
Sparking
Jiren (SP, Green)
Green
Introduction
Jiren (SP, Green) is an SP Green unit in Dragon Ball Legends. Jiren (SP, Green)'s type is Melee. Episode: Universe Survival Saga (S).
Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.
Stats
- HP111th of 7122,695,255
- Strike ATK9th of 712302,935
- Blast ATK246th of 712260,551
- Strike DEF71st of 712197,163
- Blast DEF156th of 712191,239
- Critical203rd of 7124,981
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,278,9257 stars: 1,368,63714 stars: 1,512,145Zenkai VII: 1,620,821
- HPGame preview: 1,948,7967 stars: 2,125,95914 stars: 2,409,421Zenkai VII: 2,695,255
- Strike ATKGame preview: 227,4977 stars: 246,99714 stars: 278,197Zenkai VII: 302,935
- Blast ATKGame preview: 193,7417 stars: 210,17214 stars: 236,461Zenkai VII: 260,551
- Strike DEFGame preview: 145,2497 stars: 157,27214 stars: 176,508Zenkai VII: 197,163
- Blast DEFGame preview: 141,1197 stars: 152,76614 stars: 171,401Zenkai VII: 191,239
- CriticalGame preview: 4,0267 stars: 4,39214 stars: 4,977Zenkai VII: 4,981
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike x2, and Ultimate
It's...over!!
Main AbilityDraw the Ultimate Arts Card "Overheat Magnetron" next.
Restores own health by 20% and Ki by 40.
+30% to Strike damage inflicted for 30 timer counts.
Increases own Arts Card Draw Speed by 1 level for 30 timer counts.
Requirements: 25 timer counts must elapse.
Power Impact
Special Move Arts
Deals massive Explode damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
*Blast Armor when charging forward.
Fatal Impact
Special Skill Arts
The following effects occur on hit:
Destroys all of your own cards and randomly draws four new ones.
Restores Ki by 50.
Restores Vanishing Gauge by 100% (activates twice).
+20% to Strike damage inflicted for 20 timer counts.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Blast Armor when charging forward.
Overheat Magnetron
Ultimate Arts
Deals massive Explode damage.
+50% to Ultimate damage inflicted for 3 timer counts upon activation.
Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 40 timer counts.
*Blast Armor when charging forward.
Strike (Damage CUT Penetration)
Strike Arts
Strike (Impact)
Applies Attribute Upgrade "-10% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts on hit.
*Blast Armor when charging forward.
Blast
Blast Arts
Blast (Impact)
Best of the Best
Unique AbilityApplies the following effects to self when this character enters the battlefield:
+50% to damage inflicted (cannot be stacked).
+70% to Ki Recovery (cannot be stacked).
Gain Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts (activates twice).
Additional +50% to damage inflicted if there is one battle member (cannot be cancelled).
Gradually restores own health each timer count for 20 timer counts when this character is switched to standby.
Robust Body
Unique AbilityApplies the following effects to self when battle starts:
+40% to damage inflicted (cannot be cancelled).
Reduces damage received by 20% (cannot be cancelled).
Reduces next damage sustained by 50%. This applies until enemy combo is finished.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
Z Abilities
4Jiren (SP, Green)'s Z Ability raises the stats of every battle member it names while Jiren (SP, Green) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the start+24% to "Tag: Rival Universe" base Strike Attack during battle.
Strike ATK +24% for Rival Universe
Z Ability II
From 3 stars+26% to "Tag: Rival Universe" or "Tag: Powerful Opponent" base Strike Attack during battle.
Strike ATK +26% for Rival Universe or Powerful Opponent
Z Ability III
From 6 stars+30% to "Tag: Rival Universe" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
Strike ATK and Strike DEF +30% for Rival Universe or Powerful Opponent
Z Ability IV
From 14 stars+35% to "Tag: Rival Universe" or "Tag: Powerful Opponent" base Strike Attack & Defense during battle.
Strike ATK and Strike DEF +35% for Rival Universe or Powerful Opponent
Zenkai Awakening
Zenkai VII takes Jiren (SP, Green) from 1,512,145 to 1,620,821 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
It's...over!!
Zenkai Main AbilityDraw the Ultimate Arts Card "Overheat Magnetron" next.
Restores own health by 25% and Ki by 40.
+30% to Strike damage inflicted for 30 timer counts.
Increases own Arts Card Draw Speed by 1 level for 30 timer counts.
Requirements: 25 timer counts must elapse.
