Broly: Fury (Legend, Green)

Legends

Broly: Fury (Legend, Green)

Green

Introduction

Broly: Fury (Legend, Green) is a Legend Green unit in Dragon Ball Legends. Broly: Fury (Legend, Green)'s type is Defense. Episode: Sagas From the Movies.

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Broly: Fury (Legend, Green)'s banners

All banners
  • 2 September 2026 to 12 September 2026LEGEND RISING: UNCONTROLLABLE BATTLE INSTINCT

Stats

  • HP131st2,661,940
  • Strike ATK240th263,842
  • Blast ATK376th251,395
  • Strike DEF135th192,194
  • Blast DEF176th190,395
  • Critical79th5,087

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,336,3117 stars: 1,430,25214 stars: 1,580,538
  • HPGame preview: 2,153,0407 stars: 2,348,77014 stars: 2,661,940
  • Strike ATKGame preview: 215,8877 stars: 234,33114 stars: 263,842
  • Blast ATKGame preview: 205,8207 stars: 223,34914 stars: 251,395
  • Strike DEFGame preview: 157,9377 stars: 171,11314 stars: 192,194
  • Blast DEFGame preview: 156,4817 stars: 169,52514 stars: 190,395
  • CriticalGame preview: 4,1157 stars: 4,48914 stars: 5,087

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Health Restoration DOWN], Blast [Special Move Damage UP]

  • Rage At Its Zenith

    Main Ability

    • Draw Special Arts next

    • Ki +40

    • Enemy Dragon Balls -1

    Also, if there is a defeated battle member:

    • Unique Gauge +100%

    *Requirement:

    20 timer counts elapsed

  • Gigantic Hammer

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +40% (3 counts)

    On Hit

    • Destroy entire enemy hand

    • Seal enemy Special Arts (10 counts)

    *Blast Armor when charging forward

  • Power of a Great Ape Unleashed

    Special Skill Arts
    Special Skill Arts

    • Draw Strike Arts next

    • Health +10%

    • Ki +50

    • Unique Gauge +20%

    • Nullify Special Cover Changes (5 counts)

    • All enemy damage received +30% (20 counts)

  • Strike (Restore Health)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, health +3%

    *Blast Armor when charging forward

  • Blast (Restore Health)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, health +3%

  • Starter Ability

    Unique Ability

    • Damage +340%

    • Damage Guard +300%

    • Health Restoration +20%

    • Ki Recovery +70%

    • Draw Speed +1

    • Endurance (40% recovery)

    *All uncancellable

  • Incomparable Battle Instincts

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Nullify Special Cover Changes (5 counts)

    • Nullify damage received Element disadvantage (5 counts)

    On Arts Use or When Hit by Enemy Arts

    • Damage +25% (15 counts)

    • Enemy Ki -15

    On Cover Change

    • Destroy 1 enemy card

    • Prevent all enemy switching (3 counts)

    Also, if health is 75% or lower (1 time):

    • Health +15%

    While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Damage Guard +30% (3 counts)

    • Nullify damage received Element disadvantage (3 counts) (5 times)

    *Activations shared before and after transforming

    • Sub counts -5

    Also, if Ultimate/Awakened Arts or Rising Rush (1 time):

    • Cancel enemy Buff Effects

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Counter Type

    When Unique Gauge Becomes Full

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Seal enemy Rising Rush (15 counts)

    • Seal all enemy Main Abilities (15 counts)

    *Charges:

    While on the battlefield

    Each time when hit by enemy Arts

    *Consumed:

    Entirely, on Autocounter activation

  • Autocounter

    Unique Ability

    Autocounter Type A

    When Unique Gauge Is Full and Hit by Counterable Attack

    • Transform into "Super Saiyan"

    • Destroy 1 card, then draw Special Move Arts next

    • Health +40%

    • Ki +100

    • Damage +30% (uncancellable)

    • Remove Special Move Arts seal

    Counterable Attacks

    Strike ArtsBlast Arts

    Comboable Into

    Special Move Arts

  • LEGEND Action

    LEGEND Action

    Activation Area

    • High Area

    On LEGEND Action Activation

    • Ki +50

    • Special Move damage +30% (15 counts)

    • Nullify Element disadvantages (3 counts)

    Comboable Into

    Special Move Arts

Z Abilities

4

Broly: Fury (Legend, Green)'s Z Ability raises the stats of every battle member it names while Broly: Fury (Legend, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If EpisodeSagas From the Movies

    • Base Strike Defense +22%

    • Base Blast Defense +22%

    Strike DEF and Blast DEF +22% for Sagas From the Movies

  • Z Ability II

    From 3 stars

    If EpisodeSagas From the Movies, TagPowerful Opponent, or TagSaiyan

    • Base Strike Defense +26%

    • Base Blast Defense +26%

    Strike DEF +26% for Powerful Opponent or Sagas From the Movies or Saiyan; Blast DEF +26% for Sagas From the Movies or Powerful Opponent or Saiyan

  • Z Ability III

    From 6 stars

    If EpisodeSagas From the Movies, TagPowerful Opponent, or TagSaiyan

    • Base Strike Defense +30%

    • Base Blast Defense +30%

    If EpisodeSagas From the Movies

    • Base Strike Attack +15%

    Strike DEF +30% for Powerful Opponent or Sagas From the Movies or Saiyan; Blast DEF +30% for Sagas From the Movies or Powerful Opponent or Saiyan; Strike ATK +15% for Sagas From the Movies

