Battle to Resurrect the Majin Dabura

Battle to Resurrect the MajinDabura

URTEQExtremeA tier

Introduction

Battle to Resurrect the Majin Dabura is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Battle to Resurrect the Majin Dabura's class is Extreme.

On the DRAGON BALL Z DOKKAN BATTLE tier list Battle to Resurrect the Majin Dabura is A tier, 18th of the 212 cards ranked.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP154th21,880
  • ATK337th17,078
  • DEF496th11,063

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 17,28055%: 19,28069%: 20,58079%: 20,88090%: 21,190100%: 21,880
  • ATKLevel 120: 11,67855%: 13,67869%: 15,77879%: 16,07890%: 16,778100%: 17,078
  • DEFLevel 120: 6,06355%: 8,06369%: 9,76379%: 10,06390%: 10,373100%: 11,063
  • Battle to Resurrect the Majin

    Leader Skill

    "Majin Buu Saga", "Mission Execution" or "Terrifying Conquerors" Category Ki +3, HP +200% and ATK & DEF +170%, plus an additional HP, ATK & DEF +50% for characters who also belong to the "Corroded Body and Mind" or "Successors" Category

  • Darkness Sword Attack

    Super Attack, 12 Ki

    Raises DEF by 66%, greatly raises ATK for 6 turns and causes immense damage to enemy

    Multiplier
    280% at level 1, 505% at level 10
  • Dabura's Wisdom

    Passive Skill

    Activates the Entrance Animation when 4 or more "Majin Buu Saga" Category allies are on the team, or when all allies are Extreme Class characters

    • once onlyfor the rest of battleATK & DEF 200%raised
    • once onlyfor the rest of battleChance of evading enemy's attack 10%raised

    Basic effect(s)

    • Ki +2 and ATK & DEF 250%raised
    • Attacks are effective against all Types
    • Launches an additional attack that has a great chance of becoming a Super Attack
    • Chance of evading enemy's attack 20%raised

    When receiving an attack

    • DEF 200%raised

    For 4 turns from the character's entry turn

    • DEF 300%raised when receiving an attack

    For 6 turns from the character's entry turn

    • Launches an additional Super Attack
    • Chance of evading enemy's attack 40%raised

    Starting from the 6th turn from the character's entry turn

    • Interrupts the attacked enemy

    After performing 3 or more Super Attacks in battle

    • for the rest of battleChance of evading enemy's attack 10%raised starting from the character's next attacking turn

    For every attack received or evaded

    • for the rest of battleATK 111%raised (up to 666%)

    When receiving a Super Attack

    • Chance of evading enemy's attack 10%raised temporarily

    When receiving an Unarmed Super Attack

    • Great chance of nullifying it and countering with tremendous power
    • Nullifies it and counters with ferocious power when there is a "Majin Buu Saga" Category enemy
  • Evil Flame

    Active Skill

    Massively raises ATK temporarily and causes ultimate damage to enemy; DEF +66% and directs enemy's attack towards the character for 1 turn

    Can be activated after performing 3 or more Super Attacks in battle (once only)

    Multiplier 750%

Link Skills

Categories

Majin Buu Saga, Mission Execution, Terrifying Conquerors, Corroded Body and Mind, Successors, Siblings' Bond, Demonic Power

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,300ATK: +4,100DEF: +3,700
  • 79%Copies used: 2HP: +3,600ATK: +4,400DEF: +4,000
  • 90%Copies used: 3HP: +3,910ATK: +5,100DEF: +4,310
  • 100%Copies used: 4HP: +4,600ATK: +5,400DEF: +5,000

Hidden Potential skills on the board

  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Type ATK Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square

Awakening

Dokkan Awakens from The Formidable Obstacle DaburaNoneDabura×77

Other cards of this character

7

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