Battle for the Dragon Balls in the Demon Realm Super Saiyan Goku (Mini) (DAIMA)

UR

Battle for the Dragon Balls in the Demon Realm Super Saiyan Goku (Mini) (DAIMA)

INT

Introduction

Battle for the Dragon Balls in the Demon Realm Super Saiyan Goku (Mini) (DAIMA) is a UR INT card in DRAGON BALL Z DOKKAN BATTLE. Battle for the Dragon Balls in the Demon Realm Super Saiyan Goku (Mini) (DAIMA)'s class is Super.

Other INT cards in DRAGON BALL Z DOKKAN BATTLE: 3rd Stellar Region Officer Sorbet, Absolute Grit Super Saiyan Gohan (Future), Accelerated Battle Super Saiyan God Goku, Accrued Strength Super Saiyan Goku, Accumulated Bloodlust Dr. Gero & Android #19, Ace in the Hole Yamcha and 515 more.

Stats

  • HP297th19,100
  • ATK392nd16,600
  • DEF435th11,325

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 14,10055%: 16,10069%: 17,80079%: 18,10090%: 18,410100%: 19,100
  • ATKLevel 120: 11,60055%: 13,60069%: 15,30079%: 15,60090%: 16,300100%: 16,600
  • DEFLevel 120: 6,32555%: 8,32569%: 10,02579%: 10,32590%: 10,635100%: 11,325
  • Battle for the Dragon Balls in the Demon Realm

    Leader Skill

    "Transformation Boost" or "Dragon Ball Seekers" Category Ki +3 and HP, ATK & DEF +170%, plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Accelerated Battle" Category

  • Power Pole Dance

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 3 turns and causes immense damage to enemy; raises allies' ATK by 41% for 2 turns (self excluded)

    Multiplier
    280% at level 1, 505% at level 10
  • Serious Fight in the Demon Realm

    Passive Skill

    Activates the Entrance Animation upon the character's entry

    • once onlyDamage reduction rate & chance of evading enemy's attack 20%raised for 1 turn

    Basic effect(s)

    • Ki +3 and ATK & DEF 200%raised
    • Damage reduction rate 30%raised
    • High chance of evading enemy's attack

    As the 1st or 2nd attacker in a turn

    • DEF 100%raised
    • Chance of evading enemy's attack 20%raised

    As the 2nd attacker in a turn

    • ATK 100%raised
    • Launches an additional attack that has a high chance of becoming a Super Attack

    When receiving an attack

    • DEF 200%raised

    For every attack received or evaded

    • for the rest of battleATK 50%raised (up to 200%)

    Starting from the character's next attacking turn after the character evades 5 or more attacks in battle, or starting from the 6th turn from the character's entry turn

    • for the rest of battleATK 159%raised
    • for the rest of battleAttacks are effective against all Types
  • Super Kamehameha

    Active Skill

    Massively raises ATK temporarily and causes ultimate damage to enemy

    Can be activated after the character evades 5 or more enemy attacks (including Super Attacks) in battle, or starting from the 6th turn from the character's entry turn (once only)

    Multiplier 750%

Link Skills

Categories

Transformation Boost, Dragon Ball Seekers, Pure Saiyans, Accelerated Battle, Time Travelers, Goku's Family, Super Saiyans, Turtle School, Bond of Parent and Child, Earth-Bred Fighters, Kamehameha, Super Saiyan 2, Power Beyond Super Saiyan, Bond of Friendship, DAIMA, Golden Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 50%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +3,700DEF: +3,700
  • 79%Copies used: 2HP: +4,000ATK: +4,000DEF: +4,000
  • 90%Copies used: 3HP: +4,310ATK: +4,700DEF: +4,310
  • 100%Copies used: 4HP: +5,000ATK: +5,000DEF: +5,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Evasion+5 levels

Awakening

Dokkan Awakens from Challenging the Demon Realm Super Saiyan Goku (Mini) (DAIMA)NoneSuper Saiyan Goku (Mini) (DAIMA)×77

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1

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