
Sparking
Doure & Naise (SP, Green)
Green
Introduction
Doure & Naise (SP, Green) is an SP Green unit in Dragon Ball Legends. Doure & Naise (SP, Green)'s type is Support. Episode: Sagas From the Movies.
Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.
Doure & Naise (SP, Green)'s banners
All banners- 9 September 2026 to 10 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES!
- 9 September 2026 to 1 October 2026LEGEND RISING: ALRIGHT, THEN... WE'LL PLAY BY YOUR RULES! (Consecutive Ticket Summon)
Stats
- HP431st of 7122,402,037
- Strike ATK214th of 712266,385
- Blast ATK434th of 712247,440
- Strike DEF314th of 712183,097
- Blast DEF399th of 712178,435
- Critical219th of 7124,970
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,299,0737 stars: 1,389,68814 stars: 1,534,592
- HPGame preview: 1,942,8247 stars: 2,119,44414 stars: 2,402,037
- Strike ATKGame preview: 217,9447 stars: 236,57514 stars: 266,385
- Blast ATKGame preview: 202,6217 stars: 219,85914 stars: 247,440
- Strike DEFGame preview: 150,5797 stars: 163,08614 stars: 183,097
- Blast DEFGame preview: 146,8087 stars: 158,97214 stars: 178,435
- CriticalGame preview: 4,0207 stars: 4,38614 stars: 4,970
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike, Blast
Elite Combination
Main Ability• Tag Switch to "Naise"

• Health +15%
• Damage +50% (10 counts)
When Switch Ability Is Enhanced
• Protect hand (5 counts)
• Nullify Element disadvantages (3 counts)
• All enemy sub counts +2
*Requirement:
Max Switch Gauge
Doure Hold Impact
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +50% (3 counts)
On Hit
• Destroy 2 enemy cards
• Enemy Draw Speed -2 (10 counts)
*Blast Armor when charging forward
The Pride of Cooler's Armored Squadron
Special Skill Arts
• Draw 1 card
• Ki +50
• Vanishing Gauge +50%
• Switch Gauge +100%
• Nullify Special Cover Changes (5 counts)
• Enhance next activated Switch Ability
• Seal enemy Special Move Arts (5 counts)
Also, if at least 1 remaining battle member is
Thouser:• Assemble Cooler's Armored Squadron
*Except when
Thouser is sealed or temporarily sealed• All enemy Strike damage received +30% (15 counts)
Strike (Restore Health)
Strike Arts
Strike (Impact)
On activation, health +5%
*Blast Armor when charging forward
Blast
Blast Arts
Blast (Impact)
Starter Ability
Unique Ability• Damage +290%
• Damage Guard +300%
• Ki Recovery +80%
• Draw Speed +1
• Ally
Cooler or
Cooler's Armored Squadron damage +15%When at Least 1 Other Ally Battle Member Is
Sagas From the Movies• Endurance (40% recovery)
• Ally damage +30%
• Ally Damage Guard +10%
When at Least 1 Other Ally Battle Member Is
Cooler's Armored Squadron• Damage +30%
*All uncancellable
Mighty Space Wrestler
Unique AbilityOn Tag Switch or Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Destroy 1 enemy card
• All enemy Strike/Blast Arts power -10% (10 counts)
On Strike/Blast Arts Use
• Damage +30% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
When Hit by Enemy Arts (1 Time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
• Damage Guard +20% (5 counts)
• Nullify damage received Element disadvantage (5 counts)
• Ally sub counts -2
• All enemy Arts costs +20 (5 counts)
After 5 Timer Counts Have Elapsed While on Battlefield (4 Times)
*Activations shared between "Doure" and "Naise"
*Elapsed timer counts reset on Tag Switch
• Draw Special Arts next
• Ki +30
On Return to Standby
• Ki +30
• Ally health +10%
• Cancel ally Attribute Downgrades
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Z Abilities
4Doure & Naise (SP, Green)'s Z Ability raises the stats of every battle member it names while Doure & Naise (SP, Green) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Sagas From the Movies• Base Strike Attack +22%
• Base Strike Defense +22%
Strike ATK and Strike DEF +22% for Sagas From the Movies
Z Ability II
From 3 starsIf
Sagas From the Movies or
Cooler's Armored Squadron• Base Strike Attack +26%
• Base Strike Defense +26%
Strike ATK and Strike DEF +26% for Sagas From the Movies or Cooler's Armored Squadron
Z Ability III
From 6 starsIf
Sagas From the Movies or
Cooler's Armored Squadron• Base Strike Attack +30%
• Base Strike Defense +30%
If
Cooler's Armored Squadron• Base Blast Defense +19%
Strike ATK and Strike DEF +30% for Sagas From the Movies or Cooler's Armored Squadron; Blast DEF +19% for Cooler's Armored Squadron
Z Ability IV
From 14 starsIf
Sagas From the Movies or
Cooler's Armored Squadron• Base Strike Attack +35%
• Base Strike Defense +35%
If
Cooler's Armored Squadron• Base Blast Defense +22%
Strike ATK and Strike DEF +35% for Sagas From the Movies or Cooler's Armored Squadron; Blast DEF +22% for Cooler's Armored Squadron
Transformations and switches
1Doure & Naise
Elite Combination
Main Ability• Tag Switch to "Doure"

