Goku (Mini) (SP, Green)

Sparking

Goku (Mini) (SP, Green)

Green

Introduction

Goku (Mini) (SP, Green) is an SP Green unit in Dragon Ball Legends. Goku (Mini) (SP, Green)'s type is Melee. Episode: DAIMA Saga.

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Goku (Mini) (SP, Green)'s banners

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  • 8 October 2025 to 22 October 2025Dragon Ball DAIMA PICKUP

Stats

  • HP80th2,751,227
  • Strike ATK48th290,516
  • Blast ATK113th274,041
  • Strike DEF11th207,602
  • Blast DEF18th203,203
  • Critical68th5,100

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,308,1627 stars: 1,400,08914 stars: 1,547,176Zenkai VII: 1,658,727
  • HPGame preview: 1,994,2417 stars: 2,175,53614 stars: 2,465,608Zenkai VII: 2,751,227
  • Strike ATKGame preview: 217,1757 stars: 235,73614 stars: 265,435Zenkai VII: 290,516
  • Blast ATKGame preview: 204,5367 stars: 221,94814 stars: 249,808Zenkai VII: 274,041
  • Strike DEFGame preview: 152,6677 stars: 165,36414 stars: 185,679Zenkai VII: 207,602
  • Blast DEFGame preview: 149,6357 stars: 162,05614 stars: 181,931Zenkai VII: 203,203
  • CriticalGame preview: 4,1257 stars: 4,50014 stars: 5,100Zenkai VII: 5,100

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast

  • Adapting to an Unfamiliar Body

    Main Ability

    Draw a Special Arts Card next.

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores own Ki by 50.

    +40% to damage inflicted (cannot be cancelled).

    -5 to own Strike & Blast Arts costs (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's 'Reduce Ki' effects" to self for 20 timer counts (cannot be cancelled).

    Requirements: 5 timer counts must elapse.

  • Power Pole Rush

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +30% to Special Move damage inflicted for 3 timer counts upon activation.

    Cancels enemy Attribute Upgrades on hit.

    *Blast Armor when charging forward.

  • Fighting Style From Days Past

    Special Skill Arts
    Special Skill Arts

    Draw a Strike Arts Card next.

    Restores own health by 15% and Ki by 50.

    +40% to damage inflicted (cannot be cancelled) (activates once).

    Increases own Arts Card Draw Speed by 1 level for 20 timer counts (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Seals enemy's Strike Arts.

    The sealed Arts cannot be used for 5 timer counts.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Start of a Great Adventure

    Unique Ability

    Applies the following effects to self when battle starts:

    +100% to damage inflicted (cannot be cancelled).

    +30% to Strike damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    +60% to Ki Recovery (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Restores Ki by 30.

    +80% to damage inflicted (cannot be cancelled) (activates once).

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.

    +10% to Health Restoration for 10 timer counts.

    Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

    Randomly draws 1 card (activates twice).

    Activation count resets after character switch.

    Restores health by 3% and Ki by 5.

    +10% to damage inflicted for 10 timer counts.

    The following effects occur upon landing a Strike or Blast Arts hit:

    -3 to own Special Move Arts cost for 15 timer counts.

    Inflicts all enemies with 2 substitution counts (activates once).

    Activation count resets after character switch.

    The following effects occur when this character performs a Vanishing Step:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores own Ki by 20.

    Increases own Dragon Balls by 1 (activates once).

    +10% to damage inflicted by allies (cannot be cancelled) (activates once).

    Shortens allies' substitution counts by 2.

  • Fighting Veteran Instincts

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when changing cover:

    Increases own Dragon Balls by 1 (activates once).

    Randomly destroys 1 enemy card.

    Reduces enemy Ki by 20.

    Applies the following effects to self when performing a special cover change (activates during assists) (activates once):

    Randomly destroys one of your own cards and draws a Special Move Arts Card next.

    Restores Ki by 20.

    The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:

    Restores own health by 3%.

    Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once).

    Activation count resets after character switch.

    Shortens allies' substitution counts by 2 (activates once).

    Activation count resets after character switch.

    The following effects also occur if own remaining health is 50% or below (activates once):

    Restores own health by 25%.

    Destroys all of your enemy's cards.

    The following effects occur when this character is switched to standby:

    Increases own Dragon Balls by 1 (activates once).

    Restores ally health by 5%.

    +15% to damage inflicted by allies for 20 timer counts.

Z Abilities

4

Goku (Mini) (SP, Green)'s Z Ability raises the stats of every battle member it names while Goku (Mini) (SP, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +22% to "Tag: Saiyan" base Strike & Blast Attack during battle.

    Strike ATK and Blast ATK +22% for Saiyan

  • Z Ability II

    From 3 stars

    +26% to "Tag: Saiyan" or "Tag: DAIMA" base Strike & Blast Attack during battle.

