Super Saiyan 2 Goku (SP LL, Green)

Sparking · Legends Limited

Super Saiyan 2 Goku (SP LL, Green)

Green

Introduction

Super Saiyan 2 Goku (SP LL, Green) is an SP LL Green unit in Dragon Ball Legends. Super Saiyan 2 Goku (SP LL, Green)'s type is Melee. Episode: Majin Buu Saga (Z).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Super Saiyan 2 Goku (SP LL, Green)'s banners

All banners
  • 8 July 2026 to 15 July 2026LEGEND RISING: SUBLIME POWER!! A VEGITO BEYOND ULTIMATE
  • 7 May 2026 to 20 May 20268th Anniversary Countdown Summon

Stats

  • HP264th2,503,391
  • Strike ATK141st273,380
  • Blast ATK242nd260,908
  • Strike DEF145th191,846
  • Blast DEF224th188,683
  • Critical369th4,872

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,321,9527 stars: 1,415,56814 stars: 1,565,359
  • HPGame preview: 2,024,8017 stars: 2,208,87414 stars: 2,503,391
  • Strike ATKGame preview: 223,6017 stars: 242,74714 stars: 273,380
  • Blast ATKGame preview: 213,5147 stars: 231,74314 stars: 260,908
  • Strike DEFGame preview: 157,6557 stars: 170,80614 stars: 191,846
  • Blast DEFGame preview: 155,0967 stars: 168,01414 stars: 188,683
  • CriticalGame preview: 3,9417 stars: 4,29914 stars: 4,872

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Damage UP], Blast

  • I call it Super Saiyan 3!!

    Main Ability

    Transform into "Super Saiyan 3".

    Restores own health by 50% and Ki by 50.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 15 timer counts.

    Cancels own Attribute Downgrades and Abnormal Conditions.

    The following effects occur if own Unique Gauge is full:

    Randomly draws at most 4 new cards when you have 3 or fewer cards.

    Restores own Vanishing Gauge by 100%.

    Increases own Dragon Balls by 1.

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 20 timer counts.

    Applies Attribute Upgrade "Shortens substitution count by 2" to self (cannot be cancelled).

    Destroys all of your enemy's cards.

    Requirements: 20 timer counts must elapse.

  • Super Dragon Dual Barrage

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +30% to Special Move damage inflicted for 3 timer counts upon activation.

    The following effects occur on hit:

    Shortens allies' substitution counts by 3.

    Reduces enemy Ki by 60.

    *Blast Armor when charging forward.

  • Explosive High Tension

    Special Skill Arts
    Special Skill Arts

    Randomly draws 1 new card.

    Restores own health by 15% and Ki by 40.

    Charges own Unique Gauge by 20%.

    +20% to damage inflicted for 10 timer counts.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

  • Strike (Restore Ki)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Restores own Ki by 10 upon activation.

    *Blast Armor when charging forward.

  • Blast (Restore Ki)

    Blast Arts
    Blast Arts

    Blast (Impact)

    Restores own Ki by 10 upon activation.

  • Ready for a Serious Fight

    Unique Ability

    Applies the following effects to self when battle starts:

    +160% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    +30% to Ki Recovery (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    -5 to Arts costs (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores health by 10% and Ki by 20.

    Charges Unique Gauge by 10%.

    +60% to damage inflicted (cannot be cancelled) (activates once).

    Reduces Impact, Explode & Slice damage received by 10% for 15 timer counts.

    The following effects occur every time this character uses a Strike or Blast Arts Card:

    Randomly draws 1 new card (activates twice).

    Activation count resets after character switch.

    +15% to damage inflicted for 10 timer counts.

    Inflicts all enemies with Attribute Downgrade "-15% to Health Restoration" for 10 timer counts.

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Restores own Ki by 30.

    Shortens allies' substitution counts by 2.

    Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.

    Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.

  • Earthshaking Super Power

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when changing cover:

    Randomly destroys 1 enemy card.

    Randomly destroys 1 enemy card (activates three times).

    *Activation count is shared before and after transforming.

    Inflicts all enemies with Attribute Downgrade "+5 to Strike, Blast & Special Move Arts costs" for 10 timer counts.

    The following effects occur when an enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:

    Restores own health by 15% (activates three times).

    *Activation count is shared before and after transforming.

    Shortens allies' substitution counts by 3.

    Cancels enemy's Attribute Upgrades & Buff Effects (activates three times).

    *Activation count is shared before and after transforming.

    Shortens own substitution count by 3 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.

    Restores ally health by 20% when this character is defeated.

    +50% to own Unique Gauge charge rate when an ally other than this character is defeated (cannot be cancelled) (activates once).

    *Activation count is shared before and after transforming.

    Quickly charges own Unique Gauge according to Ki charge time while this character is on the battlefield.

    The following effects occur once Unique Gauge is full:

    Draw a Special Arts Card next.

    Restores ally health by 15%.

    +15% to damage inflicted by allies (cannot be cancelled).

    Seals enemy's Special Move Arts.

    The sealed Arts cannot be used for 5 timer counts.

