Android #13 (SP LL, Blue)

Sparking · Legends Limited

Android #13 (SP LL, Blue)

Blue

Introduction

Android #13 (SP LL, Blue) is an SP LL Blue unit in Dragon Ball Legends. Android #13 (SP LL, Blue)'s type is Support. Episode: Sagas From the Movies.

Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.

Android #13 (SP LL, Blue)'s banners

All banners
  • 9 September 2026 to 1 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! (Consecutive Ticket Summon)
  • 9 September 2026 to 10 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES!
  • 2 September 2026 to 12 September 2026LEGEND RISING: UNCONTROLLABLE BATTLE INSTINCT
  • 18 March 2026 to 2 April 2026WORLD CHAMPIONSHIP 2025-2026 FINALS SELECTS #2
  • 21 January 2026 to 4 February 2026The FINALS is almost here! WORLD CHAMPIONSHIP 2025-2026 Special Summon
  • 14 January 2026 to 4 February 2026TRIAL OF THE SECOND DEMON WORLD SP Guaranteed Ticket Summon
  • 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 VIP
  • 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 Ticket Summon
  • 1 January 2026 to 10 January 2026NEW YEAR RISING 2026
  • 26 November 2025 to 10 December 2025WORLD CHAMPIONSHIP 2025 PICKUP
  • 24 September 2025 to 22 October 2025SPINE-CHILLING STRONGEST ANDROID SP Guaranteed Ticket Summon

Stats

  • HP215th2,548,214
  • Strike ATK365th254,663
  • Blast ATK360th252,440
  • Strike DEF152nd191,614
  • Blast DEF190th189,853
  • Critical290th4,931

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,322,7397 stars: 1,414,89314 stars: 1,562,301
  • HPGame preview: 2,061,0557 stars: 2,248,42414 stars: 2,548,214
  • Strike ATKGame preview: 208,4637 stars: 226,23214 stars: 254,663
  • Blast ATKGame preview: 206,6647 stars: 224,27014 stars: 252,440
  • Strike DEFGame preview: 157,4677 stars: 170,60014 stars: 191,614
  • Blast DEFGame preview: 156,0427 stars: 169,04614 stars: 189,853
  • CriticalGame preview: 3,9887 stars: 4,35114 stars: 4,931

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Restore Health], Blast [Restore Health]

  • I can't believe you're catchin' an ass whoopin'!

    Main Ability

    • Destroy 2 cards, then draw 1 each of Special/Special Move Arts

    • Health +20%

    • Ki +30

    • Ally Health Restoration +15% (30 counts)

    • All enemy Arts costs +15 (15 counts)

    *Requirement:

    15 timer counts elapsed

  • Elimination Assault #13

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Draw Special Arts next (2 times)

    • Special Move damage +40% (3 counts)

    Also, if enemy is TagSuper Saiyan & CharacterGoku:

    • Special Move damage +90% (3 counts)

    On Hit

    • Enemy Ki -80

    *Blast Armor when charging forward

  • Pre-Calculated Throw

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Draw 1 card

    • Ki +30

    • Nullify Attribute Downgrades/Abnormal Conditions (10 counts)

    • Cancel enemy Buff Effects

    Also, if enemy is CharacterGoku:

    • All enemy sub counts +3

    On Hit

    • Enemy Dragon Balls -1 (2 times)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move Arts

    *Blast Armor when charging forward

  • Strike (Damage UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, damage +15% (15 counts)

  • Blast (Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, damage +15% (15 counts)

  • Starter Ability

    Unique Ability

    • Unique Gauge +20%

    • Damage +260% (uncancellable)

    • Damage against TagSuper Saiyan & CharacterGoku enemy +40% (uncancellable)

    • Damage Guard +180% (uncancellable)

    • Ki Recovery +50% (uncancellable)

    • Revive and transform into "Fusion Android #13" (70% health)

    • Ally damage +20% (uncancellable)

    If an enemy battle member is CharacterGoku

    • Unique Gauge +20%

    • Seal enemy Special/Special Move Arts (15 counts)

    • All enemy damage received +30%

  • Order for Elimination

    Unique Ability

    On Enemy Character Confrontation

    • Draw 1 card if hand has 3 or fewer

    • Ki +20

    • Nullify damage received Element disadvantage (3 counts)

    • Enemy Draw Speed -2 (3 counts)

    • Seal enemy Blast Arts (2 counts)

    On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)

    *Activations reset on switch

    Level 1+

    • Nullify Special Cover Changes (5 counts)

    Level 2+

    • Draw Speed +1 (10 counts) (uncancellable)

    Level 3

    • Protect Ki (5 counts)

    When Hit by Enemy Arts (1 Time)

    • Destroy entire enemy hand

    • Enemy Ki -100

    • Seal all enemy Main Abilities (5 counts)

    On Return to Standby

    • Ki +30

    • Ally health +10%

    • Cancel ally Abnormal Conditions

    When Not Defeated and Ally Is Prevented from Switching (3 Times)

    *Activations shared before and after transforming

    • Enemy Ki -40

    • Seal enemy Rising Rush (5 counts)

    • Seal all enemy Main Abilities (5 counts)

    When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Sub counts -4

    • Enemy Ultimate/Awakened Arts power -30% (3 counts)

  • Special Cover Change

    Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Evolve Type

    When Unique Gauge Becomes Full

    • Nullify Special Cover Changes (5 counts)

    • Sub counts on switch -2 (10 counts)

