Aim to Surpass Super Saiyan Goku

UR

Aim to Surpass Super Saiyan Goku

TEQ

Introduction

Aim to Surpass Super Saiyan Goku is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Aim to Surpass Super Saiyan Goku's class is Super.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP2229th8,985
  • ATK2024th10,470
  • DEF1990th7,045

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 4,98555%: 6,58569%: 7,94579%: 8,18590%: 8,433100%: 8,985
  • ATKLevel 100: 6,47055%: 8,07069%: 9,43079%: 9,67090%: 10,230100%: 10,470
  • DEFLevel 100: 3,04555%: 4,64569%: 6,00579%: 6,24590%: 6,493100%: 7,045
  • Aim to Surpass Super Saiyan

    Leader Skill

    "Goku's Family" Category Ki +1 and HP, ATK & DEF +30%

  • Kamehameha

    Super Attack, 12 Ki

    Raises DEF and causes extreme damage to enemy

    Multiplier
    220% at level 1, 355% at level 10
  • New Goal

    Passive Skill

    Basic effect(s)

    • ATK & DEF 50%raised

Link Skills

Categories

Goku's Family, Androids/Cell Saga, Kamehameha, Pure Saiyans, Bond of Master and Disciple, Rapid Growth, Turtle School, Bond of Friendship, Accelerated Battle, Bond of Parent and Child, Earth-Bred Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 130%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,600ATK: +1,600DEF: +1,600
  • 69%Copies used: 1HP: +2,960ATK: +2,960DEF: +2,960
  • 79%Copies used: 2HP: +3,200ATK: +3,200DEF: +3,200
  • 90%Copies used: 3HP: +3,448ATK: +3,760DEF: +3,448
  • 100%Copies used: 4HP: +4,000ATK: +4,000DEF: +4,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+15 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Choose one of Combo Attack +2, Evasion +22 squares
  • Choose one of Critical Hit +2, Evasion +22 squares
  • Choose one of Type DEF Boost +5, Super Attack Boost +51 square
  • Choose one of Type ATK Boost +5, Type DEF Boost +51 square
  • Choose one of Combo Attack +2, Critical Hit +22 squares
  • Choose one of Combo Attack +4, Critical Hit +4, Evasion +41 square

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Mr. Popo×20Babidi×10North Kai×3Supreme Kai×1
Dokkan Awakens into Answers Found in Training Super Saiyan Goku/Super Saiyan Gohan (Youth)Join the "Ultimate Confrontation! The Cell Games" Story Event to get the required Awakening Medal(s).Goku×10

Other cards of this character

24

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