Super Saiyan God SS Goku (SP LL, Green)

Sparking · Legends Limited

Super Saiyan God SS Goku (SP LL, Green)

Green

Introduction

Super Saiyan God SS Goku (SP LL, Green) is an SP LL Green unit in Dragon Ball Legends. Super Saiyan God SS Goku (SP LL, Green)'s type is Ranged. Episode: Universe Survival Saga (S).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Super Saiyan God SS Goku (SP LL, Green)'s banners

All banners
  • 29 July 2026 to 26 August 2026LEGEND RISING: ALL-OR-NOTHING PROMISE

Stats

  • HP139th2,653,137
  • Strike ATK24th297,466
  • Blast ATK9th299,825
  • Strike DEF129th192,560
  • Blast DEF93rd195,398
  • Critical56th5,118

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,304,5447 stars: 1,395,86614 stars: 1,541,941Zenkai VII: 1,667,374
  • HPGame preview: 1,897,7347 stars: 2,070,25514 stars: 2,346,289Zenkai VII: 2,653,137
  • Strike ATKGame preview: 220,4737 stars: 239,33414 stars: 269,512Zenkai VII: 297,466
  • Blast ATKGame preview: 221,9697 stars: 240,96614 stars: 271,361Zenkai VII: 299,825
  • Strike DEFGame preview: 140,2507 stars: 151,81814 stars: 170,327Zenkai VII: 192,560
  • Blast DEFGame preview: 142,1877 stars: 153,93114 stars: 172,722Zenkai VII: 195,398
  • CriticalGame preview: 4,0997 stars: 4,47214 stars: 5,068Zenkai VII: 5,118

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast

  • Clash of Champions

    Main Ability

    Restores own health by 10% and Ki by 50.

    Nullifies own unfavorable Element factors for 10 timer counts.

    Destroys all of your own cards and randomly draws 4 new ones.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Requirements: 20 timer counts must elapse.

  • Azure God Dual Strike

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +30% to Special Move damage inflicted for 3 timer counts upon activation.

    Inflicts all enemies with 3 substitution counts on hit.

    *Blast Armor when charging forward.

  • Maybe this will do it!

    Special Skill Arts
    Special Skill Arts

    Draw a Blast Arts Card next.

    Restores own Ki by 50.

    Restores own Vanishing Gauge by 50%.

    +20% to damage inflicted for 20 timer counts.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • A Martial Artist's Full Power

    Unique Ability

    Revive with 80% health and transform into "Ultra Instinct -Sign-" when own health reaches 0.

    Applies the following effects to self when battle starts:

    +90% to damage inflicted (cannot be cancelled).

    Reduces damage received by 65% (cannot be cancelled).

    +80% to Ki Recovery (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Restores Ki by 30.

    +30% to damage inflicted (cannot be cancelled) (cannot be stacked).

    Cancels Attribute Downgrades.

  • Turning the Tide of Battle

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    Applies the following effects to self every 3 timer counts while this character is on the battlefield.

    +10% to damage inflicted (cannot be cancelled) (activates five times).

    *Effect resets after transformation.

    -1 to Arts costs (cannot be cancelled) (activates five times).

    *Effect resets after transformation.

    Applies the following effects to self when enemy switches characters while this character is on the battlefield:

    Draw a Special Arts Card next (activates once).

    +20% to damage inflicted for 10 timer counts.

    +20% to Ki Recovery for 10 timer counts.

Z Abilities

4

Super Saiyan God SS Goku (SP LL, Green)'s Z Ability raises the stats of every battle member it names while Super Saiyan God SS Goku (SP LL, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagUniverse Rep

    • Base Strike Attack +22%

    • Base Blast Attack +22%

    Strike ATK and Blast ATK +22% for Universe Rep

  • Z Ability II

    From 3 stars

    If TagUniverse Rep, TagGod Ki, or TagSaiyan

    • Base Strike Attack +26%

    • Base Blast Attack +26%

    Strike ATK and Blast ATK +26% for Universe Rep or God Ki or Saiyan

  • Z Ability III

    From 6 stars

    If TagUniverse Rep, TagGod Ki, or TagSaiyan

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    If TagUniverse Rep

    • Base Blast Defense +15%

    Strike ATK and Blast ATK +30% for Universe Rep or God Ki or Saiyan; Blast DEF +15% for Universe Rep

  • Z Ability IV

    From 14 stars

    If TagUniverse Rep, TagGod Ki, or TagSaiyan

    • Base Strike Attack +38%

    • Base Blast Attack +38%

    If TagUniverse Rep

    • Base Blast Defense +18%

    Strike ATK and Blast ATK +38% for Universe Rep or God Ki or Saiyan; Blast DEF +18% for Universe Rep

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

1

Super Saiyan God SS

  • Separation of Body and Mind

    Main Ability

    Draw a Special Move Arts Card next.