Z Abilities

4

Super Saiyan 2 Goku (SP LL, Green)'s Z Ability raises the stats of every battle member it names while Super Saiyan 2 Goku (SP LL, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +22% to "Episode: Majin Buu Saga (Z)" base Strike Attack & Blast Defense during battle.

    Strike ATK and Blast DEF +22% for Majin Buu Saga (Z)

  • Z Ability II

    From 3 stars

    +26% to "Episode: Majin Buu Saga (Z)", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Blast Defense during battle.

    Strike ATK and Blast DEF +26% for Majin Buu Saga (Z) or Son Family or Saiyan

  • Z Ability III

    From 6 stars

    +30% to "Episode: Majin Buu Saga (Z)", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Blast Defense and +15% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.

    Strike ATK and Blast DEF +30% for Majin Buu Saga (Z) or Son Family or Saiyan; Strike DEF +15% for Majin Buu Saga (Z)

  • Z Ability IV

    From 14 stars

    +38% to "Episode: Majin Buu Saga (Z)", "Tag: Son Family", or "Tag: Saiyan" base Strike Attack & Blast Defense and +18% to "Episode: Majin Buu Saga (Z)" base Strike Defense during battle.

    Strike ATK and Blast DEF +38% for Majin Buu Saga (Z) or Son Family or Saiyan; Strike DEF +18% for Majin Buu Saga (Z)

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

1

Super Saiyan 2

  • Super Saiyan Level 3!!!

    Main Ability

    Draw a Special Move Arts Card next.

    Restores own health by 30% and Ki by 50.

    Charges own Unique Gauge by 20%.

    Cancels enemy's Attribute Upgrades & Buff Effects.

    Inflicts all enemies with Attribute Downgrade "-50% to Health Restoration" for 20 timer counts.

    Requirements: 10 timer counts must elapse.

  • Super Kamehameha Dragon Assault

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +30% to Special Move damage inflicted for 3 timer counts upon activation.

    The following effects occur on hit:

    Shortens allies' substitution counts by 3.

    Reduces enemy Ki by 60.

    If Unique Gauge is at 25% or more

    Consumes 25% of this character's Unique Gauge and nullifies own unfavorable Element factors for 3 timer counts upon activation.

    *Blast Armor when charging forward.

  • Giant Swing

    Special Skill Arts
    Special Skill Arts

    Applies the following effects to self upon activation:

    Randomly draws at most 2 new cards when you have 3 or fewer cards.

    Restores health by 15% and Ki by 50.

    +20% to damage inflicted for 10 timer counts.

    The following effects occur on hit:

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 10 timer counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Arts

    Special Move Arts

    If Unique Gauge is at 25% or more

    Consumes 25% of this character's Unique Gauge and the following effects occur on hit:

    Restores own Vanishing Gauge by 70%.

    Inflicts all enemies with 3 substitution counts.

    *Blast Armor when charging forward.

  • Time-Bound Transformation

    Unique Ability

    Charges own Unique Gauge by 100% after transforming.

    Applies the following effects to self for 100 timer counts after transforming:

    +40% to damage inflicted (cannot be cancelled).

    +50% to Ki Recovery (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    -5 to Special Move Arts cost (cannot be cancelled).

    Nullifies Attribute Downgrades and Abnormal Conditions (cannot be cancelled).

    Nullifies unfavorable Element factors for damage sustained (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores health by 10% and Ki by 20.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.

    Reduces Impact, Explode & Slice damage received by 10% for 15 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 15 timer counts.

    The following effects occur every time this character uses a Strike or Blast Arts Card:

    Randomly draws 1 new card (activates twice).

    Activation count resets after character switch.

    +15% to damage inflicted for 10 timer counts.

    Inflicts all enemies with Attribute Downgrade "-15% to Health Restoration" for 10 timer counts.

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Restores own Ki by 30.

    Shortens allies' substitution counts by 2.

    Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.

    Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts.

  • Earthshaking Super Power

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when changing cover:

    Randomly destroys 1 enemy card.

    Randomly destroys 1 enemy card (activates three times).

    *Activation count is shared before and after transforming.

    Inflicts all enemies with Attribute Downgrade "+5 to Strike, Blast & Special Move Arts costs" for 10 timer counts.

    The following effects occur when an enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:

    Restores own health by 15% (activates three times).

    *Activation count is shared before and after transforming.

    Shortens allies' substitution counts by 3.

    Cancels enemy's Attribute Upgrades & Buff Effects (activates three times).

    *Activation count is shared before and after transforming.

    Shortens own substitution count by 3 when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on standby.

    Restores ally health by 20% when this character is defeated.

    +50% to own Unique Gauge charge rate when an ally other than this character is defeated (cannot be cancelled) (activates once).

    *Activation count is shared before and after transforming.

    Quickly charges own Unique Gauge according to Ki charge time while this character is on the battlefield.

Tags

Tags: Saiyan, Super Saiyan 2, Son Family, Otherworld Warrior

Episode: Majin Buu Saga (Z)

Ability types: Transform, Special Cover Change (Strike), Armored Strike Arts

Card number: DBL78-02S, released 2024-12-11

Art

Super Saiyan 2 Goku (SP LL, Green) key art

More Green units

All units