After Level Breakthrough
- Increases ally ATK by 40%
Ascension
Upgrade planner- Phase 1ATK +70; HP +340, DEF +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 3
- Phase 4C. DMG +15%
- Phase 5ATK +15%
- Phase 6C. RATE +15%
Resonance
61.Bloodshadow - Morph 1
New Effect - Bloodshadow: Before an ally takes action, Moroyama's AP +90%. Triggers once per battle.
2.Abyssal Salvo - Morph
Change - Abyssal Salvo: Before casting this ability, gains ATK Up for 1 turn. Upon killing the target, gains a bonus turn (triggers once per battle).
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Bloodshadow - Morph 2
New Effect - Bloodshadow: When taking lethal damage for the first time, prevents himself from dying, and recovers HP. Gains Warrior Reborn for 1 turn, and resets Abyssal Salvo's cooldown (triggers once per battle).
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Bloodshadow - Morph 3
New Effect - Bloodshadow: When any Esper falls, Moroyama's AP +35%. Immune to AP Down.
Divine Weapon

Ronin
Break and reforge until rebirth. The wandering samurai leaves his past behind. It was once a warm memory, But now he walks a completely different path.
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- Dealing damage recovers HP. Healing: 10/20/30/30/30/30% Damage
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Moroyama (Yamata no Orochi)'s dossier
The silent one.
The usually noisy ramen stall is so quiet that you can hear a pin drop. The owner's young child points at Moroyama, who is devouring a bowl of ramen, and whispers, "Mom, is that a samurai?" The woman quickly covers the child's mouth, glancing at Moroyama's scarred face, samurai-like costume, and belted katana, blood dripping from the scabbard. She lowers her head instinctively. Moroyama ignores the murmurs around him, calmly finishing his ramen, slaps the payment on the table, and leaves the stall without even a flicker of emotion on his face. In fact, Moroyama doesn't think he should be called a "samurai" any more. He simply doesn't have the patience to fight insignificant battles.
Shattered faith.
The rarely heard term brings back memories for Moroyama. "Samurai?" Perhaps once he believed in it. As the second son of a samurai family in Geran, Moroyama dreamed of becoming a true samurai, adhering to principles, being gentle and honest, loyal and self-disciplined. It was precisely because of his adherence to Bushido that Moroyama decided to hide his strength and play the prodigal son, to keep the peace and ease his elder brother Moromoto's fears. Out of loyalty to his family, and deep trust and respect for his brother, Moroyama endured bit by bit. Unfortunately, this carefully maintained facade of peace ended the day he killed his family's patriarch.
Faith overturned and awakened.
Entrapped by Moromoto, Moroyama accidentally killed his family's patriarch, and was branded a traitor... From that day forth, his life would change forever. Overnight, he went from a loyal samurai to a rebellious criminal. This great injustice enraged Moroyama and granted him the power of Yamata no Orochi. In his fury, he broke free from his cage, killed the overconfident Moromoto, and took the coveted katana from his dead brother. It was then that Moroyama realized how laughable it was to adhere to such elusive principles; only strength and fighting could give him true freedom and dignity.
The reforged path.
Wiping the blood off the katana, Moroyama placed it in front of him, lit incense nearby, and sat cross-legged, closing his eyes in meditation. Free from the shackles of family and morality, the wandering samurai Moroyama was no longer blindly loyal. With this change in his beliefs, he found that only through constant fighting and growing stronger could he control his destiny. When the incense burned out, Moroyama opened his eyes, his katana in hand, his gaze colder and sharper than the blade. He finally understood that, whether it was joining the Syndicate in the past or choosing to follow Yamato and become a member of the Twilight Order now, one principle remained true, the only thing he could trust was his own strength. There was only one path he could pursue: gain power to challenge the powerful.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Shimmer Wave ×15
Gold ×3,000 - Phase 2
Basic Shimmer Wave ×20
Gold ×6,000 - Phase 3
Basic Shimmer Wave ×25
Advanced Shimmer Wave ×15
Gold ×9,000 - Phase 4
Advanced Shimmer Wave ×20
Elite Shimmer Wave ×10
Gold ×12,000 - Phase 5
Advanced Shimmer Wave ×30
Elite Shimmer Wave ×15
Gold ×15,000 - Phase 6
Advanced Shimmer Wave ×40
Elite Shimmer Wave ×30
Gold ×18,000
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