Power Impact
Zenkai Special Move Arts
Deals massive Explode damage.
+35% to Special Move damage inflicted for 3 timer counts upon activation.
*Blast Armor when charging forward.
Fatal Impact
Zenkai Special Skill Arts
The following effects occur on hit:
Destroys all of your own cards and randomly draws 4 new ones.
Restores own Ki by 50.
Restores own Vanishing Gauge by 100% (activates twice).
+30% to Strike damage inflicted for 25 timer counts.
Inflicts all enemies with "No Switching" for 5 timer counts.
*Blast Armor when charging forward.
Overheat Magnetron
Zenkai Ultimate Arts
Deals massive Explode damage.
+50% to Ultimate damage inflicted for 3 timer counts upon activation.
Inflicts all enemies with Attribute Downgrade "-100% to Health Restoration" for 40 timer counts on hit.
*Blast Armor when charging forward.
Best of the Best
Zenkai Unique AbilityApplies the following effects to self when this character enters the battlefield:
+50% to damage inflicted (cannot be stacked) (cannot be cancelled).
+70% to Ki Recovery (cannot be stacked) (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 15 timer counts (activates twice).
Additional +50% to damage inflicted if there is only 1 battle member (cannot be cancelled).
Gradually restores own health each timer count for 30 timer counts when this character is switched to standby.
Robust Body
Zenkai Unique AbilityApplies the following effects to self when battle starts:
+50% to damage inflicted (cannot be cancelled).
Reduces damage received by 20% (cannot be cancelled).
Reduces next damage sustained by 50%.
This applies until enemy combo is finished.
Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
Solitary Ruminations
Zenkai Awakening IIIApplies the following effects to self after enemy attack is over:
Restores 10% of damage received (up to 10% of own health).
Reduces damage received by 25% (cannot be stacked).
Cancels Attribute Downgrades (activates six times).
Warrior of Determination
Zenkai Awakening VIThe following effects occur when this character enters the battlefield:
Restores own Ki by 30.
+50% to the next Strike Arts damage inflicted (cannot be stacked).
Shortens allies' substitution counts by 2 (activates three times).
Inflicts all enemies with Attribute Downgrade "+5 to Strike & Blast Arts costs" for 10 timer counts (activates three times).
Zenkai Abilities
Zenkai Ability I
Level IIncreases the following stats of characters that are both "Element: GRN" and "Tag: Rival Universe" during battle:
+20% to base Strike Attack.
+15% to base Blast Attack.
+15% to base Strike Defense.
+20% to base Blast Defense.
Strike ATK and Blast DEF +20%, Blast ATK and Strike DEF +15% for GRN and Rival Universe
Zenkai Ability II
Level IIIncreases the following stats of characters that are both "Element: GRN" and "Tag: Rival Universe" during battle:
+25% to base Strike Attack.
+20% to base Blast Attack.
+20% to base Strike Defense.
+25% to base Blast Defense.
Strike ATK and Blast DEF +25%, Blast ATK and Strike DEF +20% for GRN and Rival Universe
Zenkai Ability III
Level IIIIncreases the following stats of characters that are both "Element: GRN" and "Tag: Rival Universe" during battle:
+35% to base Strike Attack.
+30% to base Blast Attack.
+30% to base Strike Defense.
+35% to base Blast Defense.
Strike ATK and Blast DEF +35%, Blast ATK and Strike DEF +30% for GRN and Rival Universe
Zenkai Ability IV
Level IVIncreases the following stats of characters that are both "Element: GRN" and "Tag: Rival Universe" during battle:
+40% to base Strike Attack.
+35% to base Blast Attack.
+35% to base Strike Defense.
+40% to base Blast Defense.
Strike ATK and Blast DEF +40%, Blast ATK and Strike DEF +35% for GRN and Rival Universe
Tags
Tags: Rival Universe, Universe 11, Powerful Opponent, Universe Rep
Episode: Universe Survival Saga (S)
Ability types: Special Cover Change (Strike), Armored Strike Arts
Card number: DBL29-06S
Art

More Green units
All units
1st Form Cell (SP, Green)
1st Form Frieza (HE, Green)
1st Form Frieza (SP, Green)
Amond (SP, Green)
Android #14 & Android #15 (SP, Green)
Android #14 (SP, Green)
Android #15 (EX, Green)
Android #16 (SP, Green) DBL05-06S
Android #16 (SP, Green) DBL68-02S
Android #17 (EX, Green)
Android #18 (EX, Green)
Android #18 (SP, Green)



