
Legends
Broly: Fury (Legend, Green)
Green
Introduction
Broly: Fury (Legend, Green) is a Legend Green unit in Dragon Ball Legends. Broly: Fury (Legend, Green)'s type is Defense. Episode: Sagas From the Movies.
Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.
Broly: Fury (Legend, Green)'s banners
All banners- 2 September 2026 to 12 September 2026LEGEND RISING: UNCONTROLLABLE BATTLE INSTINCT
Stats
- HP131st of 7122,661,940
- Strike ATK240th of 712263,842
- Blast ATK376th of 712251,395
- Strike DEF135th of 712192,194
- Blast DEF176th of 712190,395
- Critical79th of 7125,087
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,336,3117 stars: 1,430,25214 stars: 1,580,538
- HPGame preview: 2,153,0407 stars: 2,348,77014 stars: 2,661,940
- Strike ATKGame preview: 215,8877 stars: 234,33114 stars: 263,842
- Blast ATKGame preview: 205,8207 stars: 223,34914 stars: 251,395
- Strike DEFGame preview: 157,9377 stars: 171,11314 stars: 192,194
- Blast DEFGame preview: 156,4817 stars: 169,52514 stars: 190,395
- CriticalGame preview: 4,1157 stars: 4,48914 stars: 5,087
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike [Health Restoration DOWN], Blast [Special Move Damage UP]
Rage At Its Zenith
Main Ability• Draw Special Arts next
• Ki +40
• Enemy Dragon Balls -1
Also, if there is a defeated battle member:
• Unique Gauge +100%
*Requirement:
20 timer counts elapsed
Gigantic Hammer
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts)
On Hit
• Destroy entire enemy hand
• Seal enemy Special Arts (10 counts)
*Blast Armor when charging forward
Power of a Great Ape Unleashed
Special Skill Arts
• Draw Strike Arts next
• Health +10%
• Ki +50
• Unique Gauge +20%
• Nullify Special Cover Changes (5 counts)
• All enemy damage received +30% (20 counts)
Strike (Restore Health)
Strike Arts
Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast (Restore Health)
Blast Arts
Blast (Impact)
On activation, health +3%
Starter Ability
Unique Ability• Damage +340%
• Damage Guard +300%
• Health Restoration +20%
• Ki Recovery +70%
• Draw Speed +1
• Endurance (40% recovery)
*All uncancellable
Incomparable Battle Instincts
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +40
• Nullify Special Cover Changes (5 counts)
• Nullify damage received Element disadvantage (5 counts)
On Arts Use or When Hit by Enemy Arts
• Damage +25% (15 counts)
• Enemy Ki -15
On Cover Change
• Destroy 1 enemy card
• Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
• Health +15%
While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Damage Guard +30% (3 counts)
• Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
• Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
• Cancel enemy Buff Effects
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityCounter Type
When Unique Gauge Becomes Full
• Cancel Attribute Downgrades/Abnormal Conditions
• Seal enemy Rising Rush (15 counts)
• Seal all enemy Main Abilities (15 counts)
*Charges:
While on the battlefield
Each time when hit by enemy Arts
*Consumed:
Entirely, on Autocounter activation
Autocounter
Unique AbilityAutocounter Type A
When Unique Gauge Is Full and Hit by Counterable Attack
• Transform into "Super Saiyan"
• Destroy 1 card, then draw Special Move Arts next
• Health +40%
• Ki +100
• Damage +30% (uncancellable)
• Remove Special Move Arts seal
Counterable Attacks


Comboable Into

LEGEND Action
LEGEND ActionActivation Area
• High Area
On LEGEND Action Activation
• Ki +50
• Special Move damage +30% (15 counts)
• Nullify Element disadvantages (3 counts)
Comboable Into

Z Abilities
4Broly: Fury (Legend, Green)'s Z Ability raises the stats of every battle member it names while Broly: Fury (Legend, Green) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Sagas From the Movies• Base Strike Defense +22%
• Base Blast Defense +22%
Strike DEF and Blast DEF +22% for Sagas From the Movies
Z Ability II
From 3 starsIf
Sagas From the Movies,
Powerful Opponent, or
Saiyan• Base Strike Defense +26%
• Base Blast Defense +26%
Strike DEF +26% for Powerful Opponent or Sagas From the Movies or Saiyan; Blast DEF +26% for Sagas From the Movies or Powerful Opponent or Saiyan
Z Ability III
From 6 starsIf
Sagas From the Movies,
Powerful Opponent, or
Saiyan• Base Strike Defense +30%
• Base Blast Defense +30%
If
Sagas From the Movies• Base Strike Attack +15%
Strike DEF +30% for Powerful Opponent or Sagas From the Movies or Saiyan; Blast DEF +30% for Sagas From the Movies or Powerful Opponent or Saiyan; Strike ATK +15% for Sagas From the Movies
Z Ability IV
From 14 starsIf
Sagas From the Movies,
Powerful Opponent, or
Saiyan• Base Strike Defense +38%
• Base Blast Defense +38%
If
Sagas From the Movies• Base Strike Attack +18%
Powerful Opponent• Strike damage +10%
Strike DEF +38% for Powerful Opponent or Sagas From the Movies or Saiyan; Blast DEF +38% for Sagas From the Movies or Powerful Opponent or Saiyan; Strike ATK +18% for Sagas From the Movies
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Transformations and switches
2Super Saiyan
Signs of Further Evolution
Main Ability• Draw Special Arts next
• Ki +40
• Enemy Dragon Balls -1
Also, if there is a defeated battle member:
• Unique Gauge +100%
*Requirement:
20 timer counts elapsed
Eraser Cannon
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts)
On Hit
• Destroy entire enemy hand
• Seal enemy Special Arts (10 counts)
Gigantic Press
Special Skill Arts
On Activation
• Health +10%
• Ki +50
• Unique Gauge +20%
• All enemy damage received +30% (20 counts)
On Hit
• Draw Strike Arts next
• Nullify Special Cover Changes (5 counts)
• Protect hand (5 counts)
Comboable Into




