
Sparking · Legends Limited
Android #13 (SP LL, Blue)
Blue
Introduction
Android #13 (SP LL, Blue) is an SP LL Blue unit in Dragon Ball Legends. Android #13 (SP LL, Blue)'s type is Support. Episode: Sagas From the Movies.
Other Blue units in Dragon Ball Legends: 1st Form Frieza (EX, Blue), 1st Form Frieza (SP, Blue), 2nd Form Cell (EX, Blue), 2nd Form Cell (HE, Blue), 2nd Form Cell (SP, Blue), Android #13 (SP, Blue) DBL14-05S and 137 more.
Android #13 (SP LL, Blue)'s banners
All banners- 9 September 2026 to 1 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! (Consecutive Ticket Summon)
- 9 September 2026 to 10 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES!
- 2 September 2026 to 12 September 2026LEGEND RISING: UNCONTROLLABLE BATTLE INSTINCT
- 18 March 2026 to 2 April 2026WORLD CHAMPIONSHIP 2025-2026 FINALS SELECTS #2
- 21 January 2026 to 4 February 2026The FINALS is almost here! WORLD CHAMPIONSHIP 2025-2026 Special Summon
- 14 January 2026 to 4 February 2026TRIAL OF THE SECOND DEMON WORLD SP Guaranteed Ticket Summon
- 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 VIP
- 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 Ticket Summon
- 1 January 2026 to 10 January 2026NEW YEAR RISING 2026
- 26 November 2025 to 10 December 2025WORLD CHAMPIONSHIP 2025 PICKUP
- 24 September 2025 to 22 October 2025SPINE-CHILLING STRONGEST ANDROID SP Guaranteed Ticket Summon
Stats
- HP215th of 7122,548,214
- Strike ATK365th of 712254,663
- Blast ATK360th of 712252,440
- Strike DEF152nd of 712191,614
- Blast DEF190th of 712189,853
- Critical290th of 7124,931
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,322,7397 stars: 1,414,89314 stars: 1,562,301
- HPGame preview: 2,061,0557 stars: 2,248,42414 stars: 2,548,214
- Strike ATKGame preview: 208,4637 stars: 226,23214 stars: 254,663
- Blast ATKGame preview: 206,6647 stars: 224,27014 stars: 252,440
- Strike DEFGame preview: 157,4677 stars: 170,60014 stars: 191,614
- Blast DEFGame preview: 156,0427 stars: 169,04614 stars: 189,853
- CriticalGame preview: 3,9887 stars: 4,35114 stars: 4,931
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike [Restore Health], Blast [Restore Health]
I can't believe you're catchin' an ass whoopin'!
Main Ability• Destroy 2 cards, then draw 1 each of Special/Special Move Arts
• Health +20%
• Ki +30
• Ally Health Restoration +15% (30 counts)
• All enemy Arts costs +15 (15 counts)
*Requirement:
15 timer counts elapsed
Elimination Assault #13
Special Move Arts
Massive Damage (Impact)
On Activation
• Draw Special Arts next (2 times)
• Special Move damage +40% (3 counts)
Also, if enemy is
Super Saiyan &
Goku:• Special Move damage +90% (3 counts)
On Hit
• Enemy Ki -80
*Blast Armor when charging forward
Pre-Calculated Throw
Special Skill Arts
On Activation
• Draw 1 card
• Ki +30
• Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
• Cancel enemy Buff Effects
Also, if enemy is
Goku:• All enemy sub counts +3
On Hit
• Enemy Dragon Balls -1 (2 times)
Comboable Into




