Super Saiyan God Shallet (Legend, Green)

Legends

Super Saiyan God Shallet (Legend, Green)

Green

Introduction

Super Saiyan God Shallet (Legend, Green) is a Legend Green unit in Dragon Ball Legends. Super Saiyan God Shallet (Legend, Green)'s type is Ranged. Episode: Game Originals.

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Super Saiyan God Shallet (Legend, Green)'s banners

All banners
  • 14 October 2026 to 28 October 2026LEGEND Double Feature Summon
  • 17 June 2026 to 2 August 2026LEGEND RISING: FUSION WARRIOR ABLAZE IN DIVINE CRIMSON!!

Stats

  • HP176th2,587,945
  • Strike ATK324th257,453
  • Blast ATK128th271,927
  • Strike DEF137th191,992
  • Blast DEF86th195,930
  • Critical160th5,007

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,343,1727 stars: 1,437,88414 stars: 1,589,431
  • HPGame preview: 2,093,1917 stars: 2,283,48114 stars: 2,587,945
  • Strike ATKGame preview: 210,7197 stars: 228,69414 stars: 257,453
  • Blast ATKGame preview: 222,4267 stars: 241,46514 stars: 271,927
  • Strike DEFGame preview: 157,7737 stars: 170,93414 stars: 191,992
  • Blast DEFGame preview: 160,9587 stars: 174,40914 stars: 195,930
  • CriticalGame preview: 4,0507 stars: 4,41814 stars: 5,007

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike, Blast [Low Area: Restore Ki], and Ultimate

  • Red-Twin Fusion

    Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +30%

    • Ki +50

    • Overdrive Gauge charge rate +50% (20 counts) (uncancellable)

    • Cancel Attribute Downgrades/Abnormal Conditions

    *Requirement:

    25 timer counts elapsed

  • Wild Cannon Burst

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +50% (3 counts)

    Also, destroy all Special Move Arts in hand, then activate a number of the following effects at random equal to the number of Arts destroyed +1:

    *The same effect cannot be activated multiple times

    • On Special Move Arts hit, Faint infliction chance +100% (3 counts) (uncancellable)

    • Damage Guard Penetration +50% (3 counts) (uncancellable)

    • Limit enemy healing to 60% (40 counts)

    • Prevent all enemy switching (3 counts)

    *Blast Armor when charging forward

  • Crimson Impact

    Special Skill Arts
    Special Skill Arts

    • Draw Special Move Arts next

    • Draw 1 card if hand has 3 or fewer

    • Ki +50

    • Unique Gauge +10%

    • Damage +30% (10 counts)

    • Nullify Special Cover Changes (5 counts)

    • Protect hand (5 counts)

  • Wild Rush Breaker

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Impact)

    On Activation

    • Ultimate damage +50% (3 counts)

    • Nullify Endurance (3 counts)

    On Hit

    • Seal all enemy Main Abilities (5 counts)

    • All enemy sub counts +3

    *Blast Armor when charging forward

  • Strike (Damage Received UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, enemy damage received +15% (10 counts)

    *Blast Armor when charging forward

  • Blast (Damage Received UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, enemy damage received +15% (10 counts)

  • Starter Ability

    Unique Ability

    • Damage +340%

    • Damage Guard +290%

    • Ki Recovery +70%

    • Draw Speed +1

    • Nullify Attribute Downgrades up to 3 times

    • Nullify Abnormal Conditions up to 3 times

    • Endurance (50% recovery)

    • Ally damage +20%

    *All uncancellable

  • Fused Twins' Fighting Spirit

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Nullify Special Cover Changes (5 counts)

    • Destroy 1 enemy card

    • All enemy Draw Speed -1 (5 counts)

    When on Battlefield, On Area Change or When Enemy Switches

    • Draw 1 card if hand has 3 or fewer (1 time)

    *Activations reset on switch

    • Damage +30% (10 counts)

    • Enemy Ki -20

    Also, if at Element disadvantage:

    • Switch to LGT (5 counts) (uncancellable)

    • Damage +20% (10 counts)

    When on Battlefield and Enemy Uses Vanishing Step

    • Ki +20

    • Seal enemy Special Arts (5 counts) (1 time)

    *Activations reset on switch

    While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Health Restoration +100% (5 counts)

    • Sub counts -5

    • Cancel enemy Buff Effects (2 times)

    While Not Defeated, If at Element Disadvantage and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Switch to LGT (3 counts) (uncancellable)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Ki Consumption Type

    *Starts with 25% charge

    With at Least 25% Unique Gauge, On Strike/Blast Arts Use (1 Time)

    *Activations reset on switch

    • Draw Special Arts next

    • Damage +30% (uncancellable) (up to 60%)

    • Draw Speed +1 (15 counts) (uncancellable)

    With at Least 25% Unique Gauge, When Hit by Enemy Arts (2 Times)

    *Activations reset on switch

    • Health +10%

    • Damage Guard +10% (10 counts)

    • Ally sub counts -1

    • Enemy Ki -25

    *Consumed:

    *Activations reset on switch

    By 25%, on Strike/Blast Arts use with at least 25% (1 time)

    By 25%, when hit by enemy Arts with at least 25% (2 times)

    *Charges:

    Moderately, on ally Arts use, according to Ki consumed

  • LEGEND Action

    LEGEND Action

    Activation Area

    • Low Area

    On LEGEND Action Activation

    • Ki +50

    • Unique Gauge +25%

    Comboable Into

    Special Move ArtsUltimate Arts

Z Abilities

4

Super Saiyan God Shallet (Legend, Green)'s Z Ability raises the stats of every battle member it names while Super Saiyan God Shallet (Legend, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If EpisodeGame Originals

    • Base Blast Attack +22%

    • Base Blast Defense +22%

    Blast ATK and Blast DEF +22% for Game Originals

  • Z Ability II

    From 3 stars

    If EpisodeGame Originals, TagFusion Warrior, or TagGod Ki

    • Base Blast Attack +26%

    • Base Blast Defense +26%

    Blast ATK and Blast DEF +26% for Game Originals or Fusion Warrior or God Ki

  • Z Ability III

    From 6 stars

    If EpisodeGame Originals, TagFusion Warrior, or TagGod Ki

    • Base Blast Attack +30%

    • Base Blast Defense +30%

    If EpisodeGame Originals

    • Base Strike Defense +15%

    Blast ATK and Blast DEF +30% for Game Originals or Fusion Warrior or God Ki; Strike DEF +15% for Game Originals

  • Z Ability IV

    From 14 stars

    If EpisodeGame Originals, TagFusion Warrior, or TagGod Ki

    • Base Blast Attack +38%

    • Base Blast Defense +38%

    If EpisodeGame Originals

    • Base Strike Defense +18%

    Blast ATK and Blast DEF +38% for Game Originals or Fusion Warrior or God Ki; Strike DEF +18% for Game Originals

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Tags

Tags: Saiyan, Super Saiyan God, Fusion Warrior, God Ki, Fusion

Episode: Game Originals

Ability types: Armored Strike Arts, Special Cover Change (Strike), Endurance, Element Switch

Card number: DBL96-01L, released 2026-06-17

Art

Super Saiyan God Shallet (Legend, Green) key art

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