
Narmer (Ra)
Legendary/Inferno/FighterA tier
Introduction
Narmer (Ra) is a Legendary Inferno character in Dislyte. Narmer (Ra)'s role is Fighter. Faction: Wanderer.
On our Dislyte tier list Narmer (Ra) is A tier, 44th of the 179 characters ranked, from where 15 current tier lists put Narmer (Ra).
Other Inferno characters in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Badrun (Khonsu) and 48 more.
Is Narmer (Ra) good?
Narmer needs time to stack up Burning Suns, but once he's got enough built up he can unload massive damage in a single hit. That high-ceiling burst potential is why he rates A, even though it takes setup to get there.
Strengths
- can deal massive damage in one hit once Burning Suns are stacked
Weaknesses
- needs to stack Burning Suns first to reach his full damage potential
Profile
Narmer (Ra) carries the title "Ra". His birthday is August 11, 1987, and he stands 180cm tall.
Background
Narmer: Ra has seen fit to protect this gentleman who has devoted his life's work to the study of the Miracles.
Narmer was resourceful from a young age.
He was from an ordinary family and started with nothing but became wealthy at a young age.
At the age of 25, he sponsored an archaeological expedition that led to the discovery of the world’s first Miracle.
Staring at the Sun: Heir to the Saunbert lineage, Narmer just sits there, like the sun, burning so bright that no one can look directly at him.
His vision covers more than just his family's survival, it includes the survival of the whole of Grandis now the Miracles have come.
Career 1: This inscrutable tycoon attracted countless people who tried to get close with his talent and charm.
Those who have met Narmer never failed to admire his talent and charm, nor not be impressed by the fine demeanor, magnificent outfit, and air of majesty.
This rich man is shrouded in mysteries. Countless others have tried to get close just to learn any useful tidbit.
But no subterfuge could mislead Narmer, who could get the most guarded person to spill the beans with his eloquent tongue.
Be it carousing in a party or negotiating with hostile oppositions, he is at home with any conversation, while leaving no opening for anyone to pounce on.
But not every guest could get an audience, since he refused to attend to trivial matters.
Career 2: Narmer is determined to reveal the profound truth behind the Miracles.
Banker, entrepreneur, investor, explorer...
Everyone sees Narmer differently.
As the current head of the Saunbert family, Narmer is amazingly gifted in many aspects, though reading is still his favorite activity.
When he gets spare time, he’d bury himself in his immense private library and study the annals.
Mythology and history thereby have taken a deep hold of him.
The arrival of Miracles brought disaster to the world, and immeasurable secrets worth exploring as well.
Narmer is determined to reveal the truth behind the Miracles.
Career 3: Zelmer’s presence made Narmer even surer of his path.
Unexpected events were bound to happen in such an expedition.
A scrawny refugee girl named Zelmer rescued Narmer, who was trapped in a ruin.
Perhaps out of gratitude or maybe pity, Narmer adopted the orphan.
The girl’s loyal company brought some solace to Narmer between his constant social wheeling and dealing.
But Narmer knew many people who lost their homes and even more children who lost their parents in the disaster.
Seeing Zelmer regaining her spirit, Narmer vowed to unite mankind in the fight against Miracles.
Career 4: He never stops exploring. Where will the doom brought upon by Miracles lead mankind?
No one can answer that.
But the division of the Esper Union made Narmer weary of the conflicts between humans.
Narmer is convinced that mankind should band together to resist the threat of Miracles, not mired in meaningless squabbles with one another.
But if the conflicts weren’t going to end, he could at least move it in a direction he can live with.
With that grand aspiration, he started to travel the world, searching for answers closer to the source, hoping to discover more clues about the Miracles.
With Ra’s blessings, Narmer embarked on the adventure.
Stats
- HP11,728
- ATK1,332
- DEF795
- SPD96
At max level. Each bar is measured against the highest value in the Dislyte roster.
Skills
3Sunwheel
Attacks 1 enemy. Damage: 130% ATK. Steals 1 buff. 100% chance of gaining ATK Up for 2 turns.
Wheel of Fate (Passive)
At the start of Narmer's turn, gains 1 Burning Sun stack. For each buff gained, gains 1 Burning Sun stack. Max Cyan stacks.
Emblazoned Strike
Attacks all enemies. Damage: 100% ATK. Consumes all Burning Sun stacks. Each stack grants extra damage. Extra Damage: 7%. When Burning Sun stacks = Cyan or more, ignores 40% DEF. When Burning Sun stacks = Cyan, Ability Cooldown -1 turn.
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