A Force to Be Reckoned With Saibaiman

A Force to Be Reckoned WithSaibaiman

URINTExtreme

Introduction

A Force to Be Reckoned With Saibaiman is a UR INT card in DRAGON BALL Z DOKKAN BATTLE. A Force to Be Reckoned With Saibaiman's class is Extreme.

Other INT cards in DRAGON BALL Z DOKKAN BATTLE: 3rd Stellar Region Officer Sorbet, Absolute Grit Super Saiyan Gohan (Future), Accelerated Battle Super Saiyan God Goku, Accrued Strength Super Saiyan Goku, Accumulated Bloodlust Dr. Gero & Android #19, Ace in the Hole Yamcha and 515 more.

Stats

  • HP122nd22,379
  • ATK1000th13,838
  • DEF1019th9,628

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 17,37955%: 19,37969%: 21,07979%: 21,37990%: 21,689100%: 22,379
  • ATKLevel 120: 8,83855%: 10,83869%: 12,53879%: 12,83890%: 13,538100%: 13,838
  • DEFLevel 120: 4,62855%: 6,62869%: 8,32879%: 8,62890%: 8,938100%: 9,628
  • A Force to Be Reckoned With

    Leader Skill

    "Saiyan Saga" or "Mission Execution" Category Ki +3 and HP, ATK & DEF +130%

  • Saibaiman Rush

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn and causes supreme damage to enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Morale of Expendable Soldiers

    Passive Skill

    Activates the Entrance Animation when there is another ally whose name includes "Saibaiman" or "Nappa" on the team, or when there is a "Saiyan Saga" Category enemy

    • once onlyfor the rest of battleATK & DEF 150%raised, randomly changes Ki Spheres of a certain Type (AGL excluded) to Rainbow Ki Spheres and great chance of evading enemy's attack

    When attacking with 12 or more Ki

    • ATK & DEF 200%raised

    For 6 turns from the character's entry turn

    • Damage reduction rate 50%raised
    • Launches an additional Super Attack

    Per "Saiyan Saga" Category ally attacking in the same turn

    • ATK & DEF 150%raised

    Per ally whose name includes "Saibaiman" attacking in the same turn

    • Ki +3 and ATK 181%raised
    • Chance of performing a critical hit 10%raised
    • Launches an additional Super Attack
    • Launches an additional attack that has a medium chance of becoming a Super Attack

Link Skills

  • Brutal BeatdownLevel 1: ATK +10%Level 10: ATK +15%
  • NewLevel 1: ATK +20%Level 10: ATK & DEF +20%
  • CowardLevel 1: Ki +1Level 10: Ki +2 and chance of performing a critical hit +5%
  • InfighterLevel 1: ATK +10% and all enemies' DEF -10%Level 10: ATK +15% and all enemies' DEF -15%
  • Tag Team of TerrorLevel 1: ATK +15%Level 10: ATK +20%
  • LoyaltyLevel 1: Ki +1Level 10: Ki +2 and reduces damage received by 5%
  • Fierce BattleLevel 1: ATK +15%Level 10: ATK +20%

Categories

Saiyan Saga, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +3,700DEF: +3,700
  • 79%Copies used: 2HP: +4,000ATK: +4,000DEF: +4,000
  • 90%Copies used: 3HP: +4,310ATK: +4,700DEF: +4,310
  • 100%Copies used: 4HP: +5,000ATK: +5,000DEF: +5,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Evasion+5 levels

Awakening

Dokkan Awakens from Swarms of Combat Life Forms SaibaimanNoneVegeta×35

Other cards of this character

4

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