Super Full Power Saiyan 4 Goku (UL, Green)

Super Full Power Saiyan 4 Goku (UL, Green)

ULGreenRanged

Introduction

Super Full Power Saiyan 4 Goku (UL, Green) is a UL Green unit in Dragon Ball Legends. Super Full Power Saiyan 4 Goku (UL, Green)'s type is Ranged. Episode: Super Baby Saga (GT).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Super Full Power Saiyan 4 Goku (UL, Green)'s banners

All banners
  • 16 September 2026 to 26 September 2026ULTRA RISING: ULTIMATE FINAL SHOWDOWN!! SUPER FULL POWER SAIYAN 4

Stats

  • HP230th2,531,233
  • Strike ATK405th251,867
  • Blast ATK196th265,753
  • Strike DEF68th197,246
  • Blast DEF82nd196,326
  • Critical111th5,052

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,347,6217 stars: 1,441,80614 stars: 1,592,440
  • HPGame preview: 2,047,3217 stars: 2,233,44114 stars: 2,531,233
  • Strike ATKGame preview: 206,2017 stars: 223,76514 stars: 251,867
  • Blast ATKGame preview: 217,4327 stars: 236,01714 stars: 265,753
  • Strike DEFGame preview: 162,0227 stars: 175,57014 stars: 197,246
  • Blast DEFGame preview: 161,2787 stars: 174,75814 stars: 196,326
  • CriticalGame preview: 4,0867 stars: 4,45814 stars: 5,052

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Blast [Damage UP], Blast [Blast Damage UP], and Ultimate

  • The Light Peeking Through the Cracks of the Door

    Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +30%

    • Ki +50

    • Unique Gauge +100%

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Remove card slot seal

    *Requirement:

    25 timer counts elapsed

  • Flash Kamehameha

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    On Hit

    • Vanishing Gauge +70%

    • Ally sub counts -2

    *Blast Armor when charging forward

  • Full Power Heat Burst

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Health +10%

    • Ki +50

    On Hit

    • Draw 1 card if hand has 3 or fewer

    • Unique Gauge +20%

    • Nullify Special Cover Changes (5 counts)

    • Protect hand (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move ArtsUltimate Arts

  • Destruction 10x Kamehameha

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Impact)

    On Activation

    • Ultimate damage +30% (3 counts)

    • Critical damage +30% (3 counts)

    • Nullify Endurance (3 counts)

    On Hit

    • Enemy Ki -100

    *Blast Armor when charging forward

  • Strike (Restore Health)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, health +4%

    *Blast Armor when charging forward

  • Blast (Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, damage +15% (10 counts)

  • Starter Ability

    Unique Ability

    • Damage +310%

    • Damage Guard +240%

    • Ki Recovery +100%

    • Draw Speed +1

    Also, if at least 1 other ally battle member is TagGT:

    • Damage +20%

    • Damage Guard +20%

    • Endurance (50% recovery)

    *All uncancellable

  • Overwhelming Full Power Without Equal

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +15%

    • Ki +40

    • Nullify Special Cover Changes (5 counts)

    • Nullify damage received Element disadvantage (5 counts)

    Based on Strike/Blast Arts Uses

    *Uses reset on switch or Special Move Arts use

    1st and on

    • Damage Guard Penetration +20% (10 counts)

    3rd

    • Draw Special Move Arts next

    • Ki +50

    • Special Move damage +30% (5 counts)

    When on Battlefield, Based on Times Hit By Enemy Strike/Blast Arts

    *Count resets on switch

    1st and on

    • All enemy Strike/Blast Arts costs +5 (10 counts)

    3rd

    • Seal enemy Strike/Blast/Special Arts (3 counts)

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Health +15% (3 times)

    Also, if at least 1 other ally battle member is TagGT:

    • Ally sub counts -5

    • Cancel enemy Buff Effects (3 times)

    When on Standby and Enemy Rising Rush Wager Is Lost (1 Time)

    • Activate RR Disrupt and enter battlefield

    When Enemy Cover Changes Against Strike/Blast Arts (1 Time)

    • Activate Anti-Cover Change Attack

    • Deal major damage to outgoing enemy (Impact)

    Also, deal 100% of the damage to incoming enemy

    • Nullify Element disadvantages (3 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Move ArtsUltimate Arts

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Release Type ⇔ Sustained Damage Type

    →*Starts as Release Type

    *Starts with 100% charge

    While Release Type

    • Damage +50% (uncancellable)

    • Damage Guard +20% (uncancellable)

    • Critical Rate +40% (uncancellable)

    • Nullify Abnormal Conditions

    [Release Type] When Unique Gauge Reaches 0%

    • Switch to Sustained Damage Type

    [Sustained Damage Type] When Unique Gauge Becomes Full

    • Switch to Release Type

    • Draw Special Arts next

    • Health +20%

    • Cancel Attribute Downgrades

    *[Sustained Damage Type] Charges:

    Greatly, each time when hit by enemy Arts

    *[Release Type] Decreases:

    When on battlefield

  • Resonance of Force (GT)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagGT Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Super Full Power Saiyan 4 Goku (UL, Green)'s Z Ability raises the stats of every battle member it names while Super Full Power Saiyan 4 Goku (UL, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagGT

    • Base Blast Attack +28%

    • Base Blast Defense +28%

    Blast ATK and Blast DEF +28% for GT

  • Z Ability II

    From 3 stars

    If TagGT or TagSon Family

    • Base Blast Attack +30%

    • Base Blast Defense +30%

    Blast ATK and Blast DEF +30% for GT or Son Family

  • Z Ability III

    From 6 stars

    If TagGT or TagSon Family

    • Base Blast Attack +38%

    • Base Blast Defense +38%

    If TagGT

    • Special Move damage +3%

    Blast ATK and Blast DEF +38% for GT or Son Family

  • Z Ability IV

    From 14 stars

    If TagGT or TagSon Family

    • Base Blast Attack +42%

    • Base Blast Defense +42%

    If TagGT

    • Special Move damage +5%

    Blast ATK and Blast DEF +42% for GT or Son Family

Tags

Tags: Saiyan, Super Saiyan 4, GT, Son Family

Episode: Super Baby Saga (GT)

Ability types: Armored Strike Arts, Endurance, Special Cover Change (Strike), RR Disrupt, Anti-Cover Change Attack, Wide-Range Special Arts

Card number: DBL90-03U, released 2025-12-24

Art

Super Full Power Saiyan 4 Goku (UL, Green) key art

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