    Restores own Ki by 70.

    Restores own Unique Gauge by 50%.

    -5 to own Strike & Blast Arts costs for 20 timer counts.

    +50% to the next Special Move damage inflicted (cannot be cancelled).

    Requirements: 10 timer counts must elapse.

  • Heightened Instincts

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +30% to Special Move damage inflicted for 3 timer counts.

    Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

  • Domain Outside of One's Control

    Special Skill Arts
    Special Skill Arts

    Restores own Ki by 50.

    Restores own Unique Gauge by 30%.

    +20% to damage inflicted for 20 timer counts.

    Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.

  • Tremendous Fervor

    Unique Ability

    Applies the following effects to self after transforming:

    Restores Unique Gauge by 100%.

    +40% to damage inflicted (cannot be cancelled).

    +30% to damage inflicted for 60 timer counts (cannot be cancelled).

    -5 to Arts costs (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level for 60 timer counts (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 40 timer counts (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Restores Ki by 40.

    Cancels Attribute Downgrades and Abnormal Conditions.

  • Unnerving Silence

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    Consumes 30% of this character's Unique Gauge to activate Evade against the following enemy attacks while slide moving or standing still.

    Evadable Attacks

    Tap Actions

    Strike Arts

    Blast Arts

    Evade will not activate in the following circumstances:

    When this character has insufficient Unique Gauge.

    Immediately following this character's sidestep, attack action, etc., when they are normally vulnerable.

    *This character's Unique Gauge gradually decreases while they're on the battlefield, and gradually recovers while they're on standby.

Zenkai Awakening

Zenkai VII takes Super Saiyan God SS Goku (SP LL, Green) from 1,541,941 to 1,667,374 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above, transformations included.

  • Clash of Champions

    Zenkai Main Ability

    • Destroy entire hand, then draw 4 cards

    • Health +10%

    • Ki +50

    • Damage +15% (uncancellable)

    • Nullify Special Cover Changes (10 counts)

    • Nullify Element disadvantages (10 counts)

    *Requirement:

    15 timer counts elapsed

  • Azure God Dual Strike

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    On Hit

    • Cancel enemy Attribute Upgrades

    • All enemy sub counts +3

    *Blast Armor when charging forward

  • Maybe this will do it!

    Zenkai Special Skill Arts
    Special Skill Arts

    • Draw Blast Arts next

    • Ki +50

    • Vanishing Gauge +70%

    • Damage +20% (20 counts)

  • Starter Ability

    Zenkai Unique Ability

    • Damage +130%

    • Damage Guard +120%

    • Ki Recovery +80%

    • Draw Speed +1

    Until Transformation

    • Damage +30%

    If 2 Other Ally Battle Members Are TagUniverse Rep, or TagGod Ki

    • Damage +20%

    *All uncancellable

  • A Martial Artist's Full Power

    Zenkai Unique Ability

    When Health Reaches 0

    • Revive and Transform into "Ultra Instinct -Sign-" (80% health)

    On Battlefield Entry

    • Ki +30

    • Cancel Attribute Downgrades

    • Destroy 1 enemy card

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Turning the Tide of Battle

    Zenkai Unique Ability

    Every 3 Timer Counts While on Battlefield (5 Times)

    *Effects reset on transformation

    • Damage +10% (uncancellable)

    • All Arts costs -1 (uncancellable)

    When on Battlefield and Enemy Switches

    • Draw Special Arts next (1 time)

    • Damage +30% (10 counts)

    • Ki Recovery +40% (10 counts)

    • All enemy sub counts +2

  • To an Even Higher Plane

    Zenkai Awakening III

    On Arts Use (1 Time)

    *Activations reset on switch

    • Draw 1 card

    • Enemy Arts costs +3 (10 counts)

    On Vanishing Step

    • Draw Special Arts next (1 time)

    • Health +10%

    • Damage +15% (10 counts)

  • All-Out Offense and Defense

    Zenkai Awakening VI

    When on Standby and Enemy Activates Special Move Arts

    • Damage Guard +30% (3 counts)

