Super Saiyan God Shallet (Legend, Green)

Super Saiyan God Shallet (Legend, Green)

LegendGreen

Introduction

Super Saiyan God Shallet (Legend, Green) is a Legend Green character in Dragon Ball Legends.

Other Green characters in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Stats

  • HP2,593,494
  • Strike ATK251,213
  • Blast ATK267,405
  • Strike DEF176,819
  • Blast DEF180,383

At max level. Each bar is measured against the highest value in the Dragon Ball Legends roster.

Skills

8
  • Red-Twin Fusion

    Main Ability

    ・Destroy 1 card, then draw Ultimate Arts next ・Health +30% ・Ki +50 ・Overdrive Gauge charge rate +50% (20 counts) (uncancellable) ・Cancel Attribute Downgrades/Abnormal Conditions *Requirement: 25 timer counts elapsed

  • Starter Ability

    Unique Ability

    ・Damage +340% ・Damage Guard +290% ・Ki Recovery +70% ・Draw Speed +1 ・Nullify Attribute Downgrades up to 3 times ・Nullify Abnormal Conditions up to 3 times ・Endurance (50% recovery) ・Ally damage +20% *All uncancellable

  • Fused Twins' Fighting Spirit

    Unique Ability

    ▼On Battlefield Entry ・Draw 1 card if hand has 3 or fewer ・Health +10% ・Ki +40 ・Nullify Special Cover Changes (5 counts) ・Destroy 1 enemy card ・All enemy Draw Speed -1 (5 counts) ▼When on Battlefield, On Area Change or When Enemy Switches ・Draw 1 card if hand has 3 or fewer (1 time) *Activations reset on switch ・Damage +30% (10 counts) ・Enemy Ki -20 Also, if at Element disadvantage: ・Switch to (5 counts) (uncancellable) ・Damage +20% (10 counts) ▼When on Battlefield and Enemy Uses Vanishing Step ・Ki +20 ・Seal enemy Special Arts (5 counts) (1 time) *Activations reset on switch ▼While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush ・Health Restoration +100% (5 counts) ・Sub counts -5 ・Cancel enemy Buff Effects (2 times) ▼While Not Defeated, If at Element Disadvantage and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Switch to (3 counts) (uncancellable)

  • Unique Gauge

    Unique Ability

    Ki Consumption Type *Starts with 25% charge ▼With at Least 25% Unique Gauge, On Strike/Blast Arts Use (1 Time) *Activations reset on switch ・Draw Special Arts next ・Damage +30% (uncancellable) (up to 60%) ・Draw Speed +1 (15 counts) (uncancellable) ▼With at Least 25% Unique Gauge, When Hit by Enemy Arts (2 Times) *Activations reset on switch ・Health +10% ・Damage Guard +10% (10 counts) ・Ally sub counts -1 ・Enemy Ki -25 *Consumed: *Activations reset on switch By 25%, on Strike/Blast Arts use with at least 25% (1 time) By 25%, when hit by enemy Arts with at least 25% (2 times) *Charges: Moderately, on ally Arts use, according to Ki consumed

  • Wild Cannon Burst

    Special Move

    Massive Damage (Impact) ▼On Activation ・Special Move damage +50% (3 counts) Also, destroy all Special Move Arts in hand, then activate a number of the following effects at random equal to the number of Arts destroyed +1: *The same effect cannot be activated multiple times ・On Special Move Arts hit, Faint infliction chance +100% (3 counts) (uncancellable) ・Damage Guard Penetration +50% (3 counts) (uncancellable) ・Limit enemy healing to 60% (40 counts) ・Prevent all enemy switching (3 counts) *Blast Armor when charging forward

  • Crimson Impact

    Special Skill

    ・Draw Special Move Arts next ・Draw 1 card if hand has 3 or fewer ・Ki +50 ・Unique Gauge +10% ・Damage +30% (10 counts) ・Nullify Special Cover Changes (5 counts) ・Protect hand (5 counts)

  • Wild Rush Breaker

    Ultimate

    Supreme Damage (Impact) ▼On Activation ・Ultimate damage +50% (3 counts) ・Nullify Endurance (3 counts) ▼On Hit ・Seal all enemy Main Abilities (5 counts) ・All enemy sub counts +3 *Blast Armor when charging forward

  • Z Ability IV

    Z Ability

    If Game Originals, Fusion Warrior, or God Ki ・Base Blast Attack +38% ・Base Blast Defense +38% If Game Originals ・Base Strike Defense +18%

More Green characters

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