Taylor (Hercules)

Esper Union

Taylor (Hercules)

/Shimmer/Fighter/Epic

Ctier

Introduction

Taylor (Hercules) is an Epic Shimmer esper in Dislyte. Taylor (Hercules)'s role is Fighter. Organization: Esper Union.

On the Dislyte tier list Taylor (Hercules) is C tier, 122nd of the 137 espers ranked.

Other Shimmer espers in Dislyte: Alice (Gullveig), Anesidora (Pandora), Anna (Persephone), Asenath (Nefertem), Bai Liuli (White Snake), Bonnie (Eris) and 33 more.

What Taylor (Hercules) does

Soul Blast buffs Taylor's ATK and C. RATE, hits one target for 230% ATK and strips all its buffs, at the cost of recoil True Damage equal to 30% of the hit (which can't kill). Kills give an extra turn, and anyone Taylor kills can't be revived.

Profile

Blessed with the divine power of Hercules, he will never stop his research.

Taylor (Hercules)'s birthday is 05-07, and Taylor (Hercules) stands 200cm tall. Taylor (Hercules) likes machinery.

Stats

  • HP134th13,824
  • ATK32nd1,524
  • DEF196th804
  • SPD167th95
  • C. RATE10%
  • C. DMG1st175%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP11,39413,824
  • ATK1,2421,524
  • DEF754804
  • SPD9595
  • C. RATE10%10%
  • C. DMG150%175%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Fighter: Espers who specialize in single-target damage. Prevents Revive: Prevents enemies from reviving upon death.

  • Power Impact

    Skill 1

    Active

    Attacks 1 enemy 2 times. Total Damage: 130% ATK. For every 10% HP Taylor loses, Damage +5%. Gains Shield for 2 turns. Shield Strength: 50% of the damage dealt.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy 2 times. Total Damage: 100% ATK. For every 10% HP Taylor loses, Damage +5%. Gains Shield for 2 turns. Shield Strength: 50% of the damage dealt.

    1. Level 2: Damage increased to 105%
    2. Level 3: Damage increased to 110%
    3. Level 4: Damage increased to 115%
    4. Level 5: Damage increased to 120%
    5. Level 6: Damage increased to 130%

    With Resonance 1

    Attacks 1 enemy 2 times. Total Damage: 130% ATK. For every 10% HP Taylor loses, Damage +5%. Gains Shield for 2 turns. Shield Strength: 50% damage dealt. Final Damage +10%.

    • Shield Absorbs damage.
  • Hero's Wrath (Passive)

    Skill 2

    Passive

    Gains 1 turn upon killing an enemy. Enemies killed by Taylor can't be revived.

  • Soul Blast

    Skill 3

    Active, Cooldown 5 turns

    Gains ATK Up and C. RATE Up for 2 turns. Attacks 1 enemy. Damage: 270% ATK. Takes True Damage (can't be killed). True Damage: 30% of this ability's damage. Dispels all buffs from the enemy.

    Level 1 and each level-up

    Level 1: Gains ATK Up and C. RATE Up for 2 turns. Attacks 1 enemy. Damage: 230% ATK. Takes True Damage (can't be killed). True Damage: 30% of this ability's damage. Dispels all buffs from the enemy.

    1. Level 2: Damage increased to 240%
    2. Level 3: Damage increased to 250%
    3. Level 4: Damage increased to 260%
    4. Level 5: Damage increased to 270%
    5. Level 6: Cooldown reduced by 1 turn

    After Ascension 3: Soul Blast

    Gains ATK Up and C. RATE Up for 2 turns. Attacks 1 enemy. Damage: 270% ATK. Takes True Damage (can't be killed). True Damage: 30% of this ability's damage. Dispels all buffs from the enemy. If the enemy isn't killed, Ability Cooldown -1 turn.

    With Resonance 6

    Gains ATK Up, C. RATE Up, and Shield for 2 turns. Shield Strength: 25% of damage dealt. Attacks 1 enemy. Damage: 270% ATK. Takes True Damage (can't be killed). True Damage: 30% damage dealt. Dispels all buffs from the enemy.

