Super Saiyan Trunks (Adult) (UL, Green)

Super Saiyan Trunks (Adult) (UL, Green)

ULGreenMelee

Introduction

Super Saiyan Trunks (Adult) (UL, Green) is a UL Green unit in Dragon Ball Legends. Super Saiyan Trunks (Adult) (UL, Green)'s type is Melee. Episode: "Future" Trunks Saga (S).

Other Green units in Dragon Ball Legends: 1st Form Cell (SP, Green), 1st Form Frieza (HE, Green), 1st Form Frieza (SP, Green), Amond (SP, Green), Android #14 & Android #15 (SP, Green), Android #14 (SP, Green) and 146 more.

Super Saiyan Trunks (Adult) (UL, Green)'s banners

All banners
  • 7 October 2026 to 17 October 2026ULTRA RISING: HOPE FOR THE FUTURE
  • 5 August 2026 to 19 August 2026HAPPY SUMMER RISING 2026: ULTRA

Stats

  • HP238th2,528,120
  • Strike ATK90th280,703
  • Blast ATK239th260,985
  • Strike DEF140th191,931
  • Blast DEF171st190,497
  • Critical131st5,029

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,346,8087 stars: 1,441,82714 stars: 1,593,857
  • HPGame preview: 2,044,8037 stars: 2,230,69414 stars: 2,528,120
  • Strike ATKGame preview: 229,5257 stars: 249,20914 stars: 280,703
  • Blast ATKGame preview: 213,5767 stars: 231,81014 stars: 260,985
  • Strike DEFGame preview: 157,7237 stars: 170,88014 stars: 191,931
  • Blast DEFGame preview: 156,5647 stars: 169,61514 stars: 190,497
  • CriticalGame preview: 4,0677 stars: 4,43714 stars: 5,029

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Bleed], Blast [Ki Recovery UP], and Ultimate

  • You don't believe in anything but yourself, and we won't let you win!

    Main Ability

    • Draw Ultimate Arts next

    • Health +30%

    • Ki +40

    • Vanishing Gauge +100%

    • Cancel Attribute Downgrades

    *Requirement:

    25 timer counts elapsed

  • Hope Charge

    Special Move Arts
    Special Move Arts

    Massive Damage (Slice)

    On Activation

    • Special Move damage +40% (3 counts)

    On Hit

    • Inflict enemy with Heavy Bleed

    • Limit enemy healing to 60% (20 counts)

    *Blast Armor when charging forward

  • Despair-Piercing Glint of Hope

    Special Skill Arts
    Special Skill Arts

    • Draw 1 card

    • Ki +50

    • Damage +30% (10 counts)

    • Nullify Special Cover Changes (5 counts)

    • All enemy Slice damage received +10% (10 counts) (non-stacking)

    Also, when Unique Gauge is full :

    • Nullify Attribute Downgrades (10 counts)

    • All enemy sub counts +2

  • Burst Rush Masenko

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Slice)

    On Activation

    • Ultimate damage +40% (3 counts)

    • Nullify Endurance (3 counts)

    On Hit

    • Limit enemy healing to 60% (20 counts)

    Also, when Unique Gauge is full :

    • All enemy Health Restoration -100% (30 counts)

    *Blast Armor when charging forward

  • Strike (Damage UP)

    Strike Arts
    Strike Arts

    Strike (Slice)

    On activation, damage +20% (10 counts)

    *Blast Armor when charging forward

  • Blast (Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, damage +20% (10 counts)

  • Starter Ability

    Unique Ability

    • Damage +350%

    • Damage Guard +270%

    • Ki Recovery +50%

    • Draw Speed +1

    • Endurance (50% recovery)

    *All uncancellable

  • Evil-Crushing Final Ray of Hope

    Unique Ability

    On Battlefield Entry

    • Health +10%

    • Ki +50

    Also, when Unique Gauge is full:

    • Nullify Element disadvantages (5 counts)

    On Strike/Blast Arts Use

    *Activations reset on switch

    • Draw 1 card (2 times)

    • Nullify Special Cover Changes (5 counts) (1 time)

    When Hit by Enemy Arts

    • Nullify damage received Element disadvantage (5 counts) (uncancellable) (1 time)

    *Activations reset on switch

    • All enemy Arts costs +10 (5 counts)

    On Endurance Activation

    • Unique Gauge +100%

    • Seal enemy Strike/Blast/Special/Special Move Arts (3 counts)

    • Seal enemy Rising Rush (15 counts)

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Cancel Attribute Downgrades

    • Ally sub counts -5

    • Cancel enemy Buff Effects (3 times)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Ki Consumption Type

    When Unique Gauge Becomes Full

    • Active Gauge +100%

    • Damage +70% (uncancellable)

    • Gradually restore health (uncancellable)

    • Ally health +30%

    • Ally damage +30% (30 counts)

    • Cancel ally Attribute Downgrades/Abnormal Conditions

    *Charges:

    On ally Arts use, according to Ki consumed

  • Active Gauge

    Unique Ability

    With 100% Active Gauge, on Tap

    • Enter "Final Hope Slash" preparation mode

    • Nullify Abnormal Conditions (15 counts) (uncancellable)

    • Enemy Ki -100

    • Enemy Dragon Balls -2

    [Preparation Mode] When Active Gauge Reaches 0%

    • Activate "Final Hope Slash"

    • Nullify Element disadvantages (5 counts)

    • Nullify Endurance (3 counts)

    • Revive Disruption: revival health -70% (2 counts)

    On Hit

    • Deal supreme damage to enemy (Slice)

    • Limit enemy healing to 60%

    *Charges:

    To 100%, when Unique Gauge becomes full

    *[Preparation Mode] Decreases:

    Gradually, when on battlefield

    *Active Gauge Disappears:

    When "Final Hope Slash" activates

    *If character is sealed, temporarily sealed, or receives an attack that would cause it to be defeated while in preparation mode, it will be cancelled and the Active Gauge will disappear

    *This attack cannot be evaded with a Vanishing Step and cannot be cover changed against

    *On attack, cancels all Abnormal Conditions that restrict this character's movement

  • Resonance of Force (Future)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagFuture Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Super Saiyan Trunks (Adult) (UL, Green)'s Z Ability raises the stats of every battle member it names while Super Saiyan Trunks (Adult) (UL, Green) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagFuture

    • Base Strike Attack +28%

    • Base Strike Defense +28%

    Strike ATK and Strike DEF +28% for Future

  • Z Ability II

    From 3 stars

    If TagFuture or TagVegeta Clan

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    Strike ATK and Strike DEF +30% for Future or Vegeta Clan

  • Z Ability III

    From 6 stars

    If TagFuture or TagVegeta Clan

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagFuture

    • Ultimate/Awakened damage +3%

    Strike ATK and Strike DEF +38% for Future or Vegeta Clan

  • Z Ability IV

    From 14 stars

    If TagFuture or TagVegeta Clan

    • Base Strike Attack +42%

    • Base Strike Defense +42%

    If TagFuture

    • Ultimate/Awakened damage +5%

    Strike ATK and Strike DEF +42% for Future or Vegeta Clan

Tags

Tags: Hybrid Saiyan, Super Saiyan, Future, Vegeta Clan, Weapon Wielder

Episode: "Future" Trunks Saga (S)

Ability types: Armored Strike Arts, Endurance, Special Cover Change (Strike), Revive Disruption, Active Gauge

Card number: DBL93-01U, released 2026-03-11

Art

Super Saiyan Trunks (Adult) (UL, Green) key art

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