

Introduction
Ren Si (Black Tortoise) is an Epic Inferno esper in Dislyte. Ren Si (Black Tortoise)'s role is Defender. Organization: Wanderer.
On the Dislyte tier list Ren Si (Black Tortoise) is B tier, 61st of the 137 espers ranked.
Other Inferno espers in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Badrun (Khonsu) and 48 more.
What Ren Si (Black Tortoise) does
Gains up to 40% damage against enemies with lower DEF, and
True Warrior's AoE Taunt chance doubles against those same targets. Taking fatal damage grants Standoff for a turn and resets
True Warrior.
Turtler has a 70% DEF Down chance, and damage scales mostly off DEF.
Profile
Ren Si wants nothing more than to shield his loved ones from harm, a desire very much in keeping with the Black Tortoise celestial.
Ren Si (Black Tortoise)'s birthday is 05-11, and Ren Si (Black Tortoise) stands 190cm tall. Ren Si (Black Tortoise) likes potted plants.
Stats
- HP107th of 19714,802
- ATK165th of 197881
- DEF11th of 1971,467
- SPD155th of 19798
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST19th of 19730%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP11,74914,802
- ATK831881
- DEF1,1431,467
- SPD9898
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%30%
Before relics, Divine Weapon and Resonance.
Unyielding: Espers who can prevent their own death or revive themselves.
Skills
Damage calculator
Turtler
Skill 1Active
Attacks 1 enemy. Damage: 30% ATK + 80% DEF. 70% chance of inflicting DEF Down on them for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 30% ATK + 50% DEF. 50% chance of inflicting DEF Down on them for 2 turns.
- Level 2: DEF-damage conversion ratio increased to 60%
- Level 3: Trigger Chance increased to 60%
- Level 4: DEF-damage conversion ratio increased to 70%
- Level 5: Trigger Chance increased to 70%
- Level 6: DEF-damage conversion ratio increased to 80%
With Resonance 1
Attacks 1 enemy. Damage: 30% ATK + 80% DEF. 70% chance of inflicting DEF Down for 2 turns. Final Damage +10%.
DEF Down -60% DEF.

Life-giver (Passive)
Skill 2Passive, Cooldown 4 turns
When taking fatal damage, gains Standoff for 1 turn. Resets the Cooldown on True Warrior. When the target's DEF is below Ren Si's, increases Ren Si's damage. Each 1% DEF gap grants Damage +1%, up to +40%.
Level 1 and each level-up
- Level 2: Cooldown reduced by 1 turn
- Level 3: Cooldown reduced by 1 turn
After Ascension 3: Life-giver (Passive)
When taking fatal damage, gains Standoff for 1 turn. Resets the Cooldown on True Warrior. While Standoff is active, taking a hit has a 50% chance of triggering a counterattack. When Standoff ends, restores HP. Healing: 30% of Max HP. When the target's DEF is below Ren Si's, increases Ren Si's damage. Each 1% DEF gap grants Damage +1%, up to +40%.
With Resonance 6
When taking fatal damage, gains Standoff for 2 turns. Resets the Cooldown on True Warrior. When the target's DEF is below Ren Si's, increases Ren Si's damage. Each 1% DEF gap grants Damage +1%, up to +40%.
Standoff Retains at least 1 HP.

True Warrior
Skill 3Active, Cooldown 4 turns
Attacks all enemies. Damage: 90% DEF. 50% chance of inflicting Taunt for 1 turn. When an enemy's DEF is below Black Tortoise's, doubles the chance.
Level 1 and each level-up
Level 1: Attacks all enemies. Damage: 80% DEF. 30% chance of inflicting Taunt for 1 turn. When an enemy's DEF is below Black Tortoise's, doubles the chance.
- Level 2: DEF-damage conversion ratio increased to 85%
- Level 3: Trigger Chance increased to 40%
- Level 4: DEF-damage conversion ratio increased to 90%
- Level 5: Trigger Chance increased to 50%
- Level 6: Cooldown reduced by 1 turn
Taunt At the start of each turn, forces the debuffed Esper to attack the debuff caster with a basic ability.
Captain Ability
- Up to level 60
- Increases ally DEF by 24%
- After Level Breakthrough
- Increases ally DEF by 30%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2DEF +70; HP +340, ATK +25
- Phase 3Upgrades Skill 2
- Phase 4RESIST +10%
- Phase 5HP +15%
- Phase 6DEF +20%
Resonance
61.Turtler - Overload
Turtler: Final Damage +10%.
2.Vital Life
When HP is below 40%, Healing Received and Shield Strength +12%.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Shimmering Light
Heals upon killing an enemy. Healing: 25% Max HP.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Life-giver (Passive) - Morph
Change - Life-giver (Passive): Standoff extended to 2 turns.
Divine Weapon