    • ATK Up +40% ATK.
    • C. RATE Up +30% C. RATE.

Captain Ability

Up to level 60
Increases ally HP in Triple Threat by 30%
After Level Breakthrough
Increases ally HP in Triple Threat by 40%
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4HP +10%
  5. Phase 5ATK +15%
  6. Phase 6C. DMG +25%

Resonance

6
  1. 1.Power Impact - Overload

    Power Impact: Final Damage +10%.

  2. 2.Deathly Cinders

    When any ally is currently not alive, C. DMG +35%.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Vital Edge

    When target's HP is above 50%, damage +12%.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Soul Blast - Morph

    New Effect - Soul Blast: Gains Shield for 2 turns. Shield Strength: 25% of damage dealt.

Divine Weapon

Demolition Fist

Demolition Fist

It is a habit of engineers to seek to get to the root of the matter, Taylor is no exception. Rather than simply relying on divine power, Taylor seeks to control it. With concentrated divine power in his wrist guards, he can shake the earth with a single blow. This is the true proof of his might.

Level 30
ATK +539, HP +2,290
Ranks 1 to 6
When the bearer's HP is below 50%, Power Impact's Final Damage +9/15/20/20/20/20%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/15/20%

Taylor (Hercules)'s dossier

It's a weird sight...

On occasion, the hulkingly huge Taylor can be seen politely apologizing to the logistics officers of the Esper Union. It's not intentional, but due to his immense size, he often breaks things by accident. Beneath his body granted by the power of Hercules lies a highly sophisticated mind. As a weapons engineer, the first thing he attempted to create after his Esper transformation was a power regulatory system for himself, so that he did not inadvertently harm anyone or anything.   The system was successful, but it lacked precision at times. Taylor would still break things in Union headquarters every now and then.  After training, he would try to make it up to the logistics team by assisting them in transporting heavy equipment. At the end of the day, he can't complain. He's doing what he enjoys, plus he can get some exercise while helping others out.

With power comes responsibility.

As an Esper superhero with an engineering background, Taylor is often sent out on search-and-rescue and disaster relief missions. He realized that, while Espers had inherited the divine powers of the old gods, there were still far too few of them to deal with every disaster that occurred in Grandis.  This led him to start looking for ways to empower ordinary citizens to resist and protect themselves against the Miracles. Taylor started researching the possibility of developing weapons that could be used against the Miracles and Miramon.

Creating weapons effective against Miramon is no easy task.

It is undeniably difficult to create effective weapons against Miramon.  Ever since the Esper Union's transformation project ended in failure, the resulting fall out led the Union to be extra cautious about investing in new research . Despite his superiors' initial skepticism, they decided to give him a chance.  Countless sleepless nights and a string of failures later, Taylor was finally able to produce a prototype. Although the weapon was not as powerful as a full-fledged Esper, ordinary people were able to defeat Miramon with it.  His project was a resounding success.

There's a helping heart inside Taylor's menacing body.

Not only is Taylor's immense size intimidating, his sometimes obsessive-compulsive behavior can also be quite off-putting. The successful development of his prototype, however, has changed everyone's opinion of him. People are finally able to see the gentle heart under his intimidating exterior and understand that he works hard to help those around him. More and more colleagues have opened up to Taylor and begun sharing tips and insights about engineering. In addition to perfecting anti-Miramon weapons, he also enjoys creating fun gadgets for his companions. These novelties are highly sought after by the other members of the Union.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Shimmer Wave ×10Gold ×2,000
  • Phase 2Basic Shimmer Wave ×15Gold ×4,000
  • Phase 3Basic Shimmer Wave ×20Advanced Shimmer Wave ×10Gold ×6,000
  • Phase 4Advanced Shimmer Wave ×15Elite Shimmer Wave ×5Gold ×8,000
  • Phase 5Advanced Shimmer Wave ×25Elite Shimmer Wave ×10Gold ×10,000
  • Phase 6Advanced Shimmer Wave ×35Elite Shimmer Wave ×20Gold ×12,000

Art

Taylor (Hercules) key art

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