

Super Full Power Saiyan 4 Goku (UL, Green)
UL/Green/Ranged
Introduction
Super Full Power Saiyan 4 Goku (UL, Green) is a UL Green unit in Dragon Ball Legends. Super Full Power Saiyan 4 Goku (UL, Green)'s type is Ranged. Episode: Super Baby Saga (GT).
Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.
Super Full Power Saiyan 4 Goku (UL, Green)'s banners
All banners- 16 September 2026 to 26 September 2026ULTRA RISING: ULTIMATE FINAL SHOWDOWN!! SUPER FULL POWER SAIYAN 4
Stats
- HP230th of 7122,531,233
- Strike ATK405th of 712251,867
- Blast ATK196th of 712265,753
- Strike DEF68th of 712197,246
- Blast DEF82nd of 712196,326
- Critical111th of 7125,052
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,347,6217 stars: 1,441,80614 stars: 1,592,440
- HPGame preview: 2,047,3217 stars: 2,233,44114 stars: 2,531,233
- Strike ATKGame preview: 206,2017 stars: 223,76514 stars: 251,867
- Blast ATKGame preview: 217,4327 stars: 236,01714 stars: 265,753
- Strike DEFGame preview: 162,0227 stars: 175,57014 stars: 197,246
- Blast DEFGame preview: 161,2787 stars: 174,75814 stars: 196,326
- CriticalGame preview: 4,0867 stars: 4,45814 stars: 5,052
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Blast [Damage UP], Blast [Blast Damage UP], and Ultimate
The Light Peeking Through the Cracks of the Door
Main Ability• Destroy 1 card, then draw Ultimate Arts next
• Health +30%
• Ki +50
• Unique Gauge +100%
• Cancel Attribute Downgrades/Abnormal Conditions
• Remove card slot seal
*Requirement:
25 timer counts elapsed
Flash Kamehameha
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +50% (3 counts)
On Hit
• Vanishing Gauge +70%
• Ally sub counts -2
*Blast Armor when charging forward
Full Power Heat Burst
Special Skill Arts
On Activation
• Health +10%
• Ki +50
On Hit
• Draw 1 card if hand has 3 or fewer
• Unique Gauge +20%
• Nullify Special Cover Changes (5 counts)
• Protect hand (5 counts)
Comboable Into




Destruction 10x Kamehameha
Ultimate Arts
Supreme Damage (Impact)
On Activation
• Ultimate damage +30% (3 counts)
• Critical damage +30% (3 counts)
• Nullify Endurance (3 counts)
On Hit
• Enemy Ki -100
*Blast Armor when charging forward
Strike (Restore Health)
Strike Arts
Strike (Impact)
On activation, health +4%
*Blast Armor when charging forward
Blast (Damage UP)
Blast Arts
Blast (Impact)
On activation, damage +15% (10 counts)
Starter Ability
Unique Ability• Damage +310%
• Damage Guard +240%
• Ki Recovery +100%
• Draw Speed +1
Also, if at least 1 other ally battle member is
GT:• Damage +20%
• Damage Guard +20%
• Endurance (50% recovery)
*All uncancellable
Overwhelming Full Power Without Equal
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Health +15%
• Ki +40
• Nullify Special Cover Changes (5 counts)
• Nullify damage received Element disadvantage (5 counts)
Based on Strike/Blast Arts Uses
*Uses reset on switch or Special Move Arts use
1st and on
• Damage Guard Penetration +20% (10 counts)
3rd
• Draw Special Move Arts next
• Ki +50
• Special Move damage +30% (5 counts)
When on Battlefield, Based on Times Hit By Enemy Strike/Blast Arts
*Count resets on switch
1st and on
• All enemy Strike/Blast Arts costs +5 (10 counts)
3rd
• Seal enemy Strike/Blast/Special Arts (3 counts)
When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Health +15% (3 times)
Also, if at least 1 other ally battle member is
GT:• Ally sub counts -5
• Cancel enemy Buff Effects (3 times)
When on Standby and Enemy Rising Rush Wager Is Lost (1 Time)
• Activate RR Disrupt and enter battlefield
When Enemy Cover Changes Against Strike/Blast Arts (1 Time)
• Activate Anti-Cover Change Attack
• Deal major damage to outgoing enemy (Impact)
Also, deal 100% of the damage to incoming enemy
• Nullify Element disadvantages (3 counts)
Comboable Into




Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilityRelease Type ⇔ Sustained Damage Type
→*Starts as Release Type
*Starts with 100% charge
While Release Type
• Damage +50% (uncancellable)
• Damage Guard +20% (uncancellable)
• Critical Rate +40% (uncancellable)
• Nullify Abnormal Conditions
[Release Type] When Unique Gauge Reaches 0%
• Switch to Sustained Damage Type
[Sustained Damage Type] When Unique Gauge Becomes Full
• Switch to Release Type
• Draw Special Arts next
• Health +20%
• Cancel Attribute Downgrades
*[Sustained Damage Type] Charges:
Greatly, each time when hit by enemy Arts
*[Release Type] Decreases:
When on battlefield
Resonance of Force (GT)
Support AbilityWhen Leader
• Damage +30% (uncancellable)
• Ki Recovery +30% (uncancellable)
When Not Leader, Per
GT Battle/Support Member• Damage +5% (uncancellable)
• Ki Recovery +5% (uncancellable)
*Up to 3 support members will be counted
Z Abilities
4Super Full Power Saiyan 4 Goku (UL, Green)'s Z Ability raises the stats of every battle member it names while Super Full Power Saiyan 4 Goku (UL, Green) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
GT• Base Blast Attack +28%
• Base Blast Defense +28%
Blast ATK and Blast DEF +28% for GT
Z Ability II
From 3 starsIf
GT or
Son Family• Base Blast Attack +30%
• Base Blast Defense +30%
Blast ATK and Blast DEF +30% for GT or Son Family
Z Ability III
From 6 starsIf
GT or
Son Family• Base Blast Attack +38%
• Base Blast Defense +38%
If
GT• Special Move damage +3%
Blast ATK and Blast DEF +38% for GT or Son Family
Z Ability IV
From 14 starsIf
GT or
Son Family• Base Blast Attack +42%
• Base Blast Defense +42%
If
GT• Special Move damage +5%
Blast ATK and Blast DEF +42% for GT or Son Family
Tags
Tags: Saiyan, Super Saiyan 4, GT, Son Family
Episode: Super Baby Saga (GT)
Ability types: Armored Strike Arts, Endurance, Special Cover Change (Strike), RR Disrupt, Anti-Cover Change Attack, Wide-Range Special Arts
Card number: DBL90-03U, released 2025-12-24
Art

More Green units
All units
1st Form Cell (SP, Green)
1st Form Frieza (HE, Green)
1st Form Frieza (SP, Green)
Amond (SP, Green)
Android #14 & Android #15 (SP, Green)
Android #14 (SP, Green)
Android #15 (EX, Green)
Android #16 (SP, Green) DBL05-06S
Android #16 (SP, Green) DBL68-02S
Android #17 (EX, Green)
Android #18 (EX, Green)
Android #18 (SP, Green)