    • Ally sub counts -3

    On Return to Standby With Full Unique Gauge

    • Draw up to 2 cards if hand has 3 or fewer

    • Ki +20

    • Ally health +5%

    • Ally damage +30% (20 counts) (uncancellable)

    • All enemy Strike/Blast/Special Move Arts power -15% (10 counts)

    *Levels Up:

    When Unique Gauge is consumed (max: Level 3)

    *Charges:

    Moderately, each time an Arts is used

    *Consumed:

    Entirely, on return to standby with full Unique Gauge

Z Abilities

4

Android #13 (SP LL, Blue)'s Z Ability raises the stats of every battle member it names while Android #13 (SP LL, Blue) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If EpisodeSagas From the Movies

    • Base Strike Attack +22%

    • Base Blast Defense +22%

    Strike ATK and Blast DEF +22% for Sagas From the Movies

  • Z Ability II

    From 3 stars

    If EpisodeSagas From the Movies, TagPowerful Opponent, or TagAndroid

    • Base Strike Attack +26%

    • Base Blast Defense +26%

    Strike ATK and Blast DEF +26% for Sagas From the Movies or Powerful Opponent or Android

  • Z Ability III

    From 6 stars

    If EpisodeSagas From the Movies, TagPowerful Opponent, or TagAndroid

    • Base Strike Attack +30%

    • Base Blast Defense +30%

    If EpisodeSagas From the Movies

    • Base Strike Defense +15%

    Strike ATK and Blast DEF +30% for Sagas From the Movies or Powerful Opponent or Android; Strike DEF +15% for Sagas From the Movies

  • Z Ability IV

    From 14 stars

    If EpisodeSagas From the Movies, TagPowerful Opponent, or TagAndroid

    • Base Strike Attack +38%

    • Base Blast Defense +38%

    If EpisodeSagas From the Movies

    • Base Strike Defense +18%

    Strike ATK and Blast DEF +38% for Sagas From the Movies or Powerful Opponent or Android; Strike DEF +18% for Sagas From the Movies

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

1

Fusion Android #13

  • Extreme Hatred

    Main Ability

    • Draw Special Move Arts next

    • Health +25%

    • Ki +50

    • Ally Rising Rush damage +50% (uncancellable)

    • Seal enemy Rising Rush (5 counts)

    *Requirement:

    10 timer counts elapsed

  • Deadly Crusher

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Draw Special Arts next (2 times)

    • Special Move damage +40% (3 counts)

    • Nullify Endurance (3 counts)

    Also, if enemy is TagSuper Saiyan & CharacterGoku:

    • Special Move damage +90% (3 counts)

    On Hit

    • Enemy Ki -80

    *Blast Armor when charging forward

  • Painful Smash

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Draw 1 card

    • Ki +30

    • Nullify Attribute Downgrades/Abnormal Conditions (10 counts)

    • Cancel enemy Buff Effects

    Also, if enemy is CharacterGoku:

    • All enemy sub counts +3

    On Hit

    • Enemy Dragon Balls -1 (2 times)

    • All enemy damage received +20% (15 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move Arts

    *Blast Armor when charging forward

  • Strike (Damage UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, damage +15% (15 counts)

    *Blast Armor when charging forward

  • Blast (Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, damage +15% (15 counts)

  • The Ultimate Machine of Revenge

    Unique Ability

    On Transformation

    • Damage +40% (uncancellable)

    • Damage Guard +20% (uncancellable)

    On Enemy Character Confrontation

    • Draw 1 card if hand has 3 or fewer

    • Ki +20

    • Nullify damage received Element disadvantage (3 counts)

    • Enemy Draw Speed -2 (3 counts)

    • Seal enemy Blast Arts (2 counts)

    On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)

    *Activations reset on switch

    Level 1+

    • Nullify Special Cover Changes (5 counts)

    Level 2+

    • Draw Speed +1 (10 counts) (uncancellable)

    Level 3+

    • Protect Ki (5 counts)

    Level 4+

    • Cancel Attribute Downgrades

    Level 5

    • Nullify Element disadvantages (5 counts)

    When Hit by Enemy Arts

    • Unique Gauge +20%

    On Return to Standby

    • Ki +30

    • Ally health +10%

    • Cancel ally Abnormal Conditions

    When Not Defeated and Ally Is Prevented from Switching (3 Times)

    *Activations shared before and after transforming

    • Enemy Ki -40

    • Seal enemy Rising Rush (5 counts)

    • Seal all enemy Main Abilities (5 counts)

    When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Sub counts -4

    • Enemy Ultimate/Awakened Arts power -30% (3 counts)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Evolve Type

    When Unique Gauge Becomes Full

    • Nullify Special Cover Changes (5 counts)

    • Sub counts on switch -2 (10 counts)

    • Ally sub counts -3

    On Return to Standby With Full Unique Gauge

    • Draw up to 2 cards if hand has 3 or fewer

    • Ki +20

    • Ally health +5%

    • Ally damage +30% (20 counts) (uncancellable)

    • All enemy Strike/Blast/Special Move Arts power -15% (10 counts)

    *Levels Up:

    When Unique Gauge is consumed (max: Level 5)

    *Charges:

    Moderately, each time an Arts is used

    *Consumed:

    Entirely, on return to standby with full Unique Gauge

Tags

Tags: Android, Powerful Opponent

Episode: Sagas From the Movies

Ability types: Revive, Special Cover Change (Blast)

Card number: DBL87-02S, released 2025-09-24

Art

Android #13 (SP LL, Blue) key art

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