*Blast Armor when charging forward
Strike (Damage UP)
Strike Arts
Strike (Impact)
On activation, damage +15% (15 counts)
Blast (Damage UP)
Blast Arts
Blast (Impact)
On activation, damage +15% (15 counts)
Starter Ability
Unique Ability• Unique Gauge +20%
• Damage +260% (uncancellable)
• Damage against
Super Saiyan &
Goku enemy +40% (uncancellable)• Damage Guard +180% (uncancellable)
• Ki Recovery +50% (uncancellable)
• Revive and transform into "Fusion Android #13" (70% health)
• Ally damage +20% (uncancellable)
If an enemy battle member is
Goku• Unique Gauge +20%
• Seal enemy Special/Special Move Arts (15 counts)
• All enemy damage received +30%
Order for Elimination
Unique AbilityOn Enemy Character Confrontation
• Draw 1 card if hand has 3 or fewer
• Ki +20
• Nullify damage received Element disadvantage (3 counts)
• Enemy Draw Speed -2 (3 counts)
• Seal enemy Blast Arts (2 counts)
On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)
*Activations reset on switch
Level 1+
• Nullify Special Cover Changes (5 counts)
Level 2+
• Draw Speed +1 (10 counts) (uncancellable)
Level 3
• Protect Ki (5 counts)
When Hit by Enemy Arts (1 Time)
• Destroy entire enemy hand
• Enemy Ki -100
• Seal all enemy Main Abilities (5 counts)
On Return to Standby
• Ki +30
• Ally health +10%
• Cancel ally Abnormal Conditions
When Not Defeated and Ally Is Prevented from Switching (3 Times)
*Activations shared before and after transforming
• Enemy Ki -40
• Seal enemy Rising Rush (5 counts)
• Seal all enemy Main Abilities (5 counts)
When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Sub counts -4
• Enemy Ultimate/Awakened Arts power -30% (3 counts)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityEvolve Type
When Unique Gauge Becomes Full
• Nullify Special Cover Changes (5 counts)
• Sub counts on switch -2 (10 counts)
• Ally sub counts -3
On Return to Standby With Full Unique Gauge
• Draw up to 2 cards if hand has 3 or fewer
• Ki +20
• Ally health +5%
• Ally damage +30% (20 counts) (uncancellable)
• All enemy Strike/Blast/Special Move Arts power -15% (10 counts)
*Levels Up:
When Unique Gauge is consumed (max: Level 3)
*Charges:
Moderately, each time an Arts is used
*Consumed:
Entirely, on return to standby with full Unique Gauge
Z Abilities
4Android #13 (SP LL, Blue)'s Z Ability raises the stats of every battle member it names while Android #13 (SP LL, Blue) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Sagas From the Movies• Base Strike Attack +22%
• Base Blast Defense +22%
Strike ATK and Blast DEF +22% for Sagas From the Movies
Z Ability II
From 3 starsIf
Sagas From the Movies,
Powerful Opponent, or
Android• Base Strike Attack +26%
• Base Blast Defense +26%
Strike ATK and Blast DEF +26% for Sagas From the Movies or Powerful Opponent or Android
Z Ability III
From 6 starsIf
Sagas From the Movies,
Powerful Opponent, or
Android• Base Strike Attack +30%
• Base Blast Defense +30%
If
Sagas From the Movies• Base Strike Defense +15%
Strike ATK and Blast DEF +30% for Sagas From the Movies or Powerful Opponent or Android; Strike DEF +15% for Sagas From the Movies
Z Ability IV
From 14 starsIf
Sagas From the Movies,
Powerful Opponent, or
Android• Base Strike Attack +38%
• Base Blast Defense +38%
If
Sagas From the Movies• Base Strike Defense +18%
Strike ATK and Blast DEF +38% for Sagas From the Movies or Powerful Opponent or Android; Strike DEF +18% for Sagas From the Movies
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Transformations and switches
1Fusion Android #13
Extreme Hatred
Main Ability• Draw Special Move Arts next
• Health +25%
• Ki +50
• Ally Rising Rush damage +50% (uncancellable)
• Seal enemy Rising Rush (5 counts)
*Requirement:
10 timer counts elapsed
Deadly Crusher
Special Move Arts
Massive Damage (Impact)
On Activation
• Draw Special Arts next (2 times)
• Special Move damage +40% (3 counts)
• Nullify Endurance (3 counts)
Also, if enemy is
Super Saiyan &
Goku:• Special Move damage +90% (3 counts)
On Hit
• Enemy Ki -80
*Blast Armor when charging forward
Painful Smash
Special Skill Arts
On Activation
• Draw 1 card
• Ki +30
• Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
• Cancel enemy Buff Effects
Also, if enemy is
Goku:• All enemy sub counts +3
On Hit
• Enemy Dragon Balls -1 (2 times)
• All enemy damage received +20% (15 counts)
Comboable Into




*Blast Armor when charging forward
Strike (Damage UP)
Strike Arts
Strike (Impact)
On activation, damage +15% (15 counts)
*Blast Armor when charging forward
Blast (Damage UP)
Blast Arts
Blast (Impact)
On activation, damage +15% (15 counts)
The Ultimate Machine of Revenge
Unique AbilityOn Transformation
• Damage +40% (uncancellable)
• Damage Guard +20% (uncancellable)
On Enemy Character Confrontation
• Draw 1 card if hand has 3 or fewer
• Ki +20
• Nullify damage received Element disadvantage (3 counts)
• Enemy Draw Speed -2 (3 counts)
• Seal enemy Blast Arts (2 counts)
On Strike/Blast/Special Arts Use, Based on Unique Gauge Level (1 Time)
*Activations reset on switch
Level 1+
• Nullify Special Cover Changes (5 counts)
Level 2+
• Draw Speed +1 (10 counts) (uncancellable)
Level 3+
• Protect Ki (5 counts)
Level 4+
• Cancel Attribute Downgrades
Level 5
• Nullify Element disadvantages (5 counts)
When Hit by Enemy Arts
• Unique Gauge +20%
On Return to Standby
• Ki +30
• Ally health +10%
• Cancel ally Abnormal Conditions
When Not Defeated and Ally Is Prevented from Switching (3 Times)
*Activations shared before and after transforming
• Enemy Ki -40
• Seal enemy Rising Rush (5 counts)
• Seal all enemy Main Abilities (5 counts)
When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Sub counts -4
• Enemy Ultimate/Awakened Arts power -30% (3 counts)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityEvolve Type
When Unique Gauge Becomes Full
• Nullify Special Cover Changes (5 counts)
• Sub counts on switch -2 (10 counts)
• Ally sub counts -3
On Return to Standby With Full Unique Gauge
• Draw up to 2 cards if hand has 3 or fewer
• Ki +20
• Ally health +5%
• Ally damage +30% (20 counts) (uncancellable)
• All enemy Strike/Blast/Special Move Arts power -15% (10 counts)
*Levels Up:
When Unique Gauge is consumed (max: Level 5)
*Charges:
Moderately, each time an Arts is used
*Consumed:
Entirely, on return to standby with full Unique Gauge
Tags
Tags: Android, Powerful Opponent
Episode: Sagas From the Movies
Ability types: Revive, Special Cover Change (Blast)
Card number: DBL87-02S, released 2025-09-24
Art

More Blue units
All units
1st Form Frieza (EX, Blue)
1st Form Frieza (SP, Blue)
2nd Form Cell (EX, Blue)
2nd Form Cell (HE, Blue)
2nd Form Cell (SP, Blue)
Android #13 (SP, Blue) DBL14-05S
Android #13 (SP, Blue) DBL-EVT-69S
Android #14 (EX, Blue)
Android #17 & Golden Frieza (Legend, Blue)
Android #17 (SP LL, Blue)
Android #18 (SP, Blue) DBL06-10S
Android #18 (SP, Blue) DBL34-04S