• Health +15%
• Damage +50% (10 counts)
When Switch Ability Is Enhanced
• Protect hand (5 counts)
• Nullify Element disadvantages (3 counts)
• All enemy sub counts +2
*Requirement:
Max Switch Gauge
Naise Bind Storm
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +50% (3 counts)
On Hit
• Inflict enemy with Paralyze (50% chance)
• All enemy sub counts +2
The Strength of Cooler's Armored Squadron
Special Skill Arts
• Draw 1 card
• Ki +50
• Vanishing Gauge +50%
• Switch Gauge +100%
• Nullify Special Cover Changes (5 counts)
• Enhance next activated Switch Ability
• Seal enemy Special Move Arts (5 counts)
Also, if at least 1 remaining battle member is
Thouser:• Assemble Cooler's Armored Squadron
*Except when
Thouser is sealed or temporarily sealed• All enemy Strike damage received +30% (15 counts)
Tricky Electric Warrior
Unique AbilityOn Tag Switch or Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Destroy 1 enemy card
• All enemy Strike/Blast Arts power -10% (10 counts)
On Strike/Blast Arts Use
• Damage +30% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
When Hit by Enemy Arts (1 Time)
*Activations shared between "Doure" and "Naise"
*Activations reset on switch
• Damage Guard +20% (5 counts)
• Nullify damage received Element disadvantage (5 counts)
• Ally sub counts -2
• All enemy Arts costs +20 (5 counts)
After 5 Timer Counts Have Elapsed While on Battlefield (4 Times)
*Activations shared between "Doure" and "Naise"
*Elapsed timer counts reset on Tag Switch
• Draw Special Arts next
• Ki +30
On Return to Standby
• Ki +30
• Ally health +10%
• Cancel ally Attribute Downgrades
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Tags
Tags: Cooler's Armored Squadron
Episode: Sagas From the Movies
Ability types: Armored Strike Arts, Special Cover Change (Strike), Tag, Element Switch, Endurance
Card number: DBL99-03S, released 2026-09-09
Art

More Green units
All units
1st Form Cell (SP, Green)
1st Form Frieza (HE, Green)
1st Form Frieza (SP, Green)
Amond (SP, Green)
Android #14 & Android #15 (SP, Green)
Android #14 (SP, Green)
Android #15 (EX, Green)
Android #16 (SP, Green) DBL05-06S
Android #16 (SP, Green) DBL68-02S
Android #17 (EX, Green)
Android #18 (EX, Green)
Android #18 (SP, Green)