*Blast Armor when charging forward
Overflowing Energy
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +40
• Nullify Special Cover Changes (5 counts)
• Nullify damage received Element disadvantage (5 counts)
On Arts Use or When Hit by Enemy Arts
• Damage +25% (15 counts)
• Enemy Ki -15
On Cover Change
• Destroy 1 enemy card
• Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
• Health +15%
While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Damage Guard +30% (3 counts)
• Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
• Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
• Cancel enemy Buff Effects
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityCounter Type
When Unique Gauge Becomes Full
• Cancel Attribute Downgrades/Abnormal Conditions
• Seal enemy Rising Rush (15 counts)
• Seal all enemy Main Abilities (15 counts)
*Charges:
While on the battlefield
Each time when hit by enemy Arts
*Consumed:
Entirely, on Autocounter activation
Autocounter
Unique AbilityAutocounter Type A
When Unique Gauge Is Full and Hit by Counterable Attack
• Transform into "Broly: Full Power"
• Destroy 1 card, then draw Special Move Arts next
• Health +40%
• Ki +100
• Unique Gauge +100%
• Damage +30% (uncancellable)
• Remove Special Move Arts seal
Counterable Attacks


Comboable Into

Super Saiyan
Limitless Super Evolution
Main Ability• Draw Special Move Arts next
• Health +20%
• Ki +50
Also, if there is a defeated battle member:
• Damage Guard Penetration +60% (10 counts) (uncancellable)
• Enemy Ki -100
*Requirement:
10 timer counts elapsed
Gigantic Roar
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +60% (3 counts)
• Nullify Endurance (3 counts)
On Hit
• Destroy entire enemy hand
• Seal enemy Special Arts (10 counts)
*Nullifies Blast Arts when charging forward
Gigantic Throw
Special Skill Arts
On Activation
• Health +10%
• Ki +50
• All enemy damage received +30% (20 counts)
On Hit
• Draw Strike Arts next
• Nullify Special Cover Changes (5 counts)
• Protect hand (5 counts)
Comboable Into




*Blast Armor when charging forward
Strike (Restore Health)
Strike Arts
Strike (Impact)
On activation, health +3%
*Blast Armor when charging forward
Blast (Restore Health)
Blast Arts
Blast (Impact)
On activation, health +3%
Unyielding Super Clash
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +40
• Nullify Special Cover Changes (5 counts)
• Nullify damage received Element disadvantage (5 counts)
On Arts Use or When Hit by Enemy Arts
• Overdrive Gauge +5%
• Damage +25% (15 counts)
• Enemy Ki -15
On Cover Change
• Destroy 1 enemy card
• Prevent all enemy switching (3 counts)
Also, if health is 75% or lower (1 time):
• Health +15%
When on Battlefield and Enemy Cover Changes
• Nullify Element disadvantages (3 counts)
While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Damage Guard +30% (3 counts)
• Nullify damage received Element disadvantage (3 counts) (5 times)
*Activations shared before and after transforming
• Sub counts -5
Also, if Ultimate/Awakened Arts or Rising Rush (1 time):
• Cancel enemy Buff Effects
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityGuard Type
When Unique Gauge Becomes Full
• Health +15% (2 times)
• Cancel Attribute Downgrades/Abnormal Conditions
• All enemy Special Move/Ultimate/Awakened Arts power -20% (15 counts)
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, when Guard Action activates (cooldown: 5 counts)
Guard Action
Unique AbilityGuard Action Type B
When Unique Gauge Is Full and Hit by Guardable Attack
• Activate Guard Action
• Deal damage to enemy (Impact)
• Damage Guard +50% (2 counts)
• Nullify Special Cover Changes (10 counts)
Guardable Attacks


Tags
Tags: Saiyan, Frieza Force, Powerful Opponent
Episode: Sagas From the Movies
Ability types: Armored Strike Arts, Transform, Special Cover Change (Strike), Endurance
Card number: DBL95-02L, released 2026-05-23
Art

More Green units
All units
1st Form Cell (SP, Green)
1st Form Frieza (HE, Green)
1st Form Frieza (SP, Green)
Amond (SP, Green)
Android #14 & Android #15 (SP, Green)
Android #14 (SP, Green)
Android #15 (EX, Green)
Android #16 (SP, Green) DBL05-06S
Android #16 (SP, Green) DBL68-02S
Android #17 (EX, Green)
Android #18 (EX, Green)
Android #18 (SP, Green)