Mysterious Shield
A person without faith cannot endure. Holding fast to this belief, Ren Si became the indefatigable shield of Graywater. Defeat Ren Si in the heat of battle and he will raise his hands to you in thanks, then make good on your wager. He might, perhaps, stand with a jug of water on his head.
- Level 30
- DEF +531, HP +1,594
- Ranks 1 to 6
- When the bearer's HP is below 50%, Turtler's Final Damage +9/15/20/20/20/20%
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/15/20%
Ren Si (Black Tortoise)'s dossier
Ren Si is a bounty hunter who greatly values commitment.
Graywater is a chaotic sort of place where the strong devour the weak. In this unpredictable town, there is one bounty hunter respected unanimously by all. Ren Si is his name, and he is a man who values one's word above everything else. If he recognizes your strength and accepts you as one of his brothers, he'll allow you to see past his hard exterior and show you his true self. If you offer him a gift, he will make certain that you receive something in return. It's not about the money. He simply wishes to express his respect for you. These are the unspoken rules of being a wise guy.
The agony of being betrayed by his clan caused him to stop believing in people blindly.
Ren Si's life in the Tianmen Mountains was not a happy one, and it's not a topic that he can talk about easily. When he was young, he set out to restore his family's good name after a serious incident threatened to tarnish it. He risked life and limb to gather evidence to absolve his family of blame, but the head of the family forced him to give up his quest after weighing the consequences. Furthermore, the head of the family persuaded Ren Si to bear the blame alone so that the family could move on. He accepted his fate and was exiled from his hometown, his name forever tarnished. Ren vowed on that day that he would never trust anyone again.
Ren Si never thought he would be defeated by Triki in a duel.
A lowlife named Triki appeared in town. He was such a smooth talker that he was able to unite all the gangs in Graywater behind him. Ren Si scoffed at this duplicitous upstart. He was so confident in his ability to defeat Triki that he agreed to a duel. He was totally shocked when he lost and realized Triki was much more powerful than he appeared. He didn't hold a grudge, and when Triki extended an olive branch, Ren decided to join his organization. Perhaps he could assist Triki in making Graywater a better place.
Triki has exerted an imperceptible influence on Ren Si during the time they worked together.
Having lost another bet to Triki, Ren Si has to stand by the door of the bar balancing a pot of water on his head. Although he sometimes resents Triki for the games he plays, he must admit that the man is skilled in the political arena.. Triki's shrewd arrangements have shielded Graywater from the power struggles that have affected the rest of the continent. Almost like a prophet, he predicted what would happen in Grandis. Stubborn as he is, even Ren is convinced that Triki knows what he's doing. Ren Si has always been a straightforward person, but after spending so much time with Triki, he finds himself dealing with situations in more astute ways.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Inferno Wave ×10
Gold ×2,000 - Phase 2
Basic Inferno Wave ×15
Gold ×4,000 - Phase 3
Basic Inferno Wave ×20
Advanced Inferno Wave ×10
Gold ×6,000 - Phase 4
Advanced Inferno Wave ×15
Elite Inferno Wave ×5
Gold ×8,000 - Phase 5
Advanced Inferno Wave ×25
Elite Inferno Wave ×10
Gold ×10,000 - Phase 6
Advanced Inferno Wave ×35
Elite Inferno Wave ×20
Gold ×12,000
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