    Strike ATK and Blast ATK +26% for Saiyan or DAIMA

  • Z Ability III

    From 6 stars

    +30% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +15% to "Tag: DAIMA" base Strike Defense during battle.

    Strike ATK and Blast ATK +30% for Saiyan or DAIMA or Son Family; Strike DEF +15% for DAIMA

  • Z Ability IV

    From 14 stars

    +35% to "Tag: Saiyan", "Tag: DAIMA", or "Tag: Son Family" base Strike & Blast Attack and +18% to "Tag: DAIMA" base Strike Defense during battle.

    Strike ATK and Blast ATK +35% for Saiyan or DAIMA or Son Family; Strike DEF +18% for DAIMA

Zenkai Awakening

Zenkai VII takes Goku (Mini) (SP, Green) from 1,547,176 to 1,658,727 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Start of a Great Adventure

    Zenkai Unique Ability

    Applies the following effects to self when battle starts:

    +100% to damage inflicted (cannot be cancelled).

    +30% to Strike damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    +60% to Ki Recovery (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Restores Ki by 40.

    +80% to damage inflicted (cannot be cancelled) (activates once).

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" for 5 timer counts.

    +10% to Health Restoration for 10 timer counts.

    Applies the following effects to self every time this character uses a Strike or Blast Arts Card:

    Randomly draws 1 new card (activates twice).

    Activation count resets after character switch.

    Restores health by 3% and Ki by 5.

    +10% to damage inflicted for 10 timer counts.

    The following effects occur upon landing a Strike or Blast Arts hit:

    -3 to own Special Move Arts cost for 15 timer counts.

    Inflicts all enemies with 2 substitution counts (activates once).

    Activation count resets after character switch.

    The following effects occur when this character performs a Vanishing Step:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores own Ki by 20.

    Increases own Dragon Balls by 1 (activates once).

    +10% to damage inflicted by allies (cannot be cancelled) (activates once).

    Shortens allies' substitution counts by 2.

  • Fighting Veteran Instincts

    Zenkai Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when changing cover:

    Increases own Dragon Balls by 1 (activates once).

    Randomly destroys 1 enemy card.

    Reduces enemy Ki by 20.

    Applies the following effects to self when performing a special cover change (activates during assists) (activates once):

    Randomly destroys one of your own cards and draws a Special Move Arts Card next.

    Restores Ki by 20.

    The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:

    Restores own health by 3%.

    Nullifies own unfavorable Element factors for damage sustained for 5 timer counts (activates once).

    Activation count resets after character switch.

    Shortens allies' substitution counts by 2 (activates once).

    Activation count resets after character switch.

    The following effects also occur if own remaining health is 50% or below (activates once):

    Restores own health by 30%.

    Destroys all of your enemy's cards.

    Cancels enemy's Buff Effects.

    The following effects occur when this character is switched to standby:

    Increases own Dragon Balls by 1 (activates once).

    Restores ally health by 5%.

    +15% to damage inflicted by allies for 20 timer counts.

  • Dragon Ball Pursuer

    Zenkai Awakening III

    Applies the following effects to self according to how many Dragon Balls you possess when this character enters the battlefield:

    1-2: +15% to Strike damage inflicted for 15 timer counts.

    3-6: +20% to Strike damage inflicted for 15 timer counts.

    7: Draw a Strike Arts Card next and +30% to Strike damage inflicted for 15 timer counts.

    The following effects occur when an ally activates Rising Rush:

    +30% to own Critical Rate for 3 timer counts (cannot be cancelled).

    +30% to Rising Rush damage inflicted by allies for 3 timer counts (cannot be cancelled).

  • Fighting with a Wish at Stake

    Zenkai Awakening VI

    Applies the following effects to self when enemy switches characters while this character is on the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores Ki by 20.

    Cancels Attribute Downgrades.

    The following effects occur when this character is defeated:

    Restores ally health by 10%.

    +20% to damage inflicted by allies (cannot be cancelled).

    Reduces enemy's Dragon Balls by 2.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:

    +20% to base Strike Attack.

    +15% to base Blast Attack.

    +20% to base Strike Defense.

    +15% to base Blast Defense.

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for GRN and DAIMA

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:

    +25% to base Strike Attack.

    +20% to base Blast Attack.

    +25% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for GRN and DAIMA

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:

    +35% to base Strike Attack.

    +30% to base Blast Attack.

    +35% to base Strike Defense.

    +30% to base Blast Defense.

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for GRN and DAIMA

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: GRN" and "Tag: DAIMA" during battle:

    +40% to base Strike Attack.

    +35% to base Blast Attack.

    +40% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for GRN and DAIMA

Tags

Tags: Saiyan, Son Family, DAIMA, Weapon Wielder, Kids

Episode: DAIMA Saga

Ability types: Special Cover Change (Strike)

Card number: DBL76-01S, released 2024-10-11

Art

Goku (Mini) (SP, Green) key art

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