Super #17 (SP, Green)

Sparking

Super #17 (SP, Green)

Green

Introduction

Super #17 (SP, Green) is an SP Green unit in Dragon Ball Legends. Super #17 (SP, Green)'s type is Defense. Episode: Super #17 Saga (GT).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Stats

  • HP128th2,669,343
  • Strike ATK267th261,594
  • Blast ATK68th283,036
  • Strike DEF70th197,186
  • Blast DEF76th196,684
  • Critical521st4,637

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,249,4417 stars: 1,334,98614 stars: 1,471,817Zenkai VII: 1,606,206
  • HPGame preview: 1,894,1797 stars: 2,066,37714 stars: 2,341,894Zenkai VII: 2,669,343
  • Strike ATKGame preview: 187,4807 stars: 203,34214 stars: 228,721Zenkai VII: 261,594
  • Blast ATKGame preview: 204,4447 stars: 221,84814 stars: 249,694Zenkai VII: 283,036
  • Strike DEFGame preview: 144,5687 stars: 156,52914 stars: 175,666Zenkai VII: 197,186
  • Blast DEFGame preview: 144,3217 stars: 156,25914 stars: 175,360Zenkai VII: 196,684
  • CriticalGame preview: 3,7147 stars: 4,05214 stars: 4,592Zenkai VII: 4,637

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast, and Ultimate

  • This ends now!

    Main Ability

    Draw the Ultimate Arts Card "Electro Eclipse Bomb" next.

    +50% to Blast damage inflicted for 20 timer counts.

    Requirements: 25 timer counts must elapse.

  • Flash Bomber

    Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    +25% to Blast damage inflicted for 15 timer counts upon activation.

  • Energy Absorption

    Special Skill Arts
    Special Skill Arts

    Absorbs enemy Ki blast attacks.

    The following effects occur when absorption is successful:

    Restores own health by 10%.

    Reduces damage received by 30% for 5 timer counts.

    +20% to damage inflicted for 20 timer counts.

    Reduces enemy Ki by 50.

  • Electro Eclipse Bomb

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 20 timer counts on hit.

    100% chance to inflict all enemies with Paralyze on hit.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Growing Energy

    Unique Ability

    The following effects occur when this character enters the battlefield:

    Reduces damage received by 30% for 10 timer counts.

    +30% to Blast damage inflicted per defeated enemy for 15 timer counts.

    +20% to damage inflicted every time this character defeats an enemy.

  • Dr. Myuu's Absorption Equipment

    Unique Ability

    Absorbs enemy Ki blast attacks when changing cover (Available during assists).

    The following effects occur when absorption is successful:

    Restores own health by 10%.

    Reduces damage received by 30% for 5 timer counts.

    +20% to damage inflicted for 20 timer counts.

    Reduces enemy Ki by 50.

    While this character is on the battlefield, the following effects occur when enemy switches characters:

    Draw a Special Arts Card next (activates three times).

    Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts.

Z Abilities

4

Super #17 (SP, Green)'s Z Ability raises the stats of every battle member it names while Super #17 (SP, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +21% to "Tag: Android" base Strike & Blast Defense during battle.

    Strike DEF and Blast DEF +21% for Android

  • Z Ability II

    From 3 stars

    +25% to "Tag: Android" base Strike & Blast Defense during battle.

    Strike DEF and Blast DEF +25% for Android

  • Z Ability III

    From 6 stars

    +30% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.

    Strike DEF and Blast DEF +30% for Android or GT

  • Z Ability IV

    From 14 stars

    +35% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle.

    Strike DEF and Blast DEF +35% for Android or GT

Zenkai Awakening

Zenkai VII takes Super #17 (SP, Green) from 1,471,817 to 1,606,206 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • This ends now!

    Zenkai Main Ability

    Draw the Ultimate Arts Card "Electro Eclipse Bomb" next.

    Restores own Ki by 40.

    +50% to Blast damage inflicted for 20 timer counts.

    Requirements: 25 timer counts must elapse.

  • Flash Bomber

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    +25% to damage inflicted for 15 timer counts upon activation.

  • Energy Absorption

    Zenkai Special Skill Arts
    Special Skill Arts

    Absorbs enemy Ki Blast attacks.

    The following effects occur when absorption is successful:

    Restores own health by 10%.

    Reduces damage received by 30% for 5 timer counts.

    +30% to damage inflicted for 20 timer counts.

    Randomly destroys 1 enemy card.

    Reduces enemy Ki by 50.

  • Electro Eclipse Bomb

    Zenkai Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Cancels enemy Buff Effects upon activation.

    Applies the following effects to all enemies on hit:

    Inflicts Attribute Downgrade "+10 to Strike Arts cost" for 20 timer counts.

    100% chance to inflict Paralyze.

  • Growing Energy

    Zenkai Unique Ability

    Applies the following effects to self when this character enters the battlefield:

    +20% to damage inflicted for 15 timer counts.

    Reduces damage received by 30% for 15 timer counts.

    Additional +30% to Blast damage inflicted per defeated enemy for 20 timer counts.

    +20% to damage inflicted every time this character defeats an enemy (cannot be cancelled).

  • Dr. Myuu's Absorption Equipment

    Zenkai Unique Ability

    Absorbs enemy Ki Blast attacks when changing cover (activates during assists).

    The following effects occur when absorption is successful:

    Restores own health by 10%.

    Reduces damage received by 30% for 5 timer counts.

    +30% to damage inflicted for 20 timer counts.

    Randomly destroys 1 enemy card.

    Reduces enemy Ki by 50.

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Draw a Special Arts Card next (activates three times).

    Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts.

  • Unsettling Smirk

    Zenkai Awakening III

    Applies the following effects to self according to the number of timer counts elapsed with current character:

    3 timer counts: Restores own Ki by 40.

    5 timer counts: Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts.

    10 timer counts: Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.

  • Culmination of Advanced Technology

    Zenkai Awakening VI

    Applies the following effects to self after enemy attack is over:

    Restores health by 10% (activates three times).

    +15% to damage inflicted (cannot be cancelled) (activates three times).

    -3 to Blast Arts cost (cannot be cancelled) (activates three times).

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:

    +15% to base Strike Attack.

    +15% to base Blast Attack.

    +20% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Blast ATK +15%, Strike DEF and Blast DEF +20% for GRN and GT

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:

    +20% to base Strike Attack.

    +20% to base Blast Attack.

    +25% to base Strike Defense.

    +25% to base Blast Defense.

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +25% for GRN and GT

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:

    +30% to base Strike Attack.

    +30% to base Blast Attack.

    +35% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Blast ATK +30%, Strike DEF and Blast DEF +35% for GRN and GT

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle:

    +35% to base Strike Attack.

    +35% to base Blast Attack.

    +40% to base Strike Defense.

    +40% to base Blast Defense.

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +40% for GRN and GT

Tags

Tags: Android, Merging, Fusion Warrior, GT, Powerful Opponent

Episode: Super #17 Saga (GT)

Ability types: Special Cover Change (Unique)

Card number: DBL16-13S

Art

Super #17 (SP, Green) key art

More Green units

All units