Majin Buu: Good (SP, Green)

Sparking

Majin Buu: Good (SP, Green)

Green

Introduction

Majin Buu: Good (SP, Green) is an SP Green unit in Dragon Ball Legends. Majin Buu: Good (SP, Green)'s type is Defense. Episode: Majin Buu Saga (Z).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Stats

  • HP98th2,719,022
  • Strike ATK361st254,772
  • Blast ATK271st259,023
  • Strike DEF28th202,312
  • Blast DEF44th199,098
  • Critical567th4,527

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,194,0287 stars: 1,275,67614 stars: 1,406,302Zenkai VII: 1,572,373
  • HPGame preview: 1,878,3287 stars: 2,049,08514 stars: 2,322,296Zenkai VII: 2,719,022
  • Strike ATKGame preview: 181,1907 stars: 196,48014 stars: 220,944Zenkai VII: 254,772
  • Blast ATKGame preview: 184,5567 stars: 200,15214 stars: 225,105Zenkai VII: 259,023
  • Strike DEFGame preview: 143,5737 stars: 155,44314 stars: 174,436Zenkai VII: 202,312
  • Blast DEFGame preview: 141,2387 stars: 152,89614 stars: 171,548Zenkai VII: 199,098
  • CriticalGame preview: 3,4887 stars: 3,80514 stars: 4,312Zenkai VII: 4,527

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast

  • Healing Magic

    Main Ability

    Restores ally health by 20% and cancels allies' Attribute Downgrades.

    Requirements: 15 timer counts must elapse.

  • Flame Shower Breath

    Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

  • Well, I'm Angry!

    Special Skill Arts
    Special Skill Arts

    Reduces next damage sustained by 15%.

    This applies until enemy combo is finished.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Intimidate: No Switching

    Unique Ability

    Inflicts all enemies with "No Switching" for 5 timer counts when this character enters the battlefield (activates twice).

  • Soft Body

    Unique Ability

    Recovers 10% of damage received after enemy attack is over.

    (Heals up to 10% of own health.)

Z Abilities

4

Majin Buu: Good (SP, Green)'s Z Ability raises the stats of every battle member it names while Majin Buu: Good (SP, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +19% to "Tag: Regeneration" base Blast Defense during battle.

    Blast DEF +19% for Regeneration

  • Z Ability II

    From 3 stars

    +22% to "Tag: Regeneration" base Blast Defense during battle.

    Blast DEF +22% for Regeneration

  • Z Ability III

    From 6 stars

    +26% to "Tag: Regeneration" base Strike & Blast Defense during battle.

    Blast DEF and Strike DEF +26% for Regeneration

  • Z Ability IV

    From 14 stars

    +28% to "Tag: Regeneration" base Strike & Blast Defense during battle.

    Blast DEF and Strike DEF +28% for Regeneration

Zenkai Awakening

Zenkai VII takes Majin Buu: Good (SP, Green) from 1,406,302 to 1,572,373 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Healing Magic

    Zenkai Main Ability

    Restores ally health by 25% and cancels allies' Attribute Downgrades.

    +30% to damage inflicted by allies for 20 timer counts.

    Requirements: 15 timer counts must elapse.

  • Flame Shower Breath

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

    20% chance to inflict Faint on hit.

  • Well, I'm Angry!

    Zenkai Special Skill Arts
    Special Skill Arts

    Reduces next damage sustained by 25%.

    This applies until enemy combo is finished.

    +25% to the next Strike Arts damage inflicted (cannot be cancelled).

  • Innocent Terror

    Zenkai Unique Ability

    Applies the following effects to all enemies when this character enters the battlefield:

    Inflicted with "No Switching" for 5 timer counts (activates three times).

    Inflicted with Attribute Downgrade "+25% to Damage Received" for 15 timer counts.

    Inflicted with Attribute Downgrade "+3 to Strike Arts cost" for 20 timer counts.

  • Soft Body

    Zenkai Unique Ability

    Applies the following effects to self after enemy attack is over:

    Restores 30% of damage received (Restores up to 30% of own health).

    +100% to the next Strike Arts damage inflicted (cannot be cancelled, cannot be stacked).

    Restores own health by 15% when changing cover.

  • Intimidate: Strike Arts Seal

    Zenkai Awakening III

    Seals enemy Strike Arts when this character enters the battlefield.

    The sealed Arts cannot be used for 3 timer counts.

  • Innocent Massacre

    Zenkai Awakening VI

    +25% to damage inflicted for 15 timer counts when this character enters the battlefield.

    Applies the following effects to self upon landing a Strike or Blast Arts hit:

    Restores Ki by 5.

    +5% to damage inflicted against "Tag: Saiyan" (up to 40%).

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Regeneration" during battle:

    +20% to base Strike Attack.

    +15% to base Blast Attack.

    +20% to base Strike Defense.

    +15% to base Blast Defense.

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for GRN and Regeneration

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Regeneration" during battle:

    +25% to base Strike Attack.

    +20% to base Blast Attack.

    +25% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for GRN and Regeneration

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Regeneration" during battle:

    +35% to base Strike Attack.

    +30% to base Blast Attack.

    +35% to base Strike Defense.

    +30% to base Blast Defense.

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for GRN and Regeneration

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: GRN" and "Tag: Regeneration" during battle:

    +40% to base Strike Attack.

    +35% to base Blast Attack.

    +40% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for GRN and Regeneration

Tags

Tags: Absorption, Regeneration, Powerful Opponent

Episode: Majin Buu Saga (Z)

Card number: DBL06-06S

Art

Majin Buu: Good (SP, Green) key art

More Green units

All units