

Wanderer
Tetsuya (Akuru)
/
Inferno/Fighter/Legendary
Introduction
Tetsuya (Akuru) is a Legendary Inferno esper in Dislyte. Tetsuya (Akuru)'s role is Fighter. Organization: Wanderer.
Other Inferno espers in Dislyte: Abigail (Frigga), Adrina (Chantico), Alexa (Aphrodite), Alexa (Meta Aphrodite), Andreas (Achilles), Badrun (Khonsu) and 48 more.
Profile
A priest wielding the power of Akuru, forever bound to the Papaya Islands he protects.
Tetsuya (Akuru)'s birthday is 06-23, and Tetsuya (Akuru) stands 200cm tall. Tetsuya (Akuru) likes motorcycles and grilled squid.
Stats
- HP100th of 19715,149
- ATK3rd of 1971,769
- DEF113th of 197976
- SPD131st of 197101
- C. RATE10%
- C. DMG19th of 197170%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP12,59915,149
- ATK1,3951,769
- DEF926976
- SPD101101
- C. RATE10%10%
- C. DMG150%170%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Fighter: Espers who specialize in single-target damage. Ignores DEF: Deals damage that ignores the target's DEF.
Skills
Damage calculator
Tidecutter
Skill 1Active
Attacks 1 enemy 2 times. Damage per hit: 95% ATK.
Level 1 and each level-up
Level 1: Attacks 1 enemy 2 times. Damage per hit: 60% ATK.
- Level 2: Damage increased to 65%
- Level 3: Damage increased to 70%
- Level 4: Damage increased to 75%
- Level 5: Damage increased to 80%
- Level 6: Damage increased to 85%
- Level 7: Damage increased to 95%
After Ascension 3: Tidecutter
Attacks 1 enemy 2 times. Damage per hit: 95% ATK. Each attack dispels 1 buff(s) from the target.

Umbrage
Skill 2Passive
Tetsuya always prioritizes attacking the enemy in the corresponding position. Tetsuya gains 30% AP when the enemy in the corresponding position takes action, and he gains 10% AP when the enemy boss is attacked. Triggers once per turn. Gains Umbrage at the start of combat for 2 turn(s).
With Resonance 4
Tetsuya always prioritizes attacking the enemy in the corresponding position. Tetsuya gains 30% AP when the enemy in the corresponding position takes action, and he gains 10% AP when the enemy boss is attacked. Triggers once per turn. Gains Umbrage for 2 turn(s) at the start of combat. When taking lethal damage, Tetsuya won't fall; instead, he dispels all his debuffs, recovers 50% HP, and gains Umbrage for 2 turn(s). Triggers once per battle.
With Resonance 6
Tetsuya always prioritizes attacking the enemy in the corresponding position. Tetsuya gains 30% AP when the enemy in the corresponding position takes action, and he gains 10% AP when the enemy boss is attacked. Triggers once per turn. Gains Umbrage for 2 turn(s) at the start of combat. When taking lethal damage, Tetsuya won't fall; instead, he dispels all his debuffs, recovers 50% HP, and gains Umbrage for 2 turn(s). Triggers once per battle. Killing an enemy resets all ability cooldowns, and the first kill grants an extra turn. When Umbrage is active, attacks ignore 25% of the target's DMG Mitigation.
Umbrage Immune to Petrification and Freeze. While Stealth is active, takes 80% less damage from AoE abilities.

Furious Jaws
Skill 3Active, Cooldown 3 turns
Attacks 1 enemy. Damage: 380% ATK. If the enemy is a boss, the damage increases by 50%. If the enemy is not buffed, ignores 70% of their DEF. The more buffs the target has, the less DEF can be ignored. When Umbrage is active, killing an enemy extends Umbrage by 2 turn(s). If Umbrage is not active, gains Umbrage for 2 turn(s) after taking action. If the target isn't killed, removes Umbrage after taking action. If the target is a boss, always regains Umbrage for 2 turn(s), regardless if the target is killed.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 230% ATK. If the enemy is a boss, the damage increases by 50%. If the enemy is not buffed, ignores 70% of their DEF. The more buffs the target has, the less DEF can be ignored. When Umbrage is active, killing an enemy extends Umbrage by 2 turn(s). If Umbrage is not active, gains Umbrage for 2 turn(s) after taking action. If the target isn't killed, removes Umbrage after taking action. If the target is a boss, always regains Umbrage for 2 turn(s), regardless if the target is killed.
- Level 2: Damage increased to 260%
- Level 3: Damage increased to 290%
- Level 4: Damage increased to 320%
- Level 5: Damage increased to 350%
- Level 6: Damage increased to 380%
- Level 7: Cooldown reduced by 1 turn
With Resonance 1
Attacks 1 enemy. Damage: 380% ATK. If the enemy is a boss, the damage increases by 50%. If the enemy is not buffed, ignores 70% of their DEF. The more buffs the target has, the less DEF can be ignored. When Umbrage is active, killing an enemy extends Umbrage by 2 turn(s). If Umbrage is not active, gains Umbrage for 2 turn(s) after taking action. If the target isn't killed, removes Umbrage after taking action. If the target is a boss, always regains Umbrage for 2 turn(s), regardless if the target is killed. Final Damage +10%.
With Resonance 2
Attacks 1 enemy. Damage: 380% ATK. If the enemy is a boss, the damage increases by 50%. If the enemy is not buffed, ignores 100% of their DEF. The more buffs the target has, the less DEF can be ignored. When Umbrage is active, killing an enemy extends Umbrage by 2 turn(s). If Umbrage is not active, gains Umbrage for 2 turn(s) after taking action. If the target isn't killed, removes Umbrage after taking action. If the target is a boss, always regains Umbrage for 2 turn(s), regardless if the target is killed. Final Damage +10%.
Umbrage Immune to Petrification and Freeze. While Stealth is active, takes 80% less damage from AoE abilities.
Captain Ability
- Up to level 60
- Increases ally ATK by 30%
- After Level Breakthrough
- Increases ally ATK by 40%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2ATK +70; HP +340, DEF +25
- Phase 3Upgrades Skill 1
- Phase 4HP +10%
- Phase 5C. DMG +20%
- Phase 6ATK +20%
Resonance
61.Furious Jaws - Overload
Furious Jaws: Final Damage +10%.
2.Furious Jaws - Morph 1
Change - Furious Jaws: If the enemy is not buffed, ignores 100% of their DEF.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Umbrage - Morph 1
New Effect - Umbrage: When taking lethal damage, Tetsuya won't fall; instead, he dispels all his debuffs, recovers 50% HP, and gains Umbrage for 2 turn(s). Triggers once per battle.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Umbrage - Morph 2
New Effect - Umbrage: Killing an enemy resets all ability cooldowns, and the first kill grants an extra turn. When Umbrage is active, attacks ignore 25% of the target's DMG Mitigation.
Divine Weapon

Kagura Dance
The silent priest dances alone in the sea breeze to a melody of old. What were once clumsy steps are now deeply ingrained in his soul. "May the mighty Sea God bless the Papaya Islands with eternal life and lasting prosperity." The guardian's prayer shall one day be answered.
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- Before using Furious Jaws to attack, dispels 1/2/3/3/3/3 buff(s) from the target. Won't miss or be resisted.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Tetsuya (Akuru)'s dossier
Life of the stone-faced priest.
No one would guess that the quiet, stern priest enjoys having grilled squid while watching TV at home. Tetsuya sometimes rides his motorcycle along the coast, letting the sound of the waves calm his mind. Ryota sometimes passes by "coincidentally", but Tetsuya often keeps his distance. Unlike his popular neighbor, Tetsuya does not wish to be the center of attention. These quiet and leisurely moments make up the daily life of the stone-faced priest.
Gentleness beyond violence.
As Papaya's resident priest, Tetsuya not only utilizes his divine power to repel Miramon but also attends to daily chores, such as cracking coconuts for children and visiting elderly residents in nursing homes. Tetsuya once viewed these tasks as a waste of time, but he now understands that being a protector means more than just exerting brute force. Sometimes, what people need is not help but companionship, children long for a playmate, and the elderly need someone who will sit there quietly and listen to their stories. Kagura, his sister, taught him this gentle way of protecting others. But that girl who always smiled with strength is no longer around.
His sister's last wish.
Tetsuya will never forget what happened at the Sea God Rite. Miramon attacked the altar, taking Kagura and his father from Tetsuya. A grieving Ryota invited Tetsuya to leave the Papaya Islands together, but the latter firmly rejected the proposal. "I must protect the islands and our home." His last promise to Kagura became his obsession. As the islanders left one by one, Tetsuya soon became the sole resident. His will to protect his home remained resolute. He never gave up on looking for his family, no matter how slim the chance. Unable to accept his loss, Tetsuya dwelt alone among the ruins of memory.
A guardian through and through.
Ten years later, Ryota received a mysterious letter, it mentions a clue to the Relics of the Sea God, signed by none other than Kagura. Tetsuya followed the clue and joined forces with Ryota to defeat the Miramon near the coast of the Papaya Islands, clearing a vital path. Perhaps this is all part of the Sea God's designs. Ryota ultimately changed his mind, staying with Tetsuya to help rebuild the Papaya Islands. Looking at the ever-smiling Ryota, Tetsuya feels as if everything is the same and yet completely different. No matter what happens in the future, the quiet, stubborn guardian shall continue watching over the islands.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Inferno Wave ×15
Gold ×3,000 - Phase 2
Basic Inferno Wave ×20
Gold ×6,000 - Phase 3
Basic Inferno Wave ×25
Advanced Inferno Wave ×15
Gold ×9,000 - Phase 4
Advanced Inferno Wave ×20
Elite Inferno Wave ×10
Gold ×12,000 - Phase 5
Advanced Inferno Wave ×30
Elite Inferno Wave ×15
Gold ×15,000 - Phase 6
Advanced Inferno Wave ×40
Elite Inferno Wave ×30
Gold ×18,000
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