Mighty Charge Gotenks

UR

Mighty Charge Gotenks

TEQ

Introduction

Mighty Charge Gotenks is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Mighty Charge Gotenks's class is Super.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP1794th11,504
  • ATK1742nd11,986
  • DEF2165th6,544

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 8,74455%: 9,94469%: 10,72479%: 10,90490%: 11,090100%: 11,504
  • ATKLevel 100: 8,74655%: 9,94669%: 11,20679%: 11,38690%: 11,806100%: 11,986
  • DEFLevel 100: 3,54455%: 4,74469%: 5,76479%: 5,94490%: 6,130100%: 6,544
  • Mighty Charge

    Leader Skill

    Super TEQ Type Ki +2 and HP, ATK & DEF +70%

  • Dynamite Kick

    Super Attack, 12 Ki

    Raises ATK & DEF and causes supreme damage to enemy

    Multiplier
    230% at level 1, 410% at level 10
  • Warrior's Drive

    Passive Skill

    Basic effect(s)

    • Changes Ki Spheres: AGL to TEQ
    • "Youth" Category allies' ATK 20%raised and DEF 10%raised
    • "Fusion" Category allies' ATK 20%raised and DEF 10%raised

Link Skills

Categories

Majin Buu Saga, Fusion, Hybrid Saiyans, Youth, Special Pose, Rapid Growth, Connected Hope, Gifted Warriors, Heavenly Events, Time Limit, Entrusted Will, Fused Fighters, Earth-Bred Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +1,980ATK: +2,460DEF: +2,220
  • 79%Copies used: 2HP: +2,160ATK: +2,640DEF: +2,400
  • 90%Copies used: 3HP: +2,346ATK: +3,060DEF: +2,586
  • 100%Copies used: 4HP: +2,760ATK: +3,240DEF: +3,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Mr. Popo×20Babidi×10North Kai×3Supreme Kai×1
Dokkan Awakens into Recognized Strength GotenksNoneMaster's Mark×7

Other cards of this character

10

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