  • Z Ability IV

    From 14 stars

    If EpisodeSagas From the Movies, TagPowerful Opponent, or TagSaiyan

    • Base Strike Defense +38%

    • Base Blast Defense +38%

    If EpisodeSagas From the Movies

    • Base Strike Attack +18%

    TagPowerful Opponent

    • Strike damage +10%

    Strike DEF +38% for Powerful Opponent or Sagas From the Movies or Saiyan; Blast DEF +38% for Sagas From the Movies or Powerful Opponent or Saiyan; Strike ATK +18% for Sagas From the Movies

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

2

Super Saiyan

  • Signs of Further Evolution

    Main Ability

    • Draw Special Arts next

    • Ki +40

    • Enemy Dragon Balls -1

    Also, if there is a defeated battle member:

    • Unique Gauge +100%

    *Requirement:

    20 timer counts elapsed

  • Eraser Cannon

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +40% (3 counts)

    On Hit

    • Destroy entire enemy hand

    • Seal enemy Special Arts (10 counts)

  • Gigantic Press

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Health +10%

    • Ki +50

    • Unique Gauge +20%

    • All enemy damage received +30% (20 counts)

    On Hit

    • Draw Strike Arts next

    • Nullify Special Cover Changes (5 counts)

    • Protect hand (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move Arts

    *Blast Armor when charging forward

  • Overflowing Energy

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Nullify Special Cover Changes (5 counts)

    • Nullify damage received Element disadvantage (5 counts)

    On Arts Use or When Hit by Enemy Arts

    • Damage +25% (15 counts)

    • Enemy Ki -15

    On Cover Change

    • Destroy 1 enemy card

    • Prevent all enemy switching (3 counts)

    Also, if health is 75% or lower (1 time):

    • Health +15%

    While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Damage Guard +30% (3 counts)

    • Nullify damage received Element disadvantage (3 counts) (5 times)

    *Activations shared before and after transforming

    • Sub counts -5

    Also, if Ultimate/Awakened Arts or Rising Rush (1 time):

    • Cancel enemy Buff Effects

  • Special Cover Change

    Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Counter Type

    When Unique Gauge Becomes Full

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Seal enemy Rising Rush (15 counts)

    • Seal all enemy Main Abilities (15 counts)

    *Charges:

    While on the battlefield

    Each time when hit by enemy Arts

    *Consumed:

    Entirely, on Autocounter activation

  • Autocounter

    Unique Ability

    Autocounter Type A

    When Unique Gauge Is Full and Hit by Counterable Attack

    • Transform into "Broly: Full Power"

    • Destroy 1 card, then draw Special Move Arts next

    • Health +40%

    • Ki +100

    • Unique Gauge +100%

    • Damage +30% (uncancellable)

    • Remove Special Move Arts seal

    Counterable Attacks

    Strike ArtsBlast Arts

    Comboable Into

    Special Move Arts

Super Saiyan

  • Limitless Super Evolution

    Main Ability

    • Draw Special Move Arts next

    • Health +20%

    • Ki +50

    Also, if there is a defeated battle member:

    • Damage Guard Penetration +60% (10 counts) (uncancellable)

    • Enemy Ki -100

    *Requirement:

    10 timer counts elapsed

  • Gigantic Roar

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +60% (3 counts)

    • Nullify Endurance (3 counts)

    On Hit

    • Destroy entire enemy hand

    • Seal enemy Special Arts (10 counts)

    *Nullifies Blast Arts when charging forward

  • Gigantic Throw

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Health +10%

    • Ki +50

    • All enemy damage received +30% (20 counts)

    On Hit

    • Draw Strike Arts next

    • Nullify Special Cover Changes (5 counts)

    • Protect hand (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move Arts

    *Blast Armor when charging forward

  • Strike (Restore Health)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, health +3%

    *Blast Armor when charging forward

  • Blast (Restore Health)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, health +3%

  • Unyielding Super Clash

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Nullify Special Cover Changes (5 counts)

    • Nullify damage received Element disadvantage (5 counts)

    On Arts Use or When Hit by Enemy Arts

    • Overdrive Gauge +5%

    • Damage +25% (15 counts)

    • Enemy Ki -15

    On Cover Change

    • Destroy 1 enemy card

    • Prevent all enemy switching (3 counts)

    Also, if health is 75% or lower (1 time):

    • Health +15%

    When on Battlefield and Enemy Cover Changes

    • Nullify Element disadvantages (3 counts)

    While Not Defeated and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Damage Guard +30% (3 counts)

    • Nullify damage received Element disadvantage (3 counts) (5 times)

    *Activations shared before and after transforming

    • Sub counts -5

    Also, if Ultimate/Awakened Arts or Rising Rush (1 time):

    • Cancel enemy Buff Effects

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Guard Type

    When Unique Gauge Becomes Full

    • Health +15% (2 times)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • All enemy Special Move/Ultimate/Awakened Arts power -20% (15 counts)

    *Charges:

    Rapidly, while on the battlefield

    *Consumed:

    Entirely, when Guard Action activates (cooldown: 5 counts)

  • Guard Action

    Unique Ability

    Guard Action Type B

    When Unique Gauge Is Full and Hit by Guardable Attack

    • Activate Guard Action

    • Deal damage to enemy (Impact)

    • Damage Guard +50% (2 counts)

    • Nullify Special Cover Changes (10 counts)

    Guardable Attacks

    Strike ArtsBlast Arts

Tags

Tags: Saiyan, Frieza Force, Powerful Opponent

Episode: Sagas From the Movies

Ability types: Armored Strike Arts, Transform, Special Cover Change (Strike), Endurance

Card number: DBL95-02L, released 2026-05-23

Art

Broly: Fury (Legend, Green) key art

More Green units

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