    • Sub counts -3

    When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Ally Health Restoration +20% (15 counts)

    Also, if 2 other ally battle members are TagUniverse Rep or TagGod Ki:

    • Sub counts -7

Super Saiyan God SS, awakened

  • Separation of Body and Mind

    Zenkai Main Ability

    • Draw Special Move Arts next

    • Ki +70

    • Unique Gauge +50%

    • Next activated Special Move damage +50% (uncancellable)

    • Strike/Blast Arts costs -5 (20 counts)

    *Requirement:

    10 timer counts elapsed

  • Heightened Instincts

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    • Damage Guard Penetration +50% (3 counts)

    • Nullify Endurance (3 counts)

  • Domain Outside of One's Control

    Zenkai Special Skill Arts
    Special Skill Arts

    • Draw 1 card

    • Ki +50

    • Unique Gauge +40%

    • Damage +20% (20 counts)

    • Nullify Attribute Downgrades/Abnormal Conditions (10 counts)

  • Tremendous Fervor

    Zenkai Unique Ability

    On Transformation

    • Unique Gauge +100%

    • Damage +40% (uncancellable)

    • Damage +30% (80 counts) (uncancellable)

    • Draw Speed +1 (80 counts) (uncancellable)

    • All Arts costs -5 (uncancellable)

    • Nullify Special Cover Changes (40 counts) (uncancellable)

    On Battlefield Entry

    • Ki +50

    • Protect Ki (5 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Destroy 1 enemy card

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Zenkai Unique Ability

    Evasion Type A

    With at Least 30% Unique Gauge, When Hit by Evadable Attack

    • Activate Evade Action

    Evadable Attacks

    • Tap Actions

    • Strike Arts

    • Blast Arts

    *Recovers:

    Gradually, when on standby

    *Consumed/Decreases:

    By 30%, when Evade Action activates

    Gradually, when on battlefield

  • Unnerving Silence

    Zenkai Unique Ability

    When on Battlefield and Enemy Switches

    • Ki Recovery +40% (10 counts)

    • Enemy Health Restoration -20% (10 counts)

    • All enemy sub counts +2

    When Defeated

    • Ally health +15%

    • Ally damage +20% (uncancellable)

  • Battle of Burning Passion

    Zenkai Awakening III

    On Arts Use (1 Time)

    *Activations reset on switch

    • Draw 1 card

    • Enemy Arts costs +10 (10 counts)

    On Strike/Blast Arts Hit

    *Activations reset on switch

    • Unique Gauge +10% (3 times)

    • Cancel enemy Attribute Upgrades (1 time)

  • Thrill of the Battlefield

    Zenkai Awakening VI

    When on Standby and Enemy Activates Special Move Arts

    • Damage Guard +30% (3 counts)

    • Sub counts -3

    When on Standby and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Ally Health Restoration +20% (15 counts)

    Also, if 2 other ally battle members are TagUniverse Rep or TagGod Ki:

    • Sub counts -7

    On Evade Action Activation

    • Damage +20% (10 counts)

    • Remove card slot seal

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If GRN & TagUniverse Rep

    • Base Strike Attack +15%

    • Base Blast Attack +20%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Blast DEF +15%, Blast ATK and Strike DEF +20% for GRN and Universe Rep

  • Zenkai Ability II

    Level II

    If GRN & TagUniverse Rep

    • Base Strike Attack +20%

    • Base Blast Attack +25%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Blast DEF +20%, Blast ATK and Strike DEF +25% for GRN and Universe Rep

  • Zenkai Ability III

    Level III

    If GRN & TagUniverse Rep

    • Base Strike Attack +30%

    • Base Blast Attack +35%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Blast DEF +30%, Blast ATK and Strike DEF +35% for GRN and Universe Rep

  • Zenkai Ability IV

    Level IV

    If GRN & TagUniverse Rep

    • Base Strike Attack +35%

    • Base Blast Attack +40%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Blast DEF +35%, Blast ATK and Strike DEF +40% for GRN and Universe Rep

Tags

Tags: Saiyan, Son Family, God Ki, Super Saiyan God SS, Universe Rep

Episode: Universe Survival Saga (S)

Ability types: Revive, Special Cover Change (Strike)

Card number: DBL56-01S, released 2023-02-15

Art

Super Saiyan God SS Goku (SP LL, Green) key art

